/* ** music_midistream.cpp ** Implements base class for MIDI and MUS streaming. ** **--------------------------------------------------------------------------- ** Copyright 2008 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ // HEADER FILES ------------------------------------------------------------ #include "i_musicinterns.h" #include "templates.h" #include "doomdef.h" #include "m_swap.h" // MACROS ------------------------------------------------------------------ #define MAX_TIME (1000000/10) // Send out 1/10 of a sec of events at a time. #define EXPORT_LOOP_LIMIT 30 // Maximum number of times to loop when exporting a MIDI file. // (for songs with loop controller events) // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- static void WriteVarLen (TArray &file, DWORD value); // EXTERNAL DATA DECLARATIONS ---------------------------------------------- EXTERN_CVAR(Float, snd_musicvolume) #ifdef _WIN32 extern UINT mididevice; #endif extern char MIDI_EventLengths[7]; // PRIVATE DATA DEFINITIONS ------------------------------------------------ static const BYTE StaticMIDIhead[] = { 'M','T','h','d', 0, 0, 0, 6, 0, 0, // format 0: only one track 0, 1, // yes, there is really only one track 0, 0, // divisions (filled in) 'M','T','r','k', 0, 0, 0, 0, // The first event sets the tempo (filled in) 0, 255, 81, 3, 0, 0, 0 }; // PUBLIC DATA DEFINITIONS ------------------------------------------------- // CODE -------------------------------------------------------------------- //========================================================================== // // MIDIStreamer Constructor // //========================================================================== MIDIStreamer::MIDIStreamer(EMIDIDevice type) : #ifdef _WIN32 PlayerThread(0), ExitEvent(0), BufferDoneEvent(0), #endif MIDI(0), Division(0), InitialTempo(500000), DeviceType(type) { #ifdef _WIN32 BufferDoneEvent = CreateEvent(NULL, FALSE, FALSE, NULL); if (BufferDoneEvent == NULL) { Printf(PRINT_BOLD, "Could not create buffer done event for MIDI playback\n"); } ExitEvent = CreateEvent(NULL, FALSE, FALSE, NULL); if (ExitEvent == NULL) { Printf(PRINT_BOLD, "Could not create exit event for MIDI playback\n"); return; } #endif } //========================================================================== // // MIDIStreamer OPL Dumping Constructor // //========================================================================== MIDIStreamer::MIDIStreamer(const char *dumpname, EMIDIDevice type) : #ifdef _WIN32 PlayerThread(0), ExitEvent(0), BufferDoneEvent(0), #endif MIDI(0), Division(0), InitialTempo(500000), DeviceType(type), DumpFilename(dumpname) { #ifdef _WIN32 BufferDoneEvent = NULL; ExitEvent = NULL; #endif } //========================================================================== // // MIDIStreamer Destructor // //========================================================================== MIDIStreamer::~MIDIStreamer() { Stop(); #ifdef _WIN32 if (ExitEvent != NULL) { CloseHandle(ExitEvent); } if (BufferDoneEvent != NULL) { CloseHandle(BufferDoneEvent); } #endif if (MIDI != NULL) { delete MIDI; } } //========================================================================== // // MIDIStreamer :: IsMIDI // // You bet it is! // //========================================================================== bool MIDIStreamer::IsMIDI() const { return true; } //========================================================================== // // MIDIStreamer :: IsValid // //========================================================================== bool MIDIStreamer::IsValid() const { #ifdef _WIN32 return ExitEvent != NULL && Division != 0; #else return Division != 0; #endif } //========================================================================== // // MIDIStreamer :: CheckCaps // // Called immediately after the device is opened in case a subclass should // want to alter its behavior depending on which device it got. // //========================================================================== void MIDIStreamer::CheckCaps(int tech) { } //========================================================================== // // MIDIStreamer :: Play // //========================================================================== void MIDIStreamer::Play(bool looping, int subsong) { DWORD tid; m_Status = STATE_Stopped; m_Looping = looping; EndQueued = 0; VolumeChanged = false; Restarting = true; InitialPlayback = true; assert(MIDI == NULL); if (DumpFilename.IsNotEmpty()) { if (DeviceType == MIDI_OPL) { MIDI = new OPLDumperMIDIDevice(DumpFilename); } else if (DeviceType == MIDI_GUS) { MIDI = new TimidityWaveWriterMIDIDevice(DumpFilename, 0); } } else switch(DeviceType) { case MIDI_Win: #ifdef _WIN32 MIDI = new WinMIDIDevice(mididevice); break; #endif assert(0); // Intentional fall-through for non-Windows systems. #ifdef HAVE_FLUIDSYNTH case MIDI_Fluid: MIDI = new FluidSynthMIDIDevice; break; #endif case MIDI_GUS: MIDI = new TimidityMIDIDevice; break; case MIDI_OPL: MIDI = new OPLMIDIDevice; break; default: MIDI = NULL; break; } #ifndef _WIN32 assert(MIDI == NULL || MIDI->NeedThreadedCallback() == false); #endif if (MIDI == NULL || 0 != MIDI->Open(Callback, this)) { Printf(PRINT_BOLD, "Could not open MIDI out device\n"); return; } SetMIDISubsong(subsong); CheckCaps(MIDI->GetTechnology()); Precache(); LoopLimit = 0; // Set time division and tempo. if (0 != MIDI->SetTimeDiv(Division) || 0 != MIDI->SetTempo(Tempo = InitialTempo)) { Printf(PRINT_BOLD, "Setting MIDI stream speed failed\n"); MIDI->Close(); return; } MusicVolumeChanged(); // set volume to current music's properties OutputVolume(Volume); #ifdef _WIN32 ResetEvent(ExitEvent); ResetEvent(BufferDoneEvent); #endif // Fill the initial buffers for the song. BufferNum = 0; do { int res = FillBuffer(BufferNum, MAX_EVENTS, MAX_TIME); if (res == SONG_MORE) { if (0 != MIDI->StreamOutSync(&Buffer[BufferNum])) { Printf ("Initial midiStreamOut failed\n"); Stop(); return; } BufferNum ^= 1; } else if (res == SONG_DONE) { // Do not play super short songs that can't fill the initial two buffers. Stop(); return; } else { Stop(); return; } } while (BufferNum != 0); if (0 != MIDI->Resume()) { Printf ("Starting MIDI playback failed\n"); Stop(); } else { #ifdef _WIN32 if (MIDI->NeedThreadedCallback()) { PlayerThread = CreateThread(NULL, 0, PlayerProc, this, 0, &tid); if (PlayerThread == NULL) { Printf ("Creating MIDI thread failed\n"); Stop(); } else { m_Status = STATE_Playing; } } else #endif { m_Status = STATE_Playing; } } } //========================================================================== // // MIDIStreamer :: Pause // // "Pauses" the song by setting it to zero volume and filling subsequent // buffers with NOPs until the song is unpaused. A MIDI device that // supports real pauses will return true from its Pause() method. // //========================================================================== void MIDIStreamer::Pause() { if (m_Status == STATE_Playing) { m_Status = STATE_Paused; if (!MIDI->Pause(true)) { OutputVolume(0); } } } //========================================================================== // // MIDIStreamer :: Resume // // "Unpauses" a song by restoring the volume and letting subsequent // buffers store real MIDI events again. // //========================================================================== void MIDIStreamer::Resume() { if (m_Status == STATE_Paused) { if (!MIDI->Pause(false)) { OutputVolume(Volume); } m_Status = STATE_Playing; } } //========================================================================== // // MIDIStreamer :: Stop // // Stops playback and closes the player thread and MIDI device. // //========================================================================== void MIDIStreamer::Stop() { EndQueued = 2; #ifdef _WIN32 if (PlayerThread != NULL) { SetEvent(ExitEvent); WaitForSingleObject(PlayerThread, INFINITE); CloseHandle(PlayerThread); PlayerThread = NULL; } #endif if (MIDI != NULL && MIDI->IsOpen()) { MIDI->Stop(); MIDI->UnprepareHeader(&Buffer[0]); MIDI->UnprepareHeader(&Buffer[1]); MIDI->Close(); } if (MIDI != NULL) { delete MIDI; MIDI = NULL; } m_Status = STATE_Stopped; } //========================================================================== // // MIDIStreamer :: IsPlaying // //========================================================================== bool MIDIStreamer::IsPlaying() { return m_Status != STATE_Stopped; } //========================================================================== // // MIDIStreamer :: MusicVolumeChanged // // WinMM MIDI doesn't go through the sound system, so the normal volume // changing procedure doesn't work for it. // //========================================================================== void MIDIStreamer::MusicVolumeChanged() { if (MIDI->FakeVolume()) { float realvolume = clamp(snd_musicvolume * relative_volume, 0.f, 1.f); Volume = clamp((DWORD)(realvolume * 65535.f), 0, 65535); } else { Volume = 0xFFFF; } if (m_Status == STATE_Playing) { OutputVolume(Volume); } } void MIDIStreamer::TimidityVolumeChanged() { if (MIDI != NULL) { MIDI->TimidityVolumeChanged(); } } //========================================================================== // // MIDIStreamer :: FluidSettingInt // //========================================================================== void MIDIStreamer::FluidSettingInt(const char *setting, int value) { if (MIDI != NULL) { MIDI->FluidSettingInt(setting, value); } } //========================================================================== // // MIDIStreamer :: FluidSettingNum // //========================================================================== void MIDIStreamer::FluidSettingNum(const char *setting, double value) { if (MIDI != NULL) { MIDI->FluidSettingNum(setting, value); } } //========================================================================== // // MIDIDeviceStreamer :: FluidSettingStr // //========================================================================== void MIDIStreamer::FluidSettingStr(const char *setting, const char *value) { if (MIDI != NULL) { MIDI->FluidSettingStr(setting, value); } } //========================================================================== // // MIDIStreamer :: OutputVolume // // Signals the buffer filler to send volume change events on all channels. // //========================================================================== void MIDIStreamer::OutputVolume (DWORD volume) { if (MIDI->FakeVolume()) { NewVolume = volume; VolumeChanged = true; } } //========================================================================== // // MIDIStreamer :: VolumeControllerChange // // Some devices don't support master volume // (e.g. the Audigy's software MIDI synth--but not its two hardware ones), // so assume none of them do and scale channel volumes manually. // //========================================================================== int MIDIStreamer::VolumeControllerChange(int channel, int volume) { ChannelVolumes[channel] = volume; // If loops are limited, we can assume we're exporting this MIDI file, // so we should not adjust the volume level. return LoopLimit != 0 ? volume : ((volume + 1) * Volume) >> 16; } //========================================================================== // // MIDIStreamer :: Callback Static // // Signals the BufferDoneEvent to prepare the next buffer. The buffer is not // prepared in the callback directly, because it's generally still in use by // the MIDI streamer when this callback is executed. // //========================================================================== void MIDIStreamer::Callback(unsigned int uMsg, void *userdata, DWORD dwParam1, DWORD dwParam2) { MIDIStreamer *self = (MIDIStreamer *)userdata; if (self->EndQueued > 1) { return; } if (uMsg == MOM_DONE) { #ifdef _WIN32 if (self->PlayerThread != NULL) { SetEvent(self->BufferDoneEvent); } else #endif { self->ServiceEvent(); } } } //========================================================================== // // MIDIStreamer :: Update // // Called periodically to see if the player thread is still alive. If it // isn't, stop playback now. // //========================================================================== void MIDIStreamer::Update() { #ifdef _WIN32 // If the PlayerThread is signalled, then it's dead. if (PlayerThread != NULL && WaitForSingleObject(PlayerThread, 0) == WAIT_OBJECT_0) { static const char *const MMErrorCodes[] = { "No error", "Unspecified error", "Device ID out of range", "Driver failed enable", "Device already allocated", "Device handle is invalid", "No device driver present", "Memory allocation error", "Function isn't supported", "Error value out of range", "Invalid flag passed", "Invalid parameter passed", "Handle being used simultaneously on another thread", "Specified alias not found", "Bad registry database", "Registry key not found", "Registry read error", "Registry write error", "Registry delete error", "Registry value not found", "Driver does not call DriverCallback", "More data to be returned", }; static const char *const MidiErrorCodes[] = { "MIDI header not prepared", "MIDI still playing something", "MIDI no configured instruments", "MIDI hardware is still busy", "MIDI port no longer connected", "MIDI invalid MIF", "MIDI operation unsupported with open mode", "MIDI through device 'eating' a message", }; DWORD code = 0xABADCAFE; GetExitCodeThread(PlayerThread, &code); CloseHandle(PlayerThread); PlayerThread = NULL; Printf ("MIDI playback failure: "); if (code >= 0 && code < countof(MMErrorCodes)) { Printf("%s\n", MMErrorCodes[code]); } else if (code >= MIDIERR_BASE && code < MIDIERR_BASE + countof(MidiErrorCodes)) { Printf("%s\n", MidiErrorCodes[code - MIDIERR_BASE]); } else { Printf("%08x\n", code); } Stop(); } #endif } //========================================================================== // // MIDIStreamer :: PlayerProc Static // // Entry point for the player thread. // //========================================================================== #ifdef _WIN32 DWORD WINAPI MIDIStreamer::PlayerProc (LPVOID lpParameter) { return ((MIDIStreamer *)lpParameter)->PlayerLoop(); } #endif //========================================================================== // // MIDIStreamer :: PlayerLoop // // Services MIDI playback events. // //========================================================================== #ifdef _WIN32 DWORD MIDIStreamer::PlayerLoop() { HANDLE events[2] = { BufferDoneEvent, ExitEvent }; int res; SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL); for (;;) { switch (WaitForMultipleObjects(2, events, FALSE, INFINITE)) { case WAIT_OBJECT_0: if (0 != (res = ServiceEvent())) { return res; } break; case WAIT_OBJECT_0 + 1: return 0; default: // Should not happen. return MMSYSERR_ERROR; } } } #endif //========================================================================== // // MIDIStreamer :: ServiceEvent // // Fills the buffer that just finished playing with new events and appends // it to the MIDI stream queue. Stops the song if playback is over. Returns // non-zero if a problem occured and playback should stop. // //========================================================================== int MIDIStreamer::ServiceEvent() { int res; if (EndQueued == 1) { return 0; } if (0 != (res = MIDI->UnprepareHeader(&Buffer[BufferNum]))) { return res; } fill: res = FillBuffer(BufferNum, MAX_EVENTS, MAX_TIME); switch (res & 3) { case SONG_MORE: if ((MIDI->NeedThreadedCallback() && 0 != (res = MIDI->StreamOutSync(&Buffer[BufferNum]))) || (!MIDI->NeedThreadedCallback() && 0 != (res = MIDI->StreamOut(&Buffer[BufferNum])))) { return res; } else { BufferNum ^= 1; } break; case SONG_DONE: if (m_Looping) { Restarting = true; goto fill; } EndQueued = 1; break; default: return res >> 2; } return 0; } //========================================================================== // // MIDIStreamer :: FillBuffer // // Copies MIDI events from the MIDI file and puts them into a MIDI stream // buffer. Filling the buffer stops when the song end is encountered, the // buffer space is used up, or the maximum time for a buffer is hit. // // Can return: // - SONG_MORE if the buffer was prepared with data. // - SONG_DONE if the song's end was reached. // The buffer will never have data in this case. // - SONG_ERROR if there was a problem preparing the buffer. // //========================================================================== int MIDIStreamer::FillBuffer(int buffer_num, int max_events, DWORD max_time) { if (!Restarting && CheckDone()) { return SONG_DONE; } int i; DWORD *events = Events[buffer_num], *max_event_p; DWORD tot_time = 0; DWORD time = 0; // The final event is for a NOP to hold the delay from the last event. max_event_p = events + (max_events - 1) * 3; if (InitialPlayback) { InitialPlayback = false; // Send the full master volume SysEx message. events[0] = 0; // dwDeltaTime events[1] = 0; // dwStreamID events[2] = (MEVT_LONGMSG << 24) | 8; // dwEvent events[3] = MAKE_ID(0xf0,0x7f,0x7f,0x04); // dwParms[0] events[4] = MAKE_ID(0x01,0x7f,0x7f,0xf7); // dwParms[1] events += 5; DoInitialSetup(); } // If the volume has changed, stick those events at the start of this buffer. if (VolumeChanged && (m_Status != STATE_Paused || NewVolume == 0)) { VolumeChanged = false; for (i = 0; i < 16; ++i) { BYTE courseVol = (BYTE)(((ChannelVolumes[i]+1) * NewVolume) >> 16); events[0] = 0; // dwDeltaTime events[1] = 0; // dwStreamID events[2] = MIDI_CTRLCHANGE | i | (7<<8) | (courseVol<<16); events += 3; } } // Play nothing while paused. if (m_Status == STATE_Paused) { // Be more responsive when unpausing by only playing each buffer // for a third of the maximum time. events[0] = MAX(1, (max_time / 3) * Division / Tempo); events[1] = 0; events[2] = MEVT_NOP << 24; events += 3; } else { if (Restarting) { Restarting = false; // Stop all notes in case any were left hanging. for (i = 0; i < 16; ++i) { events[0] = 0; // dwDeltaTime events[1] = 0; // dwStreamID events[2] = MIDI_CTRLCHANGE | i | (123 << 8); // All notes off events[3] = 0; events[4] = 0; events[5] = MIDI_CTRLCHANGE | i | (121 << 8); // Reset controllers events += 6; } DoRestart(); } events = MakeEvents(events, max_event_p, max_time); } memset(&Buffer[buffer_num], 0, sizeof(MIDIHDR)); Buffer[buffer_num].lpData = (LPSTR)Events[buffer_num]; Buffer[buffer_num].dwBufferLength = DWORD((LPSTR)events - Buffer[buffer_num].lpData); Buffer[buffer_num].dwBytesRecorded = Buffer[buffer_num].dwBufferLength; if (0 != (i = MIDI->PrepareHeader(&Buffer[buffer_num]))) { return SONG_ERROR | (i << 2); } return SONG_MORE; } //========================================================================== // // MIDIStreamer :: Precache // // Generates a list of instruments this song uses and passes them to the // MIDI device for precaching. The default implementation here pretends to // play the song and watches for program change events on normal channels // and note on events on channel 10. // //========================================================================== void MIDIStreamer::Precache() { BYTE found_instruments[256] = { 0, }; BYTE found_banks[256] = { 0, }; bool multiple_banks = false; LoopLimit = 1; DoRestart(); found_banks[0] = true; // Bank 0 is always used. found_banks[128] = true; // Simulate playback to pick out used instruments. while (!CheckDone()) { DWORD *event_end = MakeEvents(Events[0], &Events[0][MAX_EVENTS*3], 1000000*600); for (DWORD *event = Events[0]; event < event_end; ) { if (MEVT_EVENTTYPE(event[2]) == 0) { int command = (event[2] & 0x70); int channel = (event[2] & 0x0f); int data1 = (event[2] >> 8) & 0x7f; int data2 = (event[2] >> 16) & 0x7f; if (channel != 9 && command == (MIDI_PRGMCHANGE & 0x70)) { found_instruments[data1] = true; } else if (channel == 9 && command == (MIDI_PRGMCHANGE & 0x70) && data1 != 0) { // On a percussion channel, program change also serves as bank select. multiple_banks = true; found_banks[data1 | 128] = true; } else if (channel == 9 && command == (MIDI_NOTEON & 0x70) && data2 != 0) { found_instruments[data1 | 128] = true; } else if (command == (MIDI_CTRLCHANGE & 0x70) && data1 == 0 && data2 != 0) { multiple_banks = true; if (channel == 9) { found_banks[data2 | 128] = true; } else { found_banks[data2] = true; } } } // Advance to next event if (event[2] < 0x80000000) { // short message event += 3; } else { // long message event += 3 + ((MEVT_EVENTPARM(event[2]) + 3) >> 2); } } } DoRestart(); // Now pack everything into a contiguous region for the PrecacheInstruments call(). TArray packed; for (int i = 0; i < 256; ++i) { if (found_instruments[i]) { WORD packnum = (i & 127) | ((i & 128) << 7); if (!multiple_banks) { packed.Push(packnum); } else { // In order to avoid having to multiplex tracks in a type 1 file, // precache every used instrument in every used bank, even if not // all combinations are actually used. for (int j = 0; j < 128; ++j) { if (found_banks[j + (i & 128)]) { packed.Push(packnum | (j << 7)); } } } } } MIDI->PrecacheInstruments(&packed[0], packed.Size()); } //========================================================================== // // MIDIStreamer :: CreateSMF // // Simulates playback to create a Standard MIDI File. // //========================================================================== void MIDIStreamer::CreateSMF(TArray &file) { DWORD delay = 0; BYTE running_status = 0; // Always create songs aimed at GM devices. CheckCaps(MOD_MIDIPORT); LoopLimit = EXPORT_LOOP_LIMIT; DoRestart(); Tempo = InitialTempo; file.Reserve(sizeof(StaticMIDIhead)); memcpy(&file[0], StaticMIDIhead, sizeof(StaticMIDIhead)); file[12] = Division >> 8; file[13] = Division & 0xFF; file[26] = InitialTempo >> 16; file[27] = InitialTempo >> 8; file[28] = InitialTempo; while (!CheckDone()) { DWORD *event_end = MakeEvents(Events[0], &Events[0][MAX_EVENTS*3], 1000000*600); for (DWORD *event = Events[0]; event < event_end; ) { delay += event[0]; if (MEVT_EVENTTYPE(event[2]) == MEVT_TEMPO) { WriteVarLen(file, delay); delay = 0; DWORD tempo = MEVT_EVENTPARM(event[2]); file.Push(MIDI_META); file.Push(MIDI_META_TEMPO); file.Push(3); file.Push(BYTE(tempo >> 16)); file.Push(BYTE(tempo >> 8)); file.Push(BYTE(tempo)); } else if (MEVT_EVENTTYPE(event[2]) == MEVT_LONGMSG) { WriteVarLen(file, delay); delay = 0; DWORD len = MEVT_EVENTPARM(event[2]); BYTE *bytes = (BYTE *)&event[3]; if (bytes[0] == MIDI_SYSEX) { len--; file.Push(MIDI_SYSEX); WriteVarLen(file, len); memcpy(&file[file.Reserve(len - 1)], bytes, len); } } else if (MEVT_EVENTTYPE(event[2]) == 0) { WriteVarLen(file, delay); delay = 0; BYTE status = BYTE(event[2]); if (status != running_status) { running_status = status; file.Push(status); } file.Push(BYTE((event[2] >> 8) & 0x7F)); if (MIDI_EventLengths[(status >> 4) & 7] == 2) { file.Push(BYTE((event[2] >> 16) & 0x7F)); } } // Advance to next event if (event[2] < 0x80000000) { // short message event += 3; } else { // long message event += 3 + ((MEVT_EVENTPARM(event[2]) + 3) >> 2); } } } // End track WriteVarLen(file, delay); file.Push(MIDI_META); file.Push(MIDI_META_EOT); file.Push(0); // Fill in track length DWORD len = file.Size() - 22; file[18] = BYTE(len >> 24); file[19] = BYTE(len >> 16); file[20] = BYTE(len >> 8); file[21] = BYTE(len & 255); LoopLimit = 0; } //========================================================================== // // WriteVarLen // //========================================================================== static void WriteVarLen (TArray &file, DWORD value) { DWORD buffer = value & 0x7F; while ( (value >>= 7) ) { buffer <<= 8; buffer |= (value & 0x7F) | 0x80; } for (;;) { file.Push(BYTE(buffer)); if (buffer & 0x80) { buffer >>= 8; } else { break; } } } //========================================================================== // // MIDIStreamer :: SetTempo // // Sets the tempo from a track's initial meta events. Later tempo changes // create MEVT_TEMPO events instead. // //========================================================================== void MIDIStreamer::SetTempo(int new_tempo) { if (NULL == MIDI) { InitialTempo = new_tempo; } else if (0 == MIDI->SetTempo(new_tempo)) { Tempo = new_tempo; } } //========================================================================== // // MIDIStreamer :: ClampLoopCount // // We use the XMIDI interpretation of loop count here, where 1 means it // plays that section once (in other words, no loop) rather than the EMIDI // interpretation where 1 means to loop it once. // // If LoopLimit is 1, we limit all loops, since this pass over the song is // used to determine instruments for precaching. // // If LoopLimit is higher, we only limit infinite loops, since this song is // being exported. // //========================================================================== int MIDIStreamer::ClampLoopCount(int loopcount) { if (LoopLimit == 0) { return loopcount; } if (LoopLimit == 1) { return 1; } if (loopcount == 0) { return LoopLimit; } return loopcount; } //========================================================================== // // MIDIStreamer :: GetStats // //========================================================================== FString MIDIStreamer::GetStats() { if (MIDI == NULL) { return "No MIDI device in use."; } return MIDI->GetStats(); } //========================================================================== // // MIDIStreamer :: SetSubsong // // Selects which subsong to play in an already-playing file. This is public. // //========================================================================== bool MIDIStreamer::SetSubsong(int subsong) { if (SetMIDISubsong(subsong)) { Stop(); Play(m_Looping, subsong); return true; } return false; } //========================================================================== // // MIDIStreamer :: SetMIDISubsong // // Selects which subsong to play. This is private. // //========================================================================== bool MIDIStreamer::SetMIDISubsong(int subsong) { return subsong == 0; } //========================================================================== // // MIDIDevice stubs. // //========================================================================== MIDIDevice::MIDIDevice() { } MIDIDevice::~MIDIDevice() { } //========================================================================== // // MIDIDevice :: PrecacheInstruments // // The MIDIStreamer calls this method between device open and the first // buffered stream with a list of instruments known to be used by the song. // If the device can benefit from preloading the instruments, it can do so // now. // // Each entry is packed as follows: // Bits 0- 6: Instrument number // Bits 7-13: Bank number // Bit 14: Select drum set if 1, tone bank if 0 // //========================================================================== void MIDIDevice::PrecacheInstruments(const WORD *instruments, int count) { } //========================================================================== // // MIDIDevice :: TimidityVolumeChanged // //========================================================================== void MIDIDevice::TimidityVolumeChanged() { } //========================================================================== // // MIDIDevice :: FluidSettingInt // //========================================================================== void MIDIDevice::FluidSettingInt(const char *setting, int value) { } //========================================================================== // // MIDIDevice :: FluidSettingNum // //========================================================================== void MIDIDevice::FluidSettingNum(const char *setting, double value) { } //========================================================================== // // MIDIDevice :: FluidSettingStr // //========================================================================== void MIDIDevice::FluidSettingStr(const char *setting, const char *value) { } //========================================================================== // // MIDIDevice :: GetStats // //========================================================================== FString MIDIDevice::GetStats() { return "This MIDI device does not have any stats."; }