/* ** d_dehacked.h ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #ifndef __D_DEHACK_H__ #define __D_DEHACK_H__ #include "a_pickups.h" class ADehackedPickup : public AInventory { DECLARE_CLASS (ADehackedPickup, AInventory) HAS_OBJECT_POINTERS public: void Destroy (); const char *PickupMessage (); bool ShouldRespawn (); bool ShouldStay (); bool TryPickup (AActor *&toucher); void PlayPickupSound (AActor *toucher); void DoPickupSpecial (AActor *toucher); void Serialize(FSerializer &arc); private: PClassActor *DetermineType (); AInventory *RealPickup; public: bool droppedbymonster; }; int D_LoadDehLumps(); bool D_LoadDehLump(int lumpnum); bool D_LoadDehFile(const char *filename); void FinishDehPatch (); #endif //__D_DEHACK_H__