- Having my edits to the grammar disappear because Visual Studio had
opened the copy instead of the original was super annoying. Using the -C
option with Lemon, this problem is avoided because there are no copies
to worry about.
- Enhance Lemon so that it reorders the reduce rules such that rules without actions occur at the end and so that the first rule is number 0. This reduces the size of the jump table on the reduce switch, and helps the parser to run faster. (user: drh)
- Enhance Lemon so that if reduce code contains a comment of the form "/*A-overwrites-X*/" then a LHS label A is allowed to overwrite the RHS label X. (user: drh)
- In Lemon, add the ability for the left-most RHS label to be the same as the LHS label, causing the LHS values to be written directly into the stack. (user: drh)
- Improve the Lemon parser template (lempar.c) so that it avoids unnecessary work when the grammer defines YYNOERRORRECOVERY (as SQLite does). Slightly smaller and faster code results. (user: drh)
- Avoid recursion in the yy_find_shift_action() routine of the Lemon-generated parser, so that routine can be inlined, for a size reduction and performance increase. (user: drh)
- Fix uses of ctype functions (ex: isspace()) on signed characters in test programs and in some obscure extensions. No changes to the core. (user: drh)
- For the Lemon-generated parser, add a new action type SHIFTREDUCE and use it to further compress the parser tables and improve parser performance. (user: drh)
- Enhance the "lemon" executable so that it ignores -f, -W, -O, and -I command-line options. This permits most of the same options that are passed to the compiler to also be harmlessly passed to lemon, and thus simplifies makefiles. (user: drh)
- Modify the %nonassoc directive in lemon so that it generates a run-time error rather than a parsing conflict. This changes is due to a bug report on the mailing list. SQLite does not use the %nonassoc directive in its grammar so this change does not affect SQLite. (user: drh)
- In LEMON, limit the size of the grammar file to 100MB. This ensures that the program will never experience integer overflow. To be doubly sure, use calloc() instead of malloc() when allocating arrays. (user: drh)
- Improvements to the formatting of parse.out file from Lemon. Add the -r option to Lemon to disable the state sorting, making debugging easier. (user: drh)
- Enhancements to lemon to generate more compact action tables and to avoid making array bounds tests that can never fail on action table calculations. (user: drh)
- Update zcc-parse.lemon: YY_SZ_ACTTAB is now YY_ACTTAB_COUNT
- Adjust the lemon implementation so that it always computes the same PDA regardless of qsort() implementation on the host platform. In other words, make all sorts in lemon stable. (user: drh)
Only things left here are accesses to AActor::ceilingz and radius in A_PainShootSkull, plus scaleX and scaleY in the ScriptedMarine sprite setting code.
Most is still using wrapper functions around the fixed point versions.
I can't believe I missed this for more than 10 years, considering that A_CustomMissile explicitly implements this case:
It makes a crucial difference whether P_SpawnMissileZ is used or the actual z-position is temporarily changed.
Reverted this function to the position changing method of the original.
- for quakes, making a distinction between circular and elliptic thrust is pointless, so the checks were removed and both paths consolidated. The elliptic code will do exactly the same for circles and there isn't even a performance difference.