Commit graph

15074 commits

Author SHA1 Message Date
Rachael Alexanderson
8fab907885 - set language cvar to global config, it should not be game-specific 2019-03-03 16:14:58 +01:00
Magnus Norddahl
d516b2ff7b - fix typo and add color 2019-03-03 14:40:56 +01:00
Magnus Norddahl
9d792f79f1 - add vulkan info to startup log 2019-03-03 14:32:03 +01:00
Magnus Norddahl
7d56aa4b0b Merge remote-tracking branch 'origin/master' into vulkan2 2019-03-03 13:45:22 +01:00
Christoph Oelckers
213dfd2aaa - fixed: when resizing the viewpoint buffer, the 2D entry must be reset so that for the next frame it gets recalculated. 2019-03-03 13:26:10 +01:00
Christoph Oelckers
3698a5edc1 - replaced the assignment operator in player_t with a named function.
This didn't behave like an assignment operator so it shouldn't be one, especially since the two places where it got called need different functionality.
2019-03-03 12:12:17 +01:00
Christoph Oelckers
b3cff43be3 - fixed: SBARInfo's Tick function was using actor references from its last Draw operation.
Between these two calls these can change so these need to be retrieved each time either Draw or Tick are called.
2019-03-03 09:59:08 +01:00
Rachael Alexanderson
13d07e7912 - fix what appears to have been an accidental debug commit, this broke portals and skies 2019-03-03 03:24:55 -05:00
Christoph Oelckers
f3813c036f - filter out the BIGFONT lump in Chex Quest, now that we have a more complete font internally. 2019-03-03 07:50:10 +01:00
Magnus Norddahl
fd752dec54 - don't search for a renderpass if the current one matches 2019-03-03 00:16:00 +01:00
Magnus Norddahl
1d003ca3fc Merge branch 'vulkan2' of https://github.com/coelckers/gzdoom into vulkan2 2019-03-03 00:06:33 +01:00
Magnus Norddahl
cab441591f - add some of the same checks that glrenderstate uses 2019-03-03 00:06:17 +01:00
Christoph Oelckers
6ba8fee5c2 Merge branch 'master' into vulkan2 2019-03-03 00:04:19 +01:00
Magnus Norddahl
c657d8fd1e - only bind vertex and index buffers if they change 2019-03-02 23:56:06 +01:00
Magnus Norddahl
c30edaa21a - only update matrices if they change 2019-03-02 23:47:56 +01:00
Magnus Norddahl
2a6d37dd73 - clean up Apply function 2019-03-02 23:39:44 +01:00
Magnus Norddahl
0c9d27d078 - create an array for the stream data 2019-03-02 23:20:29 +01:00
Christoph Oelckers
eacc6c8e08 - fixed: ACS's LocalAmbientSound did not check the activator before calling its methods. 2019-03-02 23:01:42 +01:00
Magnus Norddahl
656a3b8fba - allocate more descriptors in the pool 2019-03-02 22:41:36 +01:00
Christoph Oelckers
0dc3485990 - fixed: in CollectWithinRadius, make pos a value variable instead of a reference.
The underlying data here can be reallocated and invalidate what it points to.
2019-03-02 22:10:44 +01:00
Magnus Norddahl
ef30ddbd40 - fix typo 2019-03-02 21:34:34 +01:00
Magnus Norddahl
763e33badb - fix typo 2019-03-02 21:12:50 +01:00
Christoph Oelckers
0f184a0f28 - reject all DMX sounds shorter than or equal 8 bytes.
8 bytes is the minimum header size for DMX, so for one byte of sample data it has to be 9 bytes.
This was causing access to invalid memory when trying to read the header of something too short.
For other file formats this is of no concern because none has a header this short.
2019-03-02 21:10:24 +01:00
Magnus Norddahl
b0b4028e0b - align by 256 instead of 128 2019-03-02 17:51:57 +01:00
Magnus Norddahl
327b9a91f1 - fix one more validation error 2019-03-02 17:27:19 +01:00
Magnus Norddahl
47ce44e5f0 - add missing image usage flag 2019-03-02 17:20:14 +01:00
Magnus Norddahl
1bdaf24fa8 - add features reported by validation layer 2019-03-02 17:17:33 +01:00
Magnus Norddahl
09ea775b40 - make the vulkan logging a bit more readable 2019-03-02 17:11:23 +01:00
Magnus Norddahl
28f83fc9db - found the stupid bug that caused validation layer not to work.. 2019-03-02 16:52:33 +01:00
Magnus Norddahl
8854fad165 - fix some additional image transition errors reported by RenderDoc during the first frame 2019-03-02 16:36:29 +01:00
Magnus Norddahl
718f9e36fa Merge branch 'vulkan2' of https://github.com/coelckers/gzdoom into vulkan2 2019-03-02 16:02:43 +01:00
Magnus Norddahl
b1f161040d - transition image layouts and setup pipeline barriers (fixes some errors reported by RenderDoc) 2019-03-02 16:02:27 +01:00
Christoph Oelckers
dc9a995695 - output the error code when submitting a command buffer fails. 2019-03-02 15:57:43 +01:00
Christoph Oelckers
d893299185 - fixed: static event handlers must also receive WorldLoaded events on loading a savegame. 2019-03-02 13:50:58 +01:00
Christoph Oelckers
9ab57e242b - fixed: PlayerStartStomp must check for NOTELEFRAG. 2019-03-02 13:35:35 +01:00
Christoph Oelckers
00febf0498 - fixed: FLevelLocals did not set the owner for its event manager. 2019-03-02 13:24:52 +01:00
Christoph Oelckers
0febe20a08 - fixed: Unmorphing a monster did not clear its UNMORPHED flag. 2019-03-02 13:15:38 +01:00
Christoph Oelckers
4cf90d70ae - fixed: cl_maxdecals did not reset the decal counter when deleting decals. 2019-03-02 12:58:28 +01:00
Christoph Oelckers
5f6198f4e4 - let IWAD and PWAD BigFonts override BigUpper for consistency. 2019-03-02 12:54:46 +01:00
Christoph Oelckers
ce1ecd0d4b - implemented string table macros. 2019-03-02 12:06:24 +01:00
Magnus Norddahl
05a6896d4f - Pass vertex color and normal via uniform buffer when the attribute isn't available 2019-03-02 01:56:08 +01:00
Magnus Norddahl
1430d9012e - fix shutdown crash and some minor adjustments 2019-03-02 00:46:25 +01:00
Christoph Oelckers
fa123f37c7 - adjustment for renamed spreadsheet. 2019-03-01 22:04:39 +01:00
Magnus Norddahl
d86a56086c Merge remote-tracking branch 'origin/master' into vulkan2 2019-03-01 21:50:06 +01:00
Magnus Norddahl
7871ec06ae - add depth/stencil attachment to the render pass 2019-03-01 21:34:08 +01:00
Christoph Oelckers
a5d9d334d2 - fixed: The lump renaming was not performed for Doom, even for those pieces where needed. 2019-03-01 20:21:15 +01:00
Magnus Norddahl
d73b0b3146 - create helper function for copying 2019-03-01 20:15:56 +01:00
Magnus Norddahl
ee8349d168 - add support for specifying the topology 2019-03-01 20:06:20 +01:00
Magnus Norddahl
01c78d7238 - add a bit of bounds checking just to be safe 2019-03-01 19:15:52 +01:00
Magnus Norddahl
195e91adc9 - hook up the hardware renderer 2019-03-01 19:01:06 +01:00
Magnus Norddahl
308c884d02 - use a linked list to keep track of all allocated VkHardwareTexture objects 2019-03-01 18:31:33 +01:00
Magnus Norddahl
c691a8fe64 - bind the vertex inputs as specified by its vertex buffer format 2019-03-01 15:37:13 +01:00
alexey.lysiuk
2939bc701e - fixed compilation error with GCC and Clang
src/intermission/intermission_parse.cpp:941:2: error: no matching function for call to 'F_StartFinale'
2019-03-01 10:06:34 +02:00
Magnus Norddahl
b0fd5db616 - remove misplaced todo 2019-03-01 02:42:24 +01:00
Magnus Norddahl
d4118a755c - load all the shaders and use the right one for each renderpass 2019-03-01 02:40:02 +01:00
Magnus Norddahl
f1f8797d3c - bind the layer textures 2019-03-01 01:30:10 +01:00
Magnus Norddahl
7f3e473f56 - create a render pass for each blend setup 2019-03-01 00:42:51 +01:00
Marisa Kirisame
bc5baae827 Folder casing changes for Linux compatibility. 2019-02-28 23:56:29 +01:00
Christoph Oelckers
23a62cbe12 - added a 'testfinale' CCMD, so that the layout of finale texts can be tested more easily 2019-02-28 23:52:47 +01:00
Christoph Oelckers
86620aaba5 - allow reading xlsx spreadsheets directly for language definitions. 2019-02-28 22:21:55 +01:00
Christoph Oelckers
cad2f49ceb - use BigUpper font for option menu captions. 2019-02-28 22:19:53 +01:00
Major Cooke
b48f7da43e Renamed to musplaying. 2019-02-28 18:47:28 +01:00
Major Cooke
210af0d414 Exported MusPlayingInfo to ZScript.
- Allows grabbing the currently playing song, base order, and loop properties.
2019-02-28 18:47:28 +01:00
Magnus Norddahl
e472050f36 - use dynamic state for viewport and scissor 2019-02-28 15:45:59 +01:00
Magnus Norddahl
45061e8b44 - no need to debug with a red clear anymore 2019-02-28 01:22:38 +01:00
Magnus Norddahl
9a5112c1c9 - tell the memory allocator when we are going to persistently map something 2019-02-28 01:18:29 +01:00
Magnus Norddahl
2e0b34ca72 - hook up enough of renderstate to enable all of main.vp and main.fp 2019-02-28 00:26:49 +01:00
Christoph Oelckers
fab8fed8df - reformat the intermission screen if the text is very long.
This will ensure better visibility on widescreen displays, at least.
2019-02-27 22:52:08 +01:00
Magnus Norddahl
c2e0eba270 - hook up vid_vsync and vk_debug 2019-02-27 22:20:18 +01:00
nashmuhandes
407983749a Added a master volume setting. 2019-02-27 14:17:45 -05:00
Magnus Norddahl
b4154f1772 - fix palette color problem 2019-02-27 16:28:29 +01:00
Magnus Norddahl
96547713d9 - hook up the software renderer 2019-02-27 15:37:37 +01:00
Christopher Bruns
8becc0e78d Enable menu blur in stereo 3d.
Use more blitting to avoid confusing framebuffer state management in stereo 3D.
2019-02-27 09:51:02 +01:00
Magnus Norddahl
a3c21e0b01 - upload some real texture contents 2019-02-26 22:45:18 +01:00
Magnus Norddahl
fe67a2c24f - fix enough bugs to finally get some visuals 2019-02-26 20:19:54 +01:00
Magnus Norddahl
e1d1358249 - add missing field 2019-02-26 20:18:30 +01:00
Christoph Oelckers
90ab830ff9 - added a workaround for mods using the name CONFONT directly.
In the old system it just loaded the font a second time, but with the folder based setup there is no file named CONFONT anymore so it needs to be dealt with explicitly.
2019-02-26 19:19:03 +01:00
Magnus Norddahl
19f4133768 - move most push constants to dynamic uniform buffers 2019-02-26 16:50:54 +01:00
Magnus Norddahl
d958c4fec5 - upload and bind some textures 2019-02-26 15:29:08 +01:00
Magnus Norddahl
347339b254 - add a very basic present shader using a blit
- avoid dealing with image layout transitions for the blit by using VK_IMAGE_LAYOUT_GENERAL for now
2019-02-26 12:25:17 +01:00
Magnus Norddahl
854526dee4 - submit the upload commands 2019-02-26 11:58:03 +01:00
Magnus Norddahl
e875198b37 - create raii objects for semaphore and fence 2019-02-26 11:44:29 +01:00
Magnus Norddahl
27e78e7d8d - remove unused code 2019-02-26 11:31:09 +01:00
Magnus Norddahl
9ed1c7f40b - add render pass manager and setup a pipeline for VkRenderState 2019-02-26 11:27:29 +01:00
Magnus Norddahl
fbfcc30d00 Merge branch 'vulkan2' of https://github.com/coelckers/gzdoom into vulkan2 2019-02-26 11:21:42 +01:00
Magnus Norddahl
69229d7719 - add missing forward declarations 2019-02-26 11:20:24 +01:00
Christoph Oelckers
e8f690116b - removed unused gl_spritebrightfog CVAR. 2019-02-26 00:07:30 +01:00
Christoph Oelckers
4a427694ac - changed calculation of the scaling value for the option menu.
This was already far too generous and caused space problems, but with localization these became a lot worse, so now it will try to allocate at least 640 virtual pixels for the menu width and only go below that for small resolution ranges where the smaller value would result in too small text.
2019-02-26 00:07:09 +01:00
Christopher Bruns
051145b2c8 Use flag to avoid second eye stereo color problem 2019-02-25 00:14:41 +01:00
Christopher Bruns
e83092a7eb Fix stereo-3D 2D quad color problem. 2019-02-25 00:14:41 +01:00
Christoph Oelckers
b670d5f372 - fixed utf8_decode.
This function was written for already validated UTF-8 but not for text that can be mixed with ISO-8859-1.
To handle that properly it needs to do a bit more validation to avoid mangling its output and instead reject invalid input.
2019-02-24 13:55:08 +01:00
Christoph Oelckers
0676a98efc - fixed: ACS must use COPY_AAPTREX for all pointer transfers.
It was already correct for most, but two cases have slipped through.
2019-02-24 12:10:56 +01:00
Christoph Oelckers
6129f9a9cc - fixed a warning and set NOINITCALL for a few CVARs accessing the current level.
These inits are done at a time when the data isn't even initialized so they will get overwritten anyway.
2019-02-24 10:05:01 +01:00
Christoph Oelckers
d5f138f14d - made the text comparison for Dehacked case insensitive so that the contents of the string table can be properly capitalized without breaking old-style string replacements. 2019-02-23 20:23:04 +01:00
Christoph Oelckers
413412f603 Merge branch 'master' into vulkan2 2019-02-23 19:53:38 +01:00
Rachael Alexanderson
7098748e9e - fix building on case sensitive systems 2019-02-23 13:51:24 -05:00
Christoph Oelckers
bae0094039 - fixed the status bar string drawers which weren't UTF-8 capable yet. 2019-02-23 19:44:00 +01:00
Christoph Oelckers
c5156d4598 - moved around a few more files. 2019-02-23 18:57:49 +01:00
Christoph Oelckers
c3890342e6 - moved the 2D drawing code to its own directory under 'rendering'. 2019-02-23 18:08:57 +01:00
Christoph Oelckers
ef3e5ef01e - moved a few parts from g_level.cpp to better fitting places. 2019-02-23 15:21:54 +01:00