Christoph Oelckers
f7553fcd51
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
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# Conflicts:
# src/r_defs.h
2016-04-02 22:17:33 +02:00
Christoph Oelckers
9a07f81269
- renamed all ZatPoint variants that return a fixed point value to ZatPointFixed, to avoid accidental mixup with the floating point variants.
2016-04-02 20:45:32 +02:00
Christoph Oelckers
3db90ff4c1
- removed all remaining fixed point methods from AActor.
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- removed all calls to fixed point vertex access methods in p_setup.cpp.
# Conflicts:
# src/p_setup.cpp
2016-04-02 20:14:58 +02:00
Christoph Oelckers
466c4c75df
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
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# Conflicts:
# src/actor.h
2016-03-31 21:24:26 +02:00
Christoph Oelckers
a93296be80
- removed most of the deleted function declarations.
2016-03-31 21:20:45 +02:00
Christoph Oelckers
6445615b5d
- fixed the sound location calculations which got somewhat broken by the constant changes during the conversion.
2016-03-31 21:13:32 +02:00
Christoph Oelckers
9412ce45d6
- floatified portals.cpp and most of p_maputl.cpp.
2016-03-31 16:52:25 +02:00
Christoph Oelckers
251172c7f0
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
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# Conflicts:
# src/r_data/r_interpolate.cpp
2016-03-30 18:24:22 +02:00
Christoph Oelckers
66929cbaff
- floatified p_trace, p_slopes and p_udmf.cpp.
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- major cleanup of unused code.
2016-03-30 16:30:22 +02:00
Christoph Oelckers
c2e2910399
- fixed copy/paste error in P_GetFriction resulting in incorrect calculation of movefactor.
2016-03-30 10:08:06 +02:00
Christoph Oelckers
ae14268989
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
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# Conflicts:
# src/r_utility.cpp
2016-03-29 10:09:03 +02:00
Christoph Oelckers
05504b65d2
- floatified p_scroll.cpp
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While testing this it became clear that with the higher precision of doubles it has to be avoided at all costs to compare an actor's z position with a value retrieved from ZatPoint to check if it is standing on a floor. There can be some minor variations, depending on what was done with this value. Added isAbove, isBelow and isAtZ checking methods to AActor which properly deal with the problem.
2016-03-28 21:04:46 +02:00
Christoph Oelckers
2fff7005ad
- floatified more of p_mobj.cpp
2016-03-28 10:01:24 +02:00
Christoph Oelckers
0baaa3cf63
- floatified P_LineAttack, P_TraceBleed and P_UseLines.
2016-03-27 20:58:01 +02:00
Christoph Oelckers
c2e7858e05
- looks like the oldz parameter in UpdateWaterLevel is not needed at all...
2016-03-26 01:13:36 +01:00
Christoph Oelckers
e42b0171b3
- floatification of bot code.
2016-03-26 00:34:56 +01:00
Christoph Oelckers
8e13d13916
- floatified the automap.
2016-03-25 21:54:59 +01:00
Christoph Oelckers
fb8e03d5eb
- floatified FLineOpening.
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- some smaller fixes.
2016-03-25 18:43:37 +01:00
Christoph Oelckers
2cf3b20ea8
- floatified the last remaining AActor member variable 'damagemultiply'.
2016-03-25 16:30:31 +01:00
Christoph Oelckers
1125101b37
- floatified AActor::Prev plus the stuff using it.
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- rewrote some coordinate functions in AActor to use real float math instead of converting back and forth between float and fixed.
2016-03-25 16:25:25 +01:00
Christoph Oelckers
8cdfbeea01
- made AActor::__pos a genuine float vatiable.
2016-03-25 15:43:20 +01:00
Christoph Oelckers
ad74493d5e
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
2016-03-25 14:56:40 +01:00
Christoph Oelckers
3a598d672e
- removed the angle_t type from the VM, now that nothing in the interface requires it anymore.
2016-03-25 14:55:01 +01:00
Christoph Oelckers
8b6b5e7b1c
- preparation for upcoming work: rename the fixed point versions of PosRelative.
2016-03-25 14:18:50 +01:00
Christoph Oelckers
7a26318bf0
- floatified friction.
2016-03-24 22:50:03 +01:00
Christoph Oelckers
6c9e5b03c8
- floatified meleerange, pushfactor and radiusdamagefactor,
2016-03-24 21:31:04 +01:00
Christoph Oelckers
e077510773
- floatified MaxTargetRange and MeleeThreshold.
2016-03-24 20:56:59 +01:00
Christoph Oelckers
c66ff5939d
- floatified AActor::bouncefactor and wallbouncefactor.
2016-03-24 20:43:35 +01:00
Christoph Oelckers
609defe078
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
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# Conflicts:
# src/r_defs.h
2016-03-24 12:48:05 +01:00
Christoph Oelckers
f60eac8dc0
- floatified FMapThing, dropoffz and GetBobOffset
2016-03-23 12:21:52 +01:00
Christoph Oelckers
f8cf4bcf3d
- trimmed down the AActor Spawn interface and removed all non-float variants.
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This still needs some cleanup in a few calling functions.
2016-03-23 10:42:41 +01:00
Christoph Oelckers
2a0d5a621a
- floatified some stuff in g_shared.
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Note: This commit does not handle z-spawn positions correctly.
2016-03-23 00:53:09 +01:00
Christoph Oelckers
19b85f806e
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
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# Conflicts:
# src/actor.h
2016-03-22 12:44:40 +01:00
Christoph Oelckers
a652c061f6
- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
2016-03-22 12:42:27 +01:00
Christoph Oelckers
f3d6ca04fc
- some floating point changes in t_func.cpp
2016-03-22 01:19:24 +01:00
Christoph Oelckers
4155e84a1c
- made player_t::crouchoffset and FPlayerStart's coordinates doubles and added a float version of divline_t so that I could complete the conversion of Hexen's game code.
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- consolidated the actor based damage factor code which was repeated multiple times in various damage inflicting functions.
2016-03-22 00:06:58 +01:00
Christoph Oelckers
f1602882c8
- added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them.
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- started converting g_hexen.
Most importantly this removes CHolyWeave as it is just a specialized version of A_Weave with far more convoluted use of parameters.
2016-03-21 14:00:05 +01:00
Christoph Oelckers
4e60ea0252
- made AActor::alpha a floating point value
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- replaced some uses of FRACUNIT with OPAQUE when it was about translucency.
- simplified some overly complicated translucency multiplications in the SBARINFO code.
2016-03-21 12:18:46 +01:00
Christoph Oelckers
48afdd7dcb
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
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# Conflicts:
# src/CMakeLists.txt
# src/actor.h
2016-03-21 01:34:39 +01:00
Christoph Oelckers
1ff4bb419c
- made AActor::gravity and FMapThing::gravity floats.
2016-03-21 00:51:19 +01:00
Christoph Oelckers
289cdfbefd
- made AActor::floorclip a double.
2016-03-20 23:42:27 +01:00
Christoph Oelckers
afa5f22b31
- added two floating point special variables, because the two existing ones are integers and unusable for storing doubles.
2016-03-20 21:51:09 +01:00
Christoph Oelckers
cff8e51811
- converted AActor::height to double.
2016-03-20 20:55:06 +01:00
Christoph Oelckers
8362c6a856
- conversion of floorz to double.
2016-03-20 19:52:35 +01:00
Christoph Oelckers
b81080ce08
- converted most of g_heretic to float.
2016-03-20 16:51:42 +01:00
Christoph Oelckers
0bdb65c477
- made AActor::radius a double.
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This means that all files in g_doom are now fully converted.
2016-03-20 15:04:13 +01:00
Christoph Oelckers
ec58e70078
- replaced ceilingz with a floating point variable, also in FCheckPosition.
2016-03-20 13:32:53 +01:00
Christoph Oelckers
ada5097e34
- converted scale variables in AActor, FMapThing and skin to float.
2016-03-20 12:13:00 +01:00
Christoph Oelckers
5875e91f39
- finished conversion of most of g_doom.
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Only things left here are accesses to AActor::ceilingz and radius in A_PainShootSkull, plus scaleX and scaleY in the ScriptedMarine sprite setting code.
Most is still using wrapper functions around the fixed point versions.
2016-03-20 10:52:10 +01:00
Christoph Oelckers
51b05d331d
- replaced AActor::vel and player_t::Vel with a floating point version.
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- Converted P_MovePlayer and all associated variables to floating point because this wasn't working well with a mixture between float and fixed.
Like the angle commit this has just been patched up to compile, the bulk of work is yet to be done.
2016-03-20 00:54:18 +01:00