alexey.lysiuk
1c89de25dd
Fixed compilation of Cocoa backend
2018-04-08 13:55:46 +03:00
Christoph Oelckers
df4f435952
- merged vid_renderer, swtruecolor and r_polyrender into one CVAR to reduce menu clutter.
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- with renderers freely switchable, some shortcuts in the 3D floor code had to be removed, because now the hardware renderer can get FF_THISINSIDE-flagged 3D floors.
- changed handling of attenuated lights in the legacy renderer to be adjusted when being rendered instead of when being spawned. For the software renderer the light needs to retain its original values.
2018-04-07 23:30:28 +02:00
Christoph Oelckers
5fbc723842
- live switching of the renderer works.
2018-04-07 12:59:04 +02:00
Christoph Oelckers
9ba32cb994
- with the new order of things we need the software renderer to be always available.
2018-04-03 20:14:26 +02:00
Christoph Oelckers
711a88bab3
- consolidated cycle_t and glcycle_t because aside from glcycle_t's ability to be deactivated when no profiling takes place they did exactly the same thing.
2018-04-01 13:24:03 +02:00
Christoph Oelckers
6d6196388e
- made SPROFS a more usable feature.
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This was originally invented to fix the sprite offsets for the hardware renderer.
Changed it so that it doesn't override the original offsets but acts as a second set.
A new CVAR has been added to allow controlling the behavior per renderer.
2018-03-31 10:37:46 +02:00
Christoph Oelckers
a001a5304d
- removed the old software renderer framebuffers for Windows
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This cannot be refactored with the old code still present and done properly both renderers should share what they can.
2018-03-30 23:18:25 +02:00
Christoph Oelckers
1e5fbc1423
Merge remote-tracking branch 'remotes/origin/master' into 2D_Refactor
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# Conflicts:
# src/posix/cocoa/i_video.mm
2018-03-30 22:06:17 +02:00
alexey.lysiuk
fdd93d704d
Merged list of video modes for Cocoa and SDL backends
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https://forum.zdoom.org/viewtopic.php?t=59990
2018-03-28 15:12:07 +03:00
Christoph Oelckers
29ad081368
- removed remaining DirectDraw code and a few other things that are no longer being used.
2018-03-27 21:04:01 +02:00
Christoph Oelckers
62f073ef60
- removed Accel2D variable and a little bit of locking cruft.
2018-03-27 17:13:10 +02:00
Christoph Oelckers
e0f1abdf81
- removed SDLFB and cleaned things up a bit.
2018-03-27 11:59:43 +02:00
Christoph Oelckers
1a28644d83
- cleaned out unused stuff from DCanvas.
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- removed CocoaFrameBuffer because it is a software fallback which is no longer supported.
2018-03-27 11:25:06 +02:00
Christoph Oelckers
ba799aebbd
- moved locking logic from DCanvas to DFrameBuffer.
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The software canvases used for rendering camera textures and save pictures in the software renderer do not need this.
2018-03-27 11:12:13 +02:00
Christoph Oelckers
40bbe5cd8a
- removed DirectDraw backend.
2018-03-26 22:03:32 +02:00
Christoph Oelckers
e89a598b31
- renamed FTexture's UseType flags and gave them a dedicated type.
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This was done mainly to reduce the amount of occurences of the word FTexture but it immediately helped detect two small and mostly harmless bugs that were found due to the stricter type checks.
2018-03-25 20:26:16 +02:00
alexey.lysiuk
61979f63c1
Removed last remnants of PowerPC Mac support
2018-02-11 16:35:34 +02:00
alexey.lysiuk
35bb9ba9d3
Implemented setting of window title in Cocoa backend
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# Conflicts:
# src/posix/cocoa/i_video.mm
2017-11-18 08:19:15 -05:00
raa-eruanna
7d4f8af245
- fixed compile on Linux and (maybe?) Mac
2017-11-01 04:13:10 -04:00
Rachael Alexanderson
d16ad3dcb5
- added I_FriendlyWindowTitle cvar, which takes the current game/mod name and uses it as a default window title.
2017-10-31 19:47:56 -04:00
alexey.lysiuk
7a43fa6ed7
Cocoa window uses OpenGL 2.1 for software renderer
2017-10-07 15:13:41 +03:00
alexey.lysiuk
557958577b
Removed all code needed to support macOS earlier than 10.7 Lion
2017-10-07 15:11:30 +03:00
Rachael Alexanderson
e42500c07a
Revert "- ported Linux crash fix to Mac"
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This reverts commit 6a49251722
.
2017-07-25 07:34:26 -04:00
Rachael Alexanderson
6a49251722
- ported Linux crash fix to Mac
2017-07-25 06:55:29 -04:00
Magnus Norddahl
1a4cf16168
- Fix swtruecolor cvar messing up the chosen video mode
2017-07-23 20:54:03 +02:00
Magnus Norddahl
c3702ae9e7
Add vid_scalemode support to GL framebuffer
2017-07-23 00:33:56 +02:00
alexey.lysiuk
c6351825b8
Enable Core Profile on macOS only when OpenGL 3.3 is available
2017-07-13 18:05:58 +03:00
Christoph Oelckers
c74356a1c0
- made OpenGL 3.3 a requirement for running the modern render path. Also force '-glversion 3' to use the modern render path, even though actual OpenGL 3.0 won't support it.
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This will exclude Intel HD3000 and many obsolete drivers for NVidia and ATI which should have been updated long ago.
2017-06-28 17:57:04 +02:00
Rachael Alexanderson
65399bf075
- fixed: Added currentrenderer checks to SDL and COCOA implementations of 'swtruecolor'
2017-04-30 16:35:16 -04:00
Rachael Alexanderson
dfa5a3cd07
- Changed cocoa backend's s_currentRenderer to match PC version's 'currentrenderer' to address a possible Mac compilation issue.
2017-04-30 16:21:11 -04:00
alexey.lysiuk
6fb1689d02
Disabled truecolor software renderer on PowerPC by default
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Performance on such old hardware is not acceptable
2017-04-23 17:35:35 +03:00
alexey.lysiuk
ab8759049d
Enabled GLSW framebuffer in Cocoa backend by default
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Added fallback to generic Cocoa implementation if it's not available (i.e. without OpenGL Core Profile support)
Value of vid_glswfb CVAR is now saved to configuration file
2017-04-23 17:35:35 +03:00
alexey.lysiuk
bd74cf85a4
Added selection of frame buffer implementation in Cocoa backend
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Added vid_glswfb CVAR but set it to false by default for compatibility reasons
2017-04-23 14:49:36 +03:00
Christoph Oelckers
47bb29bac6
- check the return value of ogl_LoadFunctions and abort if it indicates failure.
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If this happens there is normally something very wrong on the system side so continuing is not advised.
2017-04-14 15:32:04 +02:00
Christoph Oelckers
929affa3cb
- removed MarkACSThinker.
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The global variable holding a pointer to this thinker should be a weak reference to the instance in the thinker chain, there is no need to mark this global variable, as the thinker's lifetime is only determined by the thinker chain.
- committed a few Posix related file the last commit missed.
2017-04-14 10:59:57 +02:00
alexey.lysiuk
63f85f6b07
Fixed compilation of Cocoa backend
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Use the same member names in framebuffer class for all backends
2017-04-02 10:11:41 +03:00
alexey.lysiuk
36ad485edd
Proper default value for GL framebuffer lock in Cocoa backend
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No more error when running with +map command line parameter with classic HUD:
> VM execution aborted: Attempt to draw to screen outside a draw function
> Called from BaseStatusBar.DrawImage [Native]
> Called from DoomStatusBar.DrawFullScreenStuff at gzdoom.pk3:zscript/statusbar/doom_sbar.txt, line 140
> Called from DoomStatusBar.Draw at gzdoom.pk3:zscript/statusbar/doom_sbar.txt, line 41
2017-04-01 13:16:31 +03:00
Christoph Oelckers
9b87a167d7
- replaced a large batch of DWORDs.
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Most of those which still rely on ZDoom's own definition should be gone, unfortunately the code in files that include Windows headers is a gigantic mess with DWORDs being longs there intead of ints, so this needs to be done with care. DWORD should only remain where the Windows type is actually wanted.
2017-03-09 20:19:55 +01:00
Rachael Alexanderson
536e8fad19
- Make QZDoom GZDoom again!
2017-03-09 11:51:42 -05:00
Rachael Alexanderson
cc9a2e5121
Merge https://github.com/coelckers/gzdoom
2017-03-08 21:25:24 -05:00
Christoph Oelckers
ba0f5a3f94
- most WORD and SWORD are gone.
2017-03-08 18:55:55 +01:00
Christoph Oelckers
8ab562ef13
- the fourth.
2017-03-08 18:55:54 +01:00
Rachael Alexanderson
4e45ea2300
Merge https://github.com/coelckers/gzdoom
2017-01-31 23:04:56 -05:00
alexey.lysiuk
b12c8a8f79
RDTSC-based glcycle_t for macOS
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Time profiler implementation is now closer to Windows version
2017-01-31 16:00:14 +02:00
Magnus Norddahl
1d941c9839
Merge remote-tracking branch 'gzdoom/master' into qzdoom
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# Conflicts:
# src/r_plane.cpp
# src/win32/zdoom.rc
2017-01-13 13:21:10 +01:00
alexey.lysiuk
4001e7e6bd
Fixed compilation with macOS SDK earlier than 10.7
2017-01-13 10:52:35 +02:00
alexey.lysiuk
96228fd645
Fixed compilation of non-Windows backends
2016-12-27 12:55:26 +02:00
Rachael Alexanderson
383a59259a
Revert "Merge commit 'refs/pull/122/head' of https://github.com/coelckers/gzdoom "
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This reverts commit 71b4f57058
, reversing
changes made to 449d4963ae
.
2016-11-25 21:02:18 -05:00
Rachael Alexanderson
71b4f57058
Merge commit 'refs/pull/122/head' of https://github.com/coelckers/gzdoom
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# Conflicts:
# src/posix/cocoa/i_video.mm
# src/posix/sdl/hardware.cpp
# src/win32/hardware.cpp
2016-11-16 01:03:32 -05:00
Rachael Alexanderson
813030efef
- Fully implemented CVAR_OVERRIDEGET for vid_renderer from the ZDoom code submission.
2016-11-15 20:03:50 -05:00