Commit graph

15 commits

Author SHA1 Message Date
Christoph Oelckers
cfe89ef6e6 - created a new zmusic library which will eventually contain all the music playback code.
Currently all it contains are the MIDI sources and the MIDI devices, the rest needs to be reworked first.
2019-09-28 18:32:25 +02:00
Christoph Oelckers
fc6eba0c26 - more dependency removal, this time from the MIDI devices. 2019-09-28 16:50:00 +02:00
Christoph Oelckers
123ed9d01d - moved the stream handling out of the MIDI device into the MIDIStreamer class.
This isn't the final location but this means that the device is merely a data provider, with the sole exception of the Win32 MIDI device whose unwieldy usage requirements unfortunately dictate much of the needed interface here.
2019-09-28 10:00:22 +02:00
Christoph Oelckers
61bc25d781 - WildMidi also done. 2019-09-28 00:10:39 +02:00
Christoph Oelckers
412e3192e3 Revert "- removed a few redundant includes"
This reverts commit 7cd5bd9773.

This wasn't supposed to be pushed on master.
2019-08-22 22:29:03 +02:00
Christoph Oelckers
7cd5bd9773 - removed a few redundant includes 2019-08-22 21:15:06 +02:00
Christoph Oelckers
f50e402e92 - sorted sound backend code into subdirectories. 2019-07-14 16:07:18 +02:00
Christoph Oelckers
868ac5adf8 - switched the Windows backend to use the Windows Unicode API.
With localization for non-Latin languages on the support list the multibyte API doesn't cut it anymore. It neither can handle system text output outside the local code page nor can an ANSI window receive text input outside its own code page.
Similar problems exist for file names. With the multibyte API it is impossible to handle any file containing characters outside the active local code page.

So as of now, everything that may pass along some Unicode text will use the Unicode API with some text conversion functions. The only places where calls to the multibyte API were left are those where known string literals are passed or where the information is not used for anything but comparing it to other return values from the same API.
2019-02-14 22:23:33 +01:00
Christoph Oelckers
f6a91e1722 - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
alexey.lysiuk
4a83f4d251 - disable music playback if WinMM stream cannot be opened
https://forum.zdoom.org/viewtopic.php?t=62888
2018-12-14 15:58:08 +02:00
Christoph Oelckers
c5153ca095 - fixed: Do not pass Sysex messages to Windows's GS Wavetable synth.
This will totally refuse to play a MIDI if that happens.
Duke Nukem's Alienz.mid, which did not play before works after this change.
2018-11-01 10:22:21 +01:00
Christoph Oelckers
eb124f6160 - made the sound font loading a bit more error resistant.
- implemented a fallback both for sound font lookup and for MIDI device selection so that if some non-working combination is set up, the player will fall back to something that works.
2018-02-26 16:36:30 +01:00
Christoph Oelckers
13c4e58c3d - simplified IgnoreMIDIVolume.
The XP related check had already been deactivated but not removed.
2018-01-14 10:48:26 +01:00
Christoph Oelckers
66b5c26352 - consider the volume control of all Windows MIDI mapper devices broken, because it may be the GS synth, which is not detectable. 2017-04-21 10:37:03 +02:00
Christoph Oelckers
0b645dc42d - reorganized sound related code. 2017-03-10 20:53:03 +01:00
Renamed from src/sound/music_win_mididevice.cpp (Browse further)