Commit graph

13632 commits

Author SHA1 Message Date
alexey.lysiuk
d50ba4954a Fixed potential crash when calling undefined function in ZScript
The following code which uses explicit class specifier led to a crash:
class C
{
	void F()
	{
		Object.Undefined();
	}
}
2017-12-23 15:27:32 +02:00
Rachael Alexanderson
b9a2398935 - added 'undocolorpic' to c_dispatch whitelist 2017-12-21 18:00:13 -05:00
Rachael Alexanderson
0e2aee7d5e - whitelist reset2saved in menudef 2017-12-20 03:21:50 -05:00
alexey.lysiuk
90c734a39f Fixed VM abort when drawing from ZScript happens during 0 game tic
https://forum.zdoom.org/viewtopic.php?t=58523
https://forum.zdoom.org/viewtopic.php?t=58780
2017-12-19 18:07:29 +02:00
alexey.lysiuk
8c60c3c532 Added bounds checks for color translation indices
ACS scripts could pass arbitrary values as palette indices leading to undefined behavior
2017-12-17 15:13:41 +02:00
alexey.lysiuk
6db8e71b14 Fixed inconsistent color remapping via translation ranges
https://forum.zdoom.org/viewtopic.php?t=58537
2017-12-17 15:13:41 +02:00
Major Cooke
ceffe1ba5f Consistent style. 2017-12-16 12:17:55 -05:00
Major Cooke
0d841ab4df - Added DMG_NO_PAIN for DamageMobj. 2017-12-16 12:17:55 -05:00
alexey.lysiuk
0afc09678f Fixed bright sprites in sectors with Doom 64 lighting
https://forum.zdoom.org/viewtopic.php?t=58703
2017-12-16 17:37:03 +02:00
alexey.lysiuk
f452184d82 Updated to Xcode 9.2 in Travis configuration 2017-12-16 11:49:50 +02:00
alexey.lysiuk
c387574c02 Stop demo recording after ending game with menu_endgame CCMD
https://forum.zdoom.org/viewtopic.php?t=58735
2017-12-15 12:34:56 +02:00
alexey.lysiuk
31f2bb5218 Extended workaround for bug in VS2017 compiler to 32-bit build
game-music-emu\gme\fir_resampler.cpp(32): fatal error C1001: An internal error has occurred in the compiler.
2017-12-15 11:05:53 +02:00
Rachael Alexanderson
dee5d064e9 - revise last script a bit: allow certain cheats/scripts/events to be called from the menu. 2017-12-14 16:39:33 -05:00
Rachael Alexanderson
f77ba14948 - use a whitelist for DoCommand zscript command 2017-12-14 15:55:45 -05:00
alexey.lysiuk
de12902d77 Increased limit for automap empty space margin to 90%
https://forum.zdoom.org/viewtopic.php?t=58653
2017-12-14 16:18:27 +02:00
Christoph Oelckers
f3ac82e112 - do not allow outside access to the variable storing the CCMD for OptionMenuItemCommand.
This can be abused to execute atbitrary commands from inside script code.
2017-12-13 22:14:30 +01:00
Christoph Oelckers
6b42036eb6 - fixed: AActor::UnlinkFromWorld must also destroy all portal link nodes for the calling actor. 2017-12-10 21:26:52 +01:00
alexey.lysiuk
724c997695 Fixed error check when saving GL nodes 2017-12-10 15:10:32 +02:00
alexey.lysiuk
acc943329b Added null check for probe in SectorAction.OnDestroy()
Absence of check led to unhandled VM abort exception in case of saved game failed to load
2017-12-10 14:35:30 +02:00
alexey.lysiuk
a89bc23789 Fixed crash when loading saved game with missing ACS module 2017-12-10 13:24:16 +02:00
Rachael Alexanderson
1559d74c2c - repaired the video scaling code 2017-12-10 04:22:28 -05:00
alexey.lysiuk
ebb926e7b0 Added free space margin aka safe frame for automap
am_freespacemargin CVAR and corresponding menu options can set empty space margin for automap in percentage of zoomed out size
https://forum.zdoom.org/viewtopic.php?t=58653
2017-12-09 17:38:34 +02:00
Rachael Alexanderson
eb5da3e641 - fixed: if the level is started before the first timer call, pass an earlier timestamp to screen->FrameTime 2017-12-09 06:09:48 -05:00
alexey.lysiuk
e3ba9567c9 Fixed English localization issues
https://forum.zdoom.org/viewtopic.php?t=58684
2017-12-09 13:00:03 +02:00
alexey.lysiuk
81769518c9 Fixed inconsistent angle of spawned leaves
https://forum.zdoom.org/viewtopic.php?t=58664
2017-12-09 11:57:05 +02:00
alexey.lysiuk
0bd9437a96 Fixed loading of external DeHackEd patches
https://forum.zdoom.org/viewtopic.php?t=58685
2017-12-09 11:37:25 +02:00
Rachael Alexanderson
a3a350e6e8 - fixed: make level.ShaderStartTime use the same values as what screen->FrameTime normally gets. 2017-12-07 16:31:27 -05:00
Rachael Alexanderson
938cd3cabe - implemented win_borderless for fake fullscreen in Windows 2017-12-07 06:32:51 -05:00
Rachael Alexanderson
a29d9e157c - fixed: screen->FrameTime should use an adjusted frame start time 2017-12-07 03:01:57 -05:00
Rachael Alexanderson
29d2d8b3f8 - changed ttl in particle_t from short to int32_t for longer lifespan. 2017-12-07 01:54:30 -05:00
alexey.lysiuk
5162e7162e Fixed overbright screenshots with hardware gamma off
When render buffers are used to apply gamma/brightness/contrast screenshots should not use PNG gamma correction
2017-12-06 11:24:10 +02:00
Rachael Alexanderson
505c99b0a8 - fixed: doublize more internal structures, even if they still get converted to float later 2017-12-04 17:39:57 -05:00
Christoph Oelckers
a945418ba6 - added M_GetDocumentsPath function. 2017-12-03 21:03:44 +01:00
Christoph Oelckers
cea89ba3ae - fix backslashes in MD3 skin names. 2017-12-03 20:03:33 +01:00
Rachael Alexanderson
0fa74220c9 - fixed: doublize sky float, in order to make it more smooth 2017-12-03 12:39:24 -05:00
alexey.lysiuk
31b0fdc9fe Fixed directory creation for POSIX targets
Warning was reported by GCC 7 only:
cmdlib.cpp:550:13: warning: ‘info.stat::st_mode’ may be used uninitialized in this function [-Wmaybe-uninitialized]
2017-12-03 14:57:35 +02:00
alexey.lysiuk
5f50d60eff Restored handling of tmpfileplus() keep argument for POSIX targets 2017-12-03 14:57:35 +02:00
alexey.lysiuk
31d1018b9a Fixed compilation warnings reported by GCC/Clang
b_game.cpp:537:27: warning: more '%' conversions than data arguments [-Wformat]
g_game.cpp:2982:40: warning: comparison of integers of different signs: 'size_t' (aka 'unsigned long') and 'long' [-Wsign-compare]
2017-12-03 14:57:34 +02:00
alexey.lysiuk
f25c7ef2d5 Unified implementation of ’directory as resource file' for POSIX targets 2017-12-03 14:57:34 +02:00
alexey.lysiuk
8129afdd1f Fixed compilation of non-Windows targets
These are quick hacks to be improved later
2017-12-03 10:11:54 +02:00
Magnus Norddahl
52be9895b7 - Disable softpoly models 2017-12-03 00:23:28 +01:00
Christoph Oelckers
cc54db6e6d - let the 3 relevant text functions handle UTF-8 strings
These functions are: DCanvas::DrawTextCommon, V_BreakLines and FFont::StringWidth.
This will allow strings from UTF-8 encoded assets to display properly, but also handle the OpenAL device name on international systems, as this will be returned as an UTF-8 string.

Due to backwards compatibility needs the decoding function is rather lax to allow both UTF-8 and ISO 8859-1 to pass through correctly - and this also implies that it will allow mixed encodings which may happen if strings from different sources get concatenated.
2017-12-02 21:21:57 +01:00
Christoph Oelckers
7cbcbe66c0 - sanitization of temporary file stuff for Timidity++.
* do not use the global temp directory. Instead create one in the AppData folder.
* removed lots of unneeded code from tmpfileplus.
* use C++ strings in there.
2017-12-02 17:33:43 +01:00
Christoph Oelckers
f6f17fbfb4 - give tmpfileplus its own RNG.
This should not interfere with the global one which can be explicitly seeded.
It also seems a bit pointless to constantly re-seed the RNG for something this inconsequential.
2017-12-02 17:05:39 +01:00
Christoph Oelckers
e78503b770 - removed some debug stuff from tmpfileplus. 2017-12-02 16:54:24 +01:00
Christoph Oelckers
4ca3acb0e3 - made tmpfileplus a .cpp file so that it can access ZDoom's own utility code. 2017-12-02 16:51:53 +01:00
Christoph Oelckers
8627a48b34 - consolidation of 'stat' calls.
Since this is a non-standard function it's better kept to as few places as possible, so now DirEntryExists returns an additional flag to say what type an entry is and is being used nearly everywhere where stat was used, excluding a few low level parts in the POSIX code.
2017-12-02 16:07:09 +01:00
Christoph Oelckers
1afc3b48a1 - removed Q_filelength which is no longer being used. 2017-12-02 14:27:49 +01:00
Christoph Oelckers
7d0759e2fa - handled all other uses of fopen that could reasonably converted to FileReader or FileWriter. 2017-12-02 14:24:28 +01:00
Christoph Oelckers
4003e7ca11 - use FileReader for savegame loading in the menu.
- simplify the check for existing files here, since a function for doing just that already existed.
2017-12-02 14:10:42 +01:00