Class SkullHang70 : Actor { Default { Radius 20; Height 70; +SPAWNCEILING +NOGRAVITY } States { Spawn: SKH1 A -1; Stop; } } Class SkullHang60 : Actor { Default { Radius 20; Height 60; +SPAWNCEILING +NOGRAVITY } States { Spawn: SKH2 A -1; Stop; } } Class SkullHang45 : Actor { Default { Radius 20; Height 45; +SPAWNCEILING +NOGRAVITY } States { Spawn: SKH3 A -1; Stop; } } Class SkullHang35 : Actor { Default { Radius 20; Height 35; +SPAWNCEILING +NOGRAVITY } States { Spawn: SKH4 A -1; Stop; } } Class Chandelier : Actor { Default { Radius 20; Height 60; +SPAWNCEILING +NOGRAVITY } States { Spawn: CHDL ABC 4; Loop; } } Class SerpentTorch : Actor { Default { Radius 12; Height 54; +SOLID } States { Spawn: SRTC ABC 4; Loop; } } Class SmallPillar : Actor { Default { Radius 16; Height 34; +SOLID } States { Spawn: SMPL A -1; Stop; } } Class StalagmiteSmall : Actor { Default { Radius 8; Height 32; +SOLID } States { Spawn: STGS A -1; Stop; } } Class StalagmiteLarge : Actor { Default { Radius 12; Height 64; +SOLID } States { Spawn: STGL A -1; Stop; } } Class StalactiteSmall : Actor { Default { Radius 8; Height 36; +SOLID +SPAWNCEILING +NOGRAVITY } States { Spawn: STCS A -1; Stop; } } Class StalactiteLarge : Actor { Default { Radius 12; Height 68; +SOLID +SPAWNCEILING +NOGRAVITY } States { Spawn: STCL A -1; Stop; } } Class FireBrazier : Actor { Default { Radius 16; Height 44; +SOLID } States { Spawn: KFR1 ABCDEFGH 3 Bright; Loop; } } Class Barrel : Actor { Default { Radius 12; Height 32; +SOLID } States { Spawn: BARL A -1; Stop; } } Class BrownPillar : Actor { Default { Radius 14; Height 128; +SOLID } States { Spawn: BRPL A -1; Stop; } } Class Moss1 : Actor { Default { Radius 20; Height 23; +SPAWNCEILING +NOGRAVITY } States { Spawn: MOS1 A -1; Stop; } } Class Moss2 : Actor { Default { Radius 20; Height 27; +SPAWNCEILING +NOGRAVITY } States { Spawn: MOS2 A -1; Stop; } } Class WallTorch : Actor { Default { Radius 6; Height 16; +NOGRAVITY +FIXMAPTHINGPOS } States { Spawn: WTRH ABC 6 Bright; Loop; } } Class HangingCorpse : Actor { Default { Radius 8; Height 104; +SOLID +SPAWNCEILING +NOGRAVITY } States { Spawn: HCOR A -1; Stop; } }