#ifndef __R_TRANSLATE_H #define __R_TRANSLATE_H #include "doomtype.h" #include "tarray.h" #include "palettecontainer.h" class FSerializer; enum { TRANSLATION_Players = 1, TRANSLATION_PlayersExtra, TRANSLATION_Standard, TRANSLATION_LevelScripted, TRANSLATION_Decals, TRANSLATION_PlayerCorpses, TRANSLATION_Decorate, TRANSLATION_Blood, TRANSLATION_RainPillar, TRANSLATION_Custom, NUM_TRANSLATION_TABLES }; enum EStandardTranslations { STD_Ice = 7, }; #define MAX_ACS_TRANSLATIONS 65535 #define MAX_DECORATE_TRANSLATIONS 65535 // Initialize color translation tables, for player rendering etc. void R_InitTranslationTables (void); void R_BuildPlayerTranslation (int player); // [RH] Actually create a player's translation table. void R_GetPlayerTranslation (int color, const struct FPlayerColorSet *colorset, class FPlayerSkin *skin, struct FRemapTable *table); int CreateBloodTranslation(PalEntry color); int R_FindCustomTranslation(FName name); void R_ParseTrnslate(); void StaticSerializeTranslations(FSerializer& arc); #endif // __R_TRANSLATE_H