Magnus Norddahl
eaa15f2b74
Render other sector portal types
2016-11-25 20:19:35 +01:00
Magnus Norddahl
864358389e
Implement portal recursion limit
2016-11-25 18:15:48 +01:00
Magnus Norddahl
93af906a1d
Add support for multiple portals
2016-11-25 17:14:26 +01:00
Magnus Norddahl
3de7f1a387
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2016-11-25 07:45:02 +01:00
Magnus Norddahl
b2ad26d2d5
Sealing off portal entrances for the transparency pass
2016-11-25 07:44:51 +01:00
Rachael Alexanderson
509108f8b6
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-11-24 23:46:33 -05:00
Magnus Norddahl
e642ed099a
Fix palette blending
2016-11-25 03:26:15 +01:00
Magnus Norddahl
1def7b3eae
More portal handling stuff
2016-11-25 01:08:25 +01:00
Magnus Norddahl
558a4bcdca
Partial sky portal support
2016-11-24 23:08:36 +01:00
Christoph Oelckers
49605bc109
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-11-24 09:59:48 +01:00
Magnus Norddahl
4eb32a50e3
Add vid_vsync support to Linux target
2016-11-24 09:59:40 +01:00
Christoph Oelckers
aa4b3bb230
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-24 09:58:29 +01:00
Edoardo Prezioso
ae382f4005
- Fixed the spline/cubic crashes for FMOD 4.24 64-bit, too.
2016-11-24 09:26:39 +01:00
Edoardo Prezioso
68dc3c4f2d
- Preventive fix for future include conflicts.
...
basicinlines.h is only included in m_fixed.h, while basictypes.h is included only in headers, so it's better to respect this convention. OSX compiles fine also without m_fixed.h, even better.
2016-11-24 09:09:09 +01:00
Magnus Norddahl
cff72fb072
Add stencil value to decal, particle, plane, port, sky, sprite, wall and wallsprite classes
2016-11-24 08:23:50 +01:00
Magnus Norddahl
7b4df20c51
Merge branch 'linux_vsync' into qzdoom
2016-11-24 07:41:58 +01:00
Magnus Norddahl
33958ca5b2
Add vid_vsync support to Linux target
2016-11-24 07:37:15 +01:00
Rachael Alexanderson
2de7f67b7f
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-24 01:31:18 -05:00
Braden Obrzut
dc11b63157
- Fixed building with vanilla MinGW, at least with whatever modified header files that my system has from my last experimentation.
2016-11-24 00:47:53 -05:00
Magnus Norddahl
47aaf781c6
Split RenderPolyScene into two to allow rendering from multiple viewpoints
2016-11-24 05:51:37 +01:00
Magnus Norddahl
2316658dfc
Fix kdizd blinking issue because the vertex buffer was too small
2016-11-24 02:11:35 +01:00
Magnus Norddahl
0361e912cb
Minor bug fix
2016-11-24 01:01:02 +01:00
Magnus Norddahl
80a5f81f9a
Fix typo affecting walls on sloped floors
2016-11-23 23:29:53 +01:00
Magnus Norddahl
8bd92a2c48
Fix interpolation bug in the affine texturing block
2016-11-23 22:55:24 +01:00
Magnus Norddahl
91d180bec6
Fix render to texture
2016-11-23 21:10:19 +01:00
Rachael Alexanderson
2e7c512891
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-23 11:09:46 -05:00
Christoph Oelckers
9bd19c2d2e
- ensure that the MAPINFO parser never mixes HexenHack parsing with the new format.
2016-11-23 14:38:45 +01:00
alexey.lysiuk
e138a3ffbc
Fixed infinite recursion with self-referencing multipatch textures
...
See http://forum.zdoom.org/viewtopic.php?t=54355
2016-11-23 14:33:31 +01:00
Christoph Oelckers
5b059971f0
- fixed: P_SpawnMapThing forced gravity instead of disabling it when being given Gravity = 0 from UDMF.
2016-11-23 14:32:18 +01:00
Christoph Oelckers
6ae266c76e
- fixed: The check for identical floor planes on an opening should never allow it to be narrowed down.
...
This can cause problems in rare situations where a sloped plane is checked outside its sector boundaries.
2016-11-23 14:27:08 +01:00
Edoardo Prezioso
0489b6e7c5
- Fixed missing newlines to the conversation error message.
2016-11-23 10:19:52 +01:00
Christoph Oelckers
649c96261a
- clarified error messages for bogus conversation scripts.
2016-11-23 10:13:50 +01:00
Rachael Alexanderson
78db0a0d06
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-23 01:43:12 -05:00
Braden Obrzut
789315bb4a
- Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc.
...
- It appears that CMake added native support for building rc files with MinGW at some point so removed manual rc compiling code.
2016-11-22 22:41:32 -05:00
Magnus Norddahl
ff738de279
Bgra support
2016-11-23 01:01:28 +01:00
Magnus Norddahl
f313bfd2cc
Merge branch 'gl_swframebuffer' into qzdoom
2016-11-23 00:56:39 +01:00
Magnus Norddahl
7beac65471
Add Linux support for GLSWFrameBuffer
2016-11-23 00:55:07 +01:00
Magnus Norddahl
dacb985878
Fix texture mapping bug
2016-11-22 01:59:28 +01:00
Magnus Norddahl
7af504df58
Draw 3d floor sides
2016-11-21 20:50:54 +01:00
Magnus Norddahl
ddb0161f9c
Sub pinkie crashes the pal drawer :(
2016-11-21 15:40:42 +01:00
Magnus Norddahl
0108ff89d7
Bug fixes
2016-11-21 15:20:07 +01:00
Magnus Norddahl
fabac78ea8
Add poly renderer to the menus
2016-11-21 15:19:24 +01:00
Magnus Norddahl
5e9c9c825d
Add stencil blend mode as apparently the shaded mode uses indices whiles stencil uses mask/alpha..
2016-11-21 05:52:02 +01:00
Magnus Norddahl
e7d64a380a
Fix AABB culling bug
2016-11-21 05:09:53 +01:00
Magnus Norddahl
2ba2dc7611
Change shaded blend mode use srcalpha and destalpha.
...
Fix blending error in add/sub/revsub
2016-11-21 03:49:55 +01:00
Magnus Norddahl
144c7f4139
Flip sub and revsub TC drawers in the old renderer
2016-11-21 01:56:54 +01:00
Magnus Norddahl
29005b5ce6
Compile fix for older versions of LLVM
2016-11-21 01:40:08 +01:00
Rachael Alexanderson
dadee080e4
- Implemented Wall blend modes
...
- fixed: set color for "shaded" modes - though it's still not yet properly implemented.
2016-11-20 18:36:26 -05:00
Rachael Alexanderson
4ed548a189
- Implemented some sprite blend modes.
2016-11-20 17:07:58 -05:00
Magnus Norddahl
ebd810d843
Fix decal vertical position being wrong
2016-11-20 16:43:13 +01:00