Commit graph

1382 commits

Author SHA1 Message Date
Rachael Alexanderson
f49794d6c6 - fixed: Due to recent changes, textures now use 'bgra' format in OpenGL. The palette tonemap shader had not yet been updated to reflect this. 2017-06-21 19:00:51 -04:00
Rachael Alexanderson
ff257fcfd7 Merge https://github.com/coelckers/gzdoom 2017-06-20 09:39:12 -04:00
Christoph Oelckers
f909b82074 - fixed: Blood translations did not properly treat color 0 as transparent. 2017-06-20 09:10:19 +02:00
Rachael Alexanderson
d454fafc9e Merge https://github.com/coelckers/gzdoom 2017-06-19 03:22:23 -04:00
Christoph Oelckers
3b024c347b - use a dedicated flag word for the dynamic light flags instead of piggybacking on some flags4 bits. 2017-06-18 10:15:31 +02:00
Christoph Oelckers
cf1d94c9bb - fixed blood translation's alpha so that CreateTexBuffer can assume that all palette entries in translations are correct. 2017-06-18 09:23:56 +02:00
Christoph Oelckers
a1694a79c6 - removed the FGLBitmap class and replaced all uses with the regular FBitmap.
The only reason this ever existed is that the GL renderer used RGBA instead of BGRA but there's no reason why this is even necessary.
2017-06-18 09:14:33 +02:00
Rachael Alexanderson
717e9dd0d8 Merge https://github.com/coelckers/gzdoom 2017-06-07 16:46:21 -04:00
Christoph Oelckers
8b19ae98ea - consolidated the two averageColor instances. 2017-06-07 22:42:59 +02:00
Rachael Alexanderson
921ce9247e Merge https://github.com/coelckers/gzdoom 2017-06-05 10:40:15 -04:00
svdijk
c698f10257 Fix setting of the gl_legacy_mode cvar. 2017-06-05 14:45:24 +02:00
Rachael Alexanderson
c340a6f794 Merge branch 'master' of https://github.com/coelckers/gzdoom
# Conflicts:
#	src/gl/scene/gl_sprite.cpp
#	src/polyrenderer/scene/poly_sprite.cpp
#	src/r_data/r_vanillatrans.cpp
#	src/r_data/r_vanillatrans.h
#	src/swrenderer/things/r_sprite.cpp
2017-06-04 07:24:35 -04:00
Rachael Alexanderson
c18134dbd3 - r_vanillatrans: Cache the cache! Transform the function into a global variable and recheck at the start of D_Display 2017-06-04 12:30:35 +02:00
Rachael Alexanderson
68b6f922f7 - Added auto-detection scheme for r_vanillatrans
It now works the following way:
(0) - Force off (ZDoom defaults)
(1) - Force on (Doom defaults)
(2) - Auto off (Prefer ZDoom defaults - if DEHACKED is detected with no ZSCRIPT it will turn on) (default)
(3) - Auto on (Prefer Doom defaults - if DECORATE is detected with no ZSCRIPT it will turn off)
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
2997f31f9f - removed ZDOOMADD and updated actors in question with ZDOOMTRANS 2017-06-04 12:30:35 +02:00
Rachael Alexanderson
89b372cb01 - Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
01f88cfb16 - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-04 12:30:35 +02:00
Rachael Alexanderson
64b22f6cb3 Merge https://github.com/coelckers/gzdoom 2017-06-03 22:34:13 -04:00
Rachael Alexanderson
deb62ee156 Merge commit 'refs/pull/340/head' of https://github.com/coelckers/gzdoom
# Conflicts:
#	src/gl/scene/gl_sprite.cpp
#	src/polyrenderer/scene/poly_sprite.cpp
#	src/swrenderer/things/r_sprite.cpp
#	wadsrc/static/language.enu
#	wadsrc/static/menudef.txt
2017-06-03 20:06:28 -04:00
Rachael Alexanderson
9af370f51e - Added auto-detection scheme for r_vanillatrans
It now works the following way:
(0) - Force off (ZDoom defaults)
(1) - Force on (Doom defaults)
(2) - Auto off (Prefer ZDoom defaults - if DEHACKED is detected with no ZSCRIPT it will turn on) (default)
(3) - Auto on (Prefer Doom defaults - if DECORATE is detected with no ZSCRIPT it will turn off)
2017-06-03 20:00:53 -04:00
Magnus Norddahl
7acb492852 - Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture 2017-06-04 00:44:49 +02:00
Magnus Norddahl
265df4b797 - Change shadowmap resolution from 1024 to 128 2017-06-03 21:19:34 +02:00
Magnus Norddahl
797cb94b4f - Add stat shadowmap to get performance for the upload part of the shadow maps 2017-06-03 19:24:54 +02:00
Magnus Norddahl
7edb75d299 - The mandatory include compile error fix for unix 2017-06-03 18:28:12 +02:00
Magnus Norddahl
d38dae5de8 - Add gpu stat that displays how much time the GPU spent on named GL groups 2017-06-03 18:14:24 +02:00
Rachael Alexanderson
6605bd70df Merge https://github.com/coelckers/gzdoom 2017-06-02 14:23:30 -04:00
Rachael Alexanderson
b240ad0814 - removed ZDOOMADD and updated actors in question with ZDOOMTRANS 2017-06-02 12:24:03 -04:00
Rachael Alexanderson
00bfee8b1e - Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-02 12:24:03 -04:00
Rachael Alexanderson
daad76547d - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-02 12:24:03 -04:00
Kirill Gavrilov
2a8ebc6c27 Fixed broken Interleaved 3D output when GL Sampler objects are used 2017-06-02 09:10:38 +02:00
Rachael Alexanderson
bf12d38afd - removed ZDOOMADD and updated actors in question with ZDOOMTRANS 2017-06-02 01:10:46 -04:00
Rachael Alexanderson
aa93990d3b - Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-02 01:10:46 -04:00
Rachael Alexanderson
813b321c45 - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-02 01:10:45 -04:00
Rachael Alexanderson
e72ae3f266 Merge ../gzdoom
# Conflicts:
#	src/version.h
#	wadsrc/static/compatibility.txt
2017-05-31 09:08:13 -04:00
Christoph Oelckers
977d5988c5 - fixed weapon sprite light calculation for low light levels. 2017-05-31 09:27:50 +02:00
Rachael Alexanderson
e1a2de4989 Merge https://github.com/coelckers/gzdoom 2017-05-30 12:43:14 -04:00
alexey.lysiuk
0c90253a5d Fixed potentially broken portal rendering after OpenGL context change
https://forum.zdoom.org/viewtopic.php?t=56393
2017-05-30 13:01:51 +03:00
Rachael Alexanderson
2f7d512acf Merge commit 'refs/pull/335/head' of https://github.com/coelckers/gzdoom 2017-05-29 04:53:39 -04:00
Rachael Alexanderson
035c036eb2 Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom 2017-05-28 10:50:24 -04:00
Christopher Bruns
9db4dfd963 Link to platform specific openvr library, and install it, and update license headers. 2017-05-28 10:28:07 -04:00
Rachael Alexanderson
65bb8a5185 Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom 2017-05-28 07:13:27 -04:00
Rachael Alexanderson
619281de64 Revert "Merge commit 'refs/pull/336/head' of https://github.com/coelckers/gzdoom"
This reverts commit a05c38fefd, reversing
changes made to 0fb1a0604c.
2017-05-28 07:12:41 -04:00
Christopher Bruns
a49afd5bfc Initial OpenVR mode.
Second attempt: clean up commit, and avoid messing with HDR framebuffer format.
2017-05-28 06:20:32 -04:00
Rachael Alexanderson
a05c38fefd Merge commit 'refs/pull/336/head' of https://github.com/coelckers/gzdoom 2017-05-28 01:33:59 -04:00
Christopher Bruns
a149b54226 Maybe avoid gcc compile problem with forward declared enum. 2017-05-27 20:16:00 -04:00
Christopher Bruns
c1bacdbf92 Create initial rotation-tracking-only implementation of OpenVR mode for VR headsets. 2017-05-27 19:42:49 -04:00
Rachael Alexanderson
872db304f0 Merge https://github.com/coelckers/gzdoom 2017-05-27 04:31:53 -04:00
Magnus Norddahl
b111a708da - Fix compile error and some warnings 2017-05-27 06:27:36 +02:00
Magnus Norddahl
3f991429d1 - Reduce the number of naked new/delete calls in OpenGLSWFrameBuffer 2017-05-27 02:31:15 +02:00
Major Cooke
35583621cf PSPF_MIRROR now corrects the bobx direction. 2017-05-26 18:28:09 -05:00
Major Cooke
636e36b90d Clean-up. 2017-05-26 11:34:26 -05:00
Major Cooke
a25a536c9f Removed the auto PSPF_FLIP implimentation. 2017-05-25 20:40:54 -05:00
Major Cooke
a111c59286 Added PSPF_MIRROR.
- Flips the sprite's drawing and position over entirely. Automatically implies PSPF_FLIP.
2017-05-25 19:46:36 -05:00
Rachael Alexanderson
7600fdb200 Merge https://github.com/coelckers/gzdoom 2017-05-22 13:10:19 -04:00
Christoph Oelckers
7bc5573baa - call P_FindParticleSubsectors before rendering a save picture in OpenGL.
This entry point was the only one missing that call.
2017-05-21 12:45:49 +02:00
Christoph Oelckers
fc0855fac7 - fixed size of particles in the hardware renderer.
From the look of it the scale was changed in the software renderer several years back but the hardware renderer never got adjusted for it.
This also adds a bit of compensation to round particles so that they get rendered a bit larger than square ones.
2017-05-21 12:36:34 +02:00
Rachael Alexanderson
fd0602a163 Merge https://github.com/coelckers/gzdoom 2017-05-19 23:40:51 -04:00
Christoph Oelckers
a4231ffd00 - more handling of some very broken old ATI drivers. 2017-05-19 21:33:48 +02:00
Christoph Oelckers
c8e631bf26 - fixed: The colormap was not fully initialized for 3D floors in sectors where neither the original floor nor ceiling were visible. 2017-05-19 11:42:44 +02:00
Rachael Alexanderson
7ded20ca05 Merge https://github.com/coelckers/gzdoom 2017-05-15 03:27:58 -04:00
Christoph Oelckers
437dd68d79 - the Render state must be applied before performing a portal clear screen, because it would still be set to stencil drawing at this point. 2017-05-14 12:42:25 +02:00
Rachael Alexanderson
a7025b5563 Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/version.h
2017-05-14 06:41:56 -04:00
Christoph Oelckers
ef7e4fe678 - draw empty portals in black, not the last set color. 2017-05-14 12:31:51 +02:00
Rachael Alexanderson
ac244b3229 Merge https://github.com/coelckers/gzdoom 2017-05-10 05:15:49 -04:00
Christoph Oelckers
2bf8e8f1c0 - fixed: InitClipper was missing a call to Clipper.Clear. 2017-05-09 12:20:49 +02:00
Christoph Oelckers
762ba13cd9 - store the last found OpenGL version in the INI so that modern GL related options can be removed when running old hardware with software rendering. 2017-05-08 19:30:51 +02:00
Christoph Oelckers
4a5fe65ce8 - added missing check for RenderStyle None to GL weapon drawer. 2017-05-08 19:13:18 +02:00
Rachael Alexanderson
0941cda7cc Merge https://github.com/coelckers/gzdoom 2017-05-07 05:07:22 -04:00
Magnus Norddahl
81de951abc - Fix missing include 2017-05-06 22:25:18 +02:00
Magnus Norddahl
f083109b51 - Add SSE code to OpenGLSWFrameBuffer::OpenGLPal::Update to workaround a broken auto-vectorizer in GCC 2017-05-06 22:03:32 +02:00
Christoph Oelckers
567c21cdeb - fixed recursion in Dim functions. When the main worker function was renamed to DoDim the Super calls were not fixed for it. 2017-05-06 10:44:29 +02:00
Rachael Alexanderson
118976129d Merge https://github.com/coelckers/gzdoom 2017-05-04 02:38:13 -04:00
Christoph Oelckers
99a61e74c7 - fixed: The first model ID was always initialized to 0, even if that model wasn't even present in the definition. 2017-05-04 00:37:43 +02:00
Rachael Alexanderson
5a450b5eaa - fixed: +FLIPSPRITE works in mirrors in OpenGL now. 2017-05-03 15:56:33 -04:00
Rachael Alexanderson
00a4993654 - forgot to implement +SPRITEFLIP for OpenGL 2017-05-03 21:13:31 +02:00
Rachael Alexanderson
a9412ec815 Merge https://github.com/coelckers/gzdoom 2017-05-02 23:26:34 -04:00
Magnus Norddahl
e68da4cd6b - Fix crash in glswfb if vid_hw2d is toggled off 2017-05-02 22:56:31 +02:00
Rachael Alexanderson
9fc2f805de Merge https://github.com/coelckers/gzdoom 2017-04-27 14:29:28 -04:00
Christoph Oelckers
b5dc5ceb3c - removed some unused static variables 2017-04-26 14:48:33 +02:00
Rachael Alexanderson
88f8c4afcc Merge https://github.com/coelckers/gzdoom 2017-04-24 08:09:34 -04:00
Christoph Oelckers
ace0568d09 - now that SSE2 is a required feature for compiling on x86, DoBlending_MMX has no use anymore and could be removed, as could the checks for bRDTSC, which is an older hardware feature than SSE2. There's also little point printing pre-SSE2 hardware features because they can be assumed to be present on anything the code can run on. 2017-04-23 11:54:08 +02:00
Rachael Alexanderson
5d11c9962b Merge commit '8db239d' 2017-04-18 11:33:52 -04:00
Christoph Oelckers
47bcd8aaa2 - added per-layer translucency support to the OpenGL PSprite drawer. 2017-04-15 17:25:46 +02:00
Rachael Alexanderson
997a62de36 Merge https://github.com/coelckers/gzdoom 2017-04-14 23:09:21 -04:00
Christoph Oelckers
47bb29bac6 - check the return value of ogl_LoadFunctions and abort if it indicates failure.
If this happens there is normally something very wrong on the system side so continuing is not advised.
2017-04-14 15:32:04 +02:00
Rachael Alexanderson
4b2b2af63e Merge https://github.com/coelckers/gzdoom 2017-04-14 05:51:36 -04:00
Christoph Oelckers
dc5a5419fc - took DCanvas and all its subtypes out of the DObject tree.
I have no idea why they were even in there, as they intentionally circumvented all GC related features - they declared themselves fixed if prone to getting collected, they all used OF_YesReallyDelete when destroying themselves and they never used any of the object creation or RTTI features, aside from a single assert in V_Init2.

Essentially they were a drag on the system and OF_YesReallyDelete was effectively added just to deal with the canvases which were DObjects but not supposed to behave like them in the first place.
2017-04-14 10:48:18 +02:00
Rachael Alexanderson
2c4552da42 Merge https://github.com/coelckers/gzdoom 2017-04-13 10:09:47 -04:00
alexey.lysiuk
c99cecea8e Fixed warnings reported by GCC/Clang
src/p_pspr.cpp:363:37: warning: more '%' conversions than data arguments [-Wformat]
src/gl/textures/gl_texture.cpp:845:21: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
2017-04-13 10:40:44 +03:00
Rachael Alexanderson
a15031706d Merge https://github.com/coelckers/gzdoom 2017-04-12 20:33:38 -04:00
Christoph Oelckers
6599e2c425 - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
Christoph Oelckers
e4d2380775 - moved all remaining fields from PClassActor to FActorInfo.
- added a few access functions for FActorInfo variables.

With PClassActor now empty the class descriptors can finally be converted back to static data outside the class hierarchy, like they were before the scripting merge, and untangle the game data from VM internals.
2017-04-12 00:07:41 +02:00
Christoph Oelckers
4afe2d4218 - moved OwnedStates and NumOwnedStates out of PClassActor. 2017-04-11 22:44:35 +02:00
Rachael Alexanderson
7040bc2156 Merge https://github.com/coelckers/gzdoom 2017-04-11 14:06:13 -04:00
Magnus Norddahl
f049e6145b - remove all usage of std::make_unique to keep things C++11 compliant 2017-04-11 01:25:44 +02:00
Rachael Alexanderson
00531cda49 Merge https://github.com/coelckers/gzdoom 2017-04-09 11:53:40 -04:00
Christoph Oelckers
18d6fb7f49 - fixed: USEACTORPITCH in the model code was still using inverted pitch. 2017-04-08 10:24:12 +02:00
Rachael Alexanderson
cecf41e4d0 Merge https://github.com/coelckers/gzdoom 2017-04-07 21:50:23 -04:00
Magnus Norddahl
9f180b29b9 - Remove GL_MAJOR_VERSION check for OpenGL ES as apparently not even this can be done right by driver writers 2017-04-08 00:19:39 +02:00
Rachael Alexanderson
a90692330b Merge https://github.com/coelckers/gzdoom 2017-04-07 09:55:00 -04:00