Christoph Oelckers
b4c272ddff
- scriptified A_SpawnItem(Ex) and A_ThrowGrenade.
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These were the last native functions referencing AWeapon::DepleteAmmo, so that function is now exclusively on the scripting side.
2018-11-24 17:01:12 +01:00
Christoph Oelckers
6be7fc33f3
- scriptified 3 more functions in stateprovider.
2018-11-24 15:42:43 +01:00
Christoph Oelckers
4c1b3f81ab
- scriptified A_RailAttack.
2018-11-24 15:12:30 +01:00
Christoph Oelckers
5c130737c4
- scriptified A_CustomPunch
2018-11-24 14:48:30 +01:00
Christoph Oelckers
7bb3855439
- scriptified A_FireProjectile
2018-11-24 14:16:08 +01:00
Alexander
1b82e2078d
add monster tags (Friendly Names) for Hexen
2018-11-24 14:02:48 +01:00
Lucy Phipps
ee6f4211c0
tnt1a0 is not a png
2018-11-24 14:01:52 +01:00
Christoph Oelckers
e071be8371
- scriptified A_FireBullets and A_CustomBulletAttack.
2018-11-24 13:50:27 +01:00
Christoph Oelckers
4440bff83a
- deleted redundant native ActivateMorphWeapon method.
2018-11-24 13:08:44 +01:00
Christoph Oelckers
6fc63b9b78
- started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt
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So far 3 functions for testing implemented.
2018-11-24 13:06:01 +01:00
alexey.lysiuk
f11b20122f
- made ZRock4 solid like in vanilla Hexen
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9164cc6e0f/INFO.C (L5731)
c0c1771e37/src/hexen/info.c (L5748)
https://forum.zdoom.org/viewtopic.php?t=62660
2018-11-24 12:51:14 +02:00
Christoph Oelckers
ac77ca6474
- scriptified Weapon.CheckAmmo and Weapon.DepleteAmmo
2018-11-24 11:29:57 +01:00
Christoph Oelckers
bd84a60663
- scriptified the rest of the morph code.
2018-11-24 10:47:42 +01:00
Christoph Oelckers
b267252a09
- fixed: Since out types cannot be marked as such in a function prototype (as it'd cause parameter mismatches in the resolving pass) it is necessary to check the argflags as well when determining the register type.
2018-11-24 09:34:53 +01:00
Christoph Oelckers
ac1bffc51b
- scriptified P_MorphMonster.
2018-11-24 09:33:03 +01:00
Christoph Oelckers
3ed7f4066d
- fixed message output.
2018-11-24 08:41:07 +01:00
Christoph Oelckers
cce1bad042
- testing and cleanup of scripted morph code.
2018-11-24 08:39:35 +01:00
Christoph Oelckers
78d6832d14
- P_UndoPlayerMorph scriptified.
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Not tested yet and still missing a new native interface.
2018-11-24 08:17:30 +01:00
Christoph Oelckers
192104aea2
- scriptified P_MorphPlayer and dependencies.
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It still needs its counterpart scriptified as well before it can work.
2018-11-24 07:45:49 +01:00
Marrub
2e2fe87445
Fix null pointer access in p_terrain.cpp
2018-11-24 07:29:26 +01:00
Magnus Norddahl
31ed1da4e5
Merge remote-tracking branch 'origin/master' into asmjit
2018-11-23 22:57:11 +01:00
Marisa Kirisame
ee91cf77e4
expose defaultbloodcolor to ZScript.
2018-11-23 22:15:15 +01:00
alexey.lysiuk
dc6ba6bd52
- fixed compilation of POSIX targets
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src/doomerrors.h:74:14: error: exception specification of overriding function is more lax than base version
src/posix/sdl/i_main.cpp:272:28: error: 'class std::exception' has no member named 'GetMessage'
2018-11-23 15:14:15 +02:00
Magnus Norddahl
4e2cc1f144
- fix missing include statement
2018-11-23 12:13:53 +01:00
Magnus Norddahl
ac62088690
- fix wrong attribute count passed to SetFormat
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- fix missing include statement
2018-11-23 12:09:36 +01:00
Magnus Norddahl
e02367dd09
- use std::runtime_error instead as the constructor on std::exception is a MSVC extension
2018-11-23 12:06:44 +01:00
Christoph Oelckers
ce46f5165a
Merge branch 'master' into asmjit
2018-11-23 11:12:52 +01:00
Christoph Oelckers
bced30d1e3
- made CDoomError inherit from std::exception so that the main catch block can also deal with exceptions thrown by the STL.
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- Also do not ignore empty exception messages as irrelevant. The only irrelevant exception type is CNoRunExit.
2018-11-23 10:18:52 +01:00
Christoph Oelckers
80c6505eee
- fixed initialization of default parameters in dynamically created function calls like in the MENUDEF parser
2018-11-23 09:34:38 +01:00
Magnus Norddahl
6f397854d0
- inline VBTL opcode
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- remove old META and CLSS implementations
2018-11-23 05:37:26 +01:00
Magnus Norddahl
9ef7212f54
- add return type to CreateFuncSignature
2018-11-23 05:20:12 +01:00
Magnus Norddahl
be4b217608
- fix typo
2018-11-23 04:50:01 +01:00
Magnus Norddahl
3ba6290419
- add support in the jit compiler to do direct native calls using the x64 calling convention
2018-11-23 04:47:18 +01:00
Magnus Norddahl
d4e630c127
- fix a rendering glitch when changing resolution
2018-11-23 03:00:11 +01:00
Magnus Norddahl
3e9f531b5f
- add NUMA awareness to drawer threads
2018-11-22 14:48:09 +01:00
Rachael Alexanderson
4859c3d301
- fix inverted logic of Intel check
2018-11-22 02:02:37 -05:00
Magnus Norddahl
b4aa4bf0ac
- only use shader cache on Intel
2018-11-22 05:31:10 +01:00
Magnus Norddahl
48fd91227c
- fix compile error
2018-11-21 10:46:13 +01:00
Magnus Norddahl
dd42557e69
- implement a shader cache
2018-11-20 23:12:20 +01:00
Magnus Norddahl
96df21e3dc
- fix typo
2018-11-20 13:54:18 +01:00
Magnus Norddahl
216191c86d
- interpolate the normal for models
2018-11-20 13:41:27 +01:00
Christoph Oelckers
a5ee673c91
- exported ADecal to ZScript as a non-native class.
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Its one function is still native but this was by far the easiest of the remaining actor classes to export.
2018-11-19 17:54:38 +01:00
Christoph Oelckers
e90ed0a01c
removed the quite redundant GetStateForButtonName function
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Since it forwards directly to FindState and has no script bindings there is no need to keep it, it'd only complicate the full scriptification of the weapon class if it stuck around.
2018-11-19 18:26:23 +01:00
Christoph Oelckers
ad04001135
- fixed some issues with the bodyque and moved this variable into FLevelLocals
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* it was never saved in savegames, leaving the state of dead bodies undefined
* it shouldn't be subjected to pointer substitution because all it contains is old dead bodies, not live ones.
2018-11-19 18:13:23 +01:00
Christoph Oelckers
02de10f657
- cleaned up the PointerSubstitution code
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Since the only thing it gets used for is swapping out PlayerPawns it can safely skip all global variables that never point to a live player, which allowed to remove quite a bit of code here that stood in the way of scriptifying more content
2018-11-19 17:05:00 +01:00
Christoph Oelckers
108874f379
- fixed the reginfo checks for the Draw... functions.
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They need to be offset by the same amount as the arguments so that the values are properly matched.
2018-11-18 21:18:15 +01:00
Christoph Oelckers
8bc2d50ad2
Merge branch 'master' into asmjit
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# Conflicts:
# src/p_actionfunctions.cpp
2018-11-18 21:08:16 +01:00
Christoph Oelckers
426ee2b78e
- fixed: Ceiling render hack segments were inserted into the floor list and incorrectly rendered.
2018-11-18 20:03:06 +01:00
Christoph Oelckers
3aef8418d9
- fixed the type checks for object arrays.
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Null pointers must be allowed and non-object pointers which are not null must be explicitly checked for because the code could crash on them when performing a static_cast on an incorrect type.
2018-11-18 19:48:09 +01:00
Christoph Oelckers
a9ec819557
- moved the type infomation entirely out of VMValue.
...
For the varargs functions that used the Type field to validate their parameters, now a hidden additional argument is passed which contains a byte array with the type info for the current call's arguments. Since this is static per call location it can be better prepared once when the code is being compiled instead of being put in a runtime created array for each invocation. Everything else uses the per-function instance of the same data.
The only thing that still needed the type field with a VMValue is the defaults array, so this uses a different struct type now to store its data.
2018-11-18 19:31:13 +01:00