#include #include "rapidjson/rapidjson.h" #include "rapidjson/writer.h" #include "rapidjson/prettywriter.h" #include "rapidjson/document.h" #include "serializer_doom.h" #include "actor.h" #include "r_defs.h" #include "printf.h" #include "p_lnspec.h" #include "utf8.h" #include "g_levellocals.h" #include "p_conversation.h" #include "p_terrain.h" #include "serializer_internal.h" //========================================================================== // // we must explicitly delete all thinkers in the array which did not get linked into the thinker lists. // Otherwise these objects may survive a level deletion and point to incorrect data. // //========================================================================== void FDoomSerializer::CloseReaderCustom() { for (auto obj : r->mDObjects) { auto think = dyn_cast(obj); if (think != nullptr) { if (think->NextThinker == nullptr || think->PrevThinker == nullptr) { think->Destroy(); } } } } //========================================================================== // // Special handler for args (because ACS specials' arg0 needs special treatment.) // //========================================================================== FSerializer &SerializeArgs(FSerializer& arc, const char *key, int *args, int *defargs, int special) { if (arc.isWriting()) { auto &w = arc.w; if (w->inObject() && defargs != nullptr && !memcmp(args, defargs, 5 * sizeof(int))) { return arc; } arc.WriteKey(key); w->StartArray(); for (int i = 0; i < 5; i++) { if (i == 0 && args[i] < 0 && P_IsACSSpecial(special)) { w->String(FName(ENamedName(-args[i])).GetChars()); } else { w->Int(args[i]); } } w->EndArray(); } else { auto &r = arc.r; auto val = r->FindKey(key); if (val != nullptr) { if (val->IsArray()) { unsigned int cnt = MIN(val->Size(), 5); for (unsigned int i = 0; i < cnt; i++) { const rapidjson::Value &aval = (*val)[i]; if (aval.IsInt()) { args[i] = aval.GetInt(); } else if (i == 0 && aval.IsString()) { args[i] = -FName(UnicodeToString(aval.GetString())).GetIndex(); } else { assert(false && "Integer expected"); Printf(TEXTCOLOR_RED "Integer expected for '%s[%d]'\n", key, i); arc.mErrors++; } } } else { assert(false && "array expected"); Printf(TEXTCOLOR_RED "array expected for '%s'\n", key); arc.mErrors++; } } } return arc; } //========================================================================== // // // //========================================================================== FSerializer &SerializeTerrain(FSerializer &arc, const char *key, int &terrain, int *def) { if (arc.isWriting() && def != nullptr && terrain == *def) { return arc; } FName terr = P_GetTerrainName(terrain); Serialize(arc, key, terr, nullptr); if (arc.isReading()) { terrain = P_FindTerrain(terr); } return arc; } //========================================================================== // // // //========================================================================== FSerializer &FDoomSerializer::Sprite(const char *key, int32_t &spritenum, int32_t *def) { if (isWriting()) { if (w->inObject() && def != nullptr && *def == spritenum) return *this; WriteKey(key); w->String(sprites[spritenum].name, 4); } else { auto val = r->FindKey(key); if (val != nullptr) { if (val->IsString()) { uint32_t name = *reinterpret_cast(UnicodeToString(val->GetString())); for (auto hint = NumStdSprites; hint-- != 0; ) { if (sprites[hint].dwName == name) { spritenum = hint; break; } } } } } return *this; } //========================================================================== // // // //========================================================================== FSerializer& FDoomSerializer::StatePointer(const char* key, void* ptraddr, bool *res) { if (isWriting()) { if (res) *res = true; (*this)(key, *(FState**)ptraddr); } else { ::Serialize(*this, key, *(FState**)ptraddr, nullptr, res); } return *this; } template<> FSerializer &Serialize(FSerializer &ar, const char *key, FPolyObj *&value, FPolyObj **defval) { auto arc = dynamic_cast(&ar); if (!arc || arc->Level == nullptr) I_Error("Trying to serialize polyobject without a valid level"); return SerializePointer(*arc, key, value, defval, arc->Level->Polyobjects.Data()); } template<> FSerializer &Serialize(FSerializer &ar, const char *key, const FPolyObj *&value, const FPolyObj **defval) { auto arc = dynamic_cast(&ar); if (!arc || arc->Level == nullptr) I_Error("Trying to serialize polyobject without a valid level"); return SerializePointer(*arc, key, value, defval, arc->Level->Polyobjects.Data()); } template<> FSerializer &Serialize(FSerializer &ar, const char *key, side_t *&value, side_t **defval) { auto arc = dynamic_cast(&ar); if (!arc || arc->Level == nullptr) I_Error("Trying to serialize SIDEDEF without a valid level"); return SerializePointer(ar, key, value, defval, arc->Level->sides.Data()); } template<> FSerializer &Serialize(FSerializer &ar, const char *key, sector_t *&value, sector_t **defval) { auto arc = dynamic_cast(&ar); if (!arc || arc->Level == nullptr) I_Error("Trying to serialize sector without a valid level"); return SerializePointer(*arc, key, value, defval, arc->Level->sectors.Data()); } template<> FSerializer &Serialize(FSerializer &ar, const char *key, const sector_t *&value, const sector_t **defval) { auto arc = dynamic_cast(&ar); if (!arc || arc->Level == nullptr) I_Error("Trying to serialize sector without a valid level"); return SerializePointer(*arc, key, value, defval, arc->Level->sectors.Data()); } template<> FSerializer &Serialize(FSerializer &arc, const char *key, player_t *&value, player_t **defval) { return SerializePointer(arc, key, value, defval, players); } template<> FSerializer &Serialize(FSerializer &ar, const char *key, line_t *&value, line_t **defval) { auto arc = dynamic_cast(&ar); if (!arc || arc->Level == nullptr) I_Error("Trying to serialize linedef without a valid level"); return SerializePointer(*arc, key, value, defval, arc->Level->lines.Data()); } template<> FSerializer &Serialize(FSerializer &ar, const char *key, vertex_t *&value, vertex_t **defval) { auto arc = dynamic_cast(&ar); if (!arc || arc->Level == nullptr) I_Error("Trying to serialize vertex without a valid level"); return SerializePointer(*arc, key, value, defval, arc->Level->vertexes.Data()); } //========================================================================== // // // //========================================================================== template<> FSerializer &Serialize(FSerializer &arc, const char *key, PClassActor *&clst, PClassActor **def) { if (arc.isWriting()) { if (!arc.w->inObject() || def == nullptr || clst != *def) { arc.WriteKey(key); if (clst == nullptr) { arc.w->Null(); } else { arc.w->String(clst->TypeName.GetChars()); } } } else { auto val = arc.r->FindKey(key); if (val != nullptr) { assert(val->IsString() || val->IsNull()); if (val->IsString()) { clst = PClass::FindActor(UnicodeToString(val->GetString())); } else if (val->IsNull()) { clst = nullptr; } else { Printf(TEXTCOLOR_RED "string type expected for '%s'\n", key); clst = nullptr; arc.mErrors++; } } } return arc; } //========================================================================== // // // //========================================================================== FSerializer &Serialize(FSerializer &arc, const char *key, FState *&state, FState **def, bool *retcode) { if (retcode) *retcode = false; if (arc.isWriting()) { if (!arc.w->inObject() || def == nullptr || state != *def) { if (retcode) *retcode = true; arc.WriteKey(key); if (state == nullptr) { arc.w->Null(); } else { PClassActor *info = FState::StaticFindStateOwner(state); if (info != NULL) { arc.w->StartArray(); arc.w->String(info->TypeName.GetChars()); arc.w->Uint((uint32_t)(state - info->GetStates())); arc.w->EndArray(); } else { arc.w->Null(); } } } } else { auto val = arc.r->FindKey(key); if (val != nullptr) { if (val->IsNull()) { if (retcode) *retcode = true; state = nullptr; } else if (val->IsArray()) { if (retcode) *retcode = true; const rapidjson::Value &cls = (*val)[0]; const rapidjson::Value &ndx = (*val)[1]; state = nullptr; assert(cls.IsString() && ndx.IsUint()); if (cls.IsString() && ndx.IsUint()) { PClassActor *clas = PClass::FindActor(UnicodeToString(cls.GetString())); if (clas && ndx.GetUint() < (unsigned)clas->GetStateCount()) { state = clas->GetStates() + ndx.GetUint(); } else { // this can actually happen by changing the DECORATE so treat it as a warning, not an error. state = nullptr; Printf(TEXTCOLOR_ORANGE "Invalid state '%s+%d' for '%s'\n", cls.GetString(), ndx.GetInt(), key); } } else { assert(false && "not a state"); Printf(TEXTCOLOR_RED "data does not represent a state for '%s'\n", key); arc.mErrors++; } } else if (!retcode) { assert(false && "not an array"); Printf(TEXTCOLOR_RED "array type expected for '%s'\n", key); arc.mErrors++; } } } return arc; } //========================================================================== // // // //========================================================================== template<> FSerializer &Serialize(FSerializer &arc, const char *key, FStrifeDialogueNode *&node, FStrifeDialogueNode **def) { auto doomarc = static_cast(&arc); if (arc.isWriting()) { if (!arc.w->inObject() || def == nullptr || node != *def) { arc.WriteKey(key); if (node == nullptr) { arc.w->Null(); } else { arc.w->Uint(node->ThisNodeNum); } } } else { auto val = arc.r->FindKey(key); if (val != nullptr) { assert(val->IsUint() || val->IsNull()); if (val->IsNull()) { node = nullptr; } else if (val->IsUint()) { if (val->GetUint() >= doomarc->Level->StrifeDialogues.Size()) { node = nullptr; } else { node = doomarc->Level->StrifeDialogues[val->GetUint()]; } } else { Printf(TEXTCOLOR_RED "integer expected for '%s'\n", key); arc.mErrors++; node = nullptr; } } } return arc; } //========================================================================== // // // //========================================================================== template<> FSerializer &Serialize(FSerializer &arc, const char *key, FString *&pstr, FString **def) { if (arc.isWriting()) { if (!arc.w->inObject() || def == nullptr || pstr != *def) { arc.WriteKey(key); if (pstr == nullptr) { arc.w->Null(); } else { arc.w->String(pstr->GetChars()); } } } else { auto val = arc.r->FindKey(key); if (val != nullptr) { assert(val->IsNull() || val->IsString()); if (val->IsNull()) { pstr = nullptr; } else if (val->IsString()) { pstr = AActor::mStringPropertyData.Alloc(UnicodeToString(val->GetString())); } else { Printf(TEXTCOLOR_RED "string expected for '%s'\n", key); pstr = nullptr; arc.mErrors++; } } } return arc; } //========================================================================== // // // //========================================================================== template<> FSerializer &Serialize(FSerializer &arc, const char *key, char *&pstr, char **def) { if (arc.isWriting()) { if (!arc.w->inObject() || def == nullptr || strcmp(pstr, *def)) { arc.WriteKey(key); if (pstr == nullptr) { arc.w->Null(); } else { arc.w->String(pstr); } } } else { auto val = arc.r->FindKey(key); if (val != nullptr) { assert(val->IsNull() || val->IsString()); if (val->IsNull()) { pstr = nullptr; } else if (val->IsString()) { pstr = copystring(UnicodeToString(val->GetString())); } else { Printf(TEXTCOLOR_RED "string expected for '%s'\n", key); pstr = nullptr; arc.mErrors++; } } } return arc; } //========================================================================== // // This is a bit of a cheat because it never actually writes out the pointer. // The rules for levels are that they must be self-contained. // No level and no object that is part of a level may reference a different one. // // When writing, this merely checks if the rules are obeyed and if not errors out. // When reading, it assumes that the object was properly written and restores // the reference from the owning level // // The only exception are null pointers which are allowed // //========================================================================== template<> FSerializer &Serialize(FSerializer &arc, const char *key, FLevelLocals *&lev, FLevelLocals **def) { auto doomarc = static_cast(&arc); if (arc.isWriting()) { if (!arc.w->inObject() || lev == nullptr) { arc.WriteKey(key); if (lev == nullptr) { arc.w->Null(); } else { // This MUST be the currently serialized level, anything else will error out here as a sanity check. if (doomarc->Level == nullptr || lev != doomarc->Level) { I_Error("Attempt to serialize invalid level reference"); } if (!arc.w->inObject()) { arc.w->Bool(true); // In the unlikely case this is used in an array, write a filler. } } } } else { auto val = arc.r->FindKey(key); if (val != nullptr) { assert(val->IsNull() || val->IsBool()); if (val->IsNull()) { lev = nullptr; } else { lev = doomarc->Level; } } else lev = doomarc->Level; } return arc; }