Commit Graph

17628 Commits

Author SHA1 Message Date
Magnus Norddahl ab8378152f - make the VkHardwareTexture and VKBuffer linked lists private 2019-04-30 19:49:29 +02:00
Magnus Norddahl d985d98122 - release staging buffer after the frame it was used in 2019-04-30 19:36:34 +02:00
Magnus Norddahl 34a8e9050b - this should be better for when vsync is off if I read the vulkan spec correctly 2019-04-30 19:26:28 +02:00
alexey.lysiuk dffe45835d - postponed destruction of Vulkan resources
Provided uniform way to handle lifetime of some of Vulkan resources
This helps to avoid issues like descriptor set that outlives its pool

https://forum.zdoom.org/viewtopic.php?t=64341
2019-04-30 18:43:41 +03:00
alexey.lysiuk 8d36f0a0cf - tuned internal MoltenVK settings for better performance
See https://github.com/KhronosGroup/MoltenVK/issues/581#issuecomment-487293665
2019-04-29 10:51:39 +03:00
alexey.lysiuk 20cc066dc7 - made Vulkan Cocoa view opaque
It is recommended to make content view opaque like NSOpenGLView
I didn't notice any difference in performance though
2019-04-29 10:46:50 +03:00
Rachael Alexanderson 777a4c600a - bump zscript version to 4.2 - if this gets feature updates it should give warnings ahead of time, this time 2019-04-29 00:14:03 -04:00
Magnus Norddahl 188714dc14 - the light storage buffer is not dynamic 2019-04-28 23:51:09 +02:00
alexey.lysiuk 6d1a85af3c - fixed deprecation warnings in core scripts
Script warning, "gzdoom.pk3:zscript/ui/statscreen/statscreen.zs" line 24:
Call to deprecated function CharAt
Script warning, "gzdoom.pk3:zscript/ui/statscreen/statscreen.zs" line 24:
Accessing deprecated function CharAt - deprecated since 4.1.0
Script warning, "gzdoom.pk3:zscript/ui/menu/search/query.zs" line 64:
Call to deprecated function ToLower
Script warning, "gzdoom.pk3:zscript/ui/menu/search/query.zs" line 64:
Accessing deprecated function ToLower - deprecated since 4.1.0
Script warning, "gzdoom.pk3:zscript/ui/menu/search/query.zs" line 65:
Call to deprecated function ToLower
Script warning, "gzdoom.pk3:zscript/ui/menu/search/query.zs" line 65:
Accessing deprecated function ToLower - deprecated since 4.1.0
Script warning, "gzdoom.pk3:zscript/ui/menu/conversationmenu.zs" line 202:
Call to deprecated function CharAt
Script warning, "gzdoom.pk3:zscript/ui/menu/conversationmenu.zs" line 202:
Accessing deprecated function CharAt - deprecated since 4.1.0
Script warning, "gzdoom.pk3:zscript/ui/menu/conversationmenu.zs" line 235:
Call to deprecated function CharAt
Script warning, "gzdoom.pk3:zscript/ui/menu/conversationmenu.zs" line 235:
Accessing deprecated function CharAt - deprecated since 4.1.0
2019-04-28 11:26:01 +03:00
alexey.lysiuk 63d30e27a6 - bump versions to match the latest release
we don't want to miss deprecation warnings
2019-04-28 11:24:24 +03:00
Rachael Alexanderson 5e95329424 - 4.2pre 2019-04-28 02:37:42 -04:00
alexey.lysiuk 3767a9aec1 - fixed missing null checks in JIT generated code
https://forum.zdoom.org/viewtopic.php?t=64307
2019-04-27 17:05:36 +03:00
alexey.lysiuk dd7ec1fe44 - fixed crash on JIT allocations over 1 MB
https://forum.zdoom.org/viewtopic.php?t=64383
2019-04-27 14:36:55 +03:00
Christoph Oelckers 5f871b7aa0 - mark NewPlayerMenu as protected. 2019-04-26 12:54:57 +02:00
Christoph Oelckers 03828bb759 - removed the leftovers of the removed savedamount variable. 2019-04-26 12:00:58 +02:00
Christoph Oelckers 9dca095d08 - updated UFMF-spec for UTF-8. 2019-04-26 10:24:45 +02:00
Christoph Oelckers 3bb42aaff7 - removed the MaxAmount fudging from MaxHealth. 2019-04-26 09:58:58 +02:00
Christoph Oelckers 933ff805f1 - another text update. 2019-04-25 09:40:52 +02:00
Christoph Oelckers 15d2b47798 - fixed: RenderCommand::isCompatible failed to properly compare the SpecialColormap.
This resulted in always returning 'false' which prevented merging line draws, ultimately crashing the Vulkan renderer on a buffer overflow.
2019-04-24 20:35:10 +02:00
Nemrtvi 7ee64ce957 Batch of improved characters
Ò was inverted and therefore had inconsistent shading, which is fixed; Ů had darkened corners to give in to the umlaut, but was found to not be necessary; Љ and Л are both smoothened according to how the letter looks in the console font, and Џ is slightly shortened (to match up with the letter Q in terms of size).
2019-04-23 18:41:26 +02:00
alexey.lysiuk 6b5f7b4763 - destroy SDL window on Vulkan to OpenGL fallback
https://forum.zdoom.org/viewtopic.php?t=64412
2019-04-23 14:42:43 +03:00
Christoph Oelckers 23e2b1c0c0 - use Obituary for both Demon and Spectre. 2019-04-23 10:49:18 +02:00
Christoph Oelckers cbb3e17267 - minor text update. 2019-04-23 10:42:41 +02:00
Christoph Oelckers 5122aa0571 - fixed the internal name of the original SmallFont to be different from the real SmallFont. This necessitated creating a separate font object, even if it has the same contents.
- added an OriginalBigFont as well.
2019-04-23 09:34:28 +02:00
Christoph Oelckers e0d57e5464 - added smarter font replacement logic to the confirmation screen. 2019-04-23 08:47:06 +02:00
Nemrtvi fb084a3150 Updated Russian characters
Previously, the characters И, Й, Ѝ and Я had the appearance of inverted versions of their Latin counterparts, N and R. With inverted shading, the letters turned out difficult to read; therefore, this commit reverts them to their old appearance (from the Russian Doom port, made by @JNechaevsky).
2019-04-23 07:51:30 +02:00
Nemrtvi 4a33f4f85b Sort language options
Reorders the languages to appear in alphabetical order, adds an English keyword, and adds an accent mark to Portuguese.
2019-04-22 19:20:45 +02:00
Christoph Oelckers 8357f2b16b - re-enabled code block commented out for testing. 2019-04-22 18:52:21 +02:00
Christoph Oelckers e53fc83ef2 - text update. 2019-04-22 12:07:28 +02:00
Christoph Oelckers 90cc0cf35b Merge remote-tracking branch 'remotes/origin/vulkan2' 2019-04-22 11:43:43 +02:00
Nemrtvi 69035decf6 BIGFONT adjustments
Adds spacing necessary for the punctuation and redoes some of the punctuation marks entirely to be more faithful to the original Doom graphics.
2019-04-22 11:42:23 +02:00
Christoph Oelckers 0640a86c1e - removed InitPalette call from VulkanFrameBuffer constructor.
It is as wrong here as in OpenGL because it destroys already set up data.
2019-04-22 11:00:40 +02:00
Christoph Oelckers ec13d0e4c1 Merge remote-tracking branch 'remotes/origin/vulkan2' 2019-04-22 10:45:32 +02:00
Christoph Oelckers 6f3982865f - refinement of font substitution logic. 2019-04-22 10:23:28 +02:00
Christoph Oelckers e6ab678515 - fixed: The minimal window size was not calculated properly.
Minimum size is 640x400 client size not 640x400 window size in non-fullscreen.
2019-04-22 10:20:39 +02:00
Christoph Oelckers e0a0be4f7b - added a CanPrint function to FFont and used that to handle the statistics display on the automap HUD to only replace the font when actually needed, not based on the language. 2019-04-22 09:08:43 +02:00
Christoph Oelckers 68c33a6e43 - fixed string prioritization when a mod replaces the default language for a given string.
In this case it must override all localized content from previously loaded WADs because that is no longer matching the original text.
2019-04-22 00:21:01 +02:00
Christoph Oelckers 5b6bae409e - automated the SmallFont selection based on a filter string in the language table. 2019-04-21 12:38:43 +02:00
Christoph Oelckers 13841655aa - add color remapping for NewSmallFont as well. 2019-04-21 10:49:27 +02:00
Christoph Oelckers 86897560ac - only use the Doom SmallFont extensions with the commercial IWADs.
If this was in game-doom it'd also apply to FreeDoom, Hacx, Harmony and many other custom mods where neither the style nor the color matches.
2019-04-21 10:02:33 +02:00
Christoph Oelckers 2adfea4043 - fixed outline color of most extended characters in the Doom SmallFont.
Apparently this was copied from the old Umlaut characters which had it wrong. Changed for all affected graphics to use the same color as the IWAD to avoid visible discrepancies with translations that can make this visible.
2019-04-21 09:59:35 +02:00
Christoph Oelckers 2e1254d3ba - synthesize a font remapping so that the IWAD SmallFont can be printed in the same color as a mod's.
This is for cases where the font needs to serve as stand-in for an incomplete mod font so that it better blends in.
2019-04-21 09:51:53 +02:00
Christoph Oelckers c1b0122558 - always construct the original IWAD SmallFont.
This is for printing localized messages without having to fall back on the VGA font.
2019-04-21 08:42:27 +02:00
Christoph Oelckers fcbde757c9 - do not mix game-specified fonts with the extensions for the stock version.
This generally doesn't look good when different colors are mixed or the mismatch in color ranges causes bad translations to be generated.
2019-04-21 08:09:31 +02:00
Christoph Oelckers 44360b00dd - fixed parameter passing for SetMarineWeapon and SetMarineSprite. 2019-04-21 08:00:22 +02:00
Magnus Norddahl 09883431bf - fix wrong clamp mode used in OpenGL
- fix sampler array size on Vulkan
2019-04-20 19:19:34 +02:00
Magnus Norddahl a3587009e7 - the semaphore should never be added when its the last submit before waiting 2019-04-20 16:42:52 +02:00
Magnus Norddahl 401a4944b4 - fix Queue is signaling semaphore that has not been waited on by any queue 2019-04-20 16:35:26 +02:00
alexey.lysiuk d1e4b86b9e - fixed compilation with GCC and Clang
src/rendering/hwrenderer/scene/hw_walls.cpp:176:44: error: conditional expression is ambiguous; 'PalEntry' can be converted to 'int' and vice versa
2019-04-20 12:20:32 +03:00
Christoph Oelckers cbc3bc500f - fixed inverted logic for displaying the generic log in Strife. 2019-04-20 09:04:31 +02:00