Christoph Oelckers
e0a0be4f7b
- added a CanPrint function to FFont and used that to handle the statistics display on the automap HUD to only replace the font when actually needed, not based on the language.
2019-04-22 09:08:43 +02:00
Christoph Oelckers
5b6bae409e
- automated the SmallFont selection based on a filter string in the language table.
2019-04-21 12:38:43 +02:00
Christoph Oelckers
13841655aa
- add color remapping for NewSmallFont as well.
2019-04-21 10:49:27 +02:00
Christoph Oelckers
fcbde757c9
- do not mix game-specified fonts with the extensions for the stock version.
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This generally doesn't look good when different colors are mixed or the mismatch in color ranges causes bad translations to be generated.
2019-04-21 08:09:31 +02:00
Christoph Oelckers
cbc3bc500f
- fixed inverted logic for displaying the generic log in Strife.
2019-04-20 09:04:31 +02:00
Christoph Oelckers
ec8e57c61e
- text update.
2019-04-19 10:57:58 +02:00
Christoph Oelckers
4e23d543ef
- re-added the menu option for wipetype which got lost in a recent menu reorganization.
2019-04-19 09:35:03 +02:00
Christoph Oelckers
23412a4f28
- fixed a few developer warnings.
2019-04-19 09:08:31 +02:00
Christoph Oelckers
a5d743cc3b
- fixed: The color sliders in the player setup menu may not be selected when inactive.
2019-04-19 07:50:52 +02:00
Christoph Oelckers
68597da75d
- removed debug output.
2019-04-19 07:24:23 +02:00
Christoph Oelckers
35186e9fd7
- adjustments to the player menu so that the display isn't cut off on the smallest screen sizes.
2019-04-18 00:16:09 +02:00
Christoph Oelckers
2a329950f6
- fixed menu caption for languages which use the VGA font.
2019-04-17 23:40:05 +02:00
Christoph Oelckers
89a11d1a9d
- added Korean and Portuguese to the language menu
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Also add an English name in parentheses to Russian and Korean so that people not fluent in these scripts know what they selected.
2019-04-16 10:27:47 +02:00
Christoph Oelckers
a8c47408fa
- implemented 'deletelumps' feature and add Chex Quest 3 texts.
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The episode titles required a workaround because the CQ3 episodes do not contain names in text form: If this is the case, the patch name will be used as a string table identifier to get a matching text for localization.
2019-04-14 22:46:03 +02:00
Christoph Oelckers
c45c7cdb4b
- reimplemented as an OptionsMenu.
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This is both for consistency and better localizability. The old code is retained to ensure that mods inheriting from the old menu continue to work.
2019-04-14 14:03:24 +02:00
Player701
ad23726cb6
- Fixed conditions tested for when checking whether "Force respawn" or "Respawn protection" dmflags are enabled
2019-04-14 05:40:23 -04:00
Player701
8ab6747d77
- Added "const" qualifiers to the new UTF-8-aware string methods
2019-04-13 22:13:52 +02:00
Player701
747906730c
Added support for monospacing alignment modes to HUDFont / BaseStatusBar.DrawString ( #810 )
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* - Added support for monospacing alignment modes to HUDFont / BaseStatusBar.DrawString
* - added underlying type declaration for EMonospacing
* - replaced "#include v_video.h" with a declaration of EMonospacing
2019-04-13 18:10:58 +02:00
Christoph Oelckers
d73f8faafa
- added monospacing support to Screen.DrawText and its native counterparts.
2019-04-13 12:17:38 +02:00
Christoph Oelckers
3938119192
- added CharUpper and CharLower functions to ZScript.
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These, like MakeUpper and MakeLower, use the internal Unicode case conversion tables.
2019-04-13 10:26:55 +02:00
Christoph Oelckers
f7561f25d6
- added Unicode aware MakeUpper/MakeLower functions to FString and ZScript's String and deprecated ToUpper/ToLower because their semantics did not allow fixing them.
2019-04-13 10:12:33 +02:00
Christoph Oelckers
bcf7bc8d34
- added some UTF-8 utilities to FString.
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This deprecated CharAt and CharCodeAt for being unsuitable for text processing and in the case of CharCodeAt also for being buggy.
A new replacement, ByteAt has been added that reads a string byte by byte, as well as CodePointCount, which counts the amount of Unicode code points in a string and GetNextCodePoint which reads the string code point by code point.
Note that while this woll work as intended with the currently supported languages as a means to read single characters, there is no guarantee that this will remain so if Unicode support gets extended to things which break the "one code point == one character" assumption.
2019-04-13 09:31:36 +02:00
Christoph Oelckers
c0b322c51a
- make the switch between game and generic fonts automatic by adding a key value to the language table
2019-04-12 00:20:42 +02:00
Christoph Oelckers
1090c4b345
- added generic font support to the dialogue system.
2019-04-11 18:56:13 +02:00
Rachael Alexanderson
aeb63321ad
- add optional hacx_gzdoom_stuff.pk3 to HacX's IWADINFO
2019-04-11 12:28:54 -04:00
Christoph Oelckers
b1ca746af3
- added a "DeleteLumps" list to IWADINFO
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This is for IWADs that contain content which clashes with the engine and must be removed. The primary reason are the unimplemented characters in Raven's BigFont.
2019-04-11 03:02:23 +02:00
Christoph Oelckers
9f5b0001fe
- handle generic fonts on the summary screen.
2019-04-11 02:00:51 +02:00
Christoph Oelckers
9fddc38030
- allow all list menu items to fall back on the Unicode font for languages which are not supported by the bitmap font.
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This allows the primary menus to display Korean text without any further special handling.
2019-04-10 22:25:31 +02:00
Christoph Oelckers
b423caa8d6
- removed the rather pointless hud_althudfont CVAR and the tiny piece of code it activated.
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This was meant for using the VGA font in the alternative HUD but this never went beyond the Kill/Item/Secret display which isn't useful for localization.
2019-04-10 21:57:24 +02:00
Christoph Oelckers
4bd01de4db
- updated strings.
2019-04-10 21:33:06 +02:00
Christoph Oelckers
5e5780dd65
- allow using the VGA font for map name display on the alternative HUD.
2019-04-10 21:21:33 +02:00
Christoph Oelckers
31d1f8ba50
- fixed redundant map name display on alternative HUD's automap HUD.
2019-04-10 20:56:24 +02:00
Christoph Oelckers
1b077c560d
- removed unused mSmallFont.
2019-04-10 20:43:00 +02:00
Christoph Oelckers
9e096c62fd
- allow the automap HUD to use the VGA font.
2019-04-10 20:39:15 +02:00
Christoph Oelckers
939815d6bf
- added VGA font support to the MessageBoxMenu class
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This is optional, of course.
2019-04-10 01:33:02 +02:00
Christoph Oelckers
f1105f2e13
- further work on generic HUD
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Some reorganization to avoid code duplication plus making the log screen capable of using the generic font. This also means that the popup for the log in Strife's status bar will be disabled when in generic mode - this popup with its special font would be a bit problematic.
2019-04-10 00:45:32 +02:00
Christoph Oelckers
8b0dd1376f
- changed the filter name for Doom IWADs
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It's "doom.id.doom1/2" instead of "doom.doom1/2" now.
The config file's content will be renamed and for lump filtering a fallback has been added - note that you cannot combine both naming schemes! The old one has to be considered deprecated now.
This also removes the duplicated content necessitated by the old naming scheme.
2019-04-10 00:15:16 +02:00
Christoph Oelckers
7a01b6b0d4
- use Unicode font for deathmatch summary screen to bring it in line with the coop version.
2019-04-09 20:15:40 +02:00
Christopher Bruns
263842169e
Fix typo: add missing dollar sign in new stereo 3D submenu.
2019-04-08 19:45:48 +02:00
Rachael Alexanderson
1096c14a3a
- remove 320x240 from the list of resolution presets
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- enforce a minimum CleanXfac scaling in the menu to prevent accidental divide by 0's
2019-04-07 06:02:36 -04:00
Christoph Oelckers
a166af82f8
- added layout adjustment to the skill menu as well and shortened the Italian text for "I'm too young to die" because it did not fit the minimum available space.
2019-04-07 09:11:16 +02:00
Rachael Alexanderson
8dc7190fb3
- don't autoload nerve.wad with regular Doom 2.
2019-04-06 08:21:42 -04:00
Christoph Oelckers
b01529f473
- removed a few unnecessary abbreviations in the Spanish menu texts.
2019-04-06 09:59:32 +02:00
Christoph Oelckers
6928e019ca
- language update.
2019-04-06 09:28:22 +02:00
Christoph Oelckers
aed9c458db
Revert "- initial layout for new player setup menu."
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This reverts commit 1567bc5911
.
2019-04-05 12:25:16 +02:00
Christoph Oelckers
2a6cdc7a6a
Merge branch 'master' of https://github.com/coelckers/gzdoom
2019-04-04 17:40:52 +02:00
Christoph Oelckers
55e00f350b
- use a more reliable menu check for the player menu items.
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This needs to ensure that it only allows modification from within a menu's event handlers and nowhere else.
2019-04-01 00:27:43 +02:00
Nemrtvi
a6593e1400
Update language list in MENUDEF
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The file renames “enu” to “default” for consistency and only contains languages that are complete/up to date, i.e. American English, British English, German, Castilian Spanish, Latin American Spanish, French, and Russian. Italian, while not 100% complete, contains a full engine translation, so it has enough material to make it here.
2019-04-01 00:12:04 +02:00
Christoph Oelckers
1567bc5911
- initial layout for new player setup menu.
2019-03-31 13:34:55 +02:00
Christoph Oelckers
4b40e266f1
- use the proper virtual methods for setting and retrieving the string in OptionMenuItemTextField.
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Without this the class cannot be properly subclassed.
2019-03-31 10:33:46 +02:00