Magnus Norddahl
d5733f515c
- Support binding textures for custom PP shaders
2017-07-30 13:59:25 +02:00
alexey.lysiuk
6a5bad0beb
Added developer message about unknown GAMEINFO entry
2017-07-30 12:26:18 +03:00
alexey.lysiuk
e1dddf8c3e
Removed obsolete mapinfo entry from common Doom GAMEINFO definition
2017-07-30 12:24:04 +03:00
Rachael Alexanderson
b6c15b997a
- added 'r_debug_disable_vis_filter' cvar for debug purposes, to show all objects regardless of their actor filter fields.
2017-07-29 17:03:43 -04:00
Rachael Alexanderson
1bfc2faa49
- added 'r_showcaps' command which serves as a documentation for available flags and shows what flags are in use by the current rendering settings
2017-07-29 17:03:43 -04:00
Rachael Alexanderson
91ff447a90
- fixed compile from last commit
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- refactored the zscript hookup a bit, made it actually work
2017-07-29 17:03:43 -04:00
Rachael Alexanderson
712d21e26a
- implement per-renderer sprite hiding based on the actor's render feature flags
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- hook the thing up to zscript (does not currently compile)
2017-07-29 17:03:43 -04:00
Rachael Alexanderson
8bb5687159
- Implemented GetCaps() for the software renderer
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- fixed: Forgot to describe Brightmap capability in the GL Renderer
2017-07-29 17:03:43 -04:00
Rachael Alexanderson
9a9fe7c133
- implemented GetCaps() for OpenGL
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- renamed RFF_FRAGMENTSHADER to RFF_MATSHADER
- D_Display now calls Renderer->GetCaps() and stores it in a global variable for later use.
2017-07-29 17:03:43 -04:00
Rachael Alexanderson
64deba45a3
- added another render filter
2017-07-29 17:03:43 -04:00
Rachael Alexanderson
80bb1d908a
- basic groundwork for render feature visibility flags. I haven't gotten very far with it yet, but since I am taking a break I am going to commit what I have and continue it later.
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todo:
* call a render class function in D_Main that enumerates the capabilities of the current renderer into a global variable to be accessed later
* add a debug-specific cvar to always show all actors, regardless of these filters
* put in checks in the renderer themselves that check both flagsets and reject rendering of any sprite/model that does not fit the definition's criteria
2017-07-29 17:03:43 -04:00
raa-eruanna
0df2779004
- fixed mac compile(hopefully?)
2017-07-29 17:03:18 -04:00
raa-eruanna
af32edd054
- fixed linux compile
2017-07-29 16:47:10 -04:00
Magnus Norddahl
7d21fe6d75
- Fix mouse position being wrong when vid_scalemode is active
2017-07-29 19:26:53 +02:00
Magnus Norddahl
65d5f4ae18
- Fix normal normalize
2017-07-27 22:31:57 +02:00
Rachael Alexanderson
3540440bf6
- add 1280x800 scale mode
2017-07-27 12:19:41 -04:00
Rachael Alexanderson
10e1600faf
- Replaced one more vid_scalemode check with a more versatile ViewportIsScaled43 check
2017-07-27 12:19:41 -04:00
raa-eruanna
5795e0fd3e
- included another header in order to fix an error reported by travis ci
2017-07-27 03:37:01 -04:00
Rachael Alexanderson
030450b6a9
- fixed: include missing header
2017-07-27 03:08:42 -04:00
Rachael Alexanderson
16e38816ba
- oops, forgot one thing in the last commit...
2017-07-27 03:07:19 -04:00
Rachael Alexanderson
30087f7cd7
- cleaned up the video scale mode code a bit, in order to increase future flexibility.
2017-07-27 03:05:01 -04:00
Rachael Alexanderson
f1a6ef9cc8
- changed sv_singleplayerrespawn from 'latch' to 'cheat' since it was originally coded before the CVAR_CHEAT flag was implemented.
2017-07-26 13:34:17 -04:00
Rachael Alexanderson
012496ee98
- added cheat protection to sv_damagefactor*
2017-07-26 13:32:45 -04:00
Magnus Norddahl
cbda6e9427
- Improve dynamic lights for the HUD model
2017-07-26 09:18:05 +02:00
Magnus Norddahl
0c0f0789c2
- Improved dynamic lights on models
2017-07-25 23:00:09 +02:00
Magnus Norddahl
d2e0933a81
- Fix packed normal order bug
2017-07-25 20:20:13 +02:00
Magnus Norddahl
2000784307
- normalize the normal vector in the vertex shader because our vertex attribute uses a low precision format (10 bits)
2017-07-25 20:20:13 +02:00
Magnus Norddahl
4e14ed4e9e
- Hook up model normals
2017-07-25 20:20:12 +02:00
Rachael Alexanderson
e0494b6f13
- fixed an issue with previous commit that undid some scaling code
2017-07-25 08:09:01 -04:00
David Carlier
64e96c5f46
OpenBSD support
2017-07-25 07:56:19 -04:00
Rachael Alexanderson
e42500c07a
Revert "- ported Linux crash fix to Mac"
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This reverts commit 6a49251722
.
2017-07-25 07:34:26 -04:00
Rachael Alexanderson
6a49251722
- ported Linux crash fix to Mac
2017-07-25 06:55:29 -04:00
Magnus Norddahl
d8c6966917
- Fixed startup crash on Linux
2017-07-25 11:51:15 +02:00
Christoph Oelckers
b81a23c5e5
- fixed return type of CountsAsKill.
2017-07-25 08:14:46 +02:00
Rachael Alexanderson
28af2fe66b
- maxviewpitch now affects the 2.5D software renderer
2017-07-24 10:33:44 -04:00
Christoph Oelckers
cd2a349c36
- fixed name generation for cached nodes to not contain any ':'. A colon inside a file name will cause Windows to write the data to an alternate data stream.
2017-07-24 09:20:35 +02:00
Magnus Norddahl
e06f87cf10
- Added 0.75x scale mode
2017-07-24 08:35:27 +02:00
Magnus Norddahl
1ce3b4c79c
- Fix dynamic light clamping issue in truecolor drawers
2017-07-23 23:45:43 +02:00
Magnus Norddahl
bf4d7234e1
- Increase MAXWIDTH and MAXHEIGHT defines to support supersampled 5K monitors
2017-07-23 22:04:00 +02:00
Magnus Norddahl
1a4cf16168
- Fix swtruecolor cvar messing up the chosen video mode
2017-07-23 20:54:03 +02:00
Rachael Alexanderson
6c328ec7df
- added SSAA menu entry
2017-07-23 11:29:06 -04:00
Magnus Norddahl
18f0f6be4b
- Pixel stretch for 320x200 and 640x400 in glswfb
2017-07-23 17:26:55 +02:00
Rachael Alexanderson
2f37c4b272
- added vid_scalemode == 4 to super-sample the screen
2017-07-23 11:24:04 -04:00
Magnus Norddahl
449c4cb711
- Pixel stretch 320x200 and 640x400 scale modes in the GL renderer
2017-07-23 17:18:25 +02:00
Rachael Alexanderson
45a37211e4
- added special handling for vid_scalemode == [1||2] to force video aspect scaling off unless the user explicitly specified an aspect override.
2017-07-23 10:49:13 -04:00
Rachael Alexanderson
b30b93f40f
- made postprocess shader parsing a little more strict, will error out more frequently with common mistakes.
2017-07-23 06:11:04 -04:00
alexey.lysiuk
7436693860
Enabled dynamic stack size in ZScript parser generated by Lemon
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https://forum.zdoom.org/viewtopic.php?t=57322
2017-07-23 11:54:16 +03:00
alexey.lysiuk
28e6477a03
Made Lemon's dynamic stack size compatible with C++
2017-07-23 11:54:16 +03:00
Magnus Norddahl
370e53befe
- Replace vid_max_width and vid_max_height with vid_scalemode for the GL software framebuffer backend
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- Fix a crash if the window was resized before creating a game
- Fix main menu scaling being wrong if the video mode didn't match the unscaled screen size
2017-07-23 04:23:13 +02:00
Magnus Norddahl
c3702ae9e7
Add vid_scalemode support to GL framebuffer
2017-07-23 00:33:56 +02:00