Commit graph

17 commits

Author SHA1 Message Date
Christoph Oelckers
90b8dbb096 - removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it.
Like everything else related to doing standard math with SSE2 vs. x87, there's nothing to be gained here with anything but first generation SSE2 systems which are irrelevant these days.

Taking 'thespir2.wad' from https://forum.zdoom.org/viewtopic.php?f=1&t=10655 the SSE2 version is reproducably ~3% slower than the x87 version on my Core i7, which quite closely mirrors all my previous tests since 2007.
Overall this just looks like an optimization not worth doing.
2017-02-26 12:47:16 +01:00
Christoph Oelckers
b9ac44e8f2 - fixed: The sight checker's portalgroup variable was not initialized.
- got rid of glsegextras.

This was probably one of the most ill-conceived means to save some memory in ZDoom, but now, when a pure software rendered engine no longer needs to be considered it's just totally useless to keep this mess in.
2017-01-09 01:28:07 +01:00
Christoph Oelckers
12037fdc95 - made the vertexes array VM friendly. 2017-01-09 00:46:16 +01:00
Christoph Oelckers
db86385cf6 - removed STACK_ARGS.
The only reason this even existed was that ZDoom's original VC projects used __fastcall. The CMake generated project do not, they stick to __cdecl.
Since no performance gain can be seen by using __fastcall the best course of action is to just remove all traces of it from the source and forget that it ever existed.
2016-04-11 10:46:30 +02:00
Randy Heit
55142078d8 Normalize line endings 2016-03-01 09:47:10 -06:00
Christoph Oelckers
85fb8c4326 - fixed: _M_X64 macro was misnamed _M_IX64. 2014-05-14 13:04:47 +02:00
Randy Heit
d77297e969 - Added support for loading ZGL3/XGL3 nodes.
- Added additional debug spew for the nodebuilder.
- Restore the nodebuilder's debug spew that was present in ZDBSP but not the internal version.
  Use the CRT's printf for this output to ensure that it is identical to ZDBSP's output for the
  same input.

SVN r3980 (trunk)
2012-12-07 06:16:07 +00:00
Randy Heit
472ac1b07c - Fixed: The nodebuilder is highly likely to renumber vertices, so we need to remember how the
original vertices map to the new ones until after vertex slopes are handled.

SVN r3380 (trunk)
2012-02-21 21:52:42 +00:00
Christoph Oelckers
9a4abe0915 - merged automap branch into trunk.
SVN r2609 (trunk)
2010-08-27 15:20:05 +00:00
Randy Heit
677d07f837 - Merge BSP-able polyobjects back into the trunk.
SVN r2480 (trunk)
2010-08-01 02:41:56 +00:00
Randy Heit
8bbd90b200 - Merge latest ZDBSP changes into trunk.
SVN r2094 (trunk)
2010-01-03 01:03:44 +00:00
Randy Heit
33a397c04b - Basic Mac support: Everything compiles but does not yet link.
SVN r1780 (trunk)
2009-09-01 02:08:53 +00:00
Randy Heit
314216343d - Added support for loading ZGL2 nodes. (Only useful with UDMF and maps with
more than 65534 lines.)


SVN r1485 (trunk)
2009-03-17 03:34:31 +00:00
Randy Heit
e1bd63e876 - Turned on warning level 4 just to see what it would produce: a lot of
warnings. At first, I was going to try and clean them all up. Then I decided
  that was a worthless cause and went about just acting on the ones that
  might actually be helpful:
   C4189 (local variable is initialized but not referenced)
   C4702 (unreachable code)
   C4512 (assignment operator could not be generated)


SVN r420 (trunk)
2006-12-21 04:34:43 +00:00
Randy Heit
7a601515df - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether
or not SSE2 is available at runtime. Since most of the time is spent in
  ClassifyLine, using SSE2 in just this one function helps the most.
- Nodebuilding is a little faster if we inline PointOnSide.
- Changed FEventTree into a regular binary tree, since there just aren't enough
  nodes inserted into it to make a red-black tree worthwhile.
- Added more checks at the start of ClassifyLine so that it has a better chance
  of avoiding the more complicated checking, and it seems to have paid off with
  a reasonably modest performance boost.
- Added a "vertex map" for ZDBSP's vertex selection. (Think BLOCKMAP for
  vertices instead of lines.) On large maps, this can result in a very
  significant speed up. (In one particular map, ZDBSP had previously
  spent 40% of its time just scanning through all the vertices in the
  map. Now the time it spends finding vertices is immeasurable.) On small maps,
  this won't make much of a difference, because the number of vertices to search
  was so small to begin with.


SVN r173 (trunk)
2006-06-06 21:39:08 +00:00
Randy Heit
4325fb8993 - Merged in recent ZDBSP fixes:
- Added code to explicitly handle outputting overlapping segs when
   building GL nodes with ZDBSP, removing the check that discarded
   them early on.
 - AddIntersection() should convert to doubles before subtracting the vertex
   from the node, not after, to avoid integer overflow. (See cah.wad, MAP12
   and MAP13.) A simpler dot product will also suffice for distance calculation.
 - Splitters that come too close to a vertex should be avoided. (See cata.wad.)
 - Red-Black Tree implementation was broken and colored every node red.
 - Moved most of the code for outputting degenerate GL subsectors into another
   function.


SVN r160 (trunk)
2006-06-01 01:43:16 +00:00
Randy Heit
cf11cbdb30 Directory restructuring to make it easier to version projects that don't build zdoom.exe.
SVN r4 (trunk)
2006-02-24 04:48:15 +00:00