Commit graph

29 commits

Author SHA1 Message Date
Christoph Oelckers
6dee9ff566 - replaced another large batch of homegrown type use. 2017-03-08 18:55:53 +01:00
Christoph Oelckers
b1289fa783 - fixed: The serialiter functionfor FDoorAnimation accessed the invalid destination pointer when loading a savegame. 2016-10-21 19:24:40 +02:00
Marisa Heit
e4281454ce Split ANIMATED into three parts, filtered by game that uses them
- ANIMATED contained definitions for Doom, Heretic, and Strife, all
  crammed into a single file. This meant that animations from one game
  could erroneously make their way into maps for another game that
  provided custom textures with names that matched textures that animated
  in the other game. There are now three separate ANIMATED lumps with only
  the animations defined for the original game and no others. The one
  that gets loaded depends on the game being played.
- Added documentation for the ANIMATED file format to the comment for
  FTextureManager::InitAnimated(), since I had to figure it out from the
  code.
2016-10-15 21:40:24 -05:00
Christoph Oelckers
f93e4813d1 - removed farchive.cpp and .h 2016-09-22 00:48:22 +02:00
Christoph Oelckers
e89d072abc - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
Christoph Oelckers
c3759646e7 - merged FWarpTexture and FWarp2Texture, making the choice of effect a parameter of the WarpBuffer function.
Ideally the warping shouldn't be a property of the texture class itself but an effect processor that can get added to a texture. Unfortunately the current setup will not allow this, requiring some significant refactoring of texture access first.
2016-04-30 12:36:55 +02:00
Randy Heit
55142078d8 Normalize line endings 2016-03-01 09:47:10 -06:00
Christoph Oelckers
fe2e293d02 - added some error checks for trying to create unsupported animations for textures with full path names. 2015-07-13 09:08:08 +02:00
Braden Obrzut
7217c69be4 - Fixed portability issue in ANIMATED with systems that treat char as unsigned. 2015-04-12 15:22:39 -04:00
Christoph Oelckers
d1a972ff3d - fixed: The recent ANIMDEFS extension missed adjusting the call to AddSimpleAnim for ANIMATED-defined animations. 2015-03-25 20:34:26 +01:00
Christoph Oelckers
7dbabb5ee7 - missed a NULL pointer check. 2015-03-21 13:08:08 +01:00
Christoph Oelckers
ffbcda206c - allow oscillating for discretely defined animations as well, not just for ranged ones.
- add random animations.
2015-03-21 12:48:37 +01:00
Edoardo Prezioso
b285cbebe4 - Fixed compiler errors in latest TEXTURES code. 2014-05-25 01:12:16 +02:00
Christoph Oelckers
ca4179caa3 - allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name. 2014-05-13 20:51:16 +02:00
Christoph Oelckers
86d7a326be - allowdecals logic was nonfunctional. 2013-12-01 21:11:33 +01:00
Christoph Oelckers
25f60779fd - fixed: The 'allowdecals' check in animated doors was wrong. 2013-12-01 20:20:26 +01:00
Christoph Oelckers
c5b2c95572 - fixed placement and handling of 'allowdecals' for animated doors. 2013-12-01 15:11:41 +01:00
Christoph Oelckers
7e062f394b - fixed: animated door textures defined by index were not added to the sequence.
- fixed: animated doors should set 'no decals' for the texture.
- added 'allowdecals' option to override the above.
2013-12-01 01:26:30 +01:00
Randy Heit
c2bac9d2df Add WorldPanning flag for camera texture definitions.
- To make camera textures pan in world units instead of texture units, you
  can now add "WorldPanning" at the end of the cameratexture definition in
  ANIMDEFS, after the "fit" specification. e.g.

    cameratexture CAMTEX 128 128 fit 64 64 worldpanning
2013-10-09 21:29:28 -05:00
Randy Heit
fd784b05c2 - Fix some GCC 4.7.1 warnings.
SVN r3747 (trunk)
2012-07-07 03:43:11 +00:00
Christoph Oelckers
6db4164794 - added a check to the ANIMATED parser that prints an error message if it tries to read past the end of the lump.
SVN r3679 (trunk)
2012-06-06 07:02:30 +00:00
Randy Heit
c05345668c - Fix wrong case 'NULL' from previous commit. (I sure hope that patch was
tested!)



SVN r3434 (trunk)
2012-03-12 22:23:17 +00:00
Christoph Oelckers
365311ec36 - added SMMU/Eternity method of defining warped textures (Patch by Gez)
SVN r3433 (trunk)
2012-03-12 14:30:45 +00:00
Christoph Oelckers
f08188b0e5 - removed unneeded includes of r_local.h.
SVN r3261 (trunk)
2011-07-06 18:12:16 +00:00
Christoph Oelckers
163301dcd5 - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
SVN r3259 (trunk)
2011-07-06 14:20:54 +00:00
Christoph Oelckers
0715b7dfc6 - cleaned up switch code and fixed several problems:
* savegames stored an index in the switch table and performed no validation when loading a savegame.
  * setting of a random switch animation duration was broken.
  * separated the 2 values stored in the Time variable into 2 separate variables.
  * defining a switch with one texture already belonging to another switch could leave broken definitions in the switch table.
- added function for serializing switch and door animation pointers.
- bumped min. savegame versions due to changes to DButtonThinker and removed all current savegame compatibility code.


SVN r3030 (trunk)
2010-12-12 15:43:35 +00:00
Christoph Oelckers
e257c4cb64 - moved animated door definitions into texture manager and split all associated code off p_doors.cpp
SVN r3029 (trunk)
2010-12-12 08:30:12 +00:00
Christoph Oelckers
24ab37613a - moved switch definitions into texture manager and split all associated code off p_switches.cpp into its own file.
SVN r3027 (trunk)
2010-12-11 23:02:46 +00:00
Christoph Oelckers
6309d90be0 - moved texture counting code into FTextureManager.
- moved all code and data for Build tile management into FTextureManager.
- moved texture animation management into FTextureManager.
- changed: Animate textures only once per frame, not per view. Otherwise with animations that have sub-frame accuracy camera textures of the same area can show different animation frames if the frame changes falls between the rendering of the different views.


SVN r3026 (trunk)
2010-12-11 12:00:40 +00:00
Renamed from src/r_anim.cpp (Browse further)