This was solely meant for the original WildMidi player but got seriously in the way of how this code gets used by GZDoom. In GZDoom the player object is owned by the MIDI devive which should be the only instance which is allowed to destroy it.
With localization for non-Latin languages on the support list the multibyte API doesn't cut it anymore. It neither can handle system text output outside the local code page nor can an ANSI window receive text input outside its own code page.
Similar problems exist for file names. With the multibyte API it is impossible to handle any file containing characters outside the active local code page.
So as of now, everything that may pass along some Unicode text will use the Unicode API with some text conversion functions. The only places where calls to the multibyte API were left are those where known string literals are passed or where the information is not used for anything but comparing it to other return values from the same API.
src\sound\mididevices\music_opl_mididevice.cpp(112): error C3861: 'I_DebugPrint': identifier not found
src\sound\mididevices\music_opl_mididevice.cpp(206): error C3861: 'I_DebugPrint': identifier not found
src\sound\mididevices\music_opl_mididevice.cpp(234): error C3861: 'I_DebugPrint': identifier not found
src\sound\mididevices\music_opl_mididevice.cpp(244): error C3861: 'I_DebugPrint': identifier not found
The menu is a very 'dirty' header, and forcing it to be pulled in with something entirely unrelated is not good - even though only two files include oalsound.h.
Doing this intermingled with the thinkers is highly unsafe because there are absolutely no guarantees about order of execution.
Effectively it ran these commands right in the middle of the playsim which could cause all sorts of synchronization issues, because CCMDs are part of the UI, not the playsim.
- pass a const string to AddCommandString.
This function manipulated the input buffer, leading to all sorts of code contortions to make sure that the passed parameter is clean for that.
This function will now create a copy of the passed parameter which it can manipulate without complicating its calling code.
# Conflicts:
# src/c_dispatch.cpp
Added full-panning stereo, improvement of channel management, and many other things.
Also, I have implemented an ability to use custom WOPL (for libADLMIDI) and WOPN (for libOPNMIDI) banks from the same path as "soundfonts", but also, in the same environment, the "fm_banks" folder was added for WOPL/WOPN storing purposes.
To toggle usage of embedded or custom bank, I have added togglable booleans. When bank fails to be loaded, the default embedded bank is getting to be used as fallback.
ADLMIDI 1.4.0 2018-10-01
* Implemented a full support for Portamento! (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
* Added support for SysEx event handling! (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
* Added support for GS way of custom drum channels (through SysEx events)
* Ignore some NRPN events and lsb bank number when using GS standard (after catching of GS Reset SysEx call)
* Added support for CC66-Sostenuto controller (Pedal hold of currently-pressed notes only while CC64 holds also all next notes)
* Added support for CC67-SoftPedal controller (SoftPedal lowers the volume of notes played)
* Fixed correctness of CMF files playing
* Fixed unnecessary overuse of chip channels by blank notes
* Added API to disable specific MIDI tracks or play one of MIDI tracks solo
* Added support for more complex loop (loopStart=XX, loopEnd=0). Where XX - count of loops, or 0 - infinite. Nested loops are supported without of any limits.
* Added working implementation of TMB's velocity offset
* Added support for full-panning stereo option (Thanks to [Christopher Snowhill](https://github.com/kode54) for a work!)
* Fixed inability to play high notes due physical tone frequency out of range on the OPL3 chip
OPNMIDI 1.4.0 2018-10-01
* Implemented a full support for Portamento! (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
* Added support for SysEx event handling! (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
* Added support for GS way of custom drum channels (through SysEx events)
* Ignore some NRPN events and lsb bank number when using GS standard (after catching of GS Reset SysEx call)
* Added support for CC66-Sostenuto controller (Pedal hold of currently-pressed notes only while CC64 holds also all next notes)
* Added support for CC67-SoftPedal controller (SoftPedal lowers the volume of notes played)
* Resolved a trouble which sometimes makes a junk noise sound and unnecessary overuse of chip channels
* Volume models support taken from libADLMIDI has been adapted to OPN2's chip speficis
* Fixed inability to play high notes due physical tone frequency out of range on the OPN2 chip
* Added support for full-panning stereo option
ADL&OPN Hotfix: re-calculated default banks
The fix on side of measurer of OPL3-BE and OPN2-BE where some instruments getting zero releasing time.
Added ability to switch emulator and it's accuracy level ("enabling of 'run at PCM rate' reduces accuracy, and also reduces CPU usage")
Added draft code for future external banks support (WOPL format for ADLMIDI and WOPN format for OPNMIDI)
ADLMIDI 1.3.3 2018-06-19
* Fixed an inability to load another custom bank without of library re-initialization
* Optimizing the MIDI banks management system for MultiBanks (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
* Fixed incorrect 4-op counter which is still catch 4-op instruments on 2-op banks
* Fixed an incorrect processing of auto-flags
* Fixed incorrect initial MIDI tempo when MIDI file doesn't includes the tempo event
* Channel and Note Aftertouch features are now supported correctly! Aftertouch is the tremolo / vibrato, NOT A VOLUME!
* Updated DosBox OPL3 emulator up to r4111 of official DosBox trunk (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
* The automatical choosing of 4 operator channels count has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
* Added optional HQ resampler for Nuked OPL3 emulators which does usage of Zita-Resampler library (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
ADLMIDI 1.3.2 2018-04-24
* Added ability to disable MUS and XMI converters
* Added ability to disable embedded MIDI sequencer to use library as RealTime synthesizer only or use any custom MIDI sequencer plugins.
* Fixed blank instruments fallback in multi-bank support. When using non-zero bank, if instrument is blank, then, instrument will be taken from a root (I.e. zero bank).
* Added support for real-time switching the emulator
* Added support for CC-120 - "All sound off" on the MIDI channel
* Changed logic of CC-74 Brightness to affect sound only between 0 and 64 like real XG synthesizers. Ability to turn on a full-ranged brightness (to use full 0...127 range) is kept.
* Added support for different output sample formats (PCM8, PCM8U, PCM16, PCM16U, PCM32, PCM32U, Float32, and Float64) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
* Reworked MIDI channels management to avoid any memory reallocations while music processing for a hard real time. (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
OPNMIDI 1.3.0 2018-06-19
* Optimizing the MIDI banks management system for MultiBanks (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
* Fixed incorrect initial MIDI tempo when MIDI file doesn't includes the tempo event
* Fixed an incorrect processing of auto-flags
* MAME YM2612 now results a more accurate sound as internal using of native sample rate makes more correct sound generation
* Channel and Note Aftertouch features are now supported correctly! Aftertouch is the tremolo / vibrato, NOT A VOLUME!
* Added optional HQ resampler for Nuked OPL3 emulators which does usage of Zita-Resampler library (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
OPNMIDI 1.2.0 2018-04-24
* Added ability to disable MUS and XMI converters
* Added ability to disable embedded MIDI sequencer to use library as RealTime synthesizer only or use any custom MIDI sequencer plugins.
* Fixed blank instruments fallback in multi-bank support. When using non-zero bank, if instrument is blank, then, instrument will be taken from a root (I.e. zero bank).
* Added support for real-time switching the emulator
* Added support for MAME YM2612 Emulator
* Added support for CC-120 - "All sound off" on the MIDI channel
* Changed logic of CC-74 Brightness to affect sound only between 0 and 64 like real XG synthesizers. Ability to turn on a full-ranged brightness (to use full 0...127 range) is kept.
* Added support for different output sample formats (PCM8, PCM8U, PCM16, PCM16U, PCM32, PCM32U, Float32, and Float64) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
* Reworked MIDI channels management to avoid any memory reallocations while music processing for a hard real time. (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
This should fix bug reported in https://forum.zdoom.org/viewtopic.php?
f=104&t=56682.
There were two problems:
1. Algorithm to select a free voice was not appropriate. Changed to a
simple "least-recently-freed voice" algorithm.
2. Sustained voices were treated as used voices and never got replaced.
Now sustained voices are preferentially replaced when there are no free
voices.
src\sound\adlmidi\adlmidi_private.hpp(457): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning) (compiling source file src\sound\adlmidi\adlmidi.cpp)
src\sound\opnmidi\opnmidi_private.hpp(404): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning) (compiling source file src\sound\opnmidi\opnmidi.cpp)
src\sound\adlmidi\adlmidi_private.hpp(457): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning) (compiling source file src\sound\adlmidi\adlmidi_midiplay.cpp)
src\sound\adlmidi\adlmidi_private.hpp(457): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning) (compiling source file src\sound\adlmidi\adlmidi_load.cpp)
src\sound\adlmidi\adlmidi_private.hpp(457): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning) (compiling source file src\sound\adlmidi\adlmidi_private.cpp)
src\sound\adlmidi\adlmidi_private.hpp(457): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning) (compiling source file src\sound\adlmidi\adlmidi_opl3.cpp)
src\sound\opnmidi\opnmidi.cpp(132): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
src\sound\opnmidi\opnmidi.cpp(147): warning C4800: 'unsigned int': forcing value to bool 'true' or 'false' (performance warning)
src\sound\adlmidi\adlmidi.cpp(168): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
src\sound\adlmidi\adlmidi.cpp(177): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
src\sound\adlmidi\adlmidi.cpp(186): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
src\sound\adlmidi\adlmidi.cpp(195): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
src\sound\adlmidi\adlmidi.cpp(209): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
src\sound\adlmidi\adlmidi_midiplay.cpp(740): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
src\sound\adlmidi\adlmidi_midiplay.cpp(741): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
src\sound\adlmidi\adlmidi_midiplay.cpp(742): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
src\sound\adlmidi\adlmidi_midiplay.cpp(743): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
src\sound\opnmidi\opnmidi_private.hpp(404): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning) (compiling source file src\sound\opnmidi\opnmidi_midiplay.cpp)
src\sound\opnmidi\opnmidi_private.hpp(404): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning) (compiling source file src\sound\opnmidi\opnmidi_load.cpp)
src\sound\opnmidi\opnmidi_midiplay.cpp(697): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
src\sound\opnmidi\opnmidi_midiplay.cpp(698): warning C4800: 'unsigned int': forcing value to bool 'true' or 'false' (performance warning)
src\sound\opnmidi\opnmidi_private.hpp(404): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning) (compiling source file src\sound\opnmidi\opnmidi_opn2.cpp)
src\sound\opnmidi\opnmidi_private.hpp(404): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning) (compiling source file src\sound\opnmidi\opnmidi_private.cpp)
This merely addresses the crashing issue, it does nothing about the faulty initialization logic here that causes the chorus not to get initialized properly if reverb is active.
The issue needs more in-detail investigation but for now this has to suffice.
Notes:
* ADL: The DMX volume model was set as default to unify volumes on all bank. Otherwise, if you will use 'Generic' or 'Win9x', the sound will became too loud than wanted. Each bank has own default volume model which is used when 'Auto' is set.
* ADL: 6 chips is optimal to work with default banks
* OPN: 8 chips are set to provide 48 polyphony channels. (each OPN2 chip has 6 channels only)
* Text files: junk spaces from end of lines are was auto-removed.
Also embedded MIDI sequencer has been disabled too as it is not needed in GZDoom
I made that to allow easier updates of ADLMIDI into newer versions without of any future troubles and conflicts
Also embedded MIDI sequencer has been disabled too as it is not needed in GZDoom
I made that to allow easier updates of ADLMIDI into newer versions without of any future troubles and conflicts
- a bit of header cleanup.
* moved <zlib.h> and <bzlib.h> from files.h to files_decompress.cpp because they are no longer needed for defining the interface.
* added <functional> to the precompiled header
The native byte order converters were defined as macros which hid some issues due to lack of type checks.
Additionally the ???Long variants taking 'long' variables were removed, because longs are not always 32 bits so this could be destructive.
As a result of this, removed several DWORDs from struct definitions in i_crash.cpp.
* initial positioning in a subsection of a file failed. This mainly affected music playback.
* made the FileRdr constructor which takes a FileReaderInterface private so that everything that needs it must be explicitly declared as friend.
* removed a few redundant construction initializers for FileRdrs.
* loading compressed nodes needs to check the validity of its reader.
* use GetLength to detemine the size of a Zip file instead of doing another seek to the end.
* removed duplicate Length variables.
- fixed: The streaming music player must return the file reader if it fails to open, so that the next player can still use it.
- fixed: Timidity++'s Instruments class did not delete the sound font when it was destroyed.
..-
The idea here is to decouple the actual reader creation from the code using them so that, for example, the Open function can decide if it wants to open the file regularly or memory mapped and return different readers as deemed useful. For that to work the exposed object needs to be an abstract wrapper so that this can be done without having to use pointers and all the drawbacks coming from that.
So far put to use in a few parts of the music code so the general functionality could be tested.
This was done after the players had already been created. To ensure that everything gets set properly it is necessary to pass the desired sample rate to the device's constructor and let it make sure that a proper sample rate gets set.