Edoardo Prezioso
cc4e66f976
- Fix the division by 0, improve comments.
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- Avoid doing the division if the result would be outside the ]0,1<<24[ range:
-- if the numerator is nonpositive, ie <=0, truncate the result to 0,
-- if the numerator is greater or equal than the denominator, the result will be outside the allowed range, hence truncate the result to 1<<24.
-- otherwise, the result will be inside the range. Knowing that the denominator is greater than the numerator, if the numerator has the last 24 bits non zero, the denominator can't be less than 1<<24, hence the denominator won't be truncated to 0.
- Add comment details to help who doesn't know math. Big deal!
2014-11-25 17:02:22 +01:00
Edoardo Prezioso
4b2af7074e
- Improve the 64 bit incompatibility patch.
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- Reorder the operands. First the numerator, then the denominator :) .
- Add a comment regarding the motivations for this change.
2014-11-16 11:29:16 +01:00
Edward Richardson
9ccb839ae2
Fix slope inconsistency for 64bit
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- Fixed: Slope logic would change between 32bit and 64bit due to float
math.
2014-11-16 16:23:15 +13:00
Edward Richardson
92143f90fa
Yet another pointer
2014-11-16 02:59:37 +13:00
Edward Richardson
2d5cbe1d8b
Missed a save
2014-11-16 02:44:17 +13:00
Edward Richardson
21e7beb21b
Fixed missing NULL pointer checks
2014-11-16 02:39:16 +13:00
Christoph Oelckers
23bb12b0b8
Merge branch 'cpf_noturn' of https://github.com/edward-san/zdoom
2014-11-15 08:58:36 +01:00
Edoardo Prezioso
fd354dbe9a
- Added CPF_NOTURN flag for A_CustomPunch.
2014-11-14 12:18:46 +01:00
MajorCooke
b54b18c8c5
-Added: CAUSEPAIN. Actors which deal damage (even if 0) while having this flag can cause other actors to trigger pain chances.
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-Fixed: ALLOWPAIN should not trigger pain states if the damage is 0, but still allow for infighting to occur.
-Fixed: an unneeded logic call was processing damage modification when it was 0 to begin with.
2014-11-12 14:08:26 -06:00
darealshinji
e0eca1e0f5
link output_sdl.so against SDL
2014-11-11 06:26:38 +01:00
Edward Richardson
ad33afb8c1
Added text showing who paused a game in multiplayer
2014-11-11 02:19:24 +13:00
Edward Richardson
16e0f79fd7
Fix alt-tabbed desync with demos
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- Fixed: Stop the game timer if the window looses focus
2014-11-11 02:18:52 +13:00
Edward Richardson
b08fcbf6b3
Added compat profile for TNT MAP31
2014-11-10 18:37:14 +13:00
Christoph Oelckers
5e6c375974
Merge branch 'DLevelScript-stack-fix' of https://github.com/Edward850/zdoom
2014-11-09 12:20:54 +01:00
Christoph Oelckers
22b5d0af8a
Merge branch 'hotfix' of https://github.com/MajorCooke/zdoom
2014-11-09 12:13:13 +01:00
Christoph Oelckers
d273cb414f
Merge branch 'BotNet' of https://github.com/ChillyDoom/zdoom
2014-11-09 12:12:51 +01:00
Christoph Oelckers
2ffff5763b
Merge branch 'empty_st_funcs' of https://github.com/edward-san/zdoom
2014-11-09 12:12:35 +01:00
Christoph Oelckers
d64a4a17ff
- fixed: PRINT_LOG no longer worked since replacing the console buffer.
2014-11-09 12:11:58 +01:00
Edward Richardson
5170abfeed
DACSThinker can exist with no scripts
2014-11-09 22:57:14 +13:00
Edward Richardson
e3640b5bf5
Stop DLevelScript from recursively Serializing
2014-11-09 21:06:50 +13:00
MajorCooke
87207bdb6d
- Fixed: The mask didn't incorporate RGF_MISSILES, causing it to fail.
2014-11-09 00:16:10 -06:00
Edoardo Prezioso
8b85e6d00b
- Port an empty version of 'A_FaceConsolePlayer'.
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Hissies will be happy now.
2014-11-08 18:49:16 +01:00
ChillyDoom
8532b52ffb
- Bots are no longer removed when the net arbitrator disconnects.
2014-11-08 17:38:56 +00:00
ChillyDoom
a613da43dd
- Bot movement is now calculated locally.
2014-11-08 17:38:09 +00:00
Christoph Oelckers
c28c0b8f0b
Revert "Backport 'A_FaceConsolePlayer' from zandronum."
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This reverts commit eab971500b
.
As Edward850 pointed out, this feature is broken by design and therefore completely useless.
2014-11-08 08:53:32 +01:00
Christoph Oelckers
3976de1404
Merge branch 'faceconsoleplayer' of https://github.com/edward-san/zdoom
2014-11-08 00:48:07 +01:00
Edoardo Prezioso
eab971500b
Backport 'A_FaceConsolePlayer' from zandronum.
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By Dusk, who authorized me to do this.
2014-11-08 00:31:16 +01:00
MajorCooke
364d9069bd
In fact, let's go ahead and ensure compatibility doesn't break since it's already in there.
2014-11-07 17:20:12 -06:00
MajorCooke
848225e9ee
- Fixed typo on WARPF_ABSOLUTEPOSITION
2014-11-07 17:12:03 -06:00
MajorCooke
71ce4bcf06
- Fixed: Rail attacks didn't properly respect FOILINVUL.
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- Added: FOILBUDDHA support for rail attacks.
2014-11-05 23:16:01 -06:00
MajorCooke
95bd6bde9a
- Added FOILBUDDHA check for A_BFGSpray.
2014-11-05 23:06:28 -06:00
MajorCooke
c63adf920a
- Fixed: BUDDHA flag on a player wasn't considered.
2014-11-05 22:05:21 -06:00
Christoph Oelckers
88ff33c26e
Merge branch 'fix_acs_big_endian' of https://github.com/alexey-lysiuk/gzdoom
2014-11-02 17:30:48 +01:00
Christoph Oelckers
32cd4eb7c6
Merge branch 'LerpAdjustments' of https://github.com/Edward850/zdoom
2014-11-02 17:30:41 +01:00
alexey.lysiuk
8f915c9dcc
Fixed broken ACS on Big Endian platforms
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This fixes maps transition in Strife
http://forum.zdoom.org/viewtopic.php?f=2&t=36754
2014-11-02 15:58:47 +02:00
Edward Richardson
043b28f4ba
Make Prediction lerping less pick + debug
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- Lerping uses int rather than fixed/float comparisons
- Added debug information
2014-11-02 17:58:59 +13:00
Christoph Oelckers
147e05673d
Merge branch 'recordmap' of https://github.com/Edward850/zdoom
2014-11-01 17:43:59 +01:00
Christoph Oelckers
4c470ba5c1
Merge branch 'allowpain' of https://github.com/MajorCooke/zdoom
2014-11-01 17:43:39 +01:00
MajorCooke
2e085b2318
- Added ALLOWPAIN flag.
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Monsters with this flag can enter pain states, regardless of
invulnerability or damage absorption.
- Fixed: god2 cheat wasn't being considered for drowning and thrusting.
2014-11-01 00:00:29 -05:00
Edward Richardson
eceb37aa64
Added recordmap for recording demos from console
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recordmap <filename> <map name>
Starts a new game from the specified map recording to the specified
filename
2014-11-01 17:47:29 +13:00
MajorCooke
938b54ccb5
- Added TF_FORCED for A_Teleport. Forces the actor to move to the spot.
2014-10-31 15:51:15 -05:00
Christoph Oelckers
0ff65bb430
- fixed: AActor::Massacre must return true only when it actually kills a monster.
2014-10-31 21:08:13 +01:00
Christoph Oelckers
388454255d
Merge branch 'Secret-notify' of https://github.com/Edward850/zdoom
2014-10-31 11:29:25 +01:00
Edward Richardson
c85105f552
Added cl_showsecretmessage
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Controls if secret notifications are displayed (def. true)
2014-10-31 22:50:23 +13:00
Christoph Oelckers
2f11a59be0
- fixed: UDMF ceiling plane properties set the map's floor plane values.
2014-10-31 08:57:43 +01:00
Christoph Oelckers
31611c17d5
- fixed RGF_NOSIGHT checking for A_RadiusGive.
2014-10-29 22:00:15 +01:00
Christoph Oelckers
301092217f
Merge branch 'experimental' of https://github.com/MajorCooke/zdoom
2014-10-29 20:12:01 +01:00
MajorCooke
165d2887fd
- Added: A_GiveToChildren
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- Added: A_TakeFromChildren
- Added: A_GiveToSiblings
- Added: A_TakeFromSiblings
- Added the following flags for A_RadiusGive:
- RGF_NOSIGHT: Exclude sight check from distance.
- RGF_MISSILES: Missiles can take inventory items.
2014-10-29 14:01:31 -05:00
MajorCooke
5977cb04d9
- Fixed: A_Die didn't consider missiles for the function.
2014-10-29 12:33:25 -05:00
Christoph Oelckers
c1a0ee9623
- fixed last commit.
2014-10-29 10:40:08 +01:00