Christoph Oelckers
f3d31e055f
- print the version at the start of the log.
2017-08-19 20:13:12 +02:00
Christoph Oelckers
cdff5bdc08
- rewrite of the IWAD loading mechanism.
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The old code went through a list of predefined file names and looked each of them up in a list of predefined directories until it found a match. This made it nearly impossible to add custom IWAD support because the list of valid file names could not be extended.
This has now been switched around to run a scan for matching files on each given directory. With this approach it can look for *.iwad and *.ipk3 as IWAD extensions as well and read an IWADINFO out of these files that can be added to the internal list of IWADs, making it finally possible to define custom IWADs without having to add them to the internal list.
(This isn't fully tested yet so some errors may still occur.)
2017-08-19 19:30:48 +02:00
Magnus Norddahl
2f5535dbca
- Fix HOM for Line_Horizon specials when used with a skybox
2017-08-19 14:32:34 +02:00
Rachael Alexanderson
45d5eac6ad
- fix last commit - somehow it pushed an old version of the fix (yet again?...) - this is the proper fix.
2017-08-19 06:03:26 -04:00
Rachael Alexanderson
dae83f989b
- fixed: changing 'uiscale' did not always update the screen size properly.
2017-08-19 05:58:04 -04:00
alexey.lysiuk
69e7bb57d4
Fixed VM abort with null activator for SecretTrigger object
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https://forum.zdoom.org/viewtopic.php?t=57612
2017-08-19 11:19:29 +03:00
alexey.lysiuk
ec42e30614
Fixed compilation warning reported by Clang
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src/polyrenderer/scene/poly_wall.cpp:166:15: warning: '&&' within '||' [-Wlogical-op-parentheses]
2017-08-19 11:18:52 +03:00
Rachael Alexanderson
1cddd1efaf
- RFF_UNCLIPPEDTEX is no longer supported in SoftPoly.
2017-08-18 23:04:11 -04:00
Magnus Norddahl
05ca52d693
- Fix texture coordinates for 3d floor walls
2017-08-19 00:53:41 +02:00
Rachael Alexanderson
b8ab626609
- add sloped 3D floor support to the poly renderer's GetCaps()
2017-08-18 18:33:19 -04:00
Rachael Alexanderson
8a7090b4b7
Revert "- In software rendering, lights now check if they are too far above or below a certain plane before rendering. An example of this is in unloved.pk3 where in map02, some lights are above the ceiling."
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- fixed accidental QZDoom rename
This reverts commit eb425f206a
.
2017-08-18 18:19:39 -04:00
Rachael Alexanderson
eb425f206a
- In software rendering, lights now check if they are too far above or below a certain plane before rendering. An example of this is in unloved.pk3 where in map02, some lights are above the ceiling.
2017-08-18 18:14:43 -04:00
Magnus Norddahl
dd6e0b63f2
- Fix typo in pal drawers that caused rendering errors for non-64x64 flats
2017-08-18 21:12:44 +02:00
Magnus Norddahl
c144eefdad
- Draw sloped 3d floors
2017-08-18 20:19:17 +02:00
alexey.lysiuk
54abe5f5d4
Fixed handling of default arguments in Actor.GiveSecret()
2017-08-18 11:22:18 +03:00
alexey.lysiuk
0696967887
Use old version of VS2017 for Appveyor x64 target
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This is a temporary fix for error in Microsoft C++ compiler:
game-music-emu\gme\fir_resampler.cpp(28): fatal error C1001: An internal error has occurred in the compiler.
(compiler file 'f:\dd\vctools\compiler\utc\src\p2\main.c', line 256)
MSVC 19.10.25019.0 works fine while 19.11.25506.0 is broken
2017-08-18 09:56:36 +03:00
Magnus Norddahl
8034793193
- Wrap midtex support
2017-08-17 23:14:02 +02:00
Magnus Norddahl
c2fa360bbc
- Improve 3d floor and underwater rendering
2017-08-17 22:34:23 +02:00
Magnus Norddahl
7993ad987c
- Fix texture coordinates for lines split into multiple segments in softpoly
2017-08-17 20:54:44 +02:00
Magnus Norddahl
3cf5fb45ae
- Add camera extra light to flats
2017-08-17 00:28:58 +02:00
Magnus Norddahl
122c56f005
- Add fog boundary support to softpoly
2017-08-17 00:10:43 +02:00
David Carlier
8d8c353465
Attempty to free memory leaks.
2017-08-16 16:31:23 -04:00
Magnus Norddahl
fbd381988b
- Fix wall UV scaling and offsetting bugs in softpoly
2017-08-16 22:26:05 +02:00
Magnus Norddahl
c3562fead2
Merge branch 'dynlightmodels'
2017-08-15 00:27:26 +02:00
alexey.lysiuk
c7d28b0a24
Fixed incorrect damage flags' checks for A_Kill...() functions
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Only GCC 7 reported this as a warning but only for one occurrence:
src/p_actionfunctions.cpp:5909:22: warning: enum constant in boolean context [-Wint-in-bool-context]
2017-08-13 17:48:49 +03:00
alexey.lysiuk
d645e55545
Unified suppression of format warnings for GCC and Clang
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This disables the following compilation warning reported by Clang:
src/p_3dfloors.cpp:1002:24: warning: format specifies type 'char *' but the argument has type 'int' [-Wformat]
2017-08-13 17:39:15 +03:00
alexey.lysiuk
eb52088487
Fixed compilation warnings reported by Clang
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src/gl/scene/gl_sprite.cpp:685:34: warning: '&&' within '||' [-Wlogical-op-parentheses]
src/polyrenderer/scene/poly_sprite.cpp:297:34: warning: '&&' within '||' [-Wlogical-op-parentheses]
src/swrenderer/scene/r_opaque_pass.cpp:975:35: warning: '&&' within '||' [-Wlogical-op-parentheses]
src/sound/mididevices/music_timiditypp_mididevice.cpp:548:30: warning: comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long') [-Wsign-compare]
2017-08-13 16:42:08 +03:00
alexey.lysiuk
b077518c89
Fixed crash when morph item is used from ACS
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https://forum.zdoom.org/viewtopic.php?t=57571
2017-08-13 16:15:31 +03:00
Magnus Norddahl
a6d4bfc748
- Added linear and nearest shadowmap filters (enabled with defines)
2017-08-13 13:49:02 +02:00
alexey.lysiuk
4afface97c
Fixed camera rotation from FraggleScript
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https://forum.zdoom.org/viewtopic.php?t=57559
2017-08-13 12:22:48 +03:00
Magnus Norddahl
6d6c25bb26
- Add sprite adjustment to softpoly
2017-08-13 01:10:33 +02:00
Magnus Norddahl
bf38fd57b0
- Replace subsector gbuffer in softpoly with a zbuffer
2017-08-12 15:16:31 +02:00
Christoph Oelckers
4483d665d4
- fixed: FastProjectile's movement code was missong a portal check.
2017-08-12 13:58:16 +02:00
alexey.lysiuk
89980d9e77
Fixed linking with GCC and Clang toolchains
2017-08-12 14:41:23 +03:00
Christoph Oelckers
ba9cf02385
- added a user reserved range of statnums from 70-90
2017-08-12 13:08:11 +02:00
Christoph Oelckers
f52e767b51
- fixed: a destination-less line portal should be ignored by the sight checking code.
2017-08-12 12:51:45 +02:00
Christoph Oelckers
7cbf45d76d
- let PlayerPawn.ForwardThrust use its angle parameter.
2017-08-12 12:35:01 +02:00
Christoph Oelckers
4261a0c592
- print a warning if a decal definition cannot find an animator.
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This is important because DECALDEF cannot tentatively find animators declared after the decal.
2017-08-12 12:30:42 +02:00
Christoph Oelckers
aa8424982c
- fixed: The color for untranslated font was missing its alpha channel.
2017-08-12 12:04:40 +02:00
Christoph Oelckers
163b10286f
- Reset interpolation coordinates for all actors before the current thinking turn instead of at the start of each actor's own Tick function so that indirect actor movement gets properly interpolated.
2017-08-12 11:48:36 +02:00
Christoph Oelckers
c1de32896c
- addressed incorrect ACS printbold implementation: For native Hexen maps it will now be correct, but all others will have to set a flag in MAPINFO's 'gameinfo' section to avoid problems with numerous ZDoom maps depending on the incorrect implementation.
2017-08-12 10:20:34 +02:00
Christoph Oelckers
b4fa95ab15
- handle state label resolution in a non-actor cpntext more gracefully.
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Note that this is merely a hotfix. Properly handling this to allow universal use of state scopes will require more work in cases where a scoped state is being accessed through a non-self pointer.
2017-08-12 10:04:06 +02:00
Christoph Oelckers
0db79f8dec
- removed tag 0 check for 3D floors because as seems to be par for course in Doom modding, some people actually exploited this bug.
2017-08-12 09:15:59 +02:00
alexey.lysiuk
ef9c3b4f54
Fixed unset inflictor in WorldThingDamaged event
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https://forum.zdoom.org/viewtopic.php?t=57527
2017-08-09 16:16:33 +03:00
Rachael Alexanderson
cdf79f0041
- added Hellser's teleporter fix for doom2.wad map29 - https://forum.zdoom.org/viewtopic.php?t=57525
2017-08-09 00:11:43 -04:00
Magnus Norddahl
5c7b1ee8e1
- Significantly improve shadowmap light performance for faces with a large number of lights but where only a few applies to each individual fragment
2017-08-08 23:28:42 +02:00
alexey.lysiuk
33beca6e6f
Exposed ToLower() and ToUpper() string functions to ZScript
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https://forum.zdoom.org/viewtopic.php?t=57515
2017-08-07 15:24:18 +03:00
raa-eruanna
507122b778
- put in actorinlines include as suggested by dpjudas here, to fix compile: https://forum.zdoom.org/viewtopic.php?f=2&t=57484
2017-08-04 09:13:20 -04:00
Magnus Norddahl
801fbddd47
- Fix gcc compile error
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- Fix weapon null pointer crash
2017-08-02 01:41:48 +02:00
Magnus Norddahl
aaa00cbcb9
- Include all lights touching a model actor's render radius
2017-08-01 00:43:58 +02:00