Randy Heit
dd0d0e036c
Lemon update 2014-01-11 12:52:25 on branch trunk
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- In LEMON, limit the size of the grammar file to 100MB. This ensures that the program will never experience integer overflow. To be doubly sure, use calloc() instead of malloc() when allocating arrays. (user: drh)
2016-03-20 13:06:52 -05:00
Randy Heit
e59ef08cc8
Lemon update 2014-01-11 03:06:18 on branch lemon-updates
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- Add the new "%token_class" directive for defining symbolic names that stand any one of a collection of tokens. (user: drh)
2016-03-20 13:06:51 -05:00
Randy Heit
249aed455b
Lemon update 2013-10-02 20:46:30 on branch trunk
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- In the lemon parser generator, change all hashes to unsigned to avoid potential problems with signed integer overflow. (user: drh)
2016-03-20 13:06:51 -05:00
Randy Heit
c5e4f05fe2
Lemon update 2012-01-09 14:19:05 on branch trunk
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- Cosmetic changes to lemon. No changes to core functionality nor impact on SQLite. (user: drh)
2016-03-20 13:06:51 -05:00
Randy Heit
cb7eb1abc5
Lemon update 2010-07-19 01:52:07 on branch trunk
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- Improvements to the formatting of parse.out file from Lemon. Add the -r option to Lemon to disable the state sorting, making debugging easier. (user: drh)
2016-03-20 13:06:51 -05:00
Randy Heit
e20dc913b7
Lemon update 2010-07-18 11:35:53 on branch trunk
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- Add the -p option to lemon to cause conflicts resolved by precedence rules to appear in the parse.out file. (user: drh)
2016-03-20 13:06:51 -05:00
Randy Heit
54ff482d8f
Lemon update 2010-02-17 20:31:32 on branch lemon-update-2010
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- Report error if the grammar has multiple %type lines for the same nonterminal.
2016-03-20 13:06:51 -05:00
Randy Heit
3d7a8e8348
Lemon update 2010-02-17 20:19:51 on branch lemon-update-2010
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- Corrected error message (cut-and-paste bug). (user: icculus)
2016-03-20 13:06:51 -05:00
Randy Heit
031cebb138
Lemon update 2010-02-15 00:01:04 on branch lemon-update-2010
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- Removed the 80-char line formatting for ErrorMsg(), on dhr's suggestion. (user: icculus)
2016-03-20 13:06:51 -05:00
Randy Heit
2e8d5e763b
Lemon update 2010-02-14 17:14:23 on branch lemon-update-2010
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- Make Lemon able to compile as C++ code. (user: icculus)
2016-03-20 13:06:50 -05:00
Randy Heit
a656bb4f72
Lemon update 2010-02-14 00:48:50 on branch lemon-update-2010
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- Added -T option, to specify a template filename on the command line.
The default is still "lempar.c", though. (user: icculus)
2016-03-20 13:06:50 -05:00
Randy Heit
7e8b9219a8
Lemon update 2010-01-07 03:53:04 on branch trunk
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- Another attempt at fixing the table generator in lemon. Again, this does not effect the SQLite grammar. (user: drh)
2016-03-20 13:06:50 -05:00
Randy Heit
961188bc81
Lemon update 2010-01-06 13:07:31 on branch trunk
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- Fix an issue with lemon generating incorrect grammars. This issue does not effect SQLite. (user: drh)
2016-03-20 13:06:50 -05:00
Randy Heit
1c592c9601
Lemon update 2009-11-03 19:18:32 on branch trunk
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- Enhancements to lemon to generate more compact action tables and to avoid making array bounds tests that can never fail on action table calculations. (user: drh)
- Update zcc-parse.lemon: YY_SZ_ACTTAB is now YY_ACTTAB_COUNT
2016-03-20 13:06:43 -05:00
Randy Heit
cafbc8b50a
Lemon update 2009-11-03 13:02:26 on branch trunk
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- Adjust the lemon implementation so that it always computes the same PDA regardless of qsort() implementation on the host platform. In other words, make all sorts in lemon stable. (user: drh)
2016-03-20 11:35:06 -05:00
Randy Heit
288f01a0c2
GCC fixes for zcc_compile.(cpp|h)
2016-03-20 11:34:41 -05:00
Christoph Oelckers
f1d2c7755a
- fixed z-offset handling of A_SkelMissile.
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I can't believe I missed this for more than 10 years, considering that A_CustomMissile explicitly implements this case:
It makes a crucial difference whether P_SpawnMissileZ is used or the actual z-position is temporarily changed.
Reverted this function to the position changing method of the original.
2016-03-20 02:08:05 +01:00
Christoph Oelckers
0ef9ee23b1
- fixed: When the intensity values of DEarthquake were converted to fixed point, its uses in DEarthquake::Tick were not changed along.
2016-03-19 12:01:10 +01:00
Christoph Oelckers
2adf8d524c
- fixed: A_SpawnFizzle used the 'speed' property incorrectly.
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This is now a fixed point value, even for monsters, so using it as a modulus on a random value cannot possibly work.
2016-03-19 09:36:20 +01:00
Randy Heit
aaae9f2e05
Store known but uncompiled nodes in the symbol table
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- Don't bother keeping track of uncompiled nodes in a special table. Use
the regular symbol table instead. This should in the future make
compiling nodes referenced deeper than (and before) their definitions
fairly straightforward.
- Also, break up the compiler's Message() function into Warn() and Error()
and get rid of zcc_errors.h. I can't really see having a set of error
numbers being useful.
2016-03-18 19:34:32 -05:00
Christoph Oelckers
9b134a78e3
- fixed: The TEXTURES parser wanted a redundant comma after parsing a color.
2016-03-16 22:42:41 +01:00
Christoph Oelckers
9b1442915f
- fixed: AdjustPlayerAngle should not use the angle that gets passed in the attack target struct. This is the actual angle of the attack but this function needs to adjust to the actual direction between player and victim.
2016-03-16 22:38:08 +01:00
alexey.lysiuk
b20956e207
Made FMOD Ex stream buffer size customizable
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Use snd_streambuffersize to set size of stream buffer in KB, default is 64
See http://forum.zdoom.org/viewtopic.php?t=51230
2016-03-16 22:15:13 +02:00
alexey.lysiuk
91ad7f5f2e
Fixed broken Strife conversations
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Check for in-combat flag was inverted
See http://forum.zdoom.org/viewtopic.php?t=51224
2016-03-16 12:37:41 +02:00
Blue-Shadow
a07f264782
Added a NULL check for activator in Warp().
2016-03-14 20:52:44 +03:00
Christoph Oelckers
d07bf08e56
- fixed: 3D floor ceiling calculation didn't take into account that an actor's top may just be slightly inside a 3D floor and returned the next highest one instead.
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For floors this change is deliberately not done because it might cause problems with the movement code.
2016-03-14 16:38:17 +01:00
alexey.lysiuk
801ac9128a
Replaced comparisons with assignments in 3D floor tracing
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No more 'equality comparison result unused' warnings
2016-03-14 01:25:57 +01:00
alexey.lysiuk
6c94c49d6f
Removed extra Printf() conversion specification
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No more 'more % conversions than data arguments' warning
2016-03-14 01:25:56 +01:00
Christoph Oelckers
df63dd288a
- fixed: Visual-only portals could initiate a teleport.
2016-03-13 21:55:47 +01:00
Christoph Oelckers
448e66f19b
- fixed: P_PointInSectorBuggy must handle the single-subsector special case.
2016-03-13 16:57:02 +01:00
Christoph Oelckers
51ab60178a
- added portal overlays to automap.
2016-03-13 12:33:58 +01:00
Braden Obrzut
93be5aca05
- Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
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- Worked aorund modern GCC bug where C++ exceptions in Objective-C++ code would result in an ICE (bug is already on their tracker, but I doubt it will be fixed unless I decide to dig into the issue myself).
- Turn off fused floating point instructions since these can cause slight deviations in floating point code.
- Use -static-libgcc when compiling on the Mac with GCC since we need to use a custom version of GCC to do so now.
- Note: ZDoom will currently still crash on exit on PowerPC since it seems to be deciding that NameManager needs to be destructed before the console commands.
2016-03-13 01:14:08 -05:00
j-palomo
0269aeea80
Fixed: MNU_COLORPICKER defined twice in language.eng
2016-03-13 02:56:20 +01:00
Christoph Oelckers
0040b272ed
- fixed portal counting.
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This was creating a large number of unused portal groups.
2016-03-13 02:54:55 +01:00
Christoph Oelckers
b73d6e42af
- fixed: FMultiBlockLinesIterator must reset the current sector when doing the final up and downwards check from the start position.
2016-03-13 02:31:47 +01:00
Randy Heit
8a03b99b9c
Use ScriptMessage to warn about missing patches in a TEXTURES texture
2016-03-12 19:23:49 -06:00
Randy Heit
4a295dfa3d
Accept constant definitions in structs.
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- We already need to handle them for enums, so there's really nothing to
be gained by not accepting constant definitions directly.
2016-03-12 19:11:34 -06:00
Christoph Oelckers
8c027aef8b
- added NULL pointer check to portal rotation calculation function.
2016-03-12 22:38:46 +01:00
Christoph Oelckers
0a92138edf
- fixed: The portal link table was not created when there were no sector portals.
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- fixed: P_TryMove could loop endlessly over a list of static portals when there was an error during portal creation.
# Conflicts:
# src/gl/models/gl_models.cpp
# src/gl/scene/gl_sprite.cpp
2016-03-12 20:36:38 +01:00
Christoph Oelckers
651817fad7
- made AActor::velx/y/z and player_t::velx/y fixedvec's.
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(This commit is 95% search & replace with only a few places where velz was used as a local variable changed.)
2016-03-12 14:11:43 +01:00
Christoph Oelckers
4116719a5a
- fixed: P_CheckSplash shifted the fixed_t distance another 16 bits to the left.
2016-03-12 12:34:43 +01:00
alexey.lysiuk
c7c2beee2c
Fixed A_Blast parameter type and default values
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Default values for strength and speed parameter are fixed type, not integers
Also strength parameter needs to have floating point type
2016-03-12 13:11:46 +02:00
Christoph Oelckers
346fae82c7
- fixed beta Lost Soul's states.
2016-03-12 10:54:14 +01:00
Christoph Oelckers
f8ebfb541e
- use typedefs for TVector<double> etc.
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(Better have this out of the way before messing around with this stuff...)
2016-03-10 20:45:45 +01:00
Randy Heit
2e588c2099
Add missing SEMICOLON to declarator_no_fun
2016-03-10 10:33:19 -06:00
Christoph Oelckers
3d367d585d
- did some profiling which revealed that P_PointInSector was called needlessly often. Did some optimization to the MultiBlock iterators to avoid this problem.
2016-03-10 14:22:18 +01:00
alexey.lysiuk
3063312f7f
Fixed resurrection distance check
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See http://forum.zdoom.org/viewtopic.php?t=51177
2016-03-10 10:25:44 +02:00
Christoph Oelckers
a605913f42
- fixed: When passing through a teleporter or portal that alters the angle, it is not sufficient that P_XYMovement adjusts the position in case a second P_TryMove call is needed, it must also change the precalculated movement vector.
2016-03-09 12:49:49 +01:00
Christoph Oelckers
40ceb0fef6
- fixed: NextHighestCeilingAt and NextLowestFloorAt need to check if a 3D floor is outside the sector's boundaries before reporting it as the best match.
2016-03-09 12:00:07 +01:00
Christoph Oelckers
b3f7a57518
- yet another case of adding a workaround to preserve a side effect in Doom's original movement code that's bound to be inadvertently exploited:
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When a spechit results in teleportation, P_TryMove never accounted for that, so that subsequent spechits either failed or succeeded, depending on where the teleport ends up.
With portal-aware positions stored within the spechit this no longer worked, so some handling is needed to revert to the original behavior in case there's no portals to consider.
The ideal solution would have been to stop checking spechits (or to block further teleports) once this happens but the likelihood of some old maps depending on this is high.
2016-03-09 11:44:01 +01:00