Commit Graph

693 Commits

Author SHA1 Message Date
Christoph Oelckers 5c658e98ec Merge branch 'master' of https://github.com/rheit/zdoom 2014-12-27 19:20:12 +01:00
Christoph Oelckers cef8ae5632 - fixed: The A_BossDeath code in P_MorphedDeath was missing a NULL pointer check. 2014-12-27 19:19:15 +01:00
Randy Heit bce7d12379 Change clipping in DSBarInfo::DrawGraphic()
- Fixed: When DSBarInfo::DrawGraphic() is used scaled, without fullscreen
  offset, if one of the top and left clip locations was 0 and the other
  was non-0, the 0 one would be clipped to the edge of a 4:3 box centered
  on the screen instead of the edge of the screen.
2014-12-26 18:40:15 -06:00
Christoph Oelckers e6de24a7de - turned out that the recent change to allow cancelling a powerup blend through a powerup giver did not work well so now there's an explicit 'Powerup.Color none' to do it that works a bit differently. 2014-12-06 22:08:39 +01:00
Christoph Oelckers fbe14d59bb - fixed: All powerup blend colors with an alpha of 0 were treated as 'has no color' for PowerupGivers. 2014-12-03 13:05:50 +01:00
Kyle Evans 3af08f1983 Fixed weapon drawing rules to account for the death camera [backported from gzdoom], also fixed drawing rules for crosshair 2014-12-01 22:03:22 -06:00
Christoph Oelckers 5ae5d2e7eb Merge branch 'master' of https://github.com/rheit/zdoom 2014-11-25 16:14:49 +01:00
Braden Obrzut 0123279a1f - Work around an i386 specific optimizer bug in Apple's GCC 4.2 (GCC 4.0 has worse bugs).
- Fixed: zdoom-info.plist used some non-existant/wrong variables.
2014-11-24 22:22:29 -05:00
ChillyDoom e38aee070c - Changed TThinkerIterator loops back to MAXPLAYERS loops.
- Added STAT_BOT.
2014-11-15 08:58:29 +00:00
ChillyDoom ee977f94d7 - Moved bot thinking logic into DBot. 2014-11-14 16:54:56 +00:00
Christoph Oelckers edd53f22a1 - fixed: The buddha powerup set the wrong flag. 2014-10-25 12:34:46 +02:00
Christoph Oelckers cfe97b0f0f - Fixed: Killing a morphed monster must trigger A_BossDeath on its unmorphed self. 2014-10-25 11:33:28 +02:00
Christoph Oelckers 313245dd77 - added a Buddha powerup 2014-10-25 09:53:23 +02:00
MajorCooke d1dc6fd59a - Added: BUDDHA and FOILBUDDHA.
- Fixed: mugshot didn't take the god2 cheat into account.
2014-10-25 09:39:00 +02:00
Christoph Oelckers 9402bcf6cd - fixed: The targeter must reset its HUD sprites when being reactivated during the blinking phase. 2014-10-24 22:47:40 +02:00
John Palomo Jr 4496885366 Added Inventory.AlwaysRespawn flag. 2014-10-24 04:46:43 -04:00
ChillyDoom db323643f8 - Renamed FBot to DBot and made it inherit from DThinker.
- Fixed: Bots added by players other than the net arbitrator did not have their skill set.
2014-10-14 19:57:11 +01:00
ChillyDoom 83d84eaae9 - Moved bot related variables from player_t into a new FBot class. 2014-10-13 18:40:25 +01:00
ChillyDoom 5de6b535ae - Removed unnecessary 'id' variable from AActor.
- Removed unused 'backpack' variable from player_t.
- Removed duplicate code from b_move.cpp.
- General cleanup.
2014-10-13 08:45:36 +01:00
Edward Richardson 4db8b3e421 Made delay updates less erratic 2014-09-26 15:48:44 +12:00
Edward Richardson 97586c317e Further refinements to network balancing
- Added delay times of all players to the scoreboard
- Removed balancing from packet-server (tried it, didn't work)
- Calculations remove an extra tic to account for possible bias
2014-09-26 15:48:42 +12:00
Edward Richardson 542b8a7171 Added network load balancing
- Guests can now attempt to match latency with the arbitrator.
(net_loadbalance)
- Added althud feature to show arbitrator and local latency.
(hud_showlag 1 is on for netgames, 2 is always on)
2014-09-26 15:48:42 +12:00
Christoph Oelckers a0f507d18f - fixed: The crosshair setting code checked for existence of lumps, not textures and missed anything defined in a TEXTURES lump. 2014-09-13 09:51:49 +02:00
Braden Obrzut 27ebfa783e - Added IfHealth based on Blue Shadow's patch. 2014-09-12 00:49:09 -04:00
Braden Obrzut 0223b7f460 - Fixed: InInventory didn't work quite right with multiple items. 2014-09-12 00:39:36 -04:00
Christoph Oelckers f0eccb9d15 - BlueShadow's submission for keeping the max save amount of BasicArmorPickups around when picking up armor bonuses. 2014-08-11 10:08:49 +02:00
Christoph Oelckers 259466c3d4 fixed time printing.
- In ZDoom the timer runs a bit too fast because roundoff errors make 35 tics only last 0.98 seconds. None of the internal timing has been changed, only the places where a time value is printed it will get adjusted for this discrepancy.
2014-08-11 09:39:38 +02:00
Edward Richardson 9716a61219 Add CVar for drawing weapons in the althud 2014-08-02 19:34:16 +12:00
Christoph Oelckers a21f01bc5f - added jpalomo's submission to make freelook a 3-state setting, like crouch and jump. This required moving around the flags a bit so demo compatibility had to be bumped. It may also require adjustment for launchers that can set the dmflags. 2014-07-26 10:15:07 +02:00
Edward Richardson 3817bed0b3 Weap scroll could sometimes miss sameslot weapons
In rear cases, when using next/prevweap, defined weapons in the same
slot couldn't cycle when looping to another when you only had weapons in
1 slot.
2014-06-01 18:13:47 +12:00
Christoph Oelckers 8f5683e23d - moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now.
- added 'showsecretsector' CVAR to show the sector number with the secret found message.
2014-05-29 17:50:14 +02:00
Christoph Oelckers 75cde0b221 - allow locks to check for a key's species so that newly defined keys can open previously defined locks without the need to redefine them. 2014-05-29 17:30:01 +02:00
Christoph Oelckers 24886b6734 - removed the last static character arrays from FLevelLocals. 2014-05-13 23:16:13 +02:00
Christoph Oelckers e49e926bd9 - added option to ASectorAction to remove itself upon triggering by setting the STANDSTILL flag on the map thing. 2014-05-13 21:26:51 +02:00
Christoph Oelckers 30f57c0b8e - added new renderstyles AddStencil and AddShaded. 2014-05-13 21:16:06 +02:00
Christoph Oelckers ca4179caa3 - allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name. 2014-05-13 20:51:16 +02:00
Christoph Oelckers a22670626c - expanded names for view border elements. Also fixed the horribly bad implementation of custom borders which modified the DoomBorder elements without ever checking the game being used. 2014-05-13 13:40:02 +02:00
Christoph Oelckers a05e62f3f7 - changed storage of lump and texture names in gameinfo to allow long names (with the exception of view border elements.) 2014-05-13 12:44:17 +02:00
Braden Obrzut bbd3106cbb Merge commit 'b3f5de356f14e2026cc9e5738e8b58e22e7daa44' 2014-01-06 04:04:51 -05:00
Braden Obrzut d8ff4ec281 - Fixed: All clang 5.0 warnings.
- Renamed autostart/autozend since Xcode’s build process links in strictly alphabetical order.
2014-01-05 19:50:09 -05:00
Braden Obrzut b3f5de356f - Fixed: SBarInfo's gamemode command used to ignore unknowns (for cross compatibility). On top of restoring the old behavior, generate a warning for only the first ignored instance. 2014-01-05 15:46:11 -05:00
Braden Obrzut b0f40c0733 - So we did end up restoring the variable that the last commit was compensating for. 2014-01-04 00:37:15 -05:00
Braden Obrzut 4770b9b27b - Fixed: Rampage timer should only reset when the weapon is ready to be fired. 2014-01-03 01:21:21 -05:00
Randy Heit 242f2ab7b0 Merge branch 'maint' 2013-10-08 21:51:51 -05:00
Randy Heit d558cf51a9 - Fixed: ABackpackItem::CreateTossable did not check for failure from the supermethod. 2013-10-08 19:59:46 -05:00
Christoph Oelckers eb186a5b92 Merge branch 'maint' 2013-10-07 11:58:53 +02:00
Christoph Oelckers c4d2a021b0 - fixed: AInventory::BecomePickup must not restore the MF_COUNTITEM flag when transforming the inventory item into a pickup again. 2013-10-07 11:53:58 +02:00
Braden Obrzut ffae34c5fd - Changed the new default alignment keyword for drawimage from topleft to none in order to allow a potential topleft without image offsets. 2013-09-30 20:02:05 -04:00
Braden Obrzut f73275ad88 - Applied Tesseract's patch for drawimage extensions. (Extended icon support and maximum width/height.) 2013-09-21 12:46:19 -04:00
Christoph Oelckers c1aac878b0 Merge branch 'maint' 2013-09-15 23:12:21 +02:00