Commit graph

20432 commits

Author SHA1 Message Date
Christoph Oelckers
a4aca9bd9c - force node rebuild for Plutonia MAP25. 2022-07-02 10:30:03 +02:00
Christoph Oelckers
7847a55d67 - do not include game specific stuff in the backend. 2022-07-02 10:26:17 +02:00
Christoph Oelckers
9002cdb61d - fixed bad use of local variable. 2022-07-02 10:24:51 +02:00
Christoph Oelckers
35f8aab6bf - fixed names for A_PlaySoundEx
These need to be contiguous because the implementation depends on it.
2022-06-30 21:45:59 +02:00
Christoph Oelckers
abaa0f2178 - ENDOOM is not Windows only anymore. 2022-06-29 10:12:55 +02:00
nashmuhandes
8da4f2a212 ZDRay UDMF key update (per-surface sampling distance https://github.com/dpjudas/ZDRay/pull/36) 2022-06-29 09:12:18 +02:00
Christoph Oelckers
44a15bebea - fixed background tiling for summary screen.
Since the background object gets recycled it must clear this flag before loading a new background.
2022-06-29 08:36:01 +02:00
Christoph Oelckers
5cf6a5ab1a - text update 2022-06-29 08:36:01 +02:00
Rachael Alexanderson
00af521846 - add a few maps to the rebuildnodes compatibility block 2022-06-28 22:32:42 -04:00
RaveYard
9a083d2d13 Fix FVector to Vector comparison 2022-06-24 21:38:14 +02:00
alexey.lysiuk
59458cf463 - fixed compilation without JIT
src/common/scripting/vm/vmframe.cpp:674:16: error: call to 'JitCaptureStackTrace' is ambiguous
2022-06-23 13:26:36 +03:00
RaveYard
4c588077c2 Fix FVector incompatible operands errors 2022-06-23 10:54:31 +02:00
Christoph Oelckers
2d10ad9d2d - removed incorrect assert.
This may fail if a narrow data type is negated.
2022-06-23 10:43:43 +02:00
Christoph Oelckers
124d71a7be - let the "abort" button on the network pane of the startup screen do a hard exit on Windows.
This merely posted a quit message which did not get properly processed and let the game run into other code with incompletely set up data.
2022-06-23 09:35:45 +02:00
Sally Coolatta
67127e4cce Bugfix for retro software mode mirrors not working 2022-06-23 07:47:04 +02:00
Christoph Oelckers
8c244f6f85 - use static_assert to make 32 bit builds fail. 2022-06-22 11:11:29 +02:00
Christoph Oelckers
aaf9618e61 - make sure ticdup is initialized.
Apparently sometimes it still does not happen.
2022-06-22 10:30:09 +02:00
nashmuhandes
593627f049 Add +ONLYVISIBLEINMIRRORS and +INVISIBLEINMIRRORS actor flags. The former makes the actor only visible in reflections, while the latter makes the actor not cast reflections in mirrors. 2022-06-22 09:36:04 +02:00
Christoph Oelckers
e3d7afa2d5 - added missing return 2022-06-22 09:26:53 +02:00
Magnus Norddahl
a0259e8e00 Hide experimental ray query behind vk_raytrace 2022-06-22 07:55:19 +02:00
Magnus Norddahl
ed134c9b19 Improve the builder syntax so that fewer temp variables are required to build vulkan objects 2022-06-22 07:55:19 +02:00
Magnus Norddahl
386cb5bfb2 Mute some warnings 2022-06-22 07:55:19 +02:00
Magnus Norddahl
7fc579c8b2 Add some helpers 2022-06-22 07:55:19 +02:00
Magnus Norddahl
c7fe3de4b0 Avoid creating new descriptor pools every frame 2022-06-22 07:55:19 +02:00
Magnus Norddahl
dba514a2cf Fix CMakeLists.txt missing file error 2022-06-22 07:55:19 +02:00
Magnus Norddahl
5aa0fb536f Only define SUPPORTS_RAYTRACING if it was detected 2022-06-22 07:55:19 +02:00
Magnus Norddahl
e0907f62d5 Use a black lightmap texture rather than an undefined one (NV and AMD differ on the contents of undefined textures) 2022-06-22 07:55:19 +02:00
Magnus Norddahl
0f08a0f511 Re-enable ray query in the shader 2022-06-22 07:55:19 +02:00
Magnus Norddahl
f1775ee64b Fix null pointer crash if shader fails to compile during startup 2022-06-22 07:55:19 +02:00
Magnus Norddahl
5446e37874 Add debug names to some buffers 2022-06-22 07:55:19 +02:00
Magnus Norddahl
5cc21c5a4a Upgrade glslang to 11.10.0 2022-06-22 07:55:19 +02:00
Magnus Norddahl
32d059e432 Tell the debug layer what the name of the shader is
Always bind both buffer descriptor sets
2022-06-22 07:55:19 +02:00
Magnus Norddahl
821bd3b460 Adjust some init/deinit code and rename some things 2022-06-22 07:55:19 +02:00
Magnus Norddahl
4644221454 Make sure everything has finished rendering or uploading before changing the render buffers 2022-06-22 07:55:19 +02:00
Magnus Norddahl
24bf0c685c Remove GetVulkanFrameBuffer() so nobody is tempted to call it in the future 2022-06-22 07:55:19 +02:00
Magnus Norddahl
1c4798f059 Move lightmap and shadowmap textures to VkTextureManager 2022-06-22 07:55:19 +02:00
Magnus Norddahl
3d43819a3f Move null texture to the texture manager 2022-06-22 07:55:19 +02:00
Magnus Norddahl
63d40ffbf9 Avoiding adding empty objects to the delete list 2022-06-22 07:55:19 +02:00
Magnus Norddahl
ba88303527 Move more code into the correct managers 2022-06-22 07:55:19 +02:00
Magnus Norddahl
69cfadf411 Manage buffers in VkBufferManager 2022-06-22 07:55:19 +02:00
Magnus Norddahl
ef802b85e7 Manage postprocess texture lifetimes in the same way as for hw textures 2022-06-22 07:55:19 +02:00
Magnus Norddahl
b3316fbe21 Let VkTextureManager manage the VkHardwareTexture resources
Let VkDescriptorSetManager manage the VkMaterial resources
Add the resources to the delete list instead of freeing them immediately as the backend cannot rely on exactly when the hardware renderer decides to destroy them
2022-06-22 07:55:19 +02:00
Magnus Norddahl
298c023b1d Add buffer and texture managers for handling object lifetimes 2022-06-22 07:55:19 +02:00
Magnus Norddahl
8004532cba Begin detaching internal vulkan object lifetimes from the hardware renderer layer 2022-06-22 07:55:19 +02:00
Magnus Norddahl
8ebad1003b Split postprocess part into more files 2022-06-22 07:55:19 +02:00
Magnus Norddahl
ecd2dc6300 Move command buffers out of vk_framebuffer and into its own manager class 2022-06-22 07:55:19 +02:00
Magnus Norddahl
a4e82766d7 Move inlined builder functions to the cpp file and remove FixedVector (none of it is on the critical path anyway) 2022-06-22 07:55:19 +02:00
Magnus Norddahl
3f28a7e5e4 Add some more pipeline barriers hoping it will make any difference to Nvidia drivers crashing on a worker thread (yay, nvidia!) 2022-06-22 07:55:19 +02:00
Magnus Norddahl
8517c9713a Move descriptor sets from VkRenderPassManager into a new class called VkDescriptorSetManager 2022-06-22 07:55:19 +02:00
Magnus Norddahl
e26fb04adf Some minor bug fixes 2022-06-22 07:55:19 +02:00