Commit graph

3484 commits

Author SHA1 Message Date
Magnus Norddahl
dca0b75038 - change the images to be upside down until presentation to increase compatibility with shaders designed for OpenGL
- clamp scissors fully to avoid NVidia's awful drivers locking up the entire system if they end up out of bounds
- perform buffer clears as part of the render pass. this puts some restrictions on how FRenderState.Clear can be used
- add an offset uniform to the present shaders so the vulkan target can flip the image during presentation
2019-03-12 23:53:20 +01:00
Magnus Norddahl
0620041228 - remove screenquadscale.vp 2019-03-12 16:24:55 +01:00
Rachael Alexanderson
879aae1bd3 Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2 2019-03-11 22:07:46 -04:00
Rachael Alexanderson
fd4295b38c - add some /0 guards in the load/save menu to prevent VM aborts 2019-03-11 20:19:40 -04:00
Christoph Oelckers
c0d333ee56 - adjusted the script-side MidPrint calls to honor the con_midconsolefont CVAR. 2019-03-11 22:44:28 +01:00
Christoph Oelckers
8b4690bc44 - use international date format for all places that print a date.
The most important one is the autosave tagging. This was done because the old printout was missing the year and printed the month as a 3 character English string, sabotaging any attempt to sort the autosaves by anything meaningful.
2019-03-11 21:21:37 +01:00
Christoph Oelckers
22cf35c1c7 - reworked the load/save menu to use the new console font.
Parts of this menu suffered badly from lack of screen space to convey the intended information due to the oversized fonts. With the new font this is a lot less problematic (unless using 320x200, of course)
2019-03-11 20:59:43 +01:00
Christoph Oelckers
0884057ae1 - use a higher resolution console font with better Unicode support. 2019-03-10 17:54:03 +01:00
Christoph Oelckers
5a891f3b0a - fixed color of status screen text. 2019-03-09 17:50:23 +01:00
alexey.lysiuk
02ed758447 Merge branch 'master' into vulkan2
# Conflicts:
#	src/posix/cocoa/i_video.mm
2019-03-09 16:45:49 +02:00
Christoph Oelckers
392ba7ed2e - properly construct the reply texts for Strife's merchants. 2019-03-09 13:34:47 +01:00
Christoph Oelckers
99c8ba1288 - use uAddColor instead of uObjectColor2 for the ending color of a special colormap range.
Unlike uObjectColor2, this is more global state. uObjectColor2 is part of gradient calculation which may later be offloaded to a secondary buffer which already resulted in only conditionally setting it, resulting in broken special colormap application for the software renderer.
2019-03-09 12:12:33 +01:00
Christoph Oelckers
54efbf3edd Merge remote-tracking branch 'remotes/origin/master' into vulkan2 2019-03-09 08:55:40 +01:00
Sterling Parker
cabe0c583e Add LookScale property
As requested by @coelckers.
2019-03-07 21:22:33 +01:00
Sterling Parker
ae1a1df02d Add LookScale variable on weapon
This variable allows a weapon to set a custom look sensitivity multiplier without fiddling with FOVScale / DesiredFOV hacks.
2019-03-07 21:22:33 +01:00
Magnus Norddahl
b313f91ab0 - add layout location decl to all postprocess shaders 2019-03-05 18:55:31 +01:00
Magnus Norddahl
319099fee9 Merge remote-tracking branch 'origin/master' into vulkan2 2019-03-05 03:07:30 +01:00
Alexander
77cb9ae866 added MakeScreenShot and MakeAutoSave functions to FLevelLocals 2019-03-04 19:16:51 +01:00
Major Cooke
6327734659 Added CanTouchItem virtual.
- Allows an actor with +PICKUP flag to determine if it can pick up specific items or not.
2019-03-04 13:15:27 +01:00
Magnus Norddahl
56afcd210b - fix: gl_PointSize is required in Vulkan when drawing points
- fix: add depthstencil attachment when stencil is active while depth is not
2019-03-03 23:30:36 +01:00
Christoph Oelckers
43ec2cf8f2 . added the missing Cyrillic letters to the console font. 2019-03-03 20:09:25 +01:00
Nemrtvi
864b99a5a0 Split “Linear” option value into three
This option value is used for 4 different options, and splitting it up into three will allow for languages based on grammatical gender systems to have different endings. Necessary for e.g. Russian in order to sound correctly.

The corresponding strings are already in the language spreadsheet.
2019-03-03 16:12:46 +01:00
Magnus Norddahl
7d56aa4b0b Merge remote-tracking branch 'origin/master' into vulkan2 2019-03-03 13:45:22 +01:00
Christoph Oelckers
735e1d1a44 - allow localization of the fallback string "Person".
The corresponding text is in the translation spreadsheet which isn't part of the repo yet.
2019-03-03 09:16:21 +01:00
Christoph Oelckers
f15e3c871d - did a bit more tweaking to the menu dims.
Red on red in Doom was still not good, so the colors were darkened more and made more opaque.
2019-03-03 09:08:19 +01:00
Christoph Oelckers
af3b100b81 - split up the compatibility menu by making each subsection its own submenu.
This one, even more than the gameplay options has devolved into an overwhelming wall of text.
2019-03-03 08:58:49 +01:00
Christoph Oelckers
be0f2f3b74 - split up the automap colors menu.
The cheat and overlay settings are now in submenus. Like the gameplay menu, this was simply too long.
2019-03-03 08:47:05 +01:00
Christoph Oelckers
83fce134f2 - split out the deathmatch and coop gameplay settings into their own submenus. 2019-03-03 08:41:20 +01:00
Christoph Oelckers
cac032cb1c - made the menu dim darker and a bit more opaque.
The recent localization work has made it apparent that on many images the menu was extremely hard to read because its colors often clash with the background.
The choice of a bright overlay color with extremely low opacity is simply not enough to make the menus comfortable to navigate. Chex Quest was particularly bad but the problem existed in many Doom mods as well.
This also changes the CQ dim color to something a bit more green to better fit with the theme.
2019-03-03 08:29:10 +01:00
Christoph Oelckers
1c828b98c2 - fixed incorrect flag keyword in IWADINFO. 2019-03-03 08:16:41 +01:00
Christoph Oelckers
f3813c036f - filter out the BIGFONT lump in Chex Quest, now that we have a more complete font internally. 2019-03-03 07:50:10 +01:00
Christoph Oelckers
6ba8fee5c2 Merge branch 'master' into vulkan2 2019-03-03 00:04:19 +01:00
Christoph Oelckers
3903d957bd - moved the weapon bobbing options from the Display Options to the HUD Options menu. 2019-03-03 00:03:22 +01:00
Rachael Alexanderson
580c55f8a5 - moved language changer to miscellaneous menu
- removed spacing gaps in the customize controls menu
2019-03-02 13:59:42 -05:00
Christoph Oelckers
5682b1b5bb -corrected text placement on load+save menu. 2019-03-02 16:03:56 +01:00
Magnus Norddahl
f8aa48d053 - fix blinking caused by uninitialized clipping planes 2019-03-02 14:16:11 +01:00
Christoph Oelckers
0febe20a08 - fixed: Unmorphing a monster did not clear its UNMORPHED flag. 2019-03-02 13:15:38 +01:00
Christoph Oelckers
805cf6c098 - moved the sprite box on the player menu up a bit because this was badly overlapping with some long texts in most languages. 2019-03-02 12:20:58 +01:00
Magnus Norddahl
05a6896d4f - Pass vertex color and normal via uniform buffer when the attribute isn't available 2019-03-02 01:56:08 +01:00
Magnus Norddahl
d86a56086c Merge remote-tracking branch 'origin/master' into vulkan2 2019-03-01 21:50:06 +01:00
Magnus Norddahl
d4118a755c - load all the shaders and use the right one for each renderpass 2019-03-01 02:40:02 +01:00
Christoph Oelckers
cad2f49ceb - use BigUpper font for option menu captions. 2019-02-28 22:19:53 +01:00
Major Cooke
b48f7da43e Renamed to musplaying. 2019-02-28 18:47:28 +01:00
Major Cooke
210af0d414 Exported MusPlayingInfo to ZScript.
- Allows grabbing the currently playing song, base order, and loop properties.
2019-02-28 18:47:28 +01:00
Magnus Norddahl
2e0b34ca72 - hook up enough of renderstate to enable all of main.vp and main.fp 2019-02-28 00:26:49 +01:00
Rachael Alexanderson
612f198fcf - separate/group out the volume sliders, make them look slightly hierarchal in order to denote their importance 2019-02-27 14:56:12 -05:00
nashmuhandes
407983749a Added a master volume setting. 2019-02-27 14:17:45 -05:00
Rachael Alexanderson
baf5ebd1ce - fixed: menu language selection would not save on exit (this was due to CVAR protections from the menu)
- moved language entry up a bit in the menu
- converted the language entry into a proper CVAR string list selection, instead of a separate menu with said list.
2019-02-27 14:07:49 -05:00
Magnus Norddahl
fe67a2c24f - fix enough bugs to finally get some visuals 2019-02-26 20:19:54 +01:00
Rachael Alexanderson
e719b9cf00 - merge the options menu properly - the language entry was separated in its own section 2019-02-26 13:39:42 -05:00