Commit Graph

20434 Commits

Author SHA1 Message Date
Rachael Alexanderson dd07f6513f - encapsulate folder/file names in quotes on Windows too 2022-08-14 10:38:15 -04:00
Rachael Alexanderson 259a8e0f74 - fixed: encapsulate folders for shell commands in quotes for Linux/Mac 2022-08-12 23:20:30 -04:00
Christoph Oelckers e27e3453f9 - fixed obituary string generation 2022-08-12 21:24:09 +02:00
Yarn366 6489f5ebf0 Add detection for the Final Doom WADs that were recently added to the Steam version of Doom II.
Also add detection for the Steam Unity versions of Doom and Doom II to posix/i_steam.cpp, which was apparently missed by whoever added it to the win32 version.
2022-08-12 11:39:41 +02:00
Christoph Oelckers 1b43575580 - new method to define obituaries without modifying actors.
Adding strings to the language file named OBITUARY_{classname}_{damagetype} or OBITUARY_{classname} will now be detected automatically and override all other definitions.
This not only allows damage type aware obituaries but also makes it easier to retroactively add them to mods that have none defined.
2022-08-11 23:46:09 +02:00
Christoph Oelckers c89ae6358e - Backend update from Raze, mostly maintenance changes without new functionality. 2022-08-11 22:51:19 +02:00
Christoph Oelckers 283c5d688c Merge branch 'master' of https://github.com/coelckers/gzdoom 2022-08-11 22:39:53 +02:00
Rachael Alexanderson 8e50c59301 - remove latch flag from sv_cheats 2022-08-11 15:43:22 -04:00
nashmuhandes 50d16c75d9 Add corona actor 2022-08-11 20:38:24 +08:00
Rachael Alexanderson 04a6fa321b - use FString instead of std::string in the Windows shell functions 2022-08-10 18:13:49 -04:00
Rachael Alexanderson f2df781b76 - add menu entries 2022-08-10 13:10:13 -04:00
Rachael Alexanderson 82d0376520 - add `openscreenshots` `opensaves` and `openconfig` console commands on Windows and Linux and Mac 2022-08-10 13:00:33 -04:00
Christoph Oelckers 4710a40fb5 - reapply PR 1512 which was accidentally deleted 2022-08-09 10:48:00 +02:00
Christoph Oelckers 362b41be1a - use consistent index types for array function return values. 2022-08-05 21:16:20 +02:00
Christoph Oelckers 735c2a9545 - pass clip rect as pointer to F2DDrawer::AddLine. 2022-08-05 21:13:47 +02:00
Marisa the Magician 931211b9db Export FindLumpFullName to ZScript. 2022-08-05 20:25:02 +02:00
Marisa Heit 4c6d0e4209 Better error message for unknown nested types 2022-08-04 07:42:46 +02:00
Marisa Heit 66460bfeb8 Add support for nested user types
The grammar already understood these constructs. Now the compiler does too.
2022-08-04 07:42:46 +02:00
Christoph Oelckers ef0e9c025e - fixed comparison checks. 2022-08-03 10:58:37 +02:00
Christoph Oelckers 3563c99ead - made adjustments for proper int type promotion to allow internal ZScript to compile with it on.
* Emit a warning when relational comparisons are made between signed and unsigned ints.
* Handle shift operators so that they do not fail for constant definitions.
* changed return type of Array::Size() to signed int as most code out there is using it this way and would otherwise drown in warnings.
* fixed a few deprecation warnings.
2022-08-03 10:26:29 +02:00
Christoph Oelckers 388a5cb481 - ZScript: fixed integer type promotion for shift operator
* the first operand must never be sign-changed.
* the second operand should always be made unsigned. Shift by negative values is undefined and may produce undefined behavior on some systems.
2022-08-03 09:03:03 +02:00
Christoph Oelckers 8eabaf61c9 - version-restrict int to uint promotion.
Some mods depend on this not happening.
2022-08-03 08:45:37 +02:00
Christoph Oelckers 5cee2b5803 - fixed: The compile context for constant evaluation did not initialize its Version member. 2022-08-03 08:44:38 +02:00
Marisa Heit f7f9746a0f Don't throw away unsignedness when passing unsigned constants to the codegen 2022-08-02 07:48:21 +02:00
Marisa Heit 7ce29fe855 Add signed->unsigned promotion for binary operators
The C-style rules for integer promotion are that when you have a signed int and an unsigned int, if you can't promote to a wider type, then the signed type is promoted to an unsigned type.
2022-08-02 07:48:21 +02:00
Christoph Oelckers 15c5728f01 - fixes and improvements for survey code.
Check for Windows on ARM and do proper checks for GLES.
32 bit checks are still retained to catch non-official builds that disable the compile check.
2022-07-31 17:49:21 +02:00
Alexander Kromm 46d9564507 localize "Unknown" option menu string 2022-07-30 17:54:19 +02:00
Christoph Oelckers 4422f9079c - fix menu commands with semicolon separated commands
C_DoCommand only executes one command, to do full processing AddCommandString is needed.
2022-07-29 08:38:34 +02:00
Christoph Oelckers ee2c775bd8 - fix last commit 2022-07-29 08:36:26 +02:00
Christoph Oelckers 5bae588f80 - get rid of M_Malloc call in WriteSavePic
Use TArray instead
2022-07-29 08:25:55 +02:00
Marisa Heit b9501a7291 Fix definition order of ZScript structs
Do a first pass over the Structs array in CompileAllFields() to reorder them such that if a struct uses other structs, those structs will be resolved first.
2022-07-29 08:17:33 +02:00
Magnus Norddahl 742ae8c907 Fix viewpoint buffer not getting cleared when in the menus 2022-07-28 13:52:09 +02:00
Christoph Oelckers aae85a1b91 - backported KDE detection from Raze. 2022-07-28 10:52:26 +02:00
Christoph Oelckers 5a63044141 - Project fix for Softpoly removal. 2022-07-28 10:51:55 +02:00
Christoph Oelckers 93e934c8d0 - removed the Softpoly backend.
Its only relevant use case has been to use the software renderer on hardware not capable of OpenGL 3.3, but a large chunk of that can now be serviced with GLES.
In addition it has ceased further development and has not received any of the recent 2D render features which further reduces its viability.
2022-07-28 10:31:56 +02:00
Marisa the Magician 9eb8d65cb1 Fix another incorrect mapping of texture indices for UE1 models. 2022-07-27 10:21:29 +02:00
Shiny Metagross 83077b6f95 Update models.cpp
- Removed a useless bool
- Fixed an issue with model containers having less models than their smf total models amount using the smaller amount
2022-07-27 07:38:50 +02:00
Magnus Norddahl e2778ba442 Move TexMan.GetCanvas and GetTextureCanvas to common 2022-07-25 18:50:16 +02:00
Magnus Norddahl 753822359e Add support for multiple 2d drawer viewpoints in the same frame 2022-07-25 18:50:16 +02:00
Magnus Norddahl 6c3fd3cc4d Fix softpoly null pointer crash 2022-07-25 18:50:16 +02:00
Magnus Norddahl fe3751a502 Fix renderdoc error message about not all textures getting bound 2022-07-25 18:50:16 +02:00
Magnus Norddahl b8569fa29f Fix GC shutdown crash due to canvas objects not getting GC'ed at the end
Fix typo in Draw2D and add support for specifying the viewport size directly
2022-07-25 18:50:16 +02:00
Magnus Norddahl 6137ea12d1 Fix typo 2022-07-25 18:50:16 +02:00
Magnus Norddahl bb503950df Add canvastexture definition to animdefs.
Split canvas texture rendering from camera texture rendering.
2022-07-25 18:50:16 +02:00
Magnus Norddahl aa083604e1 Fix variable arg bindings
Always clear the drawer
2022-07-25 18:50:16 +02:00
Magnus Norddahl 0049fea8d6 Add missing DrawText binding 2022-07-25 18:50:16 +02:00
Magnus Norddahl 4f0b02b396 Add a 2d drawer to canvas textures 2022-07-25 18:50:16 +02:00
Marisa the Magician cd20d707d4 Fix incorrect mapping of texture indices for UE1 models. 2022-07-25 13:52:46 +02:00
nashmuhandes 351a4c9a5a Added PitchFromMomentum, UseActorPitch and UseActorRoll to VOXELDEF. Behaves exactly like their 3D model counterparts. Hardware renderer only. 2022-07-25 08:06:44 +02:00
Rachael Alexanderson eb94f81a83
update badge again, one last time 2022-07-24 16:26:33 -04:00