Rachael Alexanderson
25ab31e92c
- corrected transferred sky offsets using ZDoom 2.8.1 source - the sky needed to be offset by 28 units.
2017-07-11 05:53:21 -04:00
Rachael Alexanderson
28950b8a5d
- q2.1pre version
2017-07-10 13:15:52 -04:00
Rachael Alexanderson
e2744102c5
Merge https://github.com/coelckers/gzdoom
2017-07-10 11:39:46 -04:00
Rachael Alexanderson
d2c8a5c33d
Revert "Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom "
...
This reverts commit 65bb8a5185
, reversing
changes made to 619281de64
.
2017-07-10 11:29:58 -04:00
Rachael Alexanderson
26355ece82
Revert "Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom "
...
This reverts commit 035c036eb2
, reversing
changes made to 61660bf147
.
2017-07-10 11:29:30 -04:00
Rachael Alexanderson
8c0706e56f
Revert "Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom "
...
This reverts commit 56806e3243
, reversing
changes made to e1a2de4989
.
2017-07-10 11:26:41 -04:00
Rachael Alexanderson
04b1163188
Revert "Add a comment"
...
This reverts commit d2f4dd41f8
.
2017-07-10 11:25:38 -04:00
alexey.lysiuk
2e33165edf
Moved freeing of data stored in HUD message objects to OnDestroy() function
...
https://forum.zdoom.org/viewtopic.php?t=57163
2017-07-10 10:41:50 +03:00
Rachael Alexanderson
e1b4bb11ba
Merge https://github.com/coelckers/gzdoom
2017-07-09 20:09:12 -04:00
Magnus Norddahl
ddd1b629c3
- Calculate globvis/r_visibility in r_utility and use it in GL and poly renderers
2017-07-09 19:01:34 +02:00
Magnus Norddahl
c8e713b067
- Remember maximized window state
2017-07-09 15:12:31 +02:00
alexey.lysiuk
afe1199b69
Fixed sound looping when stream length is a multiply of buffer size
...
https://forum.zdoom.org/viewtopic.php?t=57164
2017-07-09 13:28:16 +03:00
Rachael Alexanderson
15d92b346d
Merge https://github.com/coelckers/gzdoom
2017-07-08 09:31:43 -04:00
Magnus Norddahl
00893763ed
Merge branch 'custom_postprocess' into qzdoom
2017-07-08 14:44:30 +02:00
Magnus Norddahl
a38de996e7
- Move uniform declarations to the GLDEFS lump to make it Vulkan safe (a vulkan implementation can then declare them in an uniform block)
...
- Change SetUniform functions to be clearscope as they can be safely called from both play and ui
- Add PlayerInfo argument to SetUniform functions to force the modder to take network play into account
- Add enabled flag on custom postprocess shaders
- Removed custom texture support until a more clean implementation is written
2017-07-08 14:44:07 +02:00
alexey.lysiuk
58b348e75a
Skip autogenerated mouse move events in Cocoa backend regardless of mode
2017-07-08 13:36:55 +03:00
alexey.lysiuk
9292b23bb4
Restore mouse position when entering GUI capture mode in Cocoa backend
2017-07-08 12:46:38 +03:00
Magnus Norddahl
a4b96f7673
- Fix linker error
2017-07-06 18:02:27 +02:00
Magnus Norddahl
69a3d10cb6
Merge branch 'custom_postprocess' into qzdoom
...
# Conflicts:
# src/gl/renderer/gl_postprocess.cpp
2017-07-06 05:41:16 +02:00
Magnus Norddahl
8a0e801cb5
- Move custom postprocess shader to its own file
2017-07-06 05:36:01 +02:00
Rachael Alexanderson
1cfaae78d9
- Add new "scene" target for custom postprocess shaders
...
- Add "gl_custompost" cvar to turn off custom postprocess shaders completely
- Made "scene" affect the screen before 2D drawing, made "screen" affect the entire screen after 2D drawing
2017-07-06 04:45:51 +02:00
Rachael Alexanderson
a63a7b9b29
Merge remote-tracking branch 'gzdoom/master'
2017-07-03 17:17:47 -04:00
Rachael Alexanderson
2bfd7859e4
Merge remote-tracking branch 'origin/custom_postprocess'
2017-07-03 17:17:17 -04:00
Magnus Norddahl
e161bba146
- Specify shader uniforms from ZScript
2017-07-03 22:30:49 +02:00
Christoph Oelckers
60cb457c4c
- fixed incorrect MinMissileChance of SpiderMastermind.
2017-07-03 09:58:40 +02:00
Rachael Alexanderson
5c87cdd786
- Add new "scene" target for custom postprocess shaders
...
- Add "gl_custompost" cvar to turn off custom postprocess shaders completely
- Made "scene" affect the screen before 2D drawing, made "screen" affect the entire screen after 2D drawing
2017-07-02 21:04:22 -04:00
Rachael Alexanderson
edb45cd70d
Merge remote-tracking branch 'origin/custom_postprocess'
2017-07-02 19:56:57 -04:00
Magnus Norddahl
1b5f3da9c5
- Fix lump lookup
2017-07-03 01:50:51 +02:00
Magnus Norddahl
befe081683
- Upload custom texture
2017-07-03 01:29:03 +02:00
Magnus Norddahl
ee6d7cf17e
- Add initial postprocess shader support to GLDEFS file
2017-07-03 01:26:02 +02:00
Rachael Alexanderson
72517244be
- set bluramount to 0 by default
2017-07-02 17:08:01 -04:00
Rachael Alexanderson
b4915d624d
- removed 'cooling' component of the shader since it technically wasn't really functional (guess we have to use a separate shader to do that)
...
- changed the math to use the 'mix' formula
2017-07-02 16:59:15 -04:00
Rachael Alexanderson
0d8b7c55ef
- added a grayscale formula selector
2017-07-02 16:45:06 -04:00
Rachael Alexanderson
a2c9cb8156
- increased menu readability
2017-07-02 16:45:06 -04:00
Rachael Alexanderson
bd02893ce7
- expanded hard limits for saturation to -15.0/15.0
...
- added menu option for saturation
- tried to get the new saturation shader to consume less GPU power by turning it off when it is 1.0
2017-07-02 16:45:06 -04:00
Rachael Alexanderson
63da6e70c0
- added a vid_saturation control - works in postprocessing, only.
2017-07-02 16:45:06 -04:00
Rachael Alexanderson
6a402c28d8
Merge https://github.com/coelckers/gzdoom
2017-07-02 16:36:46 -04:00
Rachael Alexanderson
aa2a39da19
Revert "- Remove r_sprite_distance_cull"
...
This reverts commit 44546ce16a
.
2017-07-02 16:35:40 -04:00
Magnus Norddahl
205350e726
- Fix sprites behind midtextures unrender when near voxel
2017-07-02 20:09:46 +02:00
Magnus Norddahl
6d8281c812
- Fix voxel clipping for r_scene_multithreaded
2017-07-02 18:22:28 +02:00
Magnus Norddahl
4545539045
- Add polyobj support to r_scene_multithreaded
2017-07-02 17:22:59 +02:00
Magnus Norddahl
adcc7588ec
- Make it more clear what bFakeBoundary did
2017-07-02 15:35:29 +02:00
Magnus Norddahl
efb1a8d113
- Don't add 3D floor dummy draw segments to the list
2017-07-02 14:46:19 +02:00
Magnus Norddahl
e19c8eba62
- Switch sprite drawing to use the interesting draw segments list
...
- Stop adding 3D floor "fake" draw segments to the interesting segments list
- Rename InterestingSegments list to TranslucentSegments
2017-07-01 23:55:41 +02:00
Rachael Alexanderson
c3cc3637db
Merge https://github.com/coelckers/gzdoom
2017-07-01 13:12:25 -04:00
Christoph Oelckers
5a761dd3c3
- fixed alpha of palette index 0 for ice and alpha translations.
2017-07-01 16:19:41 +02:00
alexey.lysiuk
71b70d74a9
Fixed error handling in vector by scalar multiplication
...
https://forum.zdoom.org/viewtopic.php?t=57089
2017-07-01 12:37:31 +03:00
alexey.lysiuk
925274ca0c
Added name of upcoming macOS to OS detection
2017-07-01 12:29:25 +03:00
Magnus Norddahl
42fedd0f4c
- Improve sprite performance when there are many draw segments
2017-07-01 03:31:06 +02:00
Magnus Norddahl
44546ce16a
- Remove r_sprite_distance_cull
2017-07-01 03:29:28 +02:00