#ifndef FMODSOUND_H #define FMODSOUND_H #include "i_sound.h" #include "fmod_wrap.h" class FMODSoundRenderer : public SoundRenderer { public: FMODSoundRenderer (); ~FMODSoundRenderer (); bool IsValid (); void SetSfxVolume (float volume); void SetMusicVolume (float volume); void LoadSound (sfxinfo_t *sfx); void UnloadSound (sfxinfo_t *sfx); unsigned int GetMSLength(sfxinfo_t *sfx); float GetOutputRate(); // Streaming sounds. SoundStream *CreateStream (SoundStreamCallback callback, int buffsamples, int flags, int samplerate, void *userdata); SoundStream *OpenStream (const char *filename, int flags, int offset, int length); long PlayStream (SoundStream *stream, int volume); void StopStream (SoundStream *stream); // Starts a sound. FSoundChan *StartSound (sfxinfo_t *sfx, float vol, int pitch, int chanflags); FSoundChan *StartSound3D (sfxinfo_t *sfx, float vol, float distscale, int pitch, int priority, float pos[3], float vel[3], int chanflags); // Stops a sound channel. void StopSound (FSoundChan *chan); // Pauses or resumes all sound effect channels. void SetSfxPaused (bool paused); // Updates the position of a sound channel. void UpdateSoundParams3D (FSoundChan *chan, float pos[3], float vel[3]); // For use by I_PlayMovie void MovieDisableSound (); void MovieResumeSound (); void UpdateListener (); void UpdateSounds (); void PrintStatus (); void PrintDriversList (); FString GatherStats (); short *DecodeSample(int outlen, const void *coded, int sizebytes, ECodecType type); void DrawWaveDebug(int mode); private: bool SFXPaused; bool InitSuccess; unsigned int DSPClockLo; unsigned int DSPClockHi; int OutputRate; static FMOD_RESULT F_CALLBACK ChannelEndCallback (FMOD_CHANNEL *channel, FMOD_CHANNEL_CALLBACKTYPE type, int cmd, unsigned int data1, unsigned int data2); static float F_CALLBACK RolloffCallback(FMOD_CHANNEL *channel, float distance); FSoundChan *CommonChannelSetup(FMOD::Channel *chan) const; FMOD_MODE SetChanHeadSettings(FMOD::Channel *chan, sfxinfo_t *sfx, float pos[3], int chanflags, FMOD_MODE oldmode) const; void DoLoad (void **slot, sfxinfo_t *sfx); void getsfx (sfxinfo_t *sfx); bool Init (); void Shutdown (); void DumpDriverCaps(FMOD_CAPS caps, int minfrequency, int maxfrequency); int DrawChannelGroupOutput(FMOD::ChannelGroup *group, float *wavearray, int width, int height, int y, int mode); int DrawSystemOutput(float *wavearray, int width, int height, int y, int mode); int DrawChannelGroupWaveData(FMOD::ChannelGroup *group, float *wavearray, int width, int height, int y, bool skip); int DrawSystemWaveData(float *wavearray, int width, int height, int y, bool skip); void DrawWave(float *wavearray, int x, int y, int width, int height); int DrawChannelGroupSpectrum(FMOD::ChannelGroup *group, float *wavearray, int width, int height, int y, bool skip); int DrawSystemSpectrum(float *wavearray, int width, int height, int y, bool skip); void DrawSpectrum(float *spectrumarray, int x, int y, int width, int height); FMOD::System *Sys; FMOD::ChannelGroup *SfxGroup, *PausableSfx; FMOD::ChannelGroup *MusicGroup; FMOD::DSP *WaterLP, *WaterReverb; FMOD::DSPConnection *SfxConnection; float LastWaterLP; // Just for snd_status display int Driver_MinFrequency; int Driver_MaxFrequency; FMOD_CAPS Driver_Caps; friend class FMODStreamCapsule; }; #endif