Magnus Norddahl
fc79cd1280
- present an empty back buffer while keeping vsync
2019-02-21 10:19:59 +01:00
Magnus Norddahl
75403ec744
- hook up the glsl compiler
2019-02-21 00:25:51 +01:00
Magnus Norddahl
c6b29846d0
- add 3rd party vulkan dependencies
...
- add stubs for a vulkan hw renderer backend
- add RAII wrappers for vulkan object types
- add builder classes to isolate vulkan boilerplate code
- add a swap chain class
2019-02-20 21:21:57 +01:00
Christoph Oelckers
0b2494f9ca
- fixed: The global viewpoint's Level member was accessed before it was set.
...
All affected code needs to get a Level parameter passed in through its arguments.
2019-02-08 13:12:46 +01:00
Christoph Oelckers
979f1df281
Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor
...
# Conflicts:
# src/g_level.cpp
# src/p_user.cpp
2019-02-05 13:49:07 +01:00
Christoph Oelckers
e41c898817
Merge branch 'master' into new_level_refactor
2019-02-04 13:11:01 +01:00
Christoph Oelckers
53162a8a5c
Merge branch 'master' into new_level_refactor
...
# Conflicts:
# src/am_map.cpp
2019-02-03 09:20:13 +01:00
Christoph Oelckers
45dc9a7b47
- renamed the level variables.
...
currentUILevel is now primaryLevel.
For ZScript, currentVMLevel was added. This is also exported as 'level' and will change as needed.
This also means that no breaking deprecations will be needed in the future, because in order to sandbox a level only 4 variables need to be handled: level, players, playeringame and consoleplayer.
The remaining global variables are not relevant for the level state.
The static 'level' has been mostly removed from the code except some places that still need work.
2019-02-02 00:25:51 +01:00
Christoph Oelckers
202f3d7d80
- changed most places where a player index is calculated by subtracting the player array's base access.
2019-02-01 17:31:11 +01:00
Christoph Oelckers
e3eaa5964d
- removed v_video.h include from portals.h
...
This has no business in a play related file which also made no use of it.
2019-02-01 00:30:21 +01:00
Christoph Oelckers
89d607c9a6
- moved all rendering code into a common subdirectory.
...
No changes to the files themselves was made.
2019-01-31 19:58:17 +01:00