Commit Graph

730 Commits

Author SHA1 Message Date
Braden Obrzut e5d7077d74 - Fixed: Shareware games couldn't bother with the actor has no frames errors since we don't load mods.
- Fixed: Heretic shareware used a different border for the statusbar.
2014-01-18 15:09:12 -05:00
Randy Heit 62ffe7e4e2 Add NOGRAVITY to every Raven actor with FLOATBOB
- Fixed: Heretic and Hexen completely skip all normal Z processing on
  mobjs with FLOATBOB set. To emulate that, we need to add NOGRAVITY to
  everything with that flag set.
2013-11-19 19:42:13 -06:00
Christoph Oelckers 3300566493 - P_DropItem's chance parameter had an incorrect default value. 2013-08-12 01:54:45 +02:00
Christoph Oelckers c0174ea7cd - Added A_DropItem for DECORATE. 2013-08-11 20:48:08 +02:00
Christoph Oelckers 1acbe17876 - specte typo in language.ptb. 2013-08-10 21:15:06 +02:00
Christoph Oelckers d438c6c456 - fixed typo in Strife spectre's obituary message and added it to the DECORATE definition of the spectre. 2013-08-10 20:42:34 +02:00
Christoph Oelckers 1c889dc9fa - let APowerRegeneration use the Strength property to define the amount of regeneration it gives. 2013-08-10 09:51:48 +02:00
Christoph Oelckers 5d0369d4ed - Ability to set A_VileAttack's initial attack's damage type - by BlueShadow. 2013-08-09 12:18:58 +02:00
Christoph Oelckers 34b71baad1 - added Player.Aircapacity property which is used as a multiplier for the level's air supply. 2013-08-09 11:57:14 +02:00
Christoph Oelckers 16456bec56 - added separate colors for the various types of 2-sided walls for the overlay automap. They previously all mapped to the same CVAR. 2013-07-30 13:17:20 +02:00
Christoph Oelckers c253d40fbb - externalize labels for automap statistics display to the string table. 2013-07-28 16:18:57 +02:00
Christoph Oelckers 897a17309b - added menu option for sprite display on automap. 2013-07-25 17:22:45 +02:00
Christoph Oelckers cbc0b70e7c - TransferStencilColor A_SpawnItemEx patch / by Ryan Cordell. 2013-07-24 20:15:17 +02:00
Christoph Oelckers f3d8790995 Merge branch 'maint' of https://github.com/rheit/zdoom into maint 2013-07-22 22:54:45 +02:00
Christoph Oelckers 83bd8ba1b8 - added NeuralStunner's player.userange submission, but changed it to use the value directly from the PlayerPawn data.
- bumped savegame version for addition of APlayerPawn::userange.
2013-07-22 22:37:50 +02:00
Christoph Oelckers 10dd75f902 - externalized "New save game" line for save screen. 2013-07-14 09:31:49 +02:00
Christoph Oelckers 453f4ace5c - added compatibility setting for stuff in Cheogsh2 MAP04's megasphere cage which is positioned too low. 2013-07-14 09:01:00 +02:00
Randy Heit 3d61365879 Merge branch 'maint' 2013-07-02 14:51:49 -05:00
Randy Heit 5af1e6f734 - Added a compatibility option to fix Super Sonic Doom's first bonus
stage leaving you frozen when you finished it.
2013-07-02 14:15:08 -05:00
Braden Obrzut cc616a417d Merge branch 'maint' 2013-07-01 16:58:14 -04:00
Braden Obrzut 02ff428d54 - Allow generator expressions to be turned off during pk3 building with CMake.
- On Mac OS X, ensure assembly code is disabled by default (since it won't work).
2013-07-01 16:57:46 -04:00
Christoph Oelckers f0feee3b4e Merge branch 'maint' 2013-06-26 01:03:19 +02:00
Christoph Oelckers fb1734ba50 - fix previous commit and add compat option for Cheogh's blue key. 2013-06-26 00:57:26 +02:00
Christoph Oelckers 4622ab865b - merged the two blocks for void.wad in compatibility.txt. 2013-06-25 11:55:49 +02:00
Christoph Oelckers e4f78f225c Merge fix. 2013-06-24 02:26:23 +02:00
Christoph Oelckers 631fd69719 - fixed: GoldWandPuff2 requires the PUFFONACTORS flag. 2013-06-24 02:25:16 +02:00
Christoph Oelckers 5fd3b1cf19 - added _mental_*s compatibility fix for Ultimate Simplicity, map07 2013-06-23 17:38:51 -05:00
Christoph Oelckers 7d56311152 - added Ryan Cordell's A_CheckRange submission. 2013-06-23 18:45:17 +02:00
Christoph Oelckers 5bbb18b6dd - added _mental_*s compatibility fix for Ultimate Simplicity, map07 2013-06-23 18:39:01 +02:00
Christoph Oelckers c4b7335312 - fixed: UDMF's Doom namespace needs to retain Boom's sector special flags.
- fixed: UDMF's ZDoomTranslated namespace needs to set the DUMMYSWITCHES flag so that it remains compatible with Doom-format ZDoom maps.


SVN r4325 (trunk)
2013-06-03 07:14:42 +00:00
Randy Heit 2d13a45773 - Added read access to an actor's melee range from DECORATE and ACS, via Blue Shadow.
SVN r4305 (trunk)
2013-06-01 02:23:27 +00:00
Christoph Oelckers dbf68e3f2c - fixed the Peasants DECORATE definition.
SVN r4298 (trunk)
2013-05-30 21:07:29 +00:00
Christoph Oelckers a7c2346b32 - added a FloatBobPhase property for DECORATE. Now, if FloatBobPhase is anything but -1 it will be used directly as the initial phase, allowing to define actors that bob in sync. The allowed range of phases is 0 - 63. The main reason for this is that each actor spawn called the pr_spawnmobj RNG just to randomize this value which causes problems with non-interactive actors, in particular GZDoom's dynamic lights.
SVN r4296 (trunk)
2013-05-30 08:52:29 +00:00
Christoph Oelckers 567fbace22 - re-fixed r4279.
SVN r4282 (trunk)
2013-05-25 18:30:23 +00:00
Christoph Oelckers 2767f31a92 - fixed: PillarAlienPower must loop its state.
SVN r4279 (trunk)
2013-05-25 16:22:51 +00:00
Braden Obrzut 332e39d6c8 - Fixed: Typo in WaterDropOnFloor actor's active sound.
SVN r4276 (trunk)
2013-05-22 21:26:06 +00:00
Braden Obrzut 1d4fbc05a5 - Fixed: glbsp nodes in a wad file inside a pk3 would not be loaded.
- Fixed: Typo from r4270.

SVN r4273 (trunk)
2013-05-20 20:39:34 +00:00
Randy Heit 6ada6158ef - Added a fallback for accented characters to use unaccented ones.
- Updated Portuguese strings with the version here: http://forum.zdoom.org/viewtopic.php?p=672839#p672839

SVN r4271 (trunk)
2013-05-17 02:35:35 +00:00
Randy Heit 71f42122bc - Added a definition for OB_MPMAULER1 and removed the needless reference to OB_MPMAULER2.
SVN r4270 (trunk)
2013-05-17 01:22:19 +00:00
Randy Heit ec7f433da3 - Fixed: Strife line special 200 should also be marked as repeatable.
SVN r4269 (trunk)
2013-05-17 01:06:47 +00:00
Randy Heit 4692e3f69c - Fixed: Strife line special should have been marked repeatable.
SVN r4268 (trunk)
2013-05-17 01:02:43 +00:00
Randy Heit 6922049b83 - Redo r4259, because I guess those weren't actually whitespace changes. (Although they looked like it to me.)
SVN r4266 (trunk)
2013-05-14 23:34:24 +00:00
Randy Heit 1e32e75eef - Removed the music strings from the Brazilian Portuguese translations. (And apparently some whitespace changes too?)
SVN r4260 (trunk)
2013-05-12 18:43:28 +00:00
Randy Heit cb7bc7e66c - Fixed: TAG_MINEKEY still contained the underscore character.
SVN r4259 (trunk)
2013-05-12 18:41:44 +00:00
Randy Heit 404df07629 - Fixed: The Ironlich lost its Pain state when it was converted to DECORATE.
SVN r4252 (trunk)
2013-05-07 01:57:05 +00:00
Randy Heit 8830d3a07a - Fixed: Ever since r1078, D'Sparil has been too quiet.
SVN r4249 (trunk)
2013-05-04 19:46:38 +00:00
Randy Heit e9cd2777f3 - Fixed: r4226 had bad copy-paste angles for Demon2's XDeath.
SVN r4241 (trunk)
2013-04-30 04:49:24 +00:00
Randy Heit 77b57e2f98 - Fixed: Hexen's A_DemonDeath and A_Demon2Death had been converted to incorrect generic Decorate.
SVN r4226 (trunk)
2013-04-28 01:58:51 +00:00
Christoph Oelckers 9f71c7cb4e - added Xaser's reactiontime for ACS and DECORATE expression patch.
SVN r4222 (trunk)
2013-04-20 21:32:03 +00:00
Randy Heit d99517292b - Added DONTGIB flag to Key, so key-dropping enemies can be used reliably near crushers.
SVN r4218 (trunk)
2013-04-16 20:26:35 +00:00