Commit graph

17 commits

Author SHA1 Message Date
Christoph Oelckers
7688e14bec - added a boolean cast VM instruction.
Although this already helps a lot with the messed up code generated for comparisons it's not really a solution for this - it still needs a proper implementation to generate efficient code.
2016-12-01 01:13:53 +01:00
Christoph Oelckers
9064a5b0ac - scriptified Strife's coins.
- added a String class to allow attaching methods to the builtin string type. This works by checking if the left side of the member accessor is a string and just replacing the tyoe in this one place, all the rest is automatic.
2016-11-28 18:15:18 +01:00
Christoph Oelckers
de6969997a - scriptified Hexen's flies.
A few notes:

 * this accesses the lines array in sector_t which effectively is a pointer to an array of pointers - a type the parser can not represent. The compiler has no problems with it, so for now it is defined internally.
 * array sizes were limited to 65536 entries because the 'bound' instruction only existed as an immediate version with no provisions for larger values. For the static map arrays 65536 is not sufficient so now there are alternative instructions for these cases.
 * despite the above, at the moment there is no proper bounds checking for arrays that have no fixed size. To do this, a lot more work is needed. The type system as-is is not prepared for such a scenario.
2016-11-27 18:52:24 +01:00
Christoph Oelckers
360436c201 - scriptified the scripted marines.
- fixed symbol name generation for native functions.
- moved PrintableName to VMFunction so that native functions also have this information.
2016-11-21 19:09:58 +01:00
Christoph Oelckers
e93961da96 - removed all constant versions of vector instructions. The vector code does not use compound constants so there's no need to have instructions for them.
- fixed: The code generator had no good safeguards for exceeding the maximum amount of registers.

All there was was a handful of pitiful asserts which in production code do nothing at all but generate broken output.
Even worse, the VM was hardwired to at most 255 constants per type per function by storing the constant count in a byte! This has been extended to 65535, but since many instructions only have a byte available for the constant index, a workaround had to be added to do a two-instruction setup if larger indices are needed.
2016-11-20 23:00:05 +01:00
Christoph Oelckers
5951a9449c - added static constant arrays. At the moment they can only be defined inside functions due to lack of dedicated storage inside classes for static data.
- added new VM instructions to access the constant tables with a variable index.
- refactored VMFunctionBuilder's constant tables so that they are not limited to one entry per value. While this works fine for single values, it makes it impossible to store constant arrays in here.
2016-11-20 18:00:37 +01:00
Christoph Oelckers
bb25c5faaa - scriptified the remaining Doom weapon code.
- implemented method calls from struct instances.
- optimized disassembly of VM call instructions to print the function's name at the end where it is more visible and does not need to be truncated. Also use the printable name for script functions here.
2016-11-20 12:27:26 +01:00
Christoph Oelckers
34c949f84b - implemented the string concatenation operator '..'. This is capable of stringifying all of the common types for output.
- gave OP_CONCAT some sane semantics. The way this was defined, by specifying the source operands as a range of registers instead of a pair like everything else made it completely useless for the task at hand.
- changed formatting for floats to %.5f which for normal output in a game makes more sense. For special cases there should be a special formatting function for ints and floats that can do more specialized conversions.
2016-11-18 17:44:25 +01:00
Christoph Oelckers
24481781b4 - added missing unsigned casts to the VM.
- make the pointer to string cast a bit more useful by using the actual object's type rather than 'Object' which can be a great asset when debugging.
- fixed a few bad asserts.
2016-11-18 14:50:21 +01:00
Christoph Oelckers
d86f03e2e0 - reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code.
- instead add a list of SpecialInits to VMScriptFunction so this can be done transparently when setting up and popping the stack frame. The only drawback is that this requires permanent allocation of stack objects for the entire lifetime of a function but this is a relatively small tradeoff for significantly reduced maintenance work throughout.
- removed most #include "vm.h", because nearly all files already pull this in through dobject.h.
2016-11-17 13:10:19 +01:00
Christoph Oelckers
72e77a6c65 - implemented handling for virtual function.
Syntax-wise I chose to make it as strict as possible to reduce the chance of errors: Virtual base functions must be declared with the 'virtual' keyword, and overrides in child classes with the 'override' keyword. This way any mismatch in parameters that otherwise would cause silent failure will outright produce a compile error.
2016-11-11 20:05:07 +01:00
Christoph Oelckers
a45523fb63 - scriptified A_SpawnFly.
- added support for global variables to the code generator - not the compiler, though. For the handful of entries this is needed for it may just as well be done manually. So far FLevelLocals level is the only one being exported.
- fixed: The VM disassembler truncated 64 bit pointers to 15 digits because the output buffer was too small.
- resolve entire FxSequences instead of aborting on the first failed entry. This allows to output all errors at once.
2016-11-03 13:38:40 +01:00
Christoph Oelckers
7209f9edd6 - implemented passing vectors as parameters. So far working for native functions.
- removed the bogus optional value from the first A_Jump argument. A quick test with an older ZDoom revealed that this was never working - and implementing it would make things a lot more complicated, especially error checking in the code generator.
- fixed: The check for insufficient parameters to a function call was missing.
2016-10-29 13:10:27 +02:00
Christoph Oelckers
e5878f0cb2 - implemented vector operations. Vectors are now fully working as local variables.
- removed mulv_kr and divv_kr instructions. The first are redundant and the second are useless. Maybe remove all other vector/const operations as well? They won't get used by the code generator.
- fixed disassembly of vector multiplication and division instructions.
2016-10-29 01:39:25 +02:00
Christoph Oelckers
afd9347087 - changed order of script files to match the old DECORATE list for easy comparison of the disassembly.
- added a descriptive name to all types for error messages.
- added a generic type cast node to the code generator.
- added a few more cast operations to the 'cast' VM instruction.
- extended FxClassTypeCast to handle all possible input that can be cast to a class pointer, not just names.
2016-10-16 19:42:22 +02:00
Christoph Oelckers
a72fbb771f - separated the code generation from the DECORATE parser and cleaned up the interface to the code generator. Most importantly, the VMScriptFunctions are now preallocated when being added to the list of functions to compile and will be filled in later by the code generator. This allowed the removal of some ugly maintenance code. 2016-10-13 00:53:59 +02:00
Christoph Oelckers
b1a83bfd26 - started with cleanup and separation of DECORATE code.
* everything related to scripting is now placed in a subdirectory 'scripting', which itself is separated into DECORATE, ZSCRIPT, the VM and code generation.
 * a few items have been moved to different headers so that the DECORATE parser definitions can mostly be kept local. The only exception at the moment is the flags interface on which 3 source files depend.
2016-10-12 19:22:33 +02:00
Renamed from src/zscript/vmdisasm.cpp (Browse further)