Christoph Oelckers
f442d2dc54
- made the sound decoding interface DLL friendly and added compile switches to the MIDI players so that different licenses can be uses as compile target.
2020-01-02 12:43:37 +01:00
Christoph Oelckers
77a20ea7d1
- forgot to save this one.
2020-01-02 08:47:03 +01:00
Christoph Oelckers
71cd4ef488
Merge branch 'master' of https://github.com/coelckers/gzdoom
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# Conflicts:
# libraries/zmusic/zmusic/mididefs.h
# libraries/zmusic/zmusic/zmusic.h
2020-01-02 08:45:48 +01:00
Petr Mrázek
ea1b8de405
- Support for MIDI on Linux via alsa sequencer
2020-01-02 08:29:39 +01:00
Rachael Alexanderson
118e3db5ca
- r_videoscale: make the compiler manage vScaleTable's size
2020-01-01 23:23:20 -05:00
Christoph Oelckers
d2ca1ea4e0
- rewrote the ZMusic interface so that it is free of C++ constructs.
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Now it is ready to put in a DLL.
2020-01-02 01:26:01 +01:00
Christoph Oelckers
0d000344ca
- replaced the C++ based file access wrapper in ZMusic with a C compatible version.
2020-01-01 22:54:27 +01:00
Christoph Oelckers
527fb40a5f
- there's no need to let the XM Vorbis decoder run through the client - all related functionality is part of ZMusic itself.
2020-01-01 20:58:15 +01:00
Christoph Oelckers
47d70c839d
- made adjustments to the remaining parts of the function interface.
2020-01-01 20:47:33 +01:00
Christoph Oelckers
7923d25cce
- made the ZMusic interface more DLL friendly: Reworked all functions not to throw exceptions across the library boundary and made a few definitions internal.
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Not complete yet.
2020-01-01 20:01:38 +01:00
Christoph Oelckers
c24f9b42ba
- the timidity safe_malloc functions may not throw exceptions.
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There is a high chance of them getting called within the stream servicing function which cannot deal with abnormal conditions, so the only choice here is performing a hard abort.
2020-01-01 17:34:37 +01:00
Christoph Oelckers
fe0a6b00ce
- blocked the destructor in the sound font reader base class.
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If ZMusic is to act like an external library it may not call delete on external objects because there is no guarantee that they use the same allocator. Deletion must be done as a virtual function to ensure that the correct operator delete gets called, which, unlike the actual destructor is not virtual itself.
2020-01-01 16:11:39 +01:00
Rachael Alexanderson
ea98676085
- oops, missed this one
2020-01-01 08:12:31 -05:00
Rachael Alexanderson
dff45eb1f3
- relicense some of my past work under BSD
2020-01-01 07:38:06 -05:00
Alexander Kromm
60026ba4f2
export dictionary iterator
2020-01-01 08:39:25 +01:00
Rachael Alexanderson
5ae0ae885d
- amend last commit: do it the other direction, too
2020-01-01 01:28:42 -05:00
Rachael Alexanderson
e87ed35565
- add framerate limiter to polybackend update function
2020-01-01 00:39:33 -05:00
Rachael Alexanderson
aa4abfc977
- added pixel ratio detection to supersampling detection for forcing linear scaling - this should likely make it so if there's ever an instance where a viewport pixel is smaller than a screen pixel, the screen should go to linear scaling now
2020-01-01 00:25:48 -05:00
Rachael Alexanderson
0d60a0f4ea
- bump version requirement to 219 for defcvars
2019-12-31 23:49:44 -05:00
Christoph Oelckers
7156611643
- fixed two missing commas in DEHSUPP.
2019-12-31 23:27:00 +01:00
Rachael Alexanderson
856bc8ee8c
- silence double to float warning in gameconfigfile.cpp
2019-12-31 15:25:26 -05:00
Rachael Alexanderson
5389d8ad1a
- set sane limits for vid_scale_custompixelaspect
2019-12-31 15:21:47 -05:00
Christoph Oelckers
f647f3c132
- added the Dehacked extensions from Crispy/Doom Retro.
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All empty placeholders for mods to fill in, no new functionality.
2019-12-31 21:13:18 +01:00
Alexander Kromm
2f9177127c
dictionary from empty string is not an error, but empty dictionary
2019-12-31 17:04:37 +01:00
Rachael Alexanderson
4bc923dddf
- slight rearrange of vid_scalemode and menu update
2019-12-31 10:41:30 -05:00
Rachael Alexanderson
903f448461
- made linear scaling more user controlled
2019-12-31 10:26:23 -05:00
Rachael Alexanderson
99ef731fd3
- do config migration for vid_scale_custompixelaspect
2019-12-31 09:50:38 -05:00
Rachael Alexanderson
5d2d187b84
- allow custom pixel ratio scaling
2019-12-31 09:41:42 -05:00
Rachael Alexanderson
eaee3d6ac5
- fixed softpoly backend unconditionally applying linear scaling
2019-12-31 08:59:38 -05:00
Rachael Alexanderson
8be7ef0ec5
- forbid defcvars from a wadfile
2019-12-31 11:00:16 +01:00
Rachael Alexanderson
7dfd49b42e
- tell the user the game version number when version is not specified as a hint
2019-12-31 04:23:53 -05:00
Magnus Norddahl
839b737429
Fix wrong blend tables used when dynamic lights hits translucent lines
2019-12-31 03:00:36 +01:00
Rachael Alexanderson
2b05bfed68
- implement 'defcvars'
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# Conflicts:
# src/d_main.cpp
2019-12-30 19:07:01 +01:00
Chronos Ouroboros
b4ba7dfec2
Fixed a regression in DoTakeInventory. (the C++ code just ignored the null pointer, but ZScript can't do that)
2019-12-30 12:37:33 -03:00
Alexander Kromm
bd1892120d
add Dictionary.Remove(String key) function
2019-12-30 14:57:37 +01:00
Alexander Kromm
2dc9837078
fix crash with saving null Dictionary
2019-12-30 14:57:37 +01:00
Cacodemon345
7fd27bc925
Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color)
2019-12-30 13:05:38 +01:00
Marisa Kirisame
55e482d0fc
Additional CHAN_OVERLAP awareness for StartSound and ChangeSoundVolume/Pitch.
2019-12-30 13:01:59 +01:00
Christoph Oelckers
d08bb93b84
- elimintated all cases from the ZScript code where channel indices and flags were combined into one parameter and removed all remnants of CHAN_PICKUP.
2019-12-30 09:47:25 +01:00
Christoph Oelckers
d79c6c1c0a
- fixed: A_StartSound was still masking the sound channel value for checking if it plays something.
2019-12-30 09:09:56 +01:00
Major Cooke
5425aa979d
- Fixed: Invulnerability checking for rails was done before the various THRU actor flags instead of after, meaning actors could block shots regardless of those flags. This was never intended.
2019-12-30 08:37:08 +01:00
Major Cooke
0b0984b88e
Added STOPRAILS actor flag.
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- An actor with this flag will prevent railgun shots from penetrating further.
2019-12-30 08:37:08 +01:00
Alexander Kromm
703686beee
export TMap<FString, FString> to ZScript
2019-12-29 13:37:38 +01:00
Christoph Oelckers
77469e0512
- fixed the colorization parser.
2019-12-29 12:11:16 +01:00
Christoph Oelckers
3530bc5945
- cleanup.
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(The Raven license got removed from sc_man after checking that no Raven code is still present here, this file got a nearly complete overhaul over all those years.)
2019-12-29 11:30:37 +01:00
Christoph Oelckers
9b9fd35107
- hooked up the colorization feature.
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It can now be used from UDMF and ZScript.
To avoid clutter it doesn't allow setting the values individually but requires definition of a data record in TEXTURES.
colorization
{
DesaturationFactor <float>
Invert
AddColor <color>
ModulateColor <color>
BlendColor <color>, <mode> [, <alpha>]
}
Mode for BlendColor can be Alpha (normal translucent blending), as well as 3 special values taken from Build engine games: Screen, Overlay and HardLight.
2019-12-29 11:30:37 +01:00
Christoph Oelckers
f9d2dc51d0
- cleanup of new colorization code.
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- profiling shows that running the code for applying the colorization and the gradients is extremely expensive, apparently this always causes a cache miss, so now the entire thing is enabled by a sidedef flag.
2019-12-29 11:30:36 +01:00
Christoph Oelckers
695ab81bca
- let a sight check that gets lost return failure.
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This way these cannnot unwantedly wake up monsters.
2019-12-28 16:33:20 +01:00
alexey.lysiuk
55975a2ae2
- updated Travis config: job names, Clang 9, Xcode 11.3
2019-12-27 16:44:17 +02:00
Rachael Alexanderson
15ebc84017
- fix a /0 crash in intermission text
2019-12-26 07:13:59 -05:00