/* ** i_music.h ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #ifndef __I_MUSIC_H__ #define __I_MUSIC_H__ #include "doomdef.h" #include "i_soundinternal.h" class FileReader; struct FOptionValues; // // MUSIC I/O // void I_InitMusic (); void I_ShutdownMusic (bool onexit = false); void I_ShutdownMusicExit (); void I_BuildMIDIMenuList (FOptionValues *); void I_UpdateMusic (); // Volume. void I_SetMusicVolume (float volume); // Registers a song handle to song data. class MusInfo; struct MidiDeviceSetting; MusInfo *I_RegisterSong (FileReader *reader, MidiDeviceSetting *device); MusInfo *I_RegisterCDSong (int track, int cdid = 0); // The base music class. Everything is derived from this -------------------- class MusInfo { public: MusInfo (); virtual ~MusInfo (); virtual void MusicVolumeChanged(); // snd_musicvolume changed virtual void TimidityVolumeChanged(); // timidity_mastervolume changed virtual void Play (bool looping, int subsong) = 0; virtual void Pause () = 0; virtual void Resume () = 0; virtual void Stop () = 0; virtual bool IsPlaying () = 0; virtual bool IsMIDI () const; virtual bool IsValid () const = 0; virtual bool SetPosition (unsigned int ms); virtual bool SetSubsong (int subsong); virtual void Update(); virtual int GetDeviceType() const { return MDEV_DEFAULT; } // MDEV_DEFAULT stands in for anything that cannot change playback parameters which needs a restart. virtual FString GetStats(); virtual MusInfo *GetOPLDumper(const char *filename); virtual MusInfo *GetWaveDumper(const char *filename, int rate); virtual void FluidSettingInt(const char *setting, int value); // FluidSynth settings virtual void FluidSettingNum(const char *setting, double value); // " virtual void FluidSettingStr(const char *setting, const char *value); // " virtual void WildMidiSetOption(int opt, int set); virtual void GMEDepthChanged(float val); void Start(bool loop, float rel_vol = -1.f, int subsong = 0); enum EState { STATE_Stopped, STATE_Playing, STATE_Paused } m_Status; bool m_Looping; bool m_NotStartedYet; // Song has been created but not yet played }; extern int nomusic; #endif //__I_MUSIC_H__