Commit Graph

3733 Commits

Author SHA1 Message Date
Randy Heit d05cdb79ef Switch true to LAF_ISMELEEATTACK inside A_Punch's call to P_LineAttack() 2013-09-18 21:22:21 -05:00
Randy Heit 0cf68af7d2 Overload operator = for player_t
- This fixes crashes when quitting multiplayer games because the default
  byte-for-byte copy caused PredictionPlayerBackup and the console player
  to point to the exact same userinfo data and to both try and free it
  when they are deleted.
2013-09-18 21:14:44 -05:00
Randy Heit 285be8db92 Fixed: wi_noautostartmap was not sync safe
- Make wi_noautostartmap a userinfo cvar. This allows it to be
  communicated across the network and saved in demos. If any player has it
  set, then the intermission screen will not automatically advance to the
  next level.
2013-09-18 20:45:39 -05:00
Christoph Oelckers 8847d5649a - fixed: Bridge needs to call Super::Destroy. 2013-09-15 23:11:55 +02:00
Christoph Oelckers ea0e4ed344 - fixed: The Hexen bridge must make its balls disappear when it gets destroyed.
Hexen did this with a call to A_BridgeRemove in Thing_Destroy which merely set a flag in the bridge object, which cannot be done safely in ZDoom because it's not guaranteed that the ball object calls A_BridgeOrbit and the garbage collector may delete the bridge actor before it can be checked so now the Bridge's Destroy method deletes all balls attached to the bridge object itself.
2013-09-13 10:07:43 +02:00
Christoph Oelckers 11c026ee84 - fixed: displaying sprites on the automap ignored both the actor's scale and translation. 2013-09-03 08:34:55 +02:00
Christoph Oelckers 75dd5503cf - fixed: Cost strings for dialogues must not be added in the dialogue parser but while displaying the message to properly handle stringtable entries. 2013-09-03 08:24:47 +02:00
Randy Heit 260ce62175 Don't abort for TEXTUREx lumps that define textures with no patches
- A texture defined in TEXTUREx without any patches isn't necessarily an
  error, so accept. This also means they shouldn't be used for determining
  if a TEXTURE directory belongs to Strife instead of Doom.
2013-08-30 23:10:20 -05:00
Randy Heit b0371e1804 Don't abort when merely checking if a non-map is a map
- When P_OpenMapData() is called by P_CheckMapData(), we don't actually
  care if any required lumps are missing. This just means it isn't a valid
  map, so don't abort with I_Error().
2013-08-30 22:38:57 -05:00
Randy Heit 0f0d9da839 Reset FirstFreeEntry in ACSStringPool::ReadStrings()
- Fixed: When an ACS string pool was read from a savegame, FirstFreeEntry
  would not be updatedt, except by the Clear() function. This left FirstFreeEntry
  at 0, which meant the next string added to the pool would always go in
  slot 0, whether it was free or not.
2013-08-29 22:22:30 -05:00
Randy Heit 7143ae49e1 Fixed: CheckPlayerCamera not sync safe
-  If a player is spying through another player, CheckPlayerCamera will
   return the TID of the player you are "spying", but as coopspy isn't a
   net command, this wont be reflected by all nodes. So to fix this,
   CheckPlayerCamera now returns -1 if a player's camera is that of any
   player at all. (thanks edward850)
2013-08-29 21:45:37 -05:00
Randy Heit aac0de3e48 Fixed: Make A_SetTics work with weapons.
- When A_SetTics is called from a weapon, we need to set the tics for the
  psprite instead of the actor itself.
2013-08-29 21:40:01 -05:00
Randy Heit 28e5cc536a Add some awareness of short file names
- Added I_GetLongPathName(). It wraps the Win32 API's GetLongPathName().
  DArgs::CollectFiles() now calls this for every argument it processes, so
  any arguments passed using short file names will be converted to long
  file names. This is mainly of interest so that savegames will never
  record the short file name, which can change based on what else is in
  the directory.
2013-08-29 21:24:05 -05:00
Christoph Oelckers 26c381224c - removed unused constants in p_map.cpp. 2013-08-28 11:16:30 +02:00
Christoph Oelckers f8899f98fc - fixed: The secret counter was not incremented for items that had the UDMF COUNTSECRET flag set. 2013-08-28 11:14:48 +02:00
Braden Obrzut 5079d6c505 - Fixed: clang 32-bit compile (I hear it still doesn't run though).
- Applied edward's patch to remove boolean increment.
2013-08-27 20:28:38 -04:00
Edoardo Prezioso 7b5084df44 Shut up warnings from the customized DUMB code. 2013-08-25 17:33:48 -05:00
Edoardo Prezioso ded1715625 - Merge DUMB commit d31fb2084659b64d07eb0644d9bacfd67059d066 to zdoom.
Fixed C++11 compilation error on Mac OS X
2013-08-25 17:33:36 -05:00
Christoph Oelckers 1b79f7d956 - fixed chance default for ACS's DropItem. 2013-08-13 08:52:53 +02:00
Christoph Oelckers 072b66fb9f - fixed: The music that's defined in the Gameinfo section of MAPINFO could not set the order for multitrack music lumps. 2013-08-12 21:11:53 +02:00
Christoph Oelckers ecfe67dd78 - removed weirdness from Powerup.Strength property that was specifically tailored to its use on PowerInvisibility and made its use problematic elsewhere. 2013-08-12 09:13:55 +02:00
Christoph Oelckers 3300566493 - P_DropItem's chance parameter had an incorrect default value. 2013-08-12 01:54:45 +02:00
Christoph Oelckers 1b2d8420bb - DropItem for ACS. 2013-08-11 20:57:53 +02:00
Christoph Oelckers c0174ea7cd - Added A_DropItem for DECORATE. 2013-08-11 20:48:08 +02:00
Christoph Oelckers 35764ff3b2 - fixed: Powerup.Strength is a fixed point value, so using it as health amount for PowerRegeneration requires division by FRACUNIT. 2013-08-11 20:39:53 +02:00
Christoph Oelckers c5cba70fc8 - removed obsolete quit message #defines. 2013-08-11 13:36:48 +02:00
Christoph Oelckers c7a46492eb - fixed bad index variable in R_RenderFakeWallRange. 2013-08-11 12:41:14 +02:00
Christoph Oelckers 1acbe17876 - specte typo in language.ptb. 2013-08-10 21:15:06 +02:00
Christoph Oelckers d438c6c456 - fixed typo in Strife spectre's obituary message and added it to the DECORATE definition of the spectre. 2013-08-10 20:42:34 +02:00
Christoph Oelckers 1c889dc9fa - let APowerRegeneration use the Strength property to define the amount of regeneration it gives. 2013-08-10 09:51:48 +02:00
Christoph Oelckers 211d293002 - added MF6_NOTONAUTOMAP flag to exclude things from being shown with the scanner powerup. The IDDT cheat will not be affected by this. 2013-08-10 08:53:37 +02:00
Christoph Oelckers 6a07118ea4 - added ML_BLOCKHITSCAN line flag. 2013-08-09 20:35:10 +02:00
Christoph Oelckers a78ad3188b - added MF5_NOFORWARDFALL flag to prevent attacks from making its victim fall forward randomly. 2013-08-09 20:20:23 +02:00
Christoph Oelckers 0a258f95ea - added gravity property to UDMF things. Positive values are multiplied with the class's gravity property, negative values are used as their absolute. 2013-08-09 16:25:16 +02:00
Christoph Oelckers 5d0369d4ed - Ability to set A_VileAttack's initial attack's damage type - by BlueShadow. 2013-08-09 12:18:58 +02:00
Christoph Oelckers b187451a71 - added APROP_ViewHeight and APROP_AttackZOffset submission by TheFortuneTeller. 2013-08-09 12:06:51 +02:00
Christoph Oelckers 34b71baad1 - added Player.Aircapacity property which is used as a multiplier for the level's air supply. 2013-08-09 11:57:14 +02:00
Christoph Oelckers a0c214104d Merge branch 'maint' of https://github.com/rheit/zdoom into maint 2013-08-09 11:47:33 +02:00
Christoph Oelckers e6c880c93a - fixed: The sector's 'hidden' UDMF property did not properly clear the corresponding flag if the value was 'false'.
- added UDMF 'waterzone' property for sectors.
2013-08-09 11:47:25 +02:00
Braden Obrzut 7e76fb0078 - Fixed: Disable ifitem jumping if a link isn't specified since an invalid value can cause a crash. 2013-08-09 00:25:29 -04:00
Braden Obrzut bb494292c6 - Fixed P_CheckMapData allowed non-map lump names to pass resulting in a crash when actually trying to load the map. 2013-08-08 23:47:58 -04:00
Christoph Oelckers 3480d40484 - fixed: AActor::Die may only randomize the death state's duration if it is positive. Otherwise -1 (infinite) gets clobbered. 2013-07-30 16:52:36 +02:00
Christoph Oelckers a13af5cc65 Merge branch 'maint' of https://github.com/edward-san/zdoom into maint 2013-07-30 15:08:44 +02:00
Edoardo Prezioso 7e21eafc2f - Fixed mismatched alloc/dealloc in FTextureManager.
The 'TextureFrames', which is attached to all the 'mAnimatedDoors', were deleted with one-pointer 'delete' and they were allocated with 'new[]'.
2013-07-30 13:36:56 +02:00
Christoph Oelckers 16456bec56 - added separate colors for the various types of 2-sided walls for the overlay automap. They previously all mapped to the same CVAR. 2013-07-30 13:17:20 +02:00
Christoph Oelckers 27de9f45af - commented out autoloading of .DEH lumps for maint branch. 2013-07-30 09:25:07 +02:00
Christoph Oelckers 805de60aa4 - fixed: ChangeSpy didn't check if a player's camera's player pointer was valid before using it to get an index into the players table. 2013-07-30 09:16:27 +02:00
Braden Obrzut bc71d4537e Merge branch 'maint' 2013-07-29 18:55:29 -04:00
Braden Obrzut eb5d57be06 - Fixed: crash when closing ZDoom in the save menu and a memory leak. 2013-07-29 18:35:19 -04:00
Christoph Oelckers c7d167d278 - used TEXTCOLOR_ #defines for colorizing CCMD list, remove use of strbin1. 2013-07-28 17:15:47 +02:00