Commit graph

32 commits

Author SHA1 Message Date
Magnus Norddahl
490d7e3a35 - Remove clearfog goto 2017-06-19 00:55:32 +02:00
Magnus Norddahl
c8070c65d4 - Add support for drawing decals on 3d floors in the software renderer 2017-05-02 22:26:13 +02:00
Christoph Oelckers
57d703236b - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
Christoph Oelckers
76d3ae5ba2 made the sector's color_* properties work in the software renderer.
With no 3D floors this appears to be ok, but there are so many places where colormaps are being set in the software renderer that I cannot guarantee that I got all of them correct. This will need some testing.
2017-03-15 23:24:53 +01:00
Christoph Oelckers
921bc763fb - separated the software-renderer-specific parts of colormap processing from the common parts.
- moved testcolor and test fades into SWRenderer files.

These CCMDs work by hacking the default colormap and were never implemented for hardware rendering because they require many checks throughout the code.
2017-03-15 22:04:59 +01:00
Christoph Oelckers
9a24771a7d - refactored FDynamicColormap out of sector_t.
This has increasingly become an obstacle with the hardware renderer, so now the values are being stored as plain data in the sector, with the software renderer getting the actual color tables when needed. While this is a bit slower than storing the pregenerated colormap, in realistic situations the added time is mostly negligible in the microseconds range.
2017-03-15 22:04:59 +01:00
Magnus Norddahl
80f9c81e36 - move PrepareTexture out of the inner drawer loops 2017-03-15 02:59:33 +01:00
Magnus Norddahl
5fdbbc4f9e Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
Magnus Norddahl
0c9014b984 - move r_utility globals into r_viewpoint and r_viewwindow
- change r_utility functions to only work on FRenderViewpoint and FViewWindow
2017-03-11 23:28:07 +01:00
Magnus Norddahl
65f8d65858 Minor code clean up 2017-03-06 23:27:02 +01:00
Rachael Alexanderson
cb8b2de287 - somehow, this missed a few. 2017-03-06 16:58:48 -05:00
Rachael Alexanderson
10e268ebc0 - Change "clipmidtex" compatflag to be accessible in compatibility.txt only. 2017-02-23 06:32:53 -05:00
Magnus Norddahl
58495ea714 Renamed Clip3DFloors to Clip3D to fix gcc compile error 2017-02-06 16:04:27 +01:00
Magnus Norddahl
cfe4c55973 Remove software renderer internals from F3DFloor 2017-02-04 19:13:56 +01:00
Magnus Norddahl
6f5e720576 Split drawer command queue from drawer threads 2017-02-04 12:38:05 +01:00
Magnus Norddahl
627a388d57 Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
Magnus Norddahl
892350ac2e Add functions to CameraLight 2017-02-03 09:00:46 +01:00
Magnus Norddahl
7b4d9675c9 Fix compile errors 2017-02-02 15:24:21 +01:00
Magnus Norddahl
e90b73539e Move viewport drawing to its own folder 2017-02-02 15:10:06 +01:00
Magnus Norddahl
f3d968cf41 Move wall drawer args into functions 2017-02-02 11:16:18 +01:00
Magnus Norddahl
e78e76a593 Move r_viewport variables into a class 2017-02-01 16:02:21 +01:00
Magnus Norddahl
2f365e7d2b Rename ColumnDrawerArgs to SpriteDrawerArgs 2017-01-30 11:27:58 +01:00
Magnus Norddahl
e17c8c1678 Split wall drawer selection from sprite 2017-01-30 11:25:25 +01:00
Magnus Norddahl
7c7d6e99e9 Split DrawerArgs into WallDrawerArgs, ColumnDrawerArgs, SpanDrawerArgs and SkyDrawerArgs 2017-01-29 10:05:37 +01:00
Magnus Norddahl
92bd752935 Move drawerargs globals into a class and make them local 2017-01-29 07:49:04 +01:00
Rachael Alexanderson
2fb82aaa9f Revert "- Fully implemented Graf's level.PreserveSectorColor() changes into the software renderers."
This reverts commit 2f9453bc86.

# Conflicts:
#	src/swrenderer/line/r_line.cpp
#	src/swrenderer/line/r_renderdrawsegment.cpp
#	src/swrenderer/things/r_decal.cpp
#	src/swrenderer/things/r_wallsprite.cpp
2017-01-28 17:37:57 -05:00
Magnus Norddahl
4afac0f2cc Force all drawing to go through DrawerStyle 2017-01-28 16:36:39 +01:00
Rachael Alexanderson
2f9453bc86 - Fully implemented Graf's level.PreserveSectorColor() changes into the software renderers. 2017-01-28 09:53:24 -05:00
Magnus Norddahl
5f38b15635 Move colfunc family of globals into a DrawerStyle class and localize its usage 2017-01-28 07:08:59 +01:00
Magnus Norddahl
ed05a2edd3 Create CameraLight class 2017-01-26 10:22:54 +01:00
Magnus Norddahl
8b0304c1e3 Remove static from RenderFogBoundary 2017-01-26 08:24:44 +01:00
Magnus Norddahl
29dcea49d7 Move RenderDrawSegment to its own file 2017-01-26 08:13:39 +01:00