Commit Graph

15252 Commits

Author SHA1 Message Date
Christoph Oelckers fa498611f8 - uncoupled texture precaching from regular binding for rendering.
The precaching should not depend on code that may be subject to change.
2018-10-30 19:27:10 +01:00
Christoph Oelckers 55df324d16 - basic multithreading for the render data generation. 2018-10-30 14:58:43 +01:00
Christoph Oelckers b56e80a556 - disabled the buffer reallocation option for the light buffer.
The entire idea with CPU side buffering simply can not work since the buffer is being used live. To compensate the buffer's size was doubled.
2018-10-29 21:53:43 +01:00
alexey.lysiuk 2e02b7e555 - fixed compilation of SDL backend
error: unknown type name 'OpenGLFrameBuffer'
2018-10-29 22:41:24 +02:00
alexey.lysiuk d2c7ffb2ca - fixed crash with Cocoa backend on startup 2018-10-29 22:33:27 +02:00
alexey.lysiuk 2aac222d35 - fixed compilation on macOS
error: non-constant-expression cannot be narrowed from type 'unsigned long' to 'int' in initializer list
error: unknown type name 'OpenGLFrameBuffer'
2018-10-29 22:32:36 +02:00
Christoph Oelckers 0200ee7c13 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-10-29 18:42:12 +01:00
Christoph Oelckers 47ae42d636 - fixed: for sectors that have to be drawn per subsector the render state was not applied. resulting in random garbage. 2018-10-29 17:52:44 +01:00
Rachael Alexanderson c808af94ca - change 'other' gender to 'robotic' for English 2018-10-29 09:54:11 -04:00
Christoph Oelckers f7446160bb Merge branch 'master' into renderstate_abstraction 2018-10-29 14:00:43 +01:00
Christoph Oelckers 118bc78fe3 - moved the entire OpenGL backend into a separate namespace. 2018-10-29 13:56:17 +01:00
Christoph Oelckers 0c8b36e121 - moved the texture resizer to hwrenderer.
This is pure math and will be shareable with Vulkan.
2018-10-29 13:18:48 +01:00
Christoph Oelckers 190a225301 - minor cleanup. 2018-10-29 13:00:12 +01:00
Christoph Oelckers 893e08df70 - moved DrawScene to GLRenderer and call it through std::function.
This was the last remaining virtual override of HWDrawInfo.
With it removed this type is now fully API independent.
2018-10-29 12:54:10 +01:00
Christoph Oelckers 325d2126ec - moved ProcessScene to hwrenderer 2018-10-29 12:25:41 +01:00
Christoph Oelckers 8991537e57 - moved the 2D drawer tp hwrenderer. 2018-10-29 12:14:36 +01:00
Christoph Oelckers 8a0596893b - fixed dynamic light profiling counters.
The draw counters were never incremented and this should be reset only once per scene, not once per viewpoint.
2018-10-29 10:36:48 +01:00
Christoph Oelckers 361bb688c8 - moved Set3DViewport to hwrenderer. 2018-10-29 10:21:52 +01:00
Christoph Oelckers 362ecacd52 - moved the End*Scene functions to hwrenderer. 2018-10-29 09:58:37 +01:00
Christoph Oelckers 1bbc9f6730 - removed two of the state flags in SetStencil and handle them explicitly. 2018-10-29 09:53:07 +01:00
Christoph Oelckers 163d6be0d7 - added a few more GL state wrappers to the render state.
Not used yet.
2018-10-29 09:41:26 +01:00
Christoph Oelckers f6d9592a45 - moved calls to renderstate from buffer implementation into a subfunction so that it's easier to change if needed. 2018-10-29 09:40:03 +01:00
Christoph Oelckers 90982285ac - moved the mSceneClearColor variable to main DFrameBuffer class. 2018-10-29 09:34:30 +01:00
Christoph Oelckers 98e111eba0 - merged the nearly identical wrapper texture classes for the software render and the wiper. 2018-10-29 07:39:33 +01:00
Christoph Oelckers 6dc47ff328 - the last commit was incomplete. 2018-10-29 07:06:29 +01:00
Christoph Oelckers 5528981a77 - CreateScene, too. 2018-10-28 23:32:13 +01:00
Christoph Oelckers 70f9507f16 - moved RenderPortal, too. 2018-10-28 23:18:19 +01:00
Christoph Oelckers 24d6b23042 - moved RenderScene and RenderTranslucent to hwrenderer. 2018-10-28 22:58:35 +01:00
Christoph Oelckers 9b56f407dd - moved all 'present' functions into FGLRenderer.
This list of functions contained half of the existing references to the global GLRenderer variable.
2018-10-28 22:36:52 +01:00
Christoph Oelckers 9f9d747a6b - moved all methods that would involve command buffer manipulation in Vulkan to FRenderState, because that's the object that would serve as command buffer builder. 2018-10-28 22:20:51 +01:00
Christoph Oelckers 2ee2766812 - moved more code from FDrawInfo to HWDrawInfo.
The entire setup/takedown code did not reference any API specific data. The only thing needed is a global virtual creation function.
2018-10-28 19:39:31 +01:00
Christoph Oelckers 1ca811d4a8 - moved more code out of FDrawInfo. 2018-10-28 19:19:46 +01:00
Christoph Oelckers cb4ffbf053 - moved the draw lists back to the API independent side.
The original idea was to let Vulkan do this completely differently, but if that comes to pass it should be done without having generic data maintenance code on the API side.
2018-10-28 19:06:29 +01:00
Christoph Oelckers df15f00a21 - moved more code out of 'gl'. 2018-10-28 18:49:29 +01:00
Christoph Oelckers e6efee61b1 - moved the last remaining function from gl_shadowmap.cpp elsewhere so that the file can be deleted. 2018-10-28 17:09:22 +01:00
Christoph Oelckers 54f46fdfee - moved most of FShadowMap to IShadowMap, except the main Update function. 2018-10-28 16:11:04 +01:00
Christoph Oelckers cc058f98a5 - use IDataBuffer for the shadow map generator's buffers. 2018-10-28 15:59:20 +01:00
Christoph Oelckers 926a918e0c - moved the light buffer pointer to globally visible state. 2018-10-28 15:22:48 +01:00
Christoph Oelckers b2776c9351 - moved lightbuffer files to hwrenderer. 2018-10-28 15:09:33 +01:00
Christoph Oelckers bd7df13200 - let the light buffer use IDataBuffer as well. 2018-10-28 15:04:57 +01:00
alexey.lysiuk 49c3ec6a87 - fixed compilation warnings reported by GCC and Clang
src/gl/data/gl_viewpointbuffer.cpp:142:12: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
src/gl/data/gl_viewpointbuffer.cpp:142:34: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
2018-10-28 15:59:28 +02:00
alexey.lysiuk 649857c80d - updated Travis configuration to use Clang 7 2018-10-28 15:58:18 +02:00
Christoph Oelckers 54de0bf59f - changed a bit more stuff that doesn't need to be routed through the OpenGL interface anymore. 2018-10-28 14:25:29 +01:00
Christoph Oelckers f7c7c8d1c5 - moved some buffer variables out of GLRenderer into common parts of the code so that they can be accessed from hwrenderer as well.
This will allow more code to be moved out of the API dependent parts.
2018-10-28 13:56:24 +01:00
Christoph Oelckers c5b3b9e107 - moved the viewpoint buffer to hwrenderer. 2018-10-28 13:26:47 +01:00
Christoph Oelckers b51cc8b115 - base the viewpoint buffer on IDataBuffer. 2018-10-28 13:18:13 +01:00
Christoph Oelckers 3b26e64404 - renamed the 'vertexbuffer' files to 'buffers' because it's now generic for all buffer types. 2018-10-28 12:04:20 +01:00
Christoph Oelckers a1fb1f60f4 - replaced IUniformBuffer with IDataBuffer, which reuses the code for the other buffer types and is more flexible. 2018-10-28 11:54:26 +01:00
Christoph Oelckers 8abf09afe2 - consolidated buffer implementations.
Since this is nearly identical for different buffer types they should share the same code wherever possible.
2018-10-28 09:45:51 +01:00
Christoph Oelckers 9e109995cd - moved model renderer to hwrenderer after removing the remaining traces of OpenGL. 2018-10-28 00:40:41 +02:00