Christoph Oelckers
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70d30feb4c
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- moved the render interface functions out of FGLRenderer into OpenGLFrameBuffer.
These need some consolidation among the backends, and the additional indirection in the OpenGL backend made it harder than necessary.
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2020-04-24 15:52:31 +02:00 |
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Magnus Norddahl
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ab16cbe298
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Fix missing texture update
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2020-04-24 13:08:22 +02:00 |
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SanyaWaffles
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994550fb00
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Add the check to the other loop per Graf's request.
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2020-04-24 10:01:36 +02:00 |
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SanyaWaffles
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6a604f35cb
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A much smarter DEFBINDS fix. Check if the lump is in the range of an IWAD, if so, override the settings... if not, don't override the settings.
https://forum.zdoom.org/viewtopic.php?f=2&t=68292
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2020-04-24 10:01:36 +02:00 |
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SanyaWaffles
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1cf8c2f63e
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Fix keybinds part 1 of whatever
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2020-04-24 08:10:09 +02:00 |
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Christoph Oelckers
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72533e2f8a
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- redirect ST_Sound to a callback because the sound code is game specific
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2020-04-23 22:33:43 +02:00 |
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Christoph Oelckers
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f8e23500c7
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- moved Windows platform code as well.
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2020-04-23 22:26:30 +02:00 |
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Christoph Oelckers
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0b544f2956
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- moved the Posix platform files to 'common' after making sure that Raze can compiled with them as-is.
No content changes.
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2020-04-23 21:48:50 +02:00 |
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Christoph Oelckers
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612bf20809
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- moved game state connections of the startup screen out of the backend code.
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2020-04-23 00:02:34 +02:00 |
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Christoph Oelckers
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ea30707c41
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- added missing include.
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2020-04-22 23:48:20 +02:00 |
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Christoph Oelckers
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d19ac5b260
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- separated the game specific Steam code from the pure backend.
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2020-04-22 22:56:15 +02:00 |
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Christoph Oelckers
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8473be2a0c
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- some final cleanup.
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2020-04-22 22:35:28 +02:00 |
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Christoph Oelckers
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3961f708fe
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- moved refreshfreq variable to a common place.
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2020-04-22 22:32:24 +02:00 |
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Christoph Oelckers
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6934aebbe6
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- fixed typo in HAVE_SOFTPOLY.
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2020-04-22 21:57:59 +02:00 |
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Christoph Oelckers
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7f83b190cc
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- a few more fixes.
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2020-04-22 21:46:22 +02:00 |
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Christoph Oelckers
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4da2351671
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- fixed compile errors in POSIX platform code.
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2020-04-22 20:42:13 +02:00 |
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Christoph Oelckers
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12e69adec3
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- system backend cleanup.
This is mainly for running CI on Linux and macOS. Windws is already working.
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2020-04-22 19:57:14 +02:00 |
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Christoph Oelckers
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a40578a0a4
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- changed more license headers to BSD.
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2020-04-21 22:11:59 +02:00 |
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Christoph Oelckers
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f17617706d
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- moved the scale overrider to v_draw.h.
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2020-04-21 21:23:04 +02:00 |
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Christoph Oelckers
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ce95d7379f
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- swapped out the license in two files.
BSD is preferred over LGPL
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2020-04-21 21:06:11 +02:00 |
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Rachael Alexanderson
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8c1db978b8
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- fixed: hwrenderer materials were nullptr checked but the pointers were not always properly initialized
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2020-04-21 09:41:33 -04:00 |
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alexey.lysiuk
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62d4bbbe65
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- restored Wads.GetNumLumps() scripted function
https://forum.zdoom.org/viewtopic.php?t=68300
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2020-04-21 10:07:24 +03:00 |
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alexey.lysiuk
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426f40dd52
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- fixed crash when loading saved game that has no music
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2020-04-20 15:08:33 +03:00 |
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alexey.lysiuk
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c37dcc6eb4
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- added validation of game skill when changing a level
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2020-04-20 13:32:02 +03:00 |
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alexey.lysiuk
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a9c0765fe1
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- fixed potential crash on intermission cast screen
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2020-04-20 12:49:18 +03:00 |
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Christoph Oelckers
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5d49faf190
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Merge branch 'master' into texture_rework
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2020-04-19 21:15:28 +02:00 |
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Christoph Oelckers
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f296660266
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- set all texture IDs after finishing the initial texture manager initialization.
As it turned out, not all textures have a valid ID at that point so it needs to be redone.
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2020-04-19 21:15:01 +02:00 |
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Christoph Oelckers
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4fb6b7c7d4
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- block off the Substitute function by making it private to the 3 classes that really need it.
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2020-04-19 21:08:24 +02:00 |
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Christoph Oelckers
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bd3f4e7347
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- relax pointer substitution restriction for morphed monsters.
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2020-04-19 21:08:23 +02:00 |
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Christoph Oelckers
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b7ea483323
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- fixed checkForHacks placement.
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2020-04-19 19:52:03 +02:00 |
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Christoph Oelckers
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8dbc727178
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- fixed compile errors pointed out by CI
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2020-04-19 19:05:50 +02:00 |
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Christoph Oelckers
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88d5bf6877
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- relax pointer substitution restriction for morphed monsters.
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2020-04-19 19:03:25 +02:00 |
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Christoph Oelckers
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0eb68177ca
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Merge branch 'master' into texture_rework
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2020-04-19 18:07:16 +02:00 |
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Christoph Oelckers
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052172b9ee
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- let TeleportSpecial universally map to Teleport when checking action special names.
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2020-04-19 18:00:27 +02:00 |
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Christoph Oelckers
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db6a284253
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- apply aspect ratio compensation for all fullscreen images with a height of 200 and 400, and not just to 320x200 and 640x400.
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2020-04-19 13:49:10 +02:00 |
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Christoph Oelckers
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a21d3ae106
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- fixed incorrect value range for particle's depth value, used for sorting.
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2020-04-19 13:46:00 +02:00 |
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Christoph Oelckers
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e63871d6f5
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- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
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2020-04-19 13:40:21 +02:00 |
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Christoph Oelckers
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5228a67ff5
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- fixed keybinding reader - before trying to load DEFBINDS the lump index wasn't reset.
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2020-04-19 13:23:02 +02:00 |
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Christoph Oelckers
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90f3b49bc3
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- removed the "no IWAD definitions found" error message because the condition it checks for is not an error.
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2020-04-19 13:17:20 +02:00 |
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Christoph Oelckers
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6dfc416b51
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- fixed setup of IPK3's where all content is in a subdirectory.
These never received the file name list that was needed to eliminate this directory from internal paths.
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2020-04-19 13:04:29 +02:00 |
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Christoph Oelckers
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d4cc217d42
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- fixed a few things that slipped through
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2020-04-19 12:40:30 +02:00 |
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Christoph Oelckers
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14ce0f4605
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- deleted unused variable.
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2020-04-19 12:37:50 +02:00 |
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Christoph Oelckers
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1c99e0917e
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- do not treat the ':' as a path separator.
The cases where it really is needed have special handling for it, in all others it causes more problems than it solves.
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2020-04-19 12:24:12 +02:00 |
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Christoph Oelckers
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b2281c38e1
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- fixed texture layer management so that each material layer can decide for itself if it wants to allow upscaling.
- rewrote the hardware texture precacher to use the new texture management to properly track the data to delete.
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2020-04-19 10:57:56 +02:00 |
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Christoph Oelckers
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cedc95c2a5
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- split out FGameTexture into its own files.
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2020-04-19 10:57:56 +02:00 |
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Christoph Oelckers
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5a2a72fc95
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- store the Vulkan descriptor sets in the material - where they belong!
Having them in the base texture object was a major maintenance issue.
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2020-04-19 10:57:56 +02:00 |
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Christoph Oelckers
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46e75e8107
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- fixed crash with particles checking a non-existent actor.
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2020-04-19 10:57:56 +02:00 |
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Christoph Oelckers
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c836dd3dbf
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- initialize bNoRemap0
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2020-04-19 10:57:55 +02:00 |
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Christoph Oelckers
|
ef8e7a4944
|
- reworked the multipatch texture builder to reuse the FImageTexture objects.
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2020-04-19 10:57:55 +02:00 |
|
Christoph Oelckers
|
59cd049b77
|
- added missing handling for Rotations to the hardware renderer.
Untested due to lack of material.
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2020-04-19 10:57:55 +02:00 |
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