Magnus Norddahl
3f905197d0
Moved vectorized drawers to their own files
2016-06-19 07:40:01 +02:00
Christoph Oelckers
7b99c883e1
- use the exact same semantics and methods to handle player visibility as in the software renderer.
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This fixes invisible player sprites in recursive line portals.
2016-06-18 12:14:20 +02:00
Magnus Norddahl
3e7eb79729
Added some experimental AVX2 drawers
2016-06-18 11:17:59 +02:00
Christoph Oelckers
849ee50689
Merge branch 'master' of https://github.com/rheit/zdoom
2016-06-18 10:01:44 +02:00
Christoph Oelckers
87d27b8db3
- fixed some crash issues with recent changes.
2016-06-18 10:01:24 +02:00
Magnus Norddahl
e7cdcd9c0a
Change to one pass rendering to remove fuzz artifact
2016-06-18 05:20:34 +02:00
Edoardo Prezioso
56508a2d82
- Avoid issues with misused Strife actions.
2016-06-17 23:09:34 +02:00
Leonard2
24c73071f4
Fixed a crash with A_JumpIfNoAmmo
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Non-weapon layers can pass the caller check even when there is no ReadyWeapon
2016-06-17 18:36:57 +02:00
Leonard2
68c483c041
Renamed the weapon action function caller check to ACTION_CALL_FROM_PSPRITE to avoid confusion
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This was always checking for every psprites rather than just weapon layers
2016-06-17 18:36:57 +02:00
Leonard2
abc7113e09
Removed the INSTATECALL flag because it is now unused and was replaced by stateinfo
2016-06-17 18:36:57 +02:00
Christoph Oelckers
92e2ce2aef
- adjustments for weapon rendering in GL.
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This adds support for the new weapon state code and fixed some lighting calculations.
Note that this currently will not allow combination of HUD models with other sprite frames yet.
2016-06-17 17:21:42 +02:00
Christoph Oelckers
b7d13c0711
Merge branch 'master' of https://github.com/rheit/zdoom
2016-06-17 16:18:24 +02:00
Christoph Oelckers
8ca07443f1
- fixed: Sprite splitting at 3D floors must set the fog parameters for the new light level.
2016-06-17 16:16:31 +02:00
Christoph Oelckers
05fabbe294
- fixed: G_InitNew may only clear the hub statistics when it is not called during loading of a savegame.
2016-06-17 16:14:58 +02:00
Christoph Oelckers
2c928a2cda
- fixed: Strife's firehands' coordinates need WEAPONTOP being added because it cannot be taken from the main weapon layer which no longer exists when the hands appear.
2016-06-17 15:26:00 +02:00
Magnus Norddahl
4ef2fb3cdb
Fixed multithreaded rendering issue with the fuzz effect
2016-06-17 14:45:52 +02:00
Christoph Oelckers
018615ca0d
- fixed weapon-based Psprite adjustment to always use the weapon this was called from and make non-weapon specific checks only exclude the targeter.
2016-06-17 14:14:35 +02:00
Magnus Norddahl
822bbd5b9a
Fuzz (invisibility) adjustments
2016-06-17 13:40:23 +02:00
Magnus Norddahl
f53e468f3f
Fixed fill column rgba drawers
2016-06-17 12:38:00 +02:00
Magnus Norddahl
35c078dc1e
Screenshot fix
2016-06-17 11:24:21 +02:00
Magnus Norddahl
12a50c140c
Fix animated textures not updating in swtruecolor mode
2016-06-17 10:47:30 +02:00
Edoardo Prezioso
574f2936d4
- Fixed GCC/Clang compiler errors and warnings.
2016-06-17 10:19:03 +02:00
Magnus Norddahl
5963f29afd
Added missing SetUpdated
2016-06-17 10:16:34 +02:00
Magnus Norddahl
000008e04d
Fixed empty canvas in kdizd intermission screen
2016-06-17 10:14:33 +02:00
Magnus Norddahl
3089043b07
Fixed typo
2016-06-17 08:28:30 +02:00
Magnus Norddahl
3369a2747c
Merge remote-tracking branch 'upstream/master' into truecolor
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# Conflicts:
# src/r_things.cpp
2016-06-17 08:23:42 +02:00
Magnus Norddahl
fee8650357
Add r_multithreaded and fix color issue
2016-06-17 08:02:41 +02:00
Magnus Norddahl
70dbde4f78
Added r_multithreaded CVAR and fixed some broken colors
2016-06-17 07:38:05 +02:00
Christoph Oelckers
cfaa3e3fa9
- changed action function interface so that callers can be identified directly, instead of guessing it from looking at the parameters.
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With arbitrary PSP layers the old method was no longer safe because the layer ID was not available in the action function.
2016-06-16 16:16:27 +02:00
Christoph Oelckers
7ccdbf9b62
Merge branch 'PSprites'
2016-06-16 16:16:16 +02:00
MajorCooke
c9f4620702
Reimplemented P_SetPsprite.
2016-06-16 07:24:00 -05:00
Magnus Norddahl
312776621e
Added DrawerContext class
2016-06-16 06:47:30 +02:00
Xaser Acheron
de0301a704
split bfg self-damage code into its own function, A_RadiusDamageSelf
2016-06-16 00:43:07 +02:00
Xaser Acheron
481ef7a5b5
added SMMU-BFG11k-style 'damrad' property to A_BFGSpray
2016-06-16 00:43:07 +02:00
Xaser Acheron
8e8248284a
added BFGF_HURTSOURCE and BFGF_MISSILEORIGIN to A_BFGSpray
2016-06-16 00:43:06 +02:00
MajorCooke
2d4eb8dde4
- Added limit parameter to A_RailAttack and A_CustomRailgun.
2016-06-14 18:20:43 -05:00
Magnus Norddahl
77c4786b9d
Minor code cleanup
2016-06-14 23:05:20 +02:00
Magnus Norddahl
9c8c1e0ea5
Fixed window transparency bug
2016-06-14 00:27:08 +02:00
Magnus Norddahl
586d5cdf1e
Normalize naming convention a little
2016-06-13 23:33:52 +02:00
Magnus Norddahl
69b2fa72e8
Moved RGBA draw stuff to its own header file
2016-06-13 23:10:54 +02:00
Magnus Norddahl
8ba6a4f175
Precache, Unload and FillSimplePoly bug fix
2016-06-13 21:39:55 +02:00
Christoph Oelckers
f1597a5d26
- fixed: Trace should set CrossedWater only if a water surface actually is crossed, i.e. the start of the trace and the end of the trace are on different sides of the surface.
...
This was incorrectly spawning splashes when shooting inside a deep water sector, but in most cases the splash just was not visible. It could become visible if its position got clipped by a nearby one-sided wall.
2016-06-13 21:30:58 +02:00
Magnus Norddahl
3ce2d8365d
Fix HUD colors when hw2d is off
2016-06-13 20:01:31 +02:00
Magnus Norddahl
e31331bed2
Sloped plane adjustments
2016-06-13 19:09:48 +02:00
MajorCooke
82bc5e7bd1
Fixed wrong token for Light keyword.
2016-06-13 09:50:12 -05:00
Christoph Oelckers
d74584e5b2
- fixed: DAnimatedDoor must not start an interpolation on the door sector's ceiling.
2016-06-13 13:58:39 +02:00
Magnus Norddahl
cc10c2a970
Fix cameras and kdizd intro for true color mode
2016-06-13 03:16:48 +02:00
Magnus Norddahl
0f0859b0b2
Special colormap support for when no hw accel is available
2016-06-12 22:54:23 +02:00
Magnus Norddahl
350857a9f6
Fixed fuzz effect when using multiple cores
2016-06-12 19:19:44 +02:00
Braden Obrzut
624c935385
- Fixed: Floating point conversion error in SBarInfo DrawBar which broke interpolation.
2016-06-12 06:28:50 -04:00