Commit graph

246 commits

Author SHA1 Message Date
Christoph Oelckers
c9833a811e - added 3 more texture samplers to the shaders to compensate for the now always occupied slots for brightmap, glow and detail. 2020-06-09 20:40:43 +02:00
alexey.lysiuk
18371fb27a - fixed calculation of allocated memory for garbage collection
https://forum.zdoom.org/viewtopic.php?t=68897
2020-06-09 16:48:51 +03:00
Christoph Oelckers
3a23cc69d6 - since we already got lots of CVAR descriptions from the menu's content, let's use that as CVAR description if none is explicitly provided.
This also necessitated localization support for CVAR descriptions because menu content is multi-language.
2020-06-08 23:37:22 +02:00
Christoph Oelckers
bb3e100c54 - fixed bad bit operations when calculating the base palette remap.
The code assumed that the alpha channel is empty, but at this point it already contains the base palette's transparency info and needs to be masked out when using it differently.
2020-06-08 23:37:22 +02:00
Christoph Oelckers
a330b46d1a - fixed: The mutipatch texture builder did not set the source lump. 2020-06-08 23:37:21 +02:00
Christoph Oelckers
58bc12ee19 - fixed: When reopening a lump, the full file name must be used. 2020-06-08 23:37:21 +02:00
Christoph Oelckers
666b6b7007 - moved m_joy to common. 2020-06-08 23:37:21 +02:00
Christoph Oelckers
9e51a2f63c - added Build's NPOT emulation to the backend.
For GZDoom this is completely disabled, of course, because the Doom engine does not need it, but in order to have the same backend code in both engines it needs to be present.
2020-06-08 23:37:20 +02:00
alexey.lysiuk
4c3c32dca6 - fixed compilation of non-x86 targets
src/common/utility/x86.cpp:48:6: error: ambiguating new declaration of ‘void DumpCPUInfo(const CPUInfo*)’
2020-06-07 21:52:58 +03:00
Christoph Oelckers
3fc0d0d794 - backend changes from Raze, mainly to properly load keyboard presets. 2020-06-07 15:09:10 +02:00
Christoph Oelckers
5220a01070 - fixed: The full dotted lump filter string was never used.
The code added all partial matches to the file system but not the full match.
2020-06-07 11:56:07 +02:00
alexey.lysiuk
11ba0be4c2 - fixed setup of JIT functions that require extra frame space
https://forum.zdoom.org/viewtopic.php?t=68816
2020-06-07 11:34:58 +03:00
alexey.lysiuk
718e2ea0f5 - fixed compilation warnings reported by Clang
src/g_level.cpp:1575:16: warning: delete called on non-final 'DoomLevelAABBTree' that has virtual functions but non-virtual destructor [-Wdelete-non-abstract-non-virtual-dtor]
src/p_setup.cpp:367:16: warning: delete called on non-final 'DoomLevelAABBTree' that has virtual functions but non-virtual destructor [-Wdelete-non-abstract-non-virtual-dtor]
2020-06-07 11:32:35 +03:00
Christoph Oelckers
b06af634e2 - added a flash component to the colormap shader.
Its main purpose is for RR's lightning flash in Raze but this looks very useful for manipulating fullscreen colormaps. Currently not exposed, though.
2020-06-07 09:16:56 +02:00
Christoph Oelckers
db93f2969e - fixed offsets for hires replacements of already scaled textures. 2020-06-06 19:01:11 +02:00
Christoph Oelckers
5ab648b055 - fixed texture sampler generation in the Vulkan backend. 2020-06-06 16:10:19 +02:00
Christoph Oelckers
16e64a19ae - fixed incorrect offsets for textures in the hires/ folder. 2020-06-06 13:59:39 +02:00
Christoph Oelckers
9f6d244016 - advanced coordinate control for overlays over DTA_Fullscreen images. 2020-06-06 12:51:03 +02:00
Christoph Oelckers
e00f27ddf5 - added limited support for replacing the intermission backgrounds in Doom 1 with widescreen images.
Due to how the placement works here, it is only usable with fullscreenautoaspect mode 3.
2020-06-06 10:19:02 +02:00
Cacodemon345
9bf0f9bbfc Add option to disable SDL joystick support.
This also adds some extra sanity checks to avoid crashes when the joystick isn't initialized.
2020-06-04 17:38:49 +03:00
Christoph Oelckers
b441b649c4 - fixed some double to float conversion warnings. 2020-06-04 08:05:38 +02:00
Christoph Oelckers
8b91bf9b61 - enabled CVAR descriptions. 2020-06-04 08:04:51 +02:00
Christoph Oelckers
720853cff8 - made some changes so that material definitions can properly check automatic layers when determining their material type.
Most importantly this means that any texture with a custom material definition needs to load its automatic layers before applying the definition.
2020-06-03 21:16:36 +02:00
Edoardo Prezioso
8ab6575bd1 - Fixed OpenAL regression with looping sounds with playing length 0.
If such case occurs, the starttime parameter passed to the sound functions is ignored and truncated to 0.
2020-06-03 15:27:50 +02:00
Cacodemon345
e2e47b8d8c Include signal.h if either compiling for macOS or one of the BSD systems 2020-06-03 08:26:28 +02:00
Cacodemon345
392f78dfbc Allow dialogs to be displayed on other Unix-like OSs 2020-06-03 09:17:14 +03:00
Christoph Oelckers
fa54afbd08 - addressed a problem with materials depending on automatically added textures.
This isn't a fix, it just removes a sanity check that really shouldn't be, but thanks of an underspecification of the material definition it was never possible to do this case properly.
2020-06-03 00:16:25 +02:00
Christoph Oelckers
96cf16c923 - fixed: Copying a texture's size must also copy the offset. 2020-06-02 21:23:38 +02:00
Christoph Oelckers
f91958e88d - fixed scale setup for multipatch textures. 2020-06-02 20:38:46 +02:00
Christoph Oelckers
8f07ab87c8 - make sure that incomplete multipatch textures are technically complete.
They need a valid FTexture backing them and should have their name cleared so that nothing references them by accident.
2020-06-02 20:15:55 +02:00
Christoph Oelckers
8480a390a1 - synced texture sampler setup fixes from Raze. 2020-06-02 11:45:34 +02:00
Christoph Oelckers
83153efcad - refixed translations on Vulkan. 2020-06-02 11:41:49 +02:00
Christoph Oelckers
ff99dfbbc6 Merge branch 'master' of https://github.com/coelckers/gzdoom 2020-05-31 23:38:17 +02:00
Christoph Oelckers
4c11b01588 - backend sync with Raze. 2020-05-31 23:37:11 +02:00
Hugo Locurcio
80c5b4d37b Add a cvar to control weapon bobbing while firing
This simulates a feature found in Crispy Doom, which keeps the
weapon bobbing while firing. This leads to a "smoother" appearance
which may look a bit prettier to some people.

The default value of 0 preserves the old behavior.
2020-05-31 23:12:11 +02:00
Christoph Oelckers
b60fd4d8bc - removed redundant TextureFilterChanged method from DFrameBuffer. 2020-05-29 11:53:37 +02:00
Christoph Oelckers
5861fdd4bd - minor cleanup of FHardwareTexture.
Inlining of a trivial function and removing dependency on the render state, unbinding the render state should be done elsewhere.
2020-05-29 11:48:29 +02:00
Christoph Oelckers
a517b04908 - texture sampler cleanup. 2020-05-28 22:51:17 +02:00
drfrag
332dfa4d6f - Remove wrong GL includes. 2020-05-27 21:35:09 +02:00
Christoph Oelckers
c892fb1ddb - backend sync with Raze
Mostly code reformatting plus license and copyright adjustments
2020-05-26 22:59:50 +02:00
Christoph Oelckers
4881ec257a - don't let CHANF_AUTO hijack other channels.
With CHANF_OVERLAP this isn't needed anymore - any sound started on CHAN_AUTO can actually play on this channel with overlap implicitly allowed.
This has the added advantage that these sounds can be reliably accessed with other function by using CHAN_AUTO.
2020-05-26 22:19:30 +02:00
Christoph Oelckers
dbb1819238 - fixed setup for translated textures in Vulkan.
It was passing the wrong IDs to high level code.
2020-05-25 21:17:28 +02:00
Christoph Oelckers
b2b1ecc11f - Single image fonts do not use translations. 2020-05-25 21:16:36 +02:00
Christoph Oelckers
29344006a0 - fixed: texture upscaling was disabled by default.
It should only be disabled if the scale of a texture is greater than 2.
2020-05-25 20:41:47 +02:00
Christoph Oelckers
3e8f53e98c - fixed shader building.
We really need a version directive for user shaders, this is getting too messy. :(
2020-05-25 20:26:58 +02:00
Christoph Oelckers
667b2d6bf4 - fixed: V_GetFont must load the translations once the game has been set up. 2020-05-25 19:44:06 +02:00
Rachael Alexanderson
00acbac04e Merge remote-tracking branch 'origin/master' into texture_rework 2020-05-23 08:53:11 -04:00
alexey.lysiuk
3f9b9314a0 - added #include to fix compilation with MSVC 16.6.0
https://forum.zdoom.org/viewtopic.php?t=68641
2020-05-21 10:06:50 +03:00
Rachael Alexanderson
58b3cb0971 Merge branch 'master' of https://github.com/coelckers/gzdoom into texture_rework 2020-05-18 23:13:37 -04:00
Alexander Kromm
53ea19c6a8 fix "'ictionary' is freed outside the GC process" warning 2020-05-18 18:32:53 +02:00