Rachael Alexanderson
cf400ba2db
Merge https://github.com/coelckers/gzdoom
2017-06-25 23:44:33 -04:00
Magnus Norddahl
b6e035e796
- Implemented radial fog support in software light mode
2017-06-25 15:02:34 +02:00
Rachael Alexanderson
7592e6d5de
Merge https://github.com/coelckers/gzdoom
2017-06-25 00:18:19 -04:00
Magnus Norddahl
f34ededdef
- Improved fuzz rendering in software renderer by scaling it relative to 320x200
2017-06-25 00:35:15 +02:00
Rachael Alexanderson
9cb9121549
Merge https://github.com/coelckers/gzdoom
2017-06-24 11:31:01 -04:00
alexey.lysiuk
279b1e27dc
Made usage of assertions in VM code consistent
...
https://forum.zdoom.org/viewtopic.php?t=56995
2017-06-22 10:36:08 +03:00
Rachael Alexanderson
9001009fcf
Merge https://github.com/coelckers/gzdoom
2017-06-22 01:42:33 -04:00
Rachael Alexanderson
f49794d6c6
- fixed: Due to recent changes, textures now use 'bgra' format in OpenGL. The palette tonemap shader had not yet been updated to reflect this.
2017-06-21 19:00:51 -04:00
Rachael Alexanderson
bdc99d9768
- fixed: fillsimplepoly drawer was using an inverted scale, leading to incorrect automap texture display.
2017-06-21 04:03:37 -04:00
Rachael Alexanderson
e60d627e88
Merge https://github.com/coelckers/gzdoom
2017-06-21 03:04:06 -04:00
Magnus Norddahl
fa36677bdb
- Removed power-of-two limitation from span drawers, except for slopes
2017-06-21 03:08:11 +02:00
Rachael Alexanderson
ff257fcfd7
Merge https://github.com/coelckers/gzdoom
2017-06-20 09:39:12 -04:00
Christoph Oelckers
f909b82074
- fixed: Blood translations did not properly treat color 0 as transparent.
2017-06-20 09:10:19 +02:00
Rachael Alexanderson
cc9fa8a6f5
- fixed: Prevent /0 errors when calculating console scale, which could happen in certain rare situations.
2017-06-19 23:46:07 -04:00
Rachael Alexanderson
e290274fb7
- fixed: Now fully fixed the 3d floor + fog boundary issue.
...
- Revert "- Partially fixed the 3d floors + fogboundary issue. There's still an issue when a sprite appears in front of a fog boundary, but because this is already a huge visual improvement I am going to go ahead and push this."
This reverts commit 7e292fbfec
.
2017-06-19 17:19:44 -04:00
Rachael Alexanderson
7e292fbfec
- Partially fixed the 3d floors + fogboundary issue. There's still an issue when a sprite appears in front of a fog boundary, but because this is already a huge visual improvement I am going to go ahead and push this.
2017-06-19 17:05:53 -04:00
Magnus Norddahl
8af76b96d8
- Fix clearfog crash
2017-06-19 20:36:28 +02:00
Rachael Alexanderson
d454fafc9e
Merge https://github.com/coelckers/gzdoom
2017-06-19 03:22:23 -04:00
Magnus Norddahl
490d7e3a35
- Remove clearfog goto
2017-06-19 00:55:32 +02:00
Magnus Norddahl
8beafbb7da
- Fix voxel speed regression in the palette software renderer
2017-06-18 19:45:15 +02:00
Christoph Oelckers
3b024c347b
- use a dedicated flag word for the dynamic light flags instead of piggybacking on some flags4 bits.
2017-06-18 10:15:31 +02:00
Christoph Oelckers
cf1d94c9bb
- fixed blood translation's alpha so that CreateTexBuffer can assume that all palette entries in translations are correct.
2017-06-18 09:23:56 +02:00
Christoph Oelckers
a1694a79c6
- removed the FGLBitmap class and replaced all uses with the regular FBitmap.
...
The only reason this ever existed is that the GL renderer used RGBA instead of BGRA but there's no reason why this is even necessary.
2017-06-18 09:14:33 +02:00
Rachael Alexanderson
c70dac2d7f
Merge https://github.com/coelckers/gzdoom
2017-06-16 13:27:03 -04:00
alexey.lysiuk
eda55b25ee
Fixed code generation for vector parameters with default values
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https://forum.zdoom.org/viewtopic.php?t=56915
2017-06-16 11:58:24 +03:00
alexey.lysiuk
c22017f981
Made two Hexen maps compatibility options data driven
2017-06-14 16:10:01 +03:00
alexey.lysiuk
5874d01a73
All compatibility options are now applied for IWAD maps
...
https://forum.zdoom.org/viewtopic.php?t=56867
2017-06-14 15:24:11 +03:00
Rachael Alexanderson
96df3aed01
Merge https://github.com/coelckers/gzdoom
2017-06-12 00:56:25 -04:00
Rachael Alexanderson
2ff492d005
- fix compile on Windows
2017-06-12 00:38:50 -04:00
Rachael Alexanderson
a148212215
Merge commit 'f1ad42c'
2017-06-12 00:22:59 -04:00
Christoph Oelckers
842e8b68b4
- blacklist old FMod related sound CVARs because they tend to be in the UnknownCVARs section but aren't useful any longer.
2017-06-12 00:00:55 +02:00
Christoph Oelckers
f1ad42c4e5
- instead of discarding protected menu replacements, try to merge them with the original version.
...
Testing with Adventures of Square this mostly works, but it is clear that a list of old and deleted CVARs still needs to be added so that any items referring to those can be eliminated as well. Some stuff is still slipping through that refers to features which no longer exist.
2017-06-11 22:30:40 +02:00
Christoph Oelckers
ee3d73478a
- added blanket protection to all submenus of OptionsMenu, except the player menu.
...
Sadly, some mods are truly careless enough to modify the engine internal menus to add their own things, which should have no business whatsoever in there.
As an example, in a D4D version released in May, the Display Options menu is showing quite a bit of outdated content and missing important settings.
2017-06-11 09:57:10 +02:00
Christoph Oelckers
8482653bbc
Menu protection features
...
- added a '-nocustommenu' command line options. This is for disabling user menus that intentionally or accidentally disable crucial menu features.
- do not allow replacement of the main options menu. This menu contains engine-critical settings and may change at any time when new features get added. For now it will be the only one that gets protected but this may soon be extended to some of its submenus as well.
2017-06-11 08:52:04 +02:00
Magnus Norddahl
3b8570003a
- Improved softpoly sprite clipping
2017-06-10 11:16:58 +02:00
Magnus Norddahl
a0cc78d6aa
- Fix softpoly wall clipping bug
2017-06-10 10:16:42 +02:00
Rachael Alexanderson
a48203ef1d
Merge https://github.com/coelckers/gzdoom
2017-06-10 01:00:38 -04:00
alexey.lysiuk
7a29128f6b
Fixed menu class replacement
...
https://forum.zdoom.org/viewtopic.php?t=56824
2017-06-09 14:08:26 +03:00
Rachael Alexanderson
63d9148604
Merge https://github.com/coelckers/gzdoom
2017-06-09 05:57:10 -04:00
Christoph Oelckers
8c053c0141
- let P_CheckMissileSpawn also clear MF2_PCROSS before checking the move.
2017-06-08 09:00:26 +02:00
Major Cooke
15df231a95
- Fixed: Vel3DFromAngle's internal function call had the pitch and angle parameters backwards:
2017-06-08 08:54:30 +02:00
Rachael Alexanderson
717e9dd0d8
Merge https://github.com/coelckers/gzdoom
2017-06-07 16:46:21 -04:00
Christoph Oelckers
8b19ae98ea
- consolidated the two averageColor instances.
2017-06-07 22:42:59 +02:00
Christoph Oelckers
55df3a91ec
- fixed: P_CheckMissileSpawn's setup for P_TryMove must be done in a way that allows detecting portal transitions.
...
By setting the position before the call any portal lying between the actual spawn point and the check position would be skipped.
2017-06-07 22:42:59 +02:00
Rachael Alexanderson
78061f1cf7
- fixed: D3DFB::DoClear did not call Super::DoClear when vid_hw2d was false.
2017-06-07 03:55:02 -04:00
Christoph Oelckers
446d1eb9c8
- we no longer support Windows 9x or NT 4 so its special code may just be removed entirely.
2017-06-07 09:26:06 +02:00
Rachael Alexanderson
921ce9247e
Merge https://github.com/coelckers/gzdoom
2017-06-05 10:40:15 -04:00
Major Cooke
b86aed5b01
Added polysoft render support for PSPF_MIRROR.
2017-06-05 10:39:18 -04:00
svdijk
c698f10257
Fix setting of the gl_legacy_mode cvar.
2017-06-05 14:45:24 +02:00
Christoph Oelckers
3b818171d5
- do not let P_AdjustFloorCeil use the return from P_CheckPosition if floorz is greater than ceilingz.
...
This can only happen if some thing gets placed somewhere it doesn't physically fit in and as a result of the floor move would be pushed into an even more invalid place.
See https://forum.zdoom.org/viewtopic.php?f=2&t=56764
2017-06-05 12:20:59 +02:00
alexey.lysiuk
c7b895c8ff
Fixed applying of clip rect to screen dimming
...
https://forum.zdoom.org/viewtopic.php?t=56719
2017-06-05 09:48:09 +03:00
Christoph Oelckers
1ed415014e
- fixed: 'self' may never be null for native VM functions so it must always abort if null gets passed.
2017-06-05 08:43:12 +02:00
Major Cooke
17fc58f712
Added PSPF_MIRROR to software renderer.
2017-06-04 21:41:21 -04:00
Rachael Alexanderson
5d40b2c36c
Merge https://github.com/coelckers/gzdoom
2017-06-04 21:04:33 -04:00
Rachael Alexanderson
757957bfac
- prevent SetShaded action function from messing up the RGB-to-PAL conversion with a possible overflow
...
- add RGB-to-PAL support for UDMF fillcolor property
2017-06-04 14:46:03 -04:00
Christoph Oelckers
91680a1e8d
- fixed incorrect number of returns in SetRandomSeed.
2017-06-04 18:56:03 +02:00
Rachael Alexanderson
5185ebbc28
- fixed: Add light diminishing to true-color stencil drawers
...
- fixed: Non-SSE AddClampShadedBgra (stencil) drawer did not handle overflows
2017-06-04 12:46:39 -04:00
Rachael Alexanderson
62374cf3bc
- fixed: add light diminishing support to rgb666 palette stencil drawers
2017-06-04 12:26:04 -04:00
Christoph Oelckers
211783c110
- added the UDMF sector scroll fields from Eternity.
...
These are currently untested and need review, especially regarding the scroll factor that gets applied to the numbers.
2017-06-04 18:03:43 +02:00
Rachael Alexanderson
564e24be28
- Added truecolor support to truecolor stencil drawers
2017-06-04 12:00:15 -04:00
Rachael Alexanderson
291b36f7b5
- Fix startup errors
2017-06-04 08:01:02 -04:00
Rachael Alexanderson
c340a6f794
Merge branch 'master' of https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/gl/scene/gl_sprite.cpp
# src/polyrenderer/scene/poly_sprite.cpp
# src/r_data/r_vanillatrans.cpp
# src/r_data/r_vanillatrans.h
# src/swrenderer/things/r_sprite.cpp
2017-06-04 07:24:35 -04:00
Christoph Oelckers
1cb3514b05
- use 0 as the default for r_vanillatrans.
...
As nice as the automatic is, this will trigger far too many cases where it will disable translucency for mods that only change some texts. Dehacked is very often only used for non-actor related modifications.
If the automatic is supposed to be the default it needs to do a lot more thorough checks to avoid bug reports due to misunderstanding the feature.
2017-06-04 12:39:39 +02:00
Rachael Alexanderson
c18134dbd3
- r_vanillatrans: Cache the cache! Transform the function into a global variable and recheck at the start of D_Display
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
4686ba78a0
- Add licenses to r_vanillatrans files
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
68b6f922f7
- Added auto-detection scheme for r_vanillatrans
...
It now works the following way:
(0) - Force off (ZDoom defaults)
(1) - Force on (Doom defaults)
(2) - Auto off (Prefer ZDoom defaults - if DEHACKED is detected with no ZSCRIPT it will turn on) (default)
(3) - Auto on (Prefer Doom defaults - if DECORATE is detected with no ZSCRIPT it will turn off)
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
2997f31f9f
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
89b372cb01
- Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
...
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
01f88cfb16
- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
64b22f6cb3
Merge https://github.com/coelckers/gzdoom
2017-06-03 22:34:13 -04:00
Rachael Alexanderson
c3808bbc2d
- Add licenses to r_vanillatrans files
2017-06-03 20:17:44 -04:00
Rachael Alexanderson
deb62ee156
Merge commit 'refs/pull/340/head' of https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/gl/scene/gl_sprite.cpp
# src/polyrenderer/scene/poly_sprite.cpp
# src/swrenderer/things/r_sprite.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.txt
2017-06-03 20:06:28 -04:00
Rachael Alexanderson
9af370f51e
- Added auto-detection scheme for r_vanillatrans
...
It now works the following way:
(0) - Force off (ZDoom defaults)
(1) - Force on (Doom defaults)
(2) - Auto off (Prefer ZDoom defaults - if DEHACKED is detected with no ZSCRIPT it will turn on) (default)
(3) - Auto on (Prefer Doom defaults - if DECORATE is detected with no ZSCRIPT it will turn off)
2017-06-03 20:00:53 -04:00
Magnus Norddahl
7acb492852
- Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture
2017-06-04 00:44:49 +02:00
Magnus Norddahl
265df4b797
- Change shadowmap resolution from 1024 to 128
2017-06-03 21:19:34 +02:00
Christoph Oelckers
1df7dc81e6
- fixed: The statusbar's MustDrawLog method was called with an incorrect number of parameters.
2017-06-03 19:44:22 +02:00
Magnus Norddahl
797cb94b4f
- Add stat shadowmap to get performance for the upload part of the shadow maps
2017-06-03 19:24:54 +02:00
Magnus Norddahl
7edb75d299
- The mandatory include compile error fix for unix
2017-06-03 18:28:12 +02:00
Magnus Norddahl
d38dae5de8
- Add gpu stat that displays how much time the GPU spent on named GL groups
2017-06-03 18:14:24 +02:00
jplebreton
2c7a0c87c8
add FloatBobStrength Actor property, a multiplier on Z offset created by FloatBob behavior. default of 1.0 is current behavior, set higher/lower for more/less extreme bobbing.
2017-06-03 18:02:27 +02:00
Magnus Norddahl
f593e2aa3c
- Fix stat output to use the console scale
2017-06-03 16:58:09 +02:00
Rachael Alexanderson
6605bd70df
Merge https://github.com/coelckers/gzdoom
2017-06-02 14:23:30 -04:00
Rachael Alexanderson
b240ad0814
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
2017-06-02 12:24:03 -04:00
Rachael Alexanderson
00bfee8b1e
- Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
...
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-02 12:24:03 -04:00
Rachael Alexanderson
daad76547d
- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
2017-06-02 12:24:03 -04:00
Kirill Gavrilov
2a8ebc6c27
Fixed broken Interleaved 3D output when GL Sampler objects are used
2017-06-02 09:10:38 +02:00
Rachael Alexanderson
723319cc6b
Merge https://github.com/coelckers/gzdoom
2017-06-02 01:10:47 -04:00
Rachael Alexanderson
bf12d38afd
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
2017-06-02 01:10:46 -04:00
Rachael Alexanderson
aa93990d3b
- Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
...
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-02 01:10:46 -04:00
Rachael Alexanderson
813b321c45
- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
2017-06-02 01:10:45 -04:00
Rachael Alexanderson
5502421901
- fixed: Using pure software drawers (vid_hw2d==false) drawing stencils on the screen resulted in black stencils
...
- this fixes crosshairs being drawn black
2017-06-01 16:21:15 -04:00
Christopher Bruns
d2f4dd41f8
Add a comment
2017-06-01 01:02:46 -04:00
Rachael Alexanderson
b78cb6c693
Merge https://github.com/coelckers/gzdoom
2017-06-01 01:02:17 -04:00
Magnus Norddahl
c30010370e
- Fix voxels not being rendered when the replaced sprite texture doesn't exist
2017-06-01 00:26:25 +02:00
Rachael Alexanderson
b8074a4e53
- Sync VER_MAJOR and VER_MINOR in version.h with GZDoom parent.
2017-05-31 09:15:13 -04:00
Rachael Alexanderson
e72ae3f266
Merge ../gzdoom
...
# Conflicts:
# src/version.h
# wadsrc/static/compatibility.txt
2017-05-31 09:08:13 -04:00
Christoph Oelckers
1bd3098dec
- Now we are at 3.2pre.
2017-05-31 12:52:38 +02:00
Christoph Oelckers
d8d4723ae1
- removed PCD_GetActorZ double check.
2017-05-31 11:52:51 +02:00
Christoph Oelckers
1465102ba0
- added SetRandomSeed function for ZScript. This uses the same RNG syntax as the other random functions.
2017-05-31 11:33:57 +02:00
Christoph Oelckers
afa2888acb
- fixed size clamping of sector lights to use 1024 as maximum, not 255 as inherited from ZDoomGL.
2017-05-31 10:41:43 +02:00
Christoph Oelckers
977d5988c5
- fixed weapon sprite light calculation for low light levels.
2017-05-31 09:27:50 +02:00
Rachael Alexanderson
56806e3243
Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom
2017-05-30 14:59:24 -04:00
Christopher Bruns
857c183e5f
Default to statically linking OpenVR API directly from the public API source files.
2017-05-30 13:59:14 -04:00
Rachael Alexanderson
e1a2de4989
Merge https://github.com/coelckers/gzdoom
2017-05-30 12:43:14 -04:00
Christoph Oelckers
b50123ec6b
- avoid function call in VM code.
...
- return after calling ThrowAbortException because this avoids storing some register variables on the stack.
2017-05-30 17:50:56 +02:00
alexey.lysiuk
62bac1d612
Added check for nullptr to CLSS and META instructions of scripting VM
...
https://forum.zdoom.org/viewtopic.php?t=56667
2017-05-30 18:09:51 +03:00
alexey.lysiuk
0c90253a5d
Fixed potentially broken portal rendering after OpenGL context change
...
https://forum.zdoom.org/viewtopic.php?t=56393
2017-05-30 13:01:51 +03:00
Rachael Alexanderson
04e6551bbd
Merge https://github.com/coelckers/gzdoom
2017-05-29 12:59:14 -04:00
alexey.lysiuk
3b61be3145
Removed dependency on dxguid library
...
It's impossible to use VS2017 with XP compatible toolset otherwise
2017-05-29 14:46:56 +03:00
alexey.lysiuk
0f936f39d8
Rewrote directory creation function for Windows
...
Previous implementation had several security issues
https://forum.zdoom.org/viewtopic.php?t=56622
2017-05-29 12:20:30 +03:00
Rachael Alexanderson
4fd010e5e0
Merge https://github.com/coelckers/gzdoom
2017-05-29 04:54:01 -04:00
Rachael Alexanderson
2f7d512acf
Merge commit 'refs/pull/335/head' of https://github.com/coelckers/gzdoom
2017-05-29 04:53:39 -04:00
Rachael Alexanderson
b7295775b9
- Print out warnings when Direct3D initialization fails.
2017-05-29 01:01:08 -04:00
Rachael Alexanderson
5384f26b69
Merge https://github.com/coelckers/gzdoom
2017-05-28 20:16:08 -04:00
Magnus Norddahl
1505f75669
- Fix testcolor and testfade in the software renderer
2017-05-28 23:57:09 +02:00
Rachael Alexanderson
035c036eb2
Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom
2017-05-28 10:50:24 -04:00
Rachael Alexanderson
61660bf147
Merge branch 'master' of https://github.com/coelckers/gzdoom
2017-05-28 10:50:06 -04:00
Christopher Bruns
9db4dfd963
Link to platform specific openvr library, and install it, and update license headers.
2017-05-28 10:28:07 -04:00
alexey.lysiuk
e56cda1350
Fixed crash on change particular sound options
...
Happened only when there is a current song but it’s not played, for example in title screen
https://forum.zdoom.org/viewtopic.php?t=56631
2017-05-28 17:18:35 +03:00
Rachael Alexanderson
65bb8a5185
Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom
2017-05-28 07:13:27 -04:00
Rachael Alexanderson
619281de64
Revert "Merge commit 'refs/pull/336/head' of https://github.com/coelckers/gzdoom "
...
This reverts commit a05c38fefd
, reversing
changes made to 0fb1a0604c
.
2017-05-28 07:12:41 -04:00
Christopher Bruns
a49afd5bfc
Initial OpenVR mode.
...
Second attempt: clean up commit, and avoid messing with HDR framebuffer format.
2017-05-28 06:20:32 -04:00
Rachael Alexanderson
a05c38fefd
Merge commit 'refs/pull/336/head' of https://github.com/coelckers/gzdoom
2017-05-28 01:33:59 -04:00
Rachael Alexanderson
0fb1a0604c
Merge https://github.com/coelckers/gzdoom
2017-05-27 21:52:43 -04:00
Christopher Bruns
a149b54226
Maybe avoid gcc compile problem with forward declared enum.
2017-05-27 20:16:00 -04:00
Christopher Bruns
c1bacdbf92
Create initial rotation-tracking-only implementation of OpenVR mode for VR headsets.
2017-05-27 19:42:49 -04:00
Rachael Alexanderson
4545bb2fa1
- rename vid_used3d on windows to vid_glswfb to match Linux. Additionally, the values were reversed to match the Linux variant of this configuration. This CVar now operates exactly the same way it does on Linux, except it defaults to being off and still allows the D3D framebuffer on Windows when it's deactivated.
2017-05-27 04:52:43 -04:00
Rachael Alexanderson
872db304f0
Merge https://github.com/coelckers/gzdoom
2017-05-27 04:31:53 -04:00
Magnus Norddahl
b111a708da
- Fix compile error and some warnings
2017-05-27 06:27:36 +02:00
Magnus Norddahl
3f991429d1
- Reduce the number of naked new/delete calls in OpenGLSWFrameBuffer
2017-05-27 02:31:15 +02:00
Major Cooke
35583621cf
PSPF_MIRROR now corrects the bobx direction.
2017-05-26 18:28:09 -05:00
Rachael Alexanderson
40bbb70799
Merge https://github.com/coelckers/gzdoom
2017-05-26 18:17:35 -04:00
Major Cooke
636e36b90d
Clean-up.
2017-05-26 11:34:26 -05:00
alexey.lysiuk
67d313cf25
Fixed megasphere item selection in bot code
...
https://forum.zdoom.org/viewtopic.php?t=56604
2017-05-26 11:54:42 +03:00
Major Cooke
a25a536c9f
Removed the auto PSPF_FLIP implimentation.
2017-05-25 20:40:54 -05:00
Major Cooke
a111c59286
Added PSPF_MIRROR.
...
- Flips the sprite's drawing and position over entirely. Automatically implies PSPF_FLIP.
2017-05-25 19:46:36 -05:00
Rachael Alexanderson
5c30a99aa9
Merge https://github.com/coelckers/gzdoom
2017-05-25 10:39:14 -04:00
alexey.lysiuk
d633e8afc1
Fixed sector iteration with Floor_Stop and Ceiling_Stop action specials
...
https://forum.zdoom.org/viewtopic.php?t=56582
2017-05-25 10:41:06 +03:00
Rachael Alexanderson
538bfabef8
Merge https://github.com/coelckers/gzdoom
2017-05-23 06:17:46 -04:00
Christoph Oelckers
9d73e4c635
- fixed errors in wallsprite setup for the classic software renderer:
...
* it did not use the correct texture.
* it had a math error in the right edge's y-coordinate calculation.
2017-05-23 09:37:38 +02:00
Dugan Chen
bc0f9023f6
Add mem_fn header to oalsound.cpp
2017-05-22 21:54:58 +02:00
Rachael Alexanderson
7600fdb200
Merge https://github.com/coelckers/gzdoom
2017-05-22 13:10:19 -04:00
svdijk
bdfc42182f
OPLsynth: Default to center panning.
2017-05-22 09:15:02 +02:00
Christoph Oelckers
7bc5573baa
- call P_FindParticleSubsectors before rendering a save picture in OpenGL.
...
This entry point was the only one missing that call.
2017-05-21 12:45:49 +02:00
Christoph Oelckers
fc0855fac7
- fixed size of particles in the hardware renderer.
...
From the look of it the scale was changed in the software renderer several years back but the hardware renderer never got adjusted for it.
This also adds a bit of compensation to round particles so that they get rendered a bit larger than square ones.
2017-05-21 12:36:34 +02:00
Christoph Oelckers
be2cfddb17
- handle the case where SBARINFO only contains a mugshot definition and fall back to the current statusbarclass if creating an SBARINFO-based statusbar fails.
2017-05-21 12:06:22 +02:00
Magnus Norddahl
e27e89b57d
- Make sure a hung worker thread always crashes the application
2017-05-21 12:03:12 +02:00
Rachael Alexanderson
3955b7a4f8
Merge https://github.com/coelckers/gzdoom
2017-05-21 05:52:27 -04:00
Magnus Norddahl
aff9205057
- Fix mipmap filtering bug when using nearest filter
2017-05-21 11:01:37 +02:00
svdijk
371a8755c2
vid_glswfb: Prevent defunct windows.
2017-05-20 23:21:51 +02:00
Rachael Alexanderson
fd0602a163
Merge https://github.com/coelckers/gzdoom
2017-05-19 23:40:51 -04:00
Christoph Oelckers
fc8639226d
- yet again Visual Studio's autocompletion feature deleted some tildes.
2017-05-19 21:36:32 +02:00
Christoph Oelckers
a4231ffd00
- more handling of some very broken old ATI drivers.
2017-05-19 21:33:48 +02:00
Christoph Oelckers
e1cd0dc588
- major optimization on carry scroller code.
...
The old version was checking every single actor in every single sector for being affected by a carry scroller if there was so much as a single such scroller in the map.
Changed it so that the scroll thinker flags all actors in the affected sectors so that these expensive calculations can be skipped for everything else.
This change and reduce think time by 1/3 on maps like ZDCMP2 (on the test machine it went down from 6 ms to 4 ms on this map.)
2017-05-19 16:31:44 +02:00
Christoph Oelckers
9fc309d5b5
- stop the music when processing a fatal error.
2017-05-19 12:20:33 +02:00
Christoph Oelckers
c1e64fa576
- fixed: The rail trail should use r_trail_sparsity, not r_spiral_sparsity.
...
- fixed: Spawning actors on the rail trail must ignore the sparsity CVARs completely.
2017-05-19 12:03:20 +02:00
Christoph Oelckers
c8e631bf26
- fixed: The colormap was not fully initialized for 3D floors in sectors where neither the original floor nor ceiling were visible.
2017-05-19 11:42:44 +02:00
Christoph Oelckers
97b664968e
- removed a few unused VM opcodes.
2017-05-19 10:27:22 +02:00
Rachael Alexanderson
1472627f6a
Merge https://github.com/coelckers/gzdoom
2017-05-17 22:15:48 -04:00
Major Cooke
bb1e927c46
Give the parameter a better name to associate by.
2017-05-17 23:03:22 +02:00
Major Cooke
65f13b0927
- Added a Z offsetting parameter to the ZScript LineAttack function.
...
- Added LAF_OVERRIDEZ flag to LineAttack. Disregards all internal offsetting aside the actor's Z position before adding the offset parameter.
2017-05-17 23:03:22 +02:00
Rachael Alexanderson
0f54d7f854
Merge https://github.com/coelckers/gzdoom
2017-05-17 08:53:34 -04:00
alexey.lysiuk
a92f889e44
Fixed recently introduced compilation warnings
...
src\v_video.cpp(1771): warning C4244: '=': conversion from 'double' to 'int', possible loss of data
src\v_video.cpp(1773): warning C4244: '=': conversion from 'double' to 'int', possible loss of data
2017-05-16 16:39:07 +03:00
Rachael Alexanderson
a93efb1e9e
- slightly increase source code readability by moving a flag from one line to another.
2017-05-16 09:52:50 +02:00
Rachael Alexanderson
8192ad73bd
- changed fall damage so it is max 'TELEFRAG_DAMAGE - 1' instead of a flat 999 (it used to check for >=1000).
2017-05-16 09:52:50 +02:00
Rachael Alexanderson
c6946cc672
- removed all instances of CF_POWERBUDDHA
2017-05-16 09:52:50 +02:00
Rachael Alexanderson
fe023b5ca4
- changed Buddha powerup from a flag to an inventory check
2017-05-16 09:52:50 +02:00
Major Cooke
b1a8ef54f6
- Fixed bitwise comparison.
2017-05-16 09:52:50 +02:00
Major Cooke
6bbbd28a08
- Added missing LAXTELEFRAGDMG support to SelfDamageFactor.
2017-05-15 19:19:35 +02:00
Rachael Alexanderson
a96ef5276d
- Added new flags8 actor field. Isn't it frightening how quickly how we got to our 8th flag field?
...
- Speaking of frightening, added +FRIGHTENING flag.
2017-05-15 19:17:46 +02:00
Rachael Alexanderson
7ded20ca05
Merge https://github.com/coelckers/gzdoom
2017-05-15 03:27:58 -04:00
Dmitri Kourennyi
3b20c26275
Fix A_CheckProximity setting pointer to dead things when it shouldn't.
...
When using A_CheckProximity with CPXF_SETTARGET, the target pointer could
be set to a dead monster even without the CPXF_COUNTDEAD and CPXF_DEADONLY
flags. This is becuase the check for death would occur after setting the
pointer.
Fix simply moves death check to occur before setting pointers.
2017-05-14 20:01:18 +02:00
Major Cooke
795f8f0578
- Added a separate cheat flag to handle buddha powerups. Currently, Buddha powerups could interfere and disable the actual player cheat unintentionally, when the player may not want their actual cheat to be turned off.
...
- Set some overlooked 1000000 damage points to TELEFRAG_DAMAGE inside the falling damage code.
2017-05-14 17:22:46 +02:00
Christoph Oelckers
6a34092742
- fixed automap positioning with linked portals and a camera actor that is transitioning a sector portal.
2017-05-14 13:12:39 +02:00
Christoph Oelckers
437dd68d79
- the Render state must be applied before performing a portal clear screen, because it would still be set to stencil drawing at this point.
2017-05-14 12:42:25 +02:00
Rachael Alexanderson
a7025b5563
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/version.h
2017-05-14 06:41:56 -04:00
Christoph Oelckers
8a91153aeb
- Why does the Visual Studio editor hate tildes so much...?
2017-05-14 12:36:13 +02:00
Christoph Oelckers
ef7e4fe678
- draw empty portals in black, not the last set color.
2017-05-14 12:31:51 +02:00
Christoph Oelckers
0f80b7dcb6
- fixed: P_CollectConnectedGroups should abort if it tries to collect the same portal group more than once, because this would indicate an infinite loop.
2017-05-14 12:24:52 +02:00
Christoph Oelckers
1767dd6a42
- fixed: A_CheckBlock performed item pickup checks which could be done in completely inappropriate spots if this function was used from weapon overlays, for example.
2017-05-14 11:55:32 +02:00
svdijk
6dd570c538
Menu: Fix cycling the "midi devices" menu option.
2017-05-14 12:12:12 +03:00
svdijk
b6ef9fae3e
SDLGLFB: Implement mouse coordinate scaling for the menus.
2017-05-14 12:12:12 +03:00
Magnus Norddahl
788b9f6d54
Merge branch 'master' of https://github.com/coelckers/gzdoom
2017-05-14 08:55:39 +02:00
Magnus Norddahl
31125486ad
- Improve line portal rendering somewhat
2017-05-14 08:55:30 +02:00
Christoph Oelckers
b346dd0c09
- added a check for unconnected linked line portals.
2017-05-13 17:45:59 +02:00
alexey.lysiuk
f0d40d6a8a
Added check for patch set existence before loading in FluidSynth
...
This helps to avoid flooding of output with the following messages on every MIDI song change:
fluidsynth: error: Unable to open file "/usr/share/sounds/sf2/FluidR3_GS.sf2"
fluidsynth: error: Couldn't load soundfont file
fluidsynth: error: Failed to load SoundFont "/usr/share/sounds/sf2/FluidR3_GS.sf2"
fluidsynth: error: Unable to open file "/usr/share/sounds/sf2/FluidR3_GM.sf2"
fluidsynth: error: Couldn't load soundfont file
fluidsynth: error: Failed to load SoundFont "/usr/share/sounds/sf2/FluidR3_GM.sf2"
2017-05-13 17:56:26 +03:00
alexey.lysiuk
27384fc70d
Do not create symlink to executable on macOS too
...
This link in build directory pointed to non-existing file since we started to create application bundle with CMake
2017-05-13 17:01:24 +03:00
Magnus Norddahl
4554d90b1d
Merge branch 'master' of https://github.com/coelckers/gzdoom
2017-05-13 15:49:09 +02:00
Magnus Norddahl
0a4f4aaffd
- Stop using sqrt when calculating texture coordinates
2017-05-13 15:48:55 +02:00
alexey.lysiuk
3ab4a2238e
Removed some remains of sound system MIDI device
2017-05-13 16:45:02 +03:00
alexey.lysiuk
a8e379553e
Copy default soundfont in post build step
2017-05-13 15:49:23 +03:00
alexey.lysiuk
a01c6b1d65
Fixed build of non-Windows targets
...
src/sound/mididevices/music_fluidsynth_mididevice.cpp:355:13: error: use of undeclared identifier 'BaseFileSearch'
2017-05-13 14:29:29 +03:00
Christoph Oelckers
ba37f093e0
- use FluidSynth as default MIDI device and allow loading a 'gzdoom.sf2' sound font if none is specified. The search rules for this file will be the same as for gzdoom.pk3.
2017-05-13 12:33:14 +02:00
Rachael Alexanderson
d1c6d8543b
Merge https://github.com/coelckers/gzdoom
2017-05-13 04:17:54 -04:00
Chris Robinson
e1fc33c38f
Don't downmix sounds when AL_SOFT_source_spatialize is available
2017-05-12 21:38:45 +02:00
Magnus Norddahl
7af11b1963
- Offset sky in softpoly by 180 degrees
2017-05-12 17:59:22 +02:00
Magnus Norddahl
7a2be275af
- Fix interpolator bug in softpoly
2017-05-12 17:47:11 +02:00
Magnus Norddahl
5c6cbd17a1
- Move polyobj rendering to be handled as a special case in RenderPolyScene
2017-05-12 17:26:17 +02:00
Magnus Norddahl
f7d1a2a574
- Add polyobj support to softpoly
2017-05-12 14:05:32 +02:00
Rachael Alexanderson
d907f18e4c
Merge https://github.com/coelckers/gzdoom
2017-05-12 07:45:46 -04:00
Rachael Alexanderson
029788976d
- fully fix Strife1.wad's MAP10 shooting range.
...
- added the following compatibility.txt properties: setsectortexture, setsectorlight
2017-05-11 18:56:02 +02:00
Rachael Alexanderson
ac244b3229
Merge https://github.com/coelckers/gzdoom
2017-05-10 05:15:49 -04:00
alexey.lysiuk
8fbb5372b2
Fixed 32-bit Windows crash reporter
...
Restored old exception handling for 32-bit Windows executable
Tested on 32-bit Windows XP (previously exited without notification), 64-bit Windows 7 and 10 (previously deadlocked in system DLLs)
2017-05-10 11:34:48 +03:00
Chris Robinson
092b339c8f
Replace usleep with nanosleep for macOS too
2017-05-10 09:44:54 +02:00
Magnus Norddahl
f492e92cb5
- Handle degenerate triangles either sent as input or caused by clipping
2017-05-10 02:43:00 +02:00
Chris Robinson
7ad61a97ed
Fix handling long wait times on POSIX's I_WaitVBL
...
usleep only works for sleeping up to one second. The function is also
deprecated and nanosleep should be used instead.
2017-05-09 23:21:32 +02:00
svdijk
fd8613a11e
CMake: Fix building on 32-bit Linux (Core 2 Duo) again.
2017-05-09 20:48:48 +02:00
Chris Robinson
60cc91e000
Properly unload the backend sound buffers
2017-05-09 19:13:52 +02:00
Christoph Oelckers
0a8083e280
- fixed default obituary handling for predefined damagetypes.
2017-05-09 19:04:07 +02:00
Christoph Oelckers
2bf8e8f1c0
- fixed: InitClipper was missing a call to Clipper.Clear.
2017-05-09 12:20:49 +02:00
Christoph Oelckers
8be7ff01dd
- removed some pointless restrictions from AActor::IsOkayToAttack which prevented its use on normal monsters.
...
This all made sense as long as the function was only used internally but that's not the case anymore.
2017-05-09 09:57:38 +02:00
Christoph Oelckers
c6a516089e
- fixed: OPLio::WriteTremolo wrote the wrong value for operator #0 .
2017-05-08 22:46:35 +02:00
Christoph Oelckers
762ba13cd9
- store the last found OpenGL version in the INI so that modern GL related options can be removed when running old hardware with software rendering.
2017-05-08 19:30:51 +02:00
Christoph Oelckers
4a5fe65ce8
- added missing check for RenderStyle None to GL weapon drawer.
2017-05-08 19:13:18 +02:00
alexey.lysiuk
bdac1c3ad1
Fixed problem with looping of particular music tracks
...
Part of https://forum.zdoom.org/viewtopic.php?t=56333
2017-05-08 18:07:02 +03:00
Christoph Oelckers
26325edddc
- fixed Ogg tag validation.
2017-05-08 17:00:09 +02:00
alexey.lysiuk
f7b8dadedb
Made size of music stream buffer customizable
...
Use snd_streambuffersize CVAR to set buffer size in kilobytes, from 16 to 1024
Name of existed CVAR from removed FMOD sound backend is used
Increased default size of stream buffer to 64 kB like it was in FMOD backend
2017-05-08 10:30:16 +03:00
alexey.lysiuk
3d100e6578
Removed unused #include's from music_libsndfile.cpp
2017-05-08 10:30:16 +03:00
alexey.lysiuk
e1266685d9
Use proper function to set sound offsets in samples
...
This fixes the following compilation warnings:
src\sound\oalsound.cpp(1588): warning C4244: 'argument': conversion from 'unsigned int' to 'ALfloat', possible loss of data
src\sound\oalsound.cpp(1796): warning C4244: 'argument': conversion from 'unsigned int' to 'ALfloat', possible loss of data
2017-05-08 10:29:41 +03:00
Rachael Alexanderson
cdb68f159c
Merge https://github.com/coelckers/gzdoom
2017-05-07 21:29:12 -04:00
alexey.lysiuk
e848abf4df
Fixed restoration of absolute time position for sounds
...
Loading of saved game no longer restarts sounds from beginning
2017-05-07 13:00:06 +03:00
Rachael Alexanderson
0941cda7cc
Merge https://github.com/coelckers/gzdoom
2017-05-07 05:07:22 -04:00
Magnus Norddahl
81de951abc
- Fix missing include
2017-05-06 22:25:18 +02:00
Magnus Norddahl
f083109b51
- Add SSE code to OpenGLSWFrameBuffer::OpenGLPal::Update to workaround a broken auto-vectorizer in GCC
2017-05-06 22:03:32 +02:00
Christoph Oelckers
7f7be9e393
- fixed compile errors in last commit.
2017-05-06 20:38:36 +02:00
alexey.lysiuk
85bb5192b3
Replaced sectorflooroffset with more generic compatibility parameter
...
New parameter setsectoroffset can set offset of floor or ceiling
# Conflicts:
# src/compatibility.cpp
2017-05-06 19:43:35 +02:00
alexey.lysiuk
de97b753f6
Added compatibility parameter to set wall textures
2017-05-06 19:43:35 +02:00
alexey.lysiuk
cd8aa252ae
Added compatibility parameter to set thing skills
...
# Conflicts:
# src/compatibility.cpp
2017-05-06 19:43:35 +02:00
Magnus Norddahl
9011f0ed5b
- Fix texture coordinates for sloped walls
2017-05-06 18:44:06 +02:00
Chris Robinson
996ce4497d
Add a resampler option for the OpenAL backend
2017-05-06 18:07:31 +02:00
Magnus Norddahl
aca628acaf
- Improve wall texture coordinates in softpoly
2017-05-06 15:48:04 +02:00
Christoph Oelckers
567c21cdeb
- fixed recursion in Dim functions. When the main worker function was renamed to DoDim the Super calls were not fixed for it.
2017-05-06 10:44:29 +02:00
Rachael Alexanderson
678949ccd4
Merge https://github.com/coelckers/gzdoom
2017-05-06 00:52:02 -04:00
Magnus Norddahl
5c1dc900e3
- Slightly improve sky rendering in softpoly
2017-05-06 01:43:05 +02:00
Christoph Oelckers
bb12dabe2b
- added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars.
2017-05-05 19:32:37 +02:00
Rachael Alexanderson
fa3846ccc6
Merge https://github.com/coelckers/gzdoom
2017-05-05 00:36:22 -04:00
Magnus Norddahl
4fcea96a1c
- Improve softpoly sky rendering a little bit
2017-05-05 03:27:22 +02:00
Christoph Oelckers
2dff0e7309
- fixed: P_TranslateLinedef should not do any byte swapping but require passing of properly ordered values.
...
This gets called from several places, and the only one passing in potentially byte swapped values is P_LoadLineDefs.
All other uses of this function were essentially broken on PowerPC.
2017-05-04 23:52:16 +02:00
Rachael Alexanderson
118976129d
Merge https://github.com/coelckers/gzdoom
2017-05-04 02:38:13 -04:00
Christoph Oelckers
99a61e74c7
- fixed: The first model ID was always initialized to 0, even if that model wasn't even present in the definition.
2017-05-04 00:37:43 +02:00
Rachael Alexanderson
5a450b5eaa
- fixed: +FLIPSPRITE works in mirrors in OpenGL now.
2017-05-03 15:56:33 -04:00
Rachael Alexanderson
00a4993654
- forgot to implement +SPRITEFLIP for OpenGL
2017-05-03 21:13:31 +02:00
Rachael Alexanderson
2acb485121
- Added +SPRITEFLIP which reverses a sprite's left-rightness.
2017-05-03 21:13:31 +02:00
alexey.lysiuk
8303d8bbd1
Fixed name of mpg123 shared library on Linux
...
https://forum.zdoom.org/viewtopic.php?t=56253
2017-05-03 16:56:22 +03:00
Christoph Oelckers
f9445e96f5
- fixed: DPSprite::GetRenderStyle returned the wrong alpha value.
2017-05-03 10:27:20 +02:00
Rachael Alexanderson
00dab8677a
- fixed: Changing fullscreen while vid_renderer != currentrenderer will cause a fake vid_renderer to be passed to the mode change function in order to prevent a crash.
2017-05-03 10:05:46 +02:00
Rachael Alexanderson
a9412ec815
Merge https://github.com/coelckers/gzdoom
2017-05-02 23:26:34 -04:00
Magnus Norddahl
e68da4cd6b
- Fix crash in glswfb if vid_hw2d is toggled off
2017-05-02 22:56:31 +02:00
Magnus Norddahl
c8070c65d4
- Add support for drawing decals on 3d floors in the software renderer
2017-05-02 22:26:13 +02:00
Magnus Norddahl
17108e575a
- Add support for drawing decals on 3d floors in softpoly
2017-05-02 22:24:32 +02:00
alexey.lysiuk
43fc5633af
Fixed player falling through narrow notch upon unmorphing
...
https://forum.zdoom.org/viewtopic.php?t=56230
2017-05-02 17:22:50 +03:00
alexey.lysiuk
f73f42c4a6
Removed unsuccessful attempt to fix sndfile unaligned access
...
This reverts commit 8a36bf5c09
.
2017-05-02 11:22:18 +03:00
Rachael Alexanderson
a59336908c
Merge https://github.com/coelckers/gzdoom
2017-05-02 03:13:40 -04:00
Christoph Oelckers
aac6e65842
- fixed: FxActionSpecialCall did not resolve float to int casts.
2017-05-01 22:44:58 +02:00
Christoph Oelckers
050acc9271
- added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable:
...
* all new things got either an sctor definition or are explicitly deleted through the 'doomednums' section in MAPINFO. CTC related actors are non-functional!
* added a 'noskillflags' option to 'doomednums' so that the lightmap definition things in the maps can be repurposed as dynamic lights.
* added the new dagger powerup.
* added MAPINFO entries for the added maps.
2017-05-01 21:25:54 +02:00
alexey.lysiuk
dcded0e183
Handle unloading of canvas textures properly
...
https://forum.zdoom.org/viewtopic.php?t=56207
2017-05-01 16:20:25 +03:00
Rachael Alexanderson
ebf33ed24e
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/posix/cocoa/i_video.mm
2017-04-30 22:16:01 -04:00
Christoph Oelckers
b84f7bcada
- scriptified the weapon firing logic.
2017-05-01 01:55:35 +02:00
Christoph Oelckers
abee2805cb
- the last scriptified bits of P_PlayerThink.
2017-05-01 00:27:58 +02:00
Chris Robinson
6044c876ab
Update LASTRUNVERSION to handle the snd_hrtf change
...
Also snd_hrtf now uses -1 for "auto" and 0 for "off", which makes more sense.
2017-05-01 00:26:28 +02:00
Rachael Alexanderson
65399bf075
- fixed: Added currentrenderer checks to SDL and COCOA implementations of 'swtruecolor'
2017-04-30 16:35:16 -04:00
Rachael Alexanderson
dfa5a3cd07
- Changed cocoa backend's s_currentRenderer to match PC version's 'currentrenderer' to address a possible Mac compilation issue.
2017-04-30 16:21:11 -04:00
Christoph Oelckers
6e25c34fda
- more player code exported
2017-04-30 22:17:51 +02:00
Christoph Oelckers
10deb5ce56
- exported P_PlayerThink to ZScript.
2017-04-30 22:17:50 +02:00
Rachael Alexanderson
8c992647de
- fixed: "vid_renderer" should NEVER be referenced outside of the hardware code. This may fix a crash when changing modes with vid_renderer not matching actual renderer
2017-04-30 16:11:34 -04:00
Rachael Alexanderson
588d028499
Merge https://github.com/coelckers/gzdoom
2017-04-30 16:00:52 -04:00
Chris Robinson
aae6ded2dd
Add snd_hrtf back in to allow enabling HRTF again
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It's now an Int type instead of Bool. Older config files that had it set to
"true" or "false" will interpret it as 0, which is Auto (the default).
2017-04-30 18:41:39 +02:00
alexey.lysiuk
9a7aa7a7b4
Fixed map name in demos recorded with * argument
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https://mantis.zdoom.org/view.php?id=642
2017-04-30 16:35:28 +03:00
Rachael Alexanderson
aae9b33198
- fixed: Swapping swtruecolor no longer crashes in OpenGL mode after selecting Software in the menu
2017-04-30 07:39:00 -04:00
alexey.lysiuk
8a36bf5c09
Fixed potential crash in sndfile reader on Intel platform
...
https://mantis.zdoom.org/view.php?id=640
2017-04-30 12:01:28 +03:00
svdijk
4c803b6615
CMake: Fix building on 32-bit Linux (Core 2 Duo).
2017-04-29 13:36:33 +02:00
alexey.lysiuk
be496a89d9
Fixed silent sounds on first play, stereo and precached only
...
https://mantis.zdoom.org/view.php?id=637
2017-04-29 11:44:13 +03:00
Rachael Alexanderson
1d980b87b4
Merge https://github.com/coelckers/gzdoom
2017-04-28 22:14:15 -04:00
Christoph Oelckers
ec1aeaf384
- allow changing to the current map by using "*" as argument. Implemented for 'map', 'changemap' and 'recordmap'.
2017-04-28 11:39:47 +02:00
Rachael Alexanderson
9fc2f805de
Merge https://github.com/coelckers/gzdoom
2017-04-27 14:29:28 -04:00
Christoph Oelckers
694b48423a
- fixed initialization of classes so that AllActorClasses only gets initialized when the game knows what is an actor and what is not.
...
This could result in lost states for weapons because the weapon class did not get added to the array.
2017-04-27 10:52:00 +02:00
Christoph Oelckers
22b70dd222
- fixed: For the last block in an MP3 the buffer address was incorrectly incremented.
2017-04-27 10:08:24 +02:00
Christoph Oelckers
21af612224
- avoid double loading sound data for monoization.
2017-04-26 20:51:06 +02:00
Christoph Oelckers
b5dc5ceb3c
- removed some unused static variables
2017-04-26 14:48:33 +02:00
Rachael Alexanderson
6fa7c9ee0c
Merge https://github.com/coelckers/gzdoom
2017-04-25 20:54:45 -04:00
Christoph Oelckers
99579efd0d
- fixed a few issues with libmpg123 not correctly reporting the sound's length and issues with repeatedly rewinding the song.
2017-04-25 21:30:11 +02:00
Christoph Oelckers
f866e0f02f
- saved the wrong version.
2017-04-25 21:05:36 +02:00
Christoph Oelckers
090502b243
- moved the 'no player start' check to the end of G_DoLoadLevel because inside G_FinishTravel it would leave some data in undefined places that later can cause a crash.
2017-04-25 19:55:05 +02:00
Christoph Oelckers
9375edda11
- removed p_buildmap.cpp.
...
This code had been broken for years and inactive for several months. Since there is really little point fixing it it may just be removed entirely.
2017-04-25 12:40:08 +02:00
alexey.lysiuk
2bb16c684f
Fixed crash caused by 0-length lines in UDMF
...
When line was removed during processing bogus entries remained in sidedefs array
2017-04-24 15:57:30 +03:00
Rachael Alexanderson
88f8c4afcc
Merge https://github.com/coelckers/gzdoom
2017-04-24 08:09:34 -04:00
Chris Robinson
f97efefe7e
Set the source gain to 0 before stopping it
...
Stopping a source in the middle of playback can causing undesirable "popping"
from a sudden change in amplitude. Setting the source gain to 0 gives OpenAL
the opportunity to ramp the source's output to 0, where it can be safely
stopped without causing a sudden change in amplitude.
2017-04-24 13:12:43 +02:00
Chris Robinson
78231d5ba1
Remove unused URLSong functionality
...
This isn't supported with the OpenAL backend, and instead of trying to make a
workaround for it, a better approach would probably be to make a FileReader
implementation that handles URLs.
2017-04-24 13:12:43 +02:00
alexey.lysiuk
e78d88094d
Removed obsolete timer workaround from Cocoa backend
2017-04-23 17:35:35 +03:00
alexey.lysiuk
6fb1689d02
Disabled truecolor software renderer on PowerPC by default
...
Performance on such old hardware is not acceptable
2017-04-23 17:35:35 +03:00
alexey.lysiuk
ab8759049d
Enabled GLSW framebuffer in Cocoa backend by default
...
Added fallback to generic Cocoa implementation if it's not available (i.e. without OpenGL Core Profile support)
Value of vid_glswfb CVAR is now saved to configuration file
2017-04-23 17:35:35 +03:00
Christoph Oelckers
f9735c44de
- fixed signedness issues in OPL code.
2017-04-23 15:40:03 +02:00
alexey.lysiuk
70abf19f76
Replaced pointless comparison with loop_start range check
...
src/sound/oalsound.cpp:1285:17: warning: comparison of unsigned expression < 0 is always false [-Wtautological-compare]
2017-04-23 14:49:36 +03:00
alexey.lysiuk
93fa9ac1c9
Include gitinfo.h in version.h on Windows only
...
Avoid building of several files on each pull/reset/amend/cherry-pick/etc on macOS and Linux
2017-04-23 14:49:36 +03:00
alexey.lysiuk
bd74cf85a4
Added selection of frame buffer implementation in Cocoa backend
...
Added vid_glswfb CVAR but set it to false by default for compatibility reasons
2017-04-23 14:49:36 +03:00
alexey.lysiuk
ea3b47d0ad
Added generic workaround for double type alignment
...
This fixes not only 32-bit Linux/macOS builds but PowerPC Mac target too
2017-04-23 14:49:36 +03:00
alexey.lysiuk
1c6cc3e28f
Proper detection of Intel 64-bit architecture
...
Size of pointer check was not enough
2017-04-23 14:49:36 +03:00
alexey.lysiuk
680d1b2dd6
Moved all CMake modules and launcher templates to designated directory
...
Let's not pollute root directory with various files
2017-04-23 14:49:36 +03:00
Christoph Oelckers
c519e76280
- fixed calculation of clipping rect's lower edge.
2017-04-23 12:58:40 +02:00
Christoph Oelckers
82b032680c
- delete the MMX function, too.
2017-04-23 12:12:49 +02:00
Christoph Oelckers
ace0568d09
- now that SSE2 is a required feature for compiling on x86, DoBlending_MMX has no use anymore and could be removed, as could the checks for bRDTSC, which is an older hardware feature than SSE2. There's also little point printing pre-SSE2 hardware features because they can be assumed to be present on anything the code can run on.
2017-04-23 11:54:08 +02:00
Magnus Norddahl
63e0310961
- add non-sse version of the softpoly drawers
2017-04-23 11:05:48 +02:00
Christoph Oelckers
2621c460e3
Revert "- add CPU.bSSE2 branching support to softpoly"
...
This reverts commit 545241aa06
.
These commits are WIP stuff that should not be in the master branch. A work branch has been created to finalize this code.
2017-04-23 10:39:07 +02:00
Chris Robinson
c2391d6a0d
Fix the default loop end point
2017-04-23 09:06:34 +02:00
Chris Robinson
4b7834465b
Fix off-by-one error for the loop end
2017-04-23 09:06:34 +02:00
Rachael Alexanderson
c71d23f519
Merge https://github.com/coelckers/gzdoom
2017-04-22 22:02:20 -04:00
Magnus Norddahl
fe2864d396
- add the AVX-2 softpoly drawer to the repository for completeness sake (not currently used)
2017-04-22 22:15:09 +02:00
Magnus Norddahl
9c805d1867
- added non-sse version of the true color softpoly drawers
2017-04-22 22:05:47 +02:00
alexey.lysiuk
173fa31383
Fixed internal Dehacked support
...
https://mantis.zdoom.org/view.php?id=619
2017-04-22 22:58:45 +03:00
alexey.lysiuk
e4c73cfc5f
Fixed compilation on Linux
...
src/polyrenderer/drawers/poly_triangle.cpp:212:20: error: ‘CPU’ was not declared in this scope
src/polyrenderer/drawers/screen_triangle.cpp:955:6: error: ‘CPU’ was not declared in this scope
2017-04-22 22:21:34 +03:00
Magnus Norddahl
545241aa06
- add CPU.bSSE2 branching support to softpoly
2017-04-22 20:38:06 +02:00
Christoph Oelckers
3608299e61
- serialize AActor::boomwaterlevel.
...
After changing the splash code this looks necessary.
2017-04-22 15:52:24 +02:00
Christoph Oelckers
882279d600
- clamp the loop end point to the sample size for sound effects so that bogus values do not render the loop start ineffective.
2017-04-22 15:49:39 +02:00
Christoph Oelckers
dc3df4e897
- remove mod_dumb CVAR. This now effectively disabled module playback because the OpenAL backend cannot substitute for it, unlike FMod.
2017-04-22 10:59:52 +02:00
alexey.lysiuk
ecbfb255f7
Fixed handling of default values in EventHandler.SendNetworkEvent()
2017-04-22 10:28:53 +03:00
alexey.lysiuk
370b639ab1
Fixed crash on returning to title screen
...
https://mantis.zdoom.org/view.php?id=615
2017-04-22 09:58:38 +03:00
Rachael Alexanderson
b2ba7a4e18
Merge https://github.com/coelckers/gzdoom
2017-04-21 18:15:48 -04:00
alexey.lysiuk
4e1e527b2c
Fixed compilation with Clang
...
src/sound/oalsound.cpp:1288: error: non-constant-expression cannot be narrowed from type 'uint32_t' (aka 'unsigned int') to 'ALint' (aka 'int') in initializer list [-Wc++11-narrowing]
2017-04-21 22:07:06 +03:00
Christoph Oelckers
3ccd4aa0d1
- fixed: The powerup icons did not blink when expiring.
2017-04-21 18:08:30 +02:00
Christoph Oelckers
0ed3ee6267
- updated the license in fmopl.cpp to the one in the current version of the original file.
2017-04-21 17:48:40 +02:00
Christoph Oelckers
f7a22154b7
- fixed: loop_end needs a different default in the sound effect code than in the music code.
2017-04-21 16:25:36 +02:00
Christoph Oelckers
b3f3500ce5
- added loop tag reading for Ogg and Flac sound effects. Due to lack of test material this is currently untested.
...
- removed unaligned memory access in FindLoopTags.
2017-04-21 12:29:50 +02:00
Christoph Oelckers
66b5c26352
- consider the volume control of all Windows MIDI mapper devices broken, because it may be the GS synth, which is not detectable.
2017-04-21 10:37:03 +02:00
Rachael Alexanderson
11ec35b061
Merge https://github.com/coelckers/gzdoom
2017-04-20 21:04:33 -04:00
alexey.lysiuk
c681d6eff0
Fixed applying of multiple pain chances
...
https://mantis.zdoom.org/view.php?id=608
2017-04-20 22:09:18 +03:00
alexey.lysiuk
e19f6fe8ea
Final touch in fixing restart CCMD
...
https://mantis.zdoom.org/view.php?id=595
2017-04-20 16:20:51 +03:00
alexey.lysiuk
403634c0e1
Fixed crash caused by failure to allocate memory block of very special size
...
Allocation of 810 FState objects (32400 bytes in total) could be performed in MSVC x64 build but worked in 32-bit version
This fixes https://mantis.zdoom.org/view.php?id=602
2017-04-19 17:52:43 +03:00
ZZYZX
29402ff685
ZScript version of SetCameraToTexture
2017-04-19 11:20:17 +02:00
Christoph Oelckers
1f69a000df
- removed redundant sound includes.
2017-04-18 20:55:40 +02:00
alexey.lysiuk
00dc649cc2
Fixed compilation with Clang
...
error: cannot pass object of non-trivial type 'FString' through variadic constructor; call will abort at runtime [-Wnon-pod-varargs]
2017-04-18 18:46:53 +03:00
Rachael Alexanderson
5d11c9962b
Merge commit '8db239d'
2017-04-18 11:33:52 -04:00
Christoph Oelckers
42a34ddd58
- fixed: The menu descriptors were not cleared on restart, leaving some menu data behind.
2017-04-18 16:54:06 +02:00
Christoph Oelckers
8180d34765
- added user configurable menus where soundfonts, patch sets or Timidity EXEs can be selected from lists being stored in the config file to reduce the hassle of testing MIDIs with different settings.
2017-04-18 16:43:07 +02:00
Christoph Oelckers
fb12c58533
- restart the music if the OPL core or the config file for the softsynths is changed, except for the GUS synth, which loads all its data during engine startup and cannot swap it out.
...
- added arrays to the config to hold entries for the softsynths' config files. This is not active yet, but will later be used to give the user a list of config options instead of having to type it by hand.
2017-04-18 16:43:07 +02:00
alexey.lysiuk
8db239d34f
Fixed build with NO_OPENAL defined
...
https://mantis.zdoom.org/view.php?id=596
2017-04-18 16:40:31 +03:00
alexey.lysiuk
1d84b28fc2
Added support for bool type in SetUserVariable() ACS function
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https://mantis.zdoom.org/view.php?id=462
2017-04-18 15:37:45 +03:00
alexey.lysiuk
b6774e723b
Fixed non-functional XInput support when built with modern Windows SDKs
...
https://mantis.zdoom.org/view.php?id=568
2017-04-18 10:42:05 +03:00
alexey.lysiuk
03b77c0505
Set names for mpg123 and sndfile macOS dynamic libraries
2017-04-17 19:21:57 +03:00
alexey.lysiuk
a7cb7bbb9c
Backported changes from newer sndfile.h to fix non-MSVC compilation
2017-04-17 18:51:29 +03:00
Christoph Oelckers
7405f541e8
- allow dynamic loading of all sound related libraries without providing any SDK at all.
...
The needed headers are now included in the repo, which for these libraries is possible thanks to a stable ABI (at least on Windows, the other platforms still need to be checked but the headers only add, never remove or change existing content.)
The big advantage of this setup is that it allows building the project on Windows without any necessary setup - all that needs to be provided is the DLLs from the binary package.
This still requires some fixes for macOS and Linux. On MacOS the proper library names are missing and the ones for Linux are not verified. Both platforms should work, though, if the dynamic loading is disabled.
2017-04-17 17:05:09 +02:00
Christoph Oelckers
a48a3d0abf
- fixed some signedness warnings in OPL code.
2017-04-17 15:37:45 +02:00
Christoph Oelckers
96d328de9b
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
...
For some files that had the Doom Source license attached but saw heavy external contributions over the years I added a special note to license all original ZDoom code under BSD.
2017-04-17 13:33:19 +02:00
Christoph Oelckers
57d703236b
- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
2017-04-17 12:27:19 +02:00
Christoph Oelckers
b68741b17f
- removed the special conditions of the FraggleScript license, now that they are no longer needed. Also relicensed the two original files under the GPL for consistency.
2017-04-17 10:31:25 +02:00
Christoph Oelckers
33ee761b37
- fixed: The timing of Heretic's lava damage was not correct.
2017-04-17 10:10:09 +02:00
alexey.lysiuk
59626cf843
Simplified transition to OpenAL sound backend
2017-04-17 10:46:38 +03:00
alexey.lysiuk
4519ab12e9
Fixed compilation errors
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src/sound/oplsynth/musicblock.cpp:3:10: fatal error: 'muslib.h' file not found
src/sound/oplsynth/oplio.cpp:410:12: error: use of undeclared identifier 'cos'
src/sound/oplsynth/oplio.cpp:410:41: error: use of undeclared identifier 'sin'
2017-04-17 10:27:11 +03:00
Christoph Oelckers
c219811a54
- removed FMod as the last remaining piece of code that is not GPL compatible.
...
Please consider GZDoom as licensed under the GPL starting with this commit, even though the license headers have not been changed yet.
2017-04-17 01:06:54 +02:00
Christoph Oelckers
79ed1f73e7
- some minor cleanup, including renaming some data structutrd in the OPL code.
2017-04-17 00:46:27 +02:00
Christoph Oelckers
ba5721f98a
- rewrote the OPL middle layer to remove the MusLib code.
...
The new version keeps the non-MusLib code of both files and replaces most of the rest with code from Chocolate Doom.
2017-04-17 00:39:03 +02:00
Christoph Oelckers
4f67dc4f01
- fixed: DCorpsePointer's constructor was doing nasty stuff while the object wasn't fully set up yet.
2017-04-15 19:07:13 +02:00
Christoph Oelckers
47bcd8aaa2
- added per-layer translucency support to the OpenGL PSprite drawer.
2017-04-15 17:25:46 +02:00
Major Cooke
259e3127fe
- Fixed crash with corpse queueing.
2017-04-15 16:43:40 +02:00
Christoph Oelckers
1ee9256842
- did a complete workover of the weapon sprite translucency code that got inherited from QZDoom.
...
This was very poorly done without ever addressing the issues a composite render style can bring, it merely dealt with the known legacy render styles.
The same, identical code was also present in two different places.
The oversight that AlterWeaponSprite overrode even forced styles was also fixed.
OpenGL is not implemented yet but with the problems eliminated should be doable now.
2017-04-15 16:41:00 +02:00
Christoph Oelckers
046e250f2e
- fixed: Ceiling_CrushStop checked the wrong argument for the remove parameter.
2017-04-15 14:54:43 +02:00
Christoph Oelckers
2d0da4fcfa
- fixed: Dynamic arrays of objects in structs were not registered for garbage collection.
2017-04-15 13:20:58 +02:00
Christoph Oelckers
069e4e9b0b
- allow tag == 0 for backside activation on a few more actions.
2017-04-15 12:03:21 +02:00
Christoph Oelckers
e333e31410
- fixed: Vector array elements failed to allocate the proper amount of registers.
2017-04-15 12:03:21 +02:00
alexey.lysiuk
490fd8f3a0
Fixed applying of multiple damage factors
...
https://mantis.zdoom.org/view.php?id=586
2017-04-15 12:33:26 +03:00
Rachael Alexanderson
997a62de36
Merge https://github.com/coelckers/gzdoom
2017-04-14 23:09:21 -04:00
Christoph Oelckers
edebea4f8d
- allow specifying a custom class for message box display.
2017-04-14 23:28:54 +02:00
Christoph Oelckers
ca1981c52f
- fixed missing null pointer check in BuiltinNameToClass.
2017-04-14 23:06:12 +02:00
Christoph Oelckers
c73b71807b
- fixed: During hub travel, static thinkers may not be deserialized.
...
Since they are static, the version that got carried over from the last level will still be there and the more current version.
2017-04-14 22:06:29 +02:00
Christoph Oelckers
3d8821ee82
- make polyobject setup errors not abort the map.
2017-04-14 20:27:46 +02:00
Christoph Oelckers
d014395dae
- do not delete the namespaces when removing compiler symbols. They still get referenced by some types and must remain until the engine shuts down.
2017-04-14 19:40:50 +02:00
Christoph Oelckers
7186342221
- do not try to serialize static arrays.
2017-04-14 19:25:47 +02:00
Christoph Oelckers
d03c33f393
- added Translation.GetID.
2017-04-14 17:40:05 +02:00
alexey.lysiuk
2add60a4c4
Single RUNTIME_CLASS() macro for classes and templates
...
The main purpose of this is to fix compilation errors with GCC/Clang
src/dobject.h:87:48: error: expected primary-expression before ‘)’ token
2017-04-14 18:07:20 +03:00
Christoph Oelckers
cde450dd8a
- some enhancements for PowerReflection.
2017-04-14 16:51:11 +02:00
Christoph Oelckers
329c168cc2
- added a distance parameter to A_SprayDecal.
2017-04-14 16:28:54 +02:00
Christoph Oelckers
92acbdc625
- made GetClassName an intrinsic and expanded it to also work on class types.
2017-04-14 16:14:27 +02:00
Christoph Oelckers
1135f154b7
- fixed: For Screen.SetClipRect, -1 is a valid value for width and height so it must not be clamped away.
2017-04-14 15:41:36 +02:00
Christoph Oelckers
47bb29bac6
- check the return value of ogl_LoadFunctions and abort if it indicates failure.
...
If this happens there is normally something very wrong on the system side so continuing is not advised.
2017-04-14 15:32:04 +02:00
Christoph Oelckers
7983f6ea4f
- fixed incorrect return variable.
2017-04-14 15:23:18 +02:00
alexey.lysiuk
fd07b56ae9
Fixed link error for MSVC x64 build with modern Windows SDK
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win32video.obj : error LNK2001: unresolved external symbol IID_IDirectDraw2
2017-04-14 16:13:51 +03:00
Christoph Oelckers
33145610b1
- let's better add a null check to Create<> in case allocation or construction fails. Although unlikely it's not impossible.
2017-04-14 13:48:00 +02:00
Christoph Oelckers
cd180d29c7
- block direct use of 'new' for DObjects.
...
This is to ensure that the Class pointer can be set right on creation. ZDoom had always depended on handling this lazily which poses some problems for the VM.
So now there is a variadic Create<classtype> function taking care of that, but to ensure that it gets used, direct access to the new operator has been blocked.
This also neccessitated making DArgs a regular object because they get created before the type system is up. Since the few uses of DArgs are easily controllable this wasn't a big issue.
- did a bit of optimization on the bots' decision making whether to pick up a health item or not.
2017-04-14 13:31:58 +02:00
Rachael Alexanderson
4b2b2af63e
Merge https://github.com/coelckers/gzdoom
2017-04-14 05:51:36 -04:00
Christoph Oelckers
929affa3cb
- removed MarkACSThinker.
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The global variable holding a pointer to this thinker should be a weak reference to the instance in the thinker chain, there is no need to mark this global variable, as the thinker's lifetime is only determined by the thinker chain.
- committed a few Posix related file the last commit missed.
2017-04-14 10:59:57 +02:00
Christoph Oelckers
dc5a5419fc
- took DCanvas and all its subtypes out of the DObject tree.
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I have no idea why they were even in there, as they intentionally circumvented all GC related features - they declared themselves fixed if prone to getting collected, they all used OF_YesReallyDelete when destroying themselves and they never used any of the object creation or RTTI features, aside from a single assert in V_Init2.
Essentially they were a drag on the system and OF_YesReallyDelete was effectively added just to deal with the canvases which were DObjects but not supposed to behave like them in the first place.
2017-04-14 10:48:18 +02:00
Rachael Alexanderson
93564078fe
Merge https://github.com/coelckers/gzdoom
2017-04-14 01:05:26 -04:00
Magnus Norddahl
d407aa3157
- Fix linear filtering bug for sprites
2017-04-13 22:16:26 +02:00
Christoph Oelckers
b1057cee36
- fixed: do not draw armor on the fullscreen HUD if the amount is 0.
2017-04-13 20:43:17 +02:00
Christoph Oelckers
2d098e99fb
- fixed: WP_NOCHANGE had different values in native and script code, resulting in problems with weapon selection.
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This now explicitly allocates a single object it can safely point to instead of trying to hack around it.
2017-04-13 18:59:45 +02:00
Christoph Oelckers
98dab9c4b9
- took PTypeBase and all its subclasses out of the DObject hierarchy.
...
- moved scope flag to a new variable that is specific to PType instead of hijacking the ObjectFlags for this.
2017-04-13 17:47:17 +02:00
Rachael Alexanderson
2c4552da42
Merge https://github.com/coelckers/gzdoom
2017-04-13 10:09:47 -04:00
Christoph Oelckers
988fe8d735
- removed all RTTI from the type table.
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Using names is just as good as using types so now this is what's done.
2017-04-13 16:01:38 +02:00
Christoph Oelckers
aeb455d705
- removed all RTTI checks for the types.
2017-04-13 15:38:06 +02:00
Christoph Oelckers
b2d944974e
- first stage of simplifying the type system.
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Let's use inline checkers in PType instead of constantly having to do clumsy IsKindOf checks etc. Once complete this also means that the types can be taken out of the class hierarchy, freeing up some common names.
2017-04-13 12:52:18 +02:00
Christoph Oelckers
522ce59be2
- use in-class initialization for FLightDefaults to avoid uninitialized variables in the future.
2017-04-13 12:50:43 +02:00
alexey.lysiuk
cced9e014b
Fixed issue with actors occasionally unaffected by dynamic lights
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https://mantis.zdoom.org/view.php?id=536
2017-04-13 13:14:33 +03:00
alexey.lysiuk
fbc1028d2b
Fixed crash when parsing DECORATE constant expressions
2017-04-13 12:06:59 +03:00
alexey.lysiuk
cbf2a21c83
Fixed registration of tentative classes
2017-04-13 12:03:45 +03:00
alexey.lysiuk
c99cecea8e
Fixed warnings reported by GCC/Clang
...
src/p_pspr.cpp:363:37: warning: more '%' conversions than data arguments [-Wformat]
src/gl/textures/gl_texture.cpp:845:21: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
2017-04-13 10:40:44 +03:00
alexey.lysiuk
1889efa814
Fixed build with Clang
...
Fixed bunch of compilation errors:
cannot pass non-trivial object of type 'FString' to variadic method; expected type from format string was 'char *' [-Wnon-pod-varargs]
Fixed linker erorr:
g_doomedmap.cpp.o: In function `InitActorNumsFromMapinfo()':
src/g_doomedmap.cpp: undefined reference to `PClass::FindActor(FName)'
2017-04-13 10:40:43 +03:00
Rachael Alexanderson
a15031706d
Merge https://github.com/coelckers/gzdoom
2017-04-12 20:33:38 -04:00
Christoph Oelckers
1712667ce2
Merge branch 'master' of https://github.com/coelckers/gzdoom
2017-04-13 02:18:16 +02:00
Christoph Oelckers
85d8244d03
- fixed: With the reorganization of the class data the setup of actor replacements must be delayed until after InitializeDefaults has been called.
2017-04-13 02:18:06 +02:00
Christoph Oelckers
6599e2c425
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
Christoph Oelckers
3e47f00ba0
- the new order requires manual deletion of all class descriptors.
2017-04-12 22:57:14 +02:00
Christoph Oelckers
fc9e304189
- separated class descriptors from VM types.
...
Combining these two groups of data has been the cause of many hard to detect errors because it allowed liberal casting between types that are used for completely different things.
2017-04-12 22:46:49 +02:00
Christoph Oelckers
afd6743965
- moved AddNativeField to PSymbolTable, too.
2017-04-12 18:29:58 +02:00
Christoph Oelckers
8dc11317dd
- Moved WriteFields into SymbolTable as well.
2017-04-12 17:42:10 +02:00
Christoph Oelckers
96631e8808
- make PClass not inherit from PStruct.
...
Having these two types related can cause problems with detection in the compiler because for some parts they need quite different handling.
Common handling for the fields has been moved into PSymbolTable but overall redundancy was quite minor as both types share surprisingly little functionality.
2017-04-12 17:21:13 +02:00
alexey.lysiuk
20a9f17a15
Fixed handling of count parameter's default value in Array.Delete()
...
https://mantis.zdoom.org/view.php?id=571
2017-04-12 17:40:17 +03:00
Christoph Oelckers
0d7b7d6ab1
- merged PStruct and PNativeStruct.
...
There were exactly 4 places in the code that checked for the difference, this is better done with a flag.
2017-04-12 15:12:41 +02:00
Christoph Oelckers
63eb3e331e
- un-const-ify some functions.
2017-04-12 14:40:29 +02:00
Christoph Oelckers
abc4481431
- set PointedType to null for PClassPointer to simplify the functions for this class.
2017-04-12 13:11:59 +02:00
Christoph Oelckers
6308251084
- added a FindSymbol wrapper to PClass so that other code does not need to access the symbol table directly.
...
- added an isActor utility function to codegen.cpp to simplify a few constructs.
2017-04-12 13:08:41 +02:00
Christoph Oelckers
b17ab7a133
- put PObjectPointer to some use.
...
- fixed: There was no check for compatible class pointers.
2017-04-12 11:40:40 +02:00
Christoph Oelckers
bc486904cd
- split PPointer into PPointer and PObjectPointer.
...
A pointer to an object has quite different semantics so let's do this with proper virtual inheritance. This should allow to simplify a lot of pointer related checks in the compiler.
2017-04-12 10:52:54 +02:00
Christoph Oelckers
80801d11b1
- removed some redundant static_casts.
2017-04-12 10:29:04 +02:00
Christoph Oelckers
9c9b2ccf6d
- replaced more dyn_casts and checks for RUNTIME_CLASS(PClassActor)
...
It is preferable to use IsDescendantOf wherever possible if we ever want to be able to separate PClass from PType.
2017-04-12 10:20:58 +02:00
Christoph Oelckers
5350721ec5
- removed PClass::DeriveData because it is no longer needed.
...
- fixed: IsVisibleToPlayer and optimized it a bit more.
- moved SourceLumpName to PClass, so that it can also be used for non-actors (there's a lot of non-Actor classes already.)
- separated the serializer for PClassPointer from PPointer. Even though not doable, a pointer to a class type is something entirely different than a class pointer with a restriction so each should handle its own case.
2017-04-12 09:55:27 +02:00
Rachael Alexanderson
d5ad0b5b42
Merge https://github.com/coelckers/gzdoom
2017-04-11 21:48:17 -04:00
Magnus Norddahl
df8fa1274a
- Oops, forgot to actually disable vid_glswfb in last commit
2017-04-12 03:22:38 +02:00
Magnus Norddahl
96834fa524
- Turn off vid_glswfb, gl_es on Linux ARM and stop saving it in the config file until it fully works
2017-04-12 03:21:43 +02:00
Christoph Oelckers
0e0eca0e0f
- replaced some dyn_casts with calls to FindActor.
...
- fixed type checks in A_Morph.
2017-04-12 01:29:51 +02:00
Christoph Oelckers
e4d2380775
- moved all remaining fields from PClassActor to FActorInfo.
...
- added a few access functions for FActorInfo variables.
With PClassActor now empty the class descriptors can finally be converted back to static data outside the class hierarchy, like they were before the scripting merge, and untangle the game data from VM internals.
2017-04-12 00:07:41 +02:00
Christoph Oelckers
854053a14f
- use TArrays instead of TMaps to store damage factors and pain chances.
...
For these fields maps have no advantage. Linearly searching a small array with up to 10 entries is nearly always faster than generating a hash for finding the entry in the map.
2017-04-11 23:29:37 +02:00
Christoph Oelckers
4afe2d4218
- moved OwnedStates and NumOwnedStates out of PClassActor.
2017-04-11 22:44:35 +02:00
Christoph Oelckers
05240ccbe5
- fixed redundant reallocation of constructable meta fields.
...
- some optimization of access to OwnedStates in old DECORATE.
- consolidate all places that print a state name into a subfunction.
- allocate states from the ClassDataAllocator memory arena. States do not need to be freed separately from the rest of the static class data.
2017-04-11 21:48:41 +02:00
Rachael Alexanderson
7040bc2156
Merge https://github.com/coelckers/gzdoom
2017-04-11 14:06:13 -04:00
Christoph Oelckers
311ce2362a
- started moving stuff out of PClassActor into meta data.
...
This reinstates the old FActorInfo as part of the meta data a class can have so that the class descriptor itself can be freed from any data not directly relevant for managing the class's type information.
2017-04-11 19:37:56 +02:00
Christoph Oelckers
6a3ddaa8fa
- moved Restricted/ForbiddenToPlayerClass fully to the script side.
...
This required some fixes for allowing to read from metadata arrays.
2017-04-11 15:11:13 +02:00
Christoph Oelckers
45691e91c9
- removed PClassActor::PointerSubstitution.
...
This is not needed anymore because classes do not need to be replaced. The only reason this was implemented was the original design with the class descriptors taking on all the metadata themselves.
2017-04-11 14:03:49 +02:00
Christoph Oelckers
1febf277af
- fixed crash on bad PNGs.
...
The cast to a signed long could create negative numbers which failed the sanity check and caused a stack corruption.
2017-04-11 10:29:52 +02:00
Magnus Norddahl
f049e6145b
- remove all usage of std::make_unique to keep things C++11 compliant
2017-04-11 01:25:44 +02:00
Magnus Norddahl
bdf02ea67c
- move masked reads
2017-04-11 01:11:30 +02:00
Christoph Oelckers
7a6e70e777
- reenabled the part of OP_THROW that throws a VMAbortException. This part is still needed for a runtime variable access check.
2017-04-11 00:11:36 +02:00
alexey.lysiuk
4c1e03ebff
Fixed alignment issue with GCC/Clang i386 build
2017-04-10 22:20:34 +03:00
alexey.lysiuk
d5edd3db36
Commented out remains of VM exception handling opcodes
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This fixes build with GCC/Clang
2017-04-10 22:18:43 +03:00
Christoph Oelckers
040c70714c
- commented out the exception handling opcodes in the VM.
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They are currently not used and not planned to be used - and they are rather costly by increasing stack size per call quite significantly.
2017-04-10 20:41:55 +02:00
Christoph Oelckers
9ae97502be
- removed the last remnants of the ATAGs.
2017-04-10 17:08:52 +02:00
Christoph Oelckers
60dd58e7d2
- most ATAG stuff is gone, except for the static storage space in the VMFunction.
2017-04-10 16:06:18 +02:00
Christoph Oelckers
5464336035
- removed ATAGs from the function builder.
2017-04-10 15:48:27 +02:00
Christoph Oelckers
e551ef52f8
- removed atag parameter from GetConstantAddress.
2017-04-10 15:39:04 +02:00
Christoph Oelckers
ef77cbd295
- stop using the ATAGs for checking pointer types in asserts.
...
This is an incredibly costly way to do a debug check as it infests the entire VM design from top to bottom. These tags are basically useless for anything else but validating object pointers being passed to native functions (i.e. mismatches between definition and declaration) and that simply does not justify a feature that costs execution time in non-debug builds and added memory overhead everywhere.
Note that this commit does not remove the tags, it only discontinues their use.
2017-04-10 15:18:31 +02:00
alexey.lysiuk
175e784b67
Fixed applying of powerup effects after (un)morph
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https://mantis.zdoom.org/view.php?id=556
2017-04-10 15:46:30 +03:00
alexey.lysiuk
287a0933bd
Fixed lookup of inventory and ammo types in FraggleScript
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https://forum.zdoom.org/viewtopic.php?t=55950
2017-04-10 11:58:53 +03:00
Rachael Alexanderson
00531cda49
Merge https://github.com/coelckers/gzdoom
2017-04-09 11:53:40 -04:00
Christoph Oelckers
e1698c6d41
- split P_PlayerThink into several smaller functions.
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This is for a future script export where overriding the actions separately may be interesting.
2017-04-08 15:45:11 +02:00
Christoph Oelckers
18d6fb7f49
- fixed: USEACTORPITCH in the model code was still using inverted pitch.
2017-04-08 10:24:12 +02:00
Rachael Alexanderson
cecf41e4d0
Merge https://github.com/coelckers/gzdoom
2017-04-07 21:50:23 -04:00
Magnus Norddahl
9f180b29b9
- Remove GL_MAJOR_VERSION check for OpenGL ES as apparently not even this can be done right by driver writers
2017-04-08 00:19:39 +02:00
Rachael Alexanderson
a90692330b
Merge https://github.com/coelckers/gzdoom
2017-04-07 09:55:00 -04:00
Rachael Alexanderson
3a36ffee35
- vid_glswfb is now true by default in Linux
2017-04-07 09:53:59 -04:00
Magnus Norddahl
73effc70bb
- The legacy OpenGL path resets the GLSL version, which in turn makes #version 0 crash the AMD driver. Old stuff that uses the legacy path will not get glswfb acceleration.
2017-04-07 15:45:08 +02:00
Magnus Norddahl
35c35fc26f
- Check if glCreateProgram or glCreateShader fails, because apparently AMD found a way to make exactly that happen
2017-04-07 15:27:04 +02:00
Rachael Alexanderson
51f30a8b1e
Merge https://github.com/coelckers/gzdoom
2017-04-06 23:55:20 -04:00
Rachael Alexanderson
b1e1f25218
- detect gl es shaders and request them
2017-04-06 23:34:50 -04:00
Magnus Norddahl
85a9984807
- Add OpenGL ES 3 support to GL renderer
2017-04-06 23:34:42 -04:00
Magnus Norddahl
b7482e10e2
- Detect dinosaur OpenGL and refuse to use it
2017-04-06 23:34:37 -04:00
Magnus Norddahl
e690de25a8
- Use SDL_GL_GetProcAddress on platforms where the SDL is being used. Since SDL initialized OpenGL for us, it is the only reliable way of retrieving proc addresses.
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- Check if ogl_LoadFunctions failed and make OpenGLSWFrameBuffer gracefully recover from that
2017-04-06 23:33:56 -04:00
Rachael Alexanderson
dc1695918e
- detect gl es shaders and request them
2017-04-06 23:29:15 -04:00
Magnus Norddahl
994740b3ae
- Add OpenGL ES 3 support to GL renderer
2017-04-07 04:09:04 +02:00
Magnus Norddahl
a9591f57a6
- Detect dinosaur OpenGL and refuse to use it
2017-04-07 03:03:21 +02:00
Magnus Norddahl
0376d4e8fc
- Use SDL_GL_GetProcAddress on platforms where the SDL is being used. Since SDL initialized OpenGL for us, it is the only reliable way of retrieving proc addresses.
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- Check if ogl_LoadFunctions failed and make OpenGLSWFrameBuffer gracefully recover from that
2017-04-07 02:17:34 +02:00
Christoph Oelckers
74faacd218
- fixed: FxVMFunctionCall::GetDirectFunction did not perform any checks on the function's self pointer and failed to report a mismatch as an error.
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- also fixed two places in the code where the above caused some incorrect definitions not to be detected.
2017-04-06 20:52:38 +02:00
Rachael Alexanderson
a1473c48c3
Merge https://github.com/coelckers/gzdoom
2017-04-06 04:30:38 -04:00
alexey.lysiuk
ca4888eb3d
Added CVar.GetCVar() function to do player-dependent console variables lookup
2017-04-06 10:51:36 +03:00
alexey.lysiuk
26e4b74261
Restored initial behavior of CVar.FindCVar()
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https://mantis.zdoom.org/view.php?id=537
2017-04-06 10:50:40 +03:00
alexey.lysiuk
ac5e516148
Removed obsolete forward declaration
2017-04-06 10:39:53 +03:00
Magnus Norddahl
1312e9fb72
- fix linker error on platforms with no SSE support
2017-04-05 22:36:57 +02:00
alexey.lysiuk
a27ab73f33
Fixed broken dialogue customization in USDF parser
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https://mantis.zdoom.org/view.php?id=539
2017-04-05 13:43:49 +03:00
Rachael Alexanderson
c06bd028d9
Merge https://github.com/coelckers/gzdoom
2017-04-05 00:53:00 -04:00
alexey.lysiuk
dd30d2a045
DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files
...
See https://forum.drdteam.org/viewtopic.php?t=7588
Processing order is now the same as in Chocolate Doom
prBoom+ loads separate files after all WAD lumps though
This makes sense but would change loading sequence existed in ZDoom for years
2017-04-04 12:20:12 +03:00
Rachael Alexanderson
5851408803
Merge https://github.com/coelckers/gzdoom
2017-04-04 01:29:14 -04:00
Magnus Norddahl
f12c42d8d1
- add fuzz mode to softpoly
2017-04-04 01:11:55 +02:00
Magnus Norddahl
5c5e3bdcba
- change fuzzing to not do any offsetting but keep the shading pattern produced by it
2017-04-03 19:11:38 +02:00
Major Cooke
d3ef3b585b
- fixed: Flat sprites did not rotate their sprite angles when given the FLATSPRITE flag.
2017-04-03 17:06:33 +02:00
Rachael Alexanderson
12d39c74ef
Merge https://github.com/coelckers/gzdoom
2017-04-02 21:38:20 -04:00
Major Cooke
73c1451048
- fixed: The functionality for AddEventHandlers and EventHandlers were backwards.
2017-04-02 19:23:28 +02:00
Christoph Oelckers
e074c75609
- added a generic TransformRect to the status bar so that the proper transformations can be applied to draw operations that require special parameters not supported by the stock functions.
2017-04-02 12:58:31 +02:00
alexey.lysiuk
4cf3e1be2c
Removed obsolete workaround for Apple's GCC 4.x from node builder
2017-04-02 11:51:58 +03:00
alexey.lysiuk
bb9cd1b159
Removed special initialization of legacy render styles
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Workaround for Apple's GCC 4.0.1 is now completely pointless
2017-04-02 11:41:04 +03:00
alexey.lysiuk
5187acd44f
Fixed undefined behavior in drawing of status bar graphics
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Debug configuration built with Apple's Clang had bogus render styles applied to graphics in status bar
2017-04-02 11:38:59 +03:00
alexey.lysiuk
659f75c84a
Avoid duplication of member in OpenGL software framebuffer class
2017-04-02 10:13:25 +03:00
alexey.lysiuk
63f85f6b07
Fixed compilation of Cocoa backend
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Use the same member names in framebuffer class for all backends
2017-04-02 10:11:41 +03:00
Rachael Alexanderson
643bdac514
Merge https://github.com/coelckers/gzdoom
2017-04-02 02:34:32 -04:00
Magnus Norddahl
4268090738
- switch OpenGLSWFrameBuffer to use m_Lock instead of LockCount
2017-04-02 00:47:18 +02:00
Magnus Norddahl
4a9dffa70d
- change subsector gbuffer to use a 8x8 block memory layout to avoid having to clip memory reads and writes
2017-04-01 23:21:06 +02:00
Magnus Norddahl
0ed60b8df6
- fix OpenGLSWFrameBuffer::Begin2D
2017-04-01 22:14:04 +02:00
Christoph Oelckers
3f552ea95f
- added loop tag reading to the new streaming music class.
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This is somewhat brute-force thanks to the surprising lack of good documentation for the Ogg headers. The only other option would have been some rather bloated library for a function that should be 25-30 lines at most.
2017-04-01 21:40:36 +02:00
Christoph Oelckers
dfd3535e02
- added a dedicated player class for streamed music formats (i.e. MP3, Ogg and Flac)
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The idea is to have more control on the game side instead of dealing with these formats in the backend, which was done for FMod because it already had the decoders implemented.
However, with OpenAL this setup makes no sense and only complicates future extensions that can be better handled at a higher level.
2017-04-01 19:47:12 +02:00
Magnus Norddahl
4a0b3c3bab
- speed up triangle setup slightly
2017-04-01 16:42:24 +02:00
Rachael Alexanderson
2b2297b73e
Merge https://github.com/coelckers/gzdoom
2017-04-01 10:11:52 -04:00
Christoph Oelckers
54764c136d
- changed the 2D draw abort check to use a dedicated variable, that gets set in Begin2D and unset at the end of D_Display.
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This is really all the extent where 2D draw operations may be allowed. Trying to detect this from other variables is not reliable.
2017-04-01 12:59:58 +02:00
Christoph Oelckers
9dc8933109
- let 'stat think' also print the number of active thinkers.
2017-04-01 12:30:38 +02:00
alexey.lysiuk
36ad485edd
Proper default value for GL framebuffer lock in Cocoa backend
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No more error when running with +map command line parameter with classic HUD:
> VM execution aborted: Attempt to draw to screen outside a draw function
> Called from BaseStatusBar.DrawImage [Native]
> Called from DoomStatusBar.DrawFullScreenStuff at gzdoom.pk3:zscript/statusbar/doom_sbar.txt, line 140
> Called from DoomStatusBar.Draw at gzdoom.pk3:zscript/statusbar/doom_sbar.txt, line 41
2017-04-01 13:16:31 +03:00
Christoph Oelckers
e780cd8297
- seems the wrong version of this got committed...
2017-04-01 12:04:31 +02:00
Christoph Oelckers
41f2f61b94
- minor VM optimization: Precalculate a function's frame size when compiling it instead of doing it each time it gets called.
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This made up ca. 10% of the 'call' instruction's execution time.
2017-04-01 10:42:47 +02:00
alexey.lysiuk
893607c96c
Fixed crash in decals handling caused by reference to undefined class
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https://forum.drdteam.org/viewtopic.php?t=7589
2017-04-01 10:36:35 +03:00
alexey.lysiuk
59ae50aecb
Fixed compilation warning reported by GCC/Clang
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src/gl/textures/gl_texture.cpp:691:25: warning: comparison of integers of different signs: 'unsigned int' and 'int' [-Wsign-compare]
2017-04-01 10:24:05 +03:00
Magnus Norddahl
da6bfe65ff
- only calculate gradients once
2017-04-01 04:38:15 +02:00
Magnus Norddahl
6db89a2ce1
- clean up the triangle setup functions
2017-04-01 03:44:45 +02:00
Rachael Alexanderson
24b6924428
Merge https://github.com/coelckers/gzdoom
2017-03-31 14:58:45 -04:00
alexey.lysiuk
f48af606df
Fixed creation of BaseStatusBar
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No more access to memory ouside of class instance
Minimized amount of copy-pasted code
https://mantis.zdoom.org/view.php?id=511
2017-03-31 12:53:28 +03:00
Rachael Alexanderson
bf9edec91a
Merge https://github.com/coelckers/gzdoom
2017-03-30 18:04:37 -04:00
Christoph Oelckers
5601364aaf
- fixed some issues with Set/GetClipRect.
2017-03-30 21:12:39 +02:00
Christoph Oelckers
228c57fae3
- fixed: Even SBARINFO needs to call the scripted Init method of the status bar because it initializes some data used by the automap HUD.
2017-03-30 19:00:26 +02:00
Christoph Oelckers
91ac6e30fe
- fixed: The automap tried to access a variable before it was initialized.
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The fix is not ideal but the way this code is used it cannot be done any better.
2017-03-30 18:51:24 +02:00
Christoph Oelckers
3a1228bf95
- exported the clipping rectangle to scripting and added a statusbar scaling wrapper for it.
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- fixed: BaseStatusBar.Fill did not pass its flags parameter to the native function.
2017-03-30 12:13:28 +02:00
Christoph Oelckers
a3ef711d1d
- added a special slider type for the scaling options that prints a descriptive text instead of the slider for the special settings.
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- fixed the adaptive scale calculation in GetUIScale which had the coordinates mixed up.
2017-03-30 11:30:09 +02:00
Rachael Alexanderson
39826753f9
Merge https://github.com/coelckers/gzdoom
2017-03-30 02:11:03 -04:00
Christoph Oelckers
f95c29ad28
cleaned up the scaling options.
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- all 5 settings affected by uiscale have been changed to have the exact same semantics: -1, if supported means special scaling, this is available for HUD and status bar, 0 means to use uiscale, any larger value is a direct scaling factor.
- scaling is cut off when the factor is larger than screenwidth/320 or screenheight/200 because anything larger will definitely not fit.
- a lot of code has been cleaned up and consolidated. Especially the message code had an incredible amount of redundancy.
- all scaling options have been moved into a submenu. This menu is not complete, though - it still requires a special menu widget to convey the intended information without confusing the user.
2017-03-30 02:16:23 +02:00
Christoph Oelckers
1dcc017daf
- reimplemented the position display, but changed its position a bit upward.
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- activated the RenderOverlay event, now that it can be called from the correct spot, i.e. right after the top level HUD messages are drawn. The system's status output will still be drawn on top of them.
2017-03-29 23:51:53 +02:00
Christoph Oelckers
bde73fc530
- added automatic brightmaps.
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Everything in the brightmaps/auto directory will automatically be assigned to the same-named texture.
2017-03-29 23:13:11 +02:00
Christoph Oelckers
7011010ff2
- fixed the drain callback.
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- changed the effect spawn prevention of the Hexen flame strike weapon and reverted the attempt to fix this in FastProjectile.
This cannot be fixed in the base class, which was doing everything right. It's the flame missile that was doing undefined things by stopping its movement without clearing its missile flag. This cannot work because missiles are given some minimal forced velocity to ensure collision detection and any attempt to address this without clearing the missile flag is doomed to fail.
2017-03-29 22:50:13 +02:00
Christoph Oelckers
3f9ad55432
- allow multiple expressions in 'for' iteration part.
2017-03-29 22:18:52 +02:00
Christoph Oelckers
b38934b532
- fixed declaration of ACS getters for status bar.
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- fixed some uninitialized variables in font print code.
2017-03-29 21:54:11 +02:00
Christoph Oelckers
01b095c911
- added colorization for untranslated fonts. This uses the light color of the vertices. The software rendered 2D code will ignore this infomation.
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- added a virtual OnRetrun method to menus.
2017-03-29 21:22:05 +02:00
Christoph Oelckers
d36f656caf
- added a callback for when damage is drained from a target.
2017-03-29 20:25:54 +02:00
Christoph Oelckers
356144a537
- fixed: The player menu was not able to set the new name because the security check did not account for the text enter menu being present.
2017-03-29 20:11:58 +02:00
Christoph Oelckers
9d1031f0ba
- fixed ForcedScale handling in SBARINFO.
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Due to the setup it would miss setting it when changing between HUDs.
2017-03-29 20:01:57 +02:00
Christoph Oelckers
401a1e80e8
- fixes typo in actionspecials.h.
2017-03-29 19:24:56 +02:00
Christoph Oelckers
1d4ab0cc2a
- implemented proper scaling for the status bar itself.
...
This allows using the UI scale or its own value, like all other scaling values.
In addition there is a choice between preserving equal pixel size or aspect ratio because the squashed non-corrected versions tend to look odd, but since proper scaling requires ununiform pixel sizes it is an option.
- changed how status bar sizes are being handled.
This has to recalculate all scaling and positioning factors, which can cause problems if the drawer leaves with some temporary values that do not reflect the status bar as a whole.
Changed it so that the status bar stores the base values and restores them after drawing is complete.
2017-03-29 19:23:40 +02:00
Christoph Oelckers
7ba6860102
- scriptified the automap HUD and made it obey hud_scale instead of always being fully scaled.
2017-03-29 14:20:22 +02:00
Christoph Oelckers
2f06c09681
- fixed map name display on the automap HUD
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This would cut off overlong names and the handling for status bars with protruding elements was far too simplistic and worse, making assumptions based on game mode.
It now uses a virtual function to query the status bar itself for returning this information so it can be overridden and uses V_BreakLines to split the text if it is wider than the display.
2017-03-29 10:36:16 +02:00
Rachael Alexanderson
9f38b2b107
Merge https://github.com/coelckers/gzdoom
2017-03-28 22:40:40 -04:00
Christoph Oelckers
fabf8451e7
- use Fill to draw Strife's health bars.
2017-03-29 02:24:04 +02:00
Christoph Oelckers
598523a1de
- moved all coordinate adjustment for the status bar mode into one function and use this function in all places where status bar related coordinate adjustments need to be performed, also in SBARINFO.
...
- fixed unscaled status bar placement.
- fixed inventory count display for Doom status bar.
2017-03-29 01:59:03 +02:00
Christoph Oelckers
914c829f79
- added Floor/Ceiling_MoveToValueAndCrush action specials.
2017-03-29 01:25:02 +02:00
Christoph Oelckers
3a569f176d
- added GetLineX/GetLineY ACS functions.
2017-03-29 01:02:29 +02:00
Magnus Norddahl
d160424aea
- added DFrameBuffer::HasBegun2D to allow scripting to test if 2D drawing is active (instead of using IsLocked, which may return false when vid_hw2d is active)
2017-03-29 00:45:53 +02:00
Christoph Oelckers
054d9a5bcc
- allow passing the activator to ScriptCall.
2017-03-29 00:43:12 +02:00
Christoph Oelckers
19e7d60275
- removed DSBarInfo::Scaled because it tended to disagree with StatusBar->Scaled.
2017-03-29 00:35:35 +02:00
Christoph Oelckers
2d1641f0cd
- fixed: Reference types passed as a reference parameter were not properly checked for.
2017-03-29 00:00:25 +02:00
Christoph Oelckers
5e3e4a3bd1
- fixed: The wall spliter for 3D lights did not initialize the resulting colormap's fog density value.
2017-03-28 23:36:26 +02:00
Christoph Oelckers
fa893c082b
- changed the default for hud_scale to 0 (i.e. use uiscale)
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- allow calling Menu.SetMenu from play code so that in-game menus can be opened.
2017-03-28 22:51:37 +02:00
Rachael Alexanderson
9da596cd9c
Merge https://github.com/coelckers/gzdoom
2017-03-28 16:29:07 -04:00
Christoph Oelckers
6870efe134
- added a GetCVarString ZScript/DECORATE function.
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- fixed: loading a savegame triggered PlayerEntered events.
2017-03-28 21:37:43 +02:00
nashmuhandes
99d1581c27
Added "DontLightActors" flag for dynamic lights. Actors will not be illuminated by lights that are given this flag.
2017-03-28 21:33:16 +02:00
Christoph Oelckers
bdf761e457
- moved th player resurrection code into a player_t method.
2017-03-28 21:29:14 +02:00
Christoph Oelckers
71fe4a83c9
- fixed: the translucent flat drawer used a bad condition for dynamic light processing which caused a problem with the GL 3.x lighting method.
2017-03-28 21:18:03 +02:00
Christoph Oelckers
cd94d0927a
- fixed a problems with BeginHUD clobbering gST_Y.
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The code involved is a total mess and needs some cleanup.
2017-03-28 20:49:06 +02:00
Magnus Norddahl
e8ba1156af
- add rect drawers for softpoly's player sprites
2017-03-28 16:46:22 +02:00
alexey.lysiuk
4716b712b1
Fixed compilation issues with isnan()
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Need to do it in pure C++ way to avoid C99 macro at all costs
Tested with CI targets, on Debian Jessie using GCC 4.9 and on Ubuntu 16.04 using GCC 5.4
2017-03-28 17:10:06 +03:00
Christoph Oelckers
e2e17f575c
- added safeguards to all 2D drawing functions to throw an exception if used outside a valid 2D draw context.
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This is necessary because the hardware accelerated renderers will hide the problem, but with pure software rendering to a locked hardware surface, like DirectDraw can result in a crash.
Note that ANY mod that gets caught in this did something wrong!
2017-03-28 13:25:17 +02:00
Christoph Oelckers
f3db5f3803
- added a clipping rectangle to DCanvas that can be used independently of DrawTexture calls.
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Currently this is only being used for draw operations that are not automap related, i.e. DrawLine, DrawPixel and FillSimplePoly are not subjected to it.
2017-03-28 13:06:24 +02:00
Christoph Oelckers
c4c2b440fc
Merge branch 'master' of https://github.com/coelckers/gzdoom
2017-03-28 11:00:18 +02:00
Christoph Oelckers
b9485d4edf
- ported the Hexen status bar to zscript.
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Note that DrawBar with a background texture does not work yet because the clipping rectangle is not done yet.
2017-03-28 11:00:05 +02:00
Magnus Norddahl
d15def7d41
- remove TriVertex::NumVaryings as this did not help on readability at all
2017-03-28 10:52:19 +02:00
Magnus Norddahl
5adf7463cd
- support render styles on decals
2017-03-27 21:59:43 +02:00
Magnus Norddahl
0537e9c1ba
- implement all styles for sprites in softpoly
2017-03-27 21:03:51 +02:00
Christoph Oelckers
78095460ac
Merge branch 'master' of https://github.com/coelckers/gzdoom
2017-03-27 21:01:47 +02:00
Christoph Oelckers
a6bf93c624
- implemented the Heretic status bar.
2017-03-27 21:01:40 +02:00
alexey.lysiuk
020c34abfa
Added workaround for undefined isnan()
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All our continuous integration targets have no problems with C99 isnan() macro but on Ubuntu 16.04 compilation fails
It appeared that some implementation of C++ Standard Library may undefine bunch of C macros to avoid conflicts with own declarations
2017-03-27 17:06:21 +03:00
Magnus Norddahl
e865ba60f5
- support particle styles in softpoly
2017-03-27 11:33:16 +02:00
alexey.lysiuk
bed559f763
Fixed compilation with GCC/Clang
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src/g_statusbar/sbar.h:399:23: error: extra qualification on member 'DrawString'
2017-03-27 11:55:17 +03:00
Magnus Norddahl
ad992d2ffd
- add support for choosing the particle style in the software renderer
2017-03-27 10:12:57 +02:00
alexey.lysiuk
5f44bc4d5f
Fixed crash in line portal setup
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https://mantis.zdoom.org/view.php?id=488
2017-03-27 10:55:51 +03:00
Christoph Oelckers
0fdd118906
- change statusbar drawers to use the top left of the virtual screen as origin, not the top left of the actual status bar, to bring this in line with SBARINFO.
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The Strife status bar which was still native code had it differently and that was used as the initial guideline.
2017-03-27 09:52:30 +02:00
Rachael Alexanderson
2338fe7e66
Merge commit 'c8eabe5'
2017-03-26 21:57:23 -04:00
Christoph Oelckers
bc95e5180d
- moved the BarShader textures into the texture manager so that ZScript can use them. ZScript only knows about TextureIDs, but those require the texture to be handled by the texture manager.
2017-03-27 01:55:47 +02:00
Christoph Oelckers
bb04eea996
Merge branch 'master' of https://github.com/coelckers/gzdoom
2017-03-27 01:06:28 +02:00
Christoph Oelckers
a112b29c43
- implemented the inventory bar. This object is a bit special because it requires a lot of parameters, most of which are easily set to defaults. To make handling easier, most are passed through a container object which does some processing up front.
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- finished work on the Doom status bar. I also took the opportunity to fix the layout of the inventory bar which is a bit broken in SBARINFO.
- tuned the selection rules for deciding what creates the status bar, so that the most recent definition that can be found is chosen.
2017-03-27 01:02:10 +02:00
Christoph Oelckers
e791c957d9
- implemented the regular Doom status bar.
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The DOOM status bar and HUD are complete, except the inventory bar.
2017-03-26 22:04:58 +02:00
alexey.lysiuk
c8eabe57ff
Fixed compilation warning reported by GCC/Clang
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src/v_draw.cpp:503:25: warning: comparison of integers of different signs: 'uint32_t' (aka 'unsigned int') and 'int' [-Wsign-compare]
2017-03-26 22:10:05 +03:00
alexey.lysiuk
e5d4d9a36a
Fixed compilation with GCC/Clang
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src/swrenderer/line/r_walldraw.cpp:102:13: error: expected unqualified-id before ‘(’ token
2017-03-26 22:10:05 +03:00
Magnus Norddahl
84e94f2a32
- change softpoly psprite drawing to do exactly what the software renderer does
2017-03-26 18:55:23 +02:00
Christoph Oelckers
0cbbd8d4b1
Merge branch 'master' of https://github.com/coelckers/gzdoom
2017-03-26 18:41:44 +02:00
Christoph Oelckers
08b3c38304
- simplified the parameters of the HUD draw functions by moving all booleans into one flags word and ordering them so that the less likely ones to be used can be made optional.
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- got rid of the image list in the Doom status bar. The cost of the texture lookup is mostly irrelevant here so clearer and shorter code is preferrable.
- moved the box fitting code from DrawTexture into the native function to have all coordinate calculations in one place which is necessary to implement proper alignment default handling. Without higher level functions altering positioning the default can be set to automatic alignment determination, i.e. the value's sign decides where something is placed. Of course for special cases this can be overridden.
- use ANIMDEFS to animate the inventory arrow,
2017-03-26 18:41:24 +02:00
Magnus Norddahl
a12f0862c9
- remove softpoly intersection math class
2017-03-26 17:12:20 +02:00
alexey.lysiuk
28be42675d
Fixed build of SDL backend on macOS
2017-03-26 11:49:23 +03:00
Magnus Norddahl
ffc90f16ab
- Simplify the PolyDrawArgs interface
2017-03-26 10:10:55 +02:00
Magnus Norddahl
7b58eab332
- fix softpoly light visibility bug
2017-03-26 05:28:27 +02:00
Christoph Oelckers
488fface50
- started port of Doom status bar to ZScript.
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Fullscreen HUD done with the exception of key and inventory bar. I also used the opportunity to make it a bit more resistant against badly designed inventory icons.
2017-03-25 21:40:17 +01:00
Christoph Oelckers
3e67a8bafa
- let hud_scale act like an override to uiscale, just like con_scale does.
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- better handling of ForceScale for the fullscreen HUD that doesn't mess around with CVARs.
- moved the mug shot into the status bar, because this is global state that needs to be shared between different pieces of code which want to display a mug shot.
- SBARINFO should work off the current status bar settings instead of the ones stored in its script object
2017-03-25 18:32:47 +01:00
Rachael Alexanderson
71ad6c9651
Merge https://github.com/coelckers/gzdoom
2017-03-25 11:19:27 -04:00
alexey.lysiuk
093a05b588
Reset OpenGL 2D drawer state fully on each frame
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https://mantis.zdoom.org/view.php?id=469
2017-03-25 11:32:39 +02:00
alexey.lysiuk
80f3c1ed81
Mouse input can now be disabled completely in Cocoa backend
2017-03-25 11:04:06 +02:00
Rachael Alexanderson
f5e1502bd7
Merge https://github.com/coelckers/gzdoom
2017-03-25 03:53:25 -04:00
Magnus Norddahl
04057b8b91
- implement the blending modes for palette mode in softpoly
2017-03-25 08:38:27 +01:00
Rachael Alexanderson
c5805ddd6e
- removed another vestigial #define NO_SSE
2017-03-25 01:46:41 -04:00
Rachael Alexanderson
2c3d867946
- fixed invalid variable reference on ARM
2017-03-25 01:40:13 -04:00
Rachael Alexanderson
f1ce0f1136
- Removed redundant #ifdef __arm__ #define NO_SSE from 2.5D drawers
2017-03-25 01:39:09 -04:00
Rachael Alexanderson
2d035a39b4
- fixed: Pushed -DNO_SSE for ARM processors unconditionally. We don't support SSE whatsoever on ARM so all code should always be aware of it.
2017-03-25 01:15:24 -04:00
Magnus Norddahl
af5355c69d
- fix SSE intrinsics being used on arm
2017-03-25 06:14:19 +01:00
Rachael Alexanderson
733cf1acc5
Merge https://github.com/coelckers/gzdoom
2017-03-25 00:26:06 -04:00
Christoph Oelckers
bdb9275f8c
- made the mugshot accessible to ZScript.
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Note that there is no direct access, all this exposes is a single function to get the current face's texture which then can be drawn using the existing functions.
2017-03-25 01:22:42 +01:00
Christoph Oelckers
2d17594f6f
- converted the Strife status bar to use the new HUD specific draw functions so that it also can benefit from coming changes.
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Note that the pop screens are special because they are not subject to scaling - they will always be drawn with the current resolutions clean scale. As a result they cannot use the HUD drawers but instead continue to use the low level draw functions directly.
2017-03-25 00:35:19 +01:00
Christoph Oelckers
b17b8d32ad
completely redid the active powerup drawer for the HUD
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- replaced Inventory.DrawPowerup with a GetPowerupIcon method so that the calling code can handle the drawing and apply its own rules. This was a major design flaw of allowing the inventory items to handle the drawing themselves, because they were unable to adjust to different HUD frontends. Note that any mod that overrides DrawPowerup will not draw any icon that expects to be handled that way!
- the alternative HUD now has its own, separate drawer that obeys the AltHUD's rules, and not the ones of the normal fullscreen HUD.
- the standard drawer has been scriptified as a virtual function.
- Both drawers now handle positioning of the icon inside its assigned box themselves instead of trusting the powerup item to do it correctly.
- DTA_HUDRules and Screen.DrawHUDTexture are to be considered deprecated because both do not integrate into the redesigned HUD code.
2017-03-24 22:58:16 +01:00
Magnus Norddahl
321e2da979
- initialize clipper with the view frustum for better performance
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- change translucent objects to be pointers for faster sorting
2017-03-24 22:04:07 +01:00
Christoph Oelckers
6760e01a0d
- implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality.
2017-03-24 20:09:50 +01:00
Rachael Alexanderson
2063813348
Merge https://github.com/coelckers/gzdoom
2017-03-24 15:06:05 -04:00
Magnus Norddahl
ac518e23bf
- improve triangle setup performance a little bit
2017-03-24 20:00:53 +01:00
Rachael Alexanderson
f6d9d153b1
- fixed: moved blur before and outside of menu dimming code.
2017-03-24 14:59:25 -04:00
Rachael Alexanderson
b747b0c3c6
- made gl_menu_blur into a menu option
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- made bluramount also into a gameinfo option
- negative gl_menu_blur cvar now uses gameinfo option, 0 disables it
- removed gl_menu_blur_enabled since gl_menu_blur==0 does that anyway
- made gl_menu_blur default to -1 to use gameinfo option
- add default gameinfo bluramount options
2017-03-24 14:59:25 -04:00
Rachael Alexanderson
954f21f71d
- changed defaults
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- moved CVARs to head of file as forward declaration
- FGLRenderer::BlurScene now checks if postprocessing is enabled before executing
2017-03-24 14:59:25 -04:00
Rachael Alexanderson
e49b549364
- added CVARs to control menu blur
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- made blur effect menu only
2017-03-24 14:59:25 -04:00
Rachael Alexanderson
959fb2577b
- Unfriendly players now spawn at deathmatch starts.
2017-03-24 14:59:25 -04:00
Rachael Alexanderson
48e98c66de
- fixed: this should probably be bumped to match GZDoom
2017-03-24 14:59:25 -04:00
Rachael Alexanderson
23141dc38a
- QZDoom-ify
2017-03-24 14:59:25 -04:00
Rachael Alexanderson
ff3d3f13c8
- Implement hostile coop for -FRIENDLY players.
2017-03-24 14:59:25 -04:00
Rachael Alexanderson
786c4f01c8
- Monsters no longer search for players who are unfriendly.
2017-03-24 14:59:25 -04:00
Magnus Norddahl
93a6e4bc94
Add an aggressive blur pass for the scene
2017-03-24 14:59:25 -04:00
Magnus Norddahl
bc8a4474d5
- optimize PolyTriangleDrawer::clipedge
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- remove slow calls to roundf in the triangle setup functions
2017-03-24 13:04:02 +01:00
alexey.lysiuk
c1e425920e
Fixed compilation with GCC and Clang
2017-03-24 13:02:00 +02:00
Magnus Norddahl
f178646e1a
- improve sector portals rendering in softpoly
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- fix a softpoly memory leak and change vertex list to be allocated using the frame allocator
2017-03-24 07:28:28 +01:00
Christoph Oelckers
b5720ee1e7
- initial work on DrawString method.
2017-03-24 02:38:44 +01:00
Christoph Oelckers
617934e1c2
- added a few exports for game strings which the SBARINFO string drawer can access and which should also be available by ZScript.
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- merged BaseStatusBar and CustomStatusBar back together.
Since the low level draw functions are better done in native code for both performance and debuggability the split has become pointless.
2017-03-24 02:12:36 +01:00
Magnus Norddahl
c21037fb03
- fix sky sector portals
2017-03-24 02:11:24 +01:00
Christoph Oelckers
a3ee3c287e
- major progress on the status bar code: SBARINFO's DrawGraphic has been ported into a generic function of the base statusbar class and put to use for a few items on the Strife status bar.
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- decided to ditch the widget system I had started to lay out. As it turns out that would make things far more complicated and slower than they need to be.
2017-03-24 00:47:08 +01:00
Christoph Oelckers
74a2d58a52
- made the coordinate check fatal. If this happens the loaded map will be broken, there is no point trying to recover.
2017-03-23 10:19:07 +01:00
Christoph Oelckers
f31fb64750
- added range checks to UDMF coordinate fields.
2017-03-23 10:09:54 +01:00
Magnus Norddahl
e12f48699e
- fix the culling bugs in softpoly by switching to a pseudo-angle clipper
2017-03-23 03:41:44 +01:00
Christoph Oelckers
31ea33bfc4
- rewrote the condition nodes from SBARINFO in ZScript. This compiles but hasn't been tested yet.
2017-03-23 00:25:26 +01:00
Christoph Oelckers
9bd75bcac5
- some conceptual work on statusbar stuff. This looks like a viable approach to build something that can replace SBARINFO.
2017-03-22 19:56:21 +01:00
Christoph Oelckers
f0e4f54c80
- one more bit of scriptification.
2017-03-22 18:38:09 +01:00
Christoph Oelckers
1423d5f42a
- scriptified the SBARINFO wrapper.
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This serves no purpose in itself but it removes a native side class from the status bar class hierarchy which allows for better editing options later.
2017-03-22 17:29:13 +01:00
Christoph Oelckers
04c2565d7f
- added Get/SetValue functions to PBool.
2017-03-22 15:44:54 +01:00
Christoph Oelckers
62fbb00bc9
Merge branch 'master' of https://github.com/coelckers/gzdoom
2017-03-22 14:59:35 +01:00
Christoph Oelckers
4c51a4fc59
- reimplemented the health bar for Strife's status bar.
2017-03-22 14:59:12 +01:00
Rachael Alexanderson
09c3060728
- fixed: skybug on ARM was caused by undefined conversion from float to unsigned int. adding intermediary signed int cast fixes this problem.
2017-03-22 05:51:12 -04:00
Magnus Norddahl
b2e61412da
- add missing sprite blends to the soft poly drawer
2017-03-22 09:11:21 +01:00
Christoph Oelckers
4417afd548
- changed VMValue to handle strings by reference.
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This makes VMValue a real POD type with no hacky overloads and eliminates a lot of destructor code in all places that call a VM function. Due to the way this had to be handled, none of these destructors could be skipped because any value could have been a string.
This required some minor changes in functions that passed a temporary FString into the VM to ensure that the temporary object lives long enough to be handled. The code generator had already been changed to deal with this in a previous commit.
This is easily offset by the code savings and reduced maintenance needs elsewhere.
2017-03-22 01:44:56 +01:00
Christoph Oelckers
9bffe4ee50
- scriptified the main statusbar interface and the Strife status bar.
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Note that the Strife status bar does not draw the health bars yet. I tried to replace the hacky custom texture with a single fill operation but had to find out that all the coordinate mangling for the status bar is being done deep in the video code. This needs to be fixed before this can be made to work.
Currently this is not usable in mods because they cannot initialize custom status bars yet.
2017-03-22 00:32:52 +01:00
Rachael Alexanderson
4110f34139
- fixed: non-SSE2 drawers still had SSE2 intrinsics for light calculations, preventing successful compilation on ARM.
2017-03-21 17:51:09 -04:00
Magnus Norddahl
fc3cb01029
- only ray test sprites on lights that are shadowmapped
2017-03-21 14:32:48 +01:00
Magnus Norddahl
25a30f8b7e
- remove vectorcall from the 8 bit drawer
2017-03-21 14:28:31 +01:00
Magnus Norddahl
d437b342db
- replaced the softpoly drawers with templated versions
2017-03-21 14:12:19 +01:00
alexey.lysiuk
7aa6a6b0b3
Restored explicit assignment operators for VMValue
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Unfortunately strings require special handling and so all operators must be available
This partly solves https://mantis.zdoom.org/view.php?id=453 (and https://mantis.zdoom.org/view.php?id=459 too)
2017-03-21 12:14:50 +02:00
Magnus Norddahl
11e5759913
- detached the poly renderer from the software renderer
2017-03-20 08:28:16 +01:00
Christoph Oelckers
f45371e231
- reverted the counter for the vertex angle cache to a simple incrementing global variable.
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Using I_MSTime is not precise enough, because some camera textures can be done quicker. It was pointless anyway trying to make this multithreading-safe, the entire caching idea here makes no sense if two clippers can simultaneously work on the same level data without changing the memory organization and rendering it ineffective.
2017-03-20 01:21:33 +01:00
Christoph Oelckers
1031481167
- added some checks to exclude dynamic lights from being subjected to shadowmapping if they do not touch any one-sided lines from the back side. This condition is a requirement for a 1D shadowmap to even have an effect.
2017-03-20 00:34:19 +01:00
Christoph Oelckers
0721aef218
- fixed: FxAssign used the wrong value type for emitting the store operation.
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It used the expression's value type, but needs to use the variable's, which can be different when the assignment is synthesized from a builtin function.
2017-03-19 21:36:18 +01:00
Christoph Oelckers
403c5693a9
- cleaned out a large part of unused methods from VMValue.
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- keep string registers which are being used as function parameters allocated until after the function call returns. This is for allowing to pass strings by reference which would avoid some costly constructor/destructor loops in the call instruction.
2017-03-19 21:25:30 +01:00
Christoph Oelckers
0a11e38967
- let SBARINFO always read ST_X and ST_Y from the wrapper because it just too liberally changes these values in unpredictable ways.
2017-03-19 19:49:52 +01:00
Christoph Oelckers
6b95371813
- made a few adjustments to the clean factor calculation so that on large screens the smaller factor gets preferred.
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Without such tweaking the menu scale tends to get a bit too large on some screen sizes.
2017-03-19 18:38:16 +01:00
Christoph Oelckers
0cfdd699ad
- exported the base thinker class for sector lighting effects to ZScript.
2017-03-19 13:15:38 +01:00
Christoph Oelckers
d74b6a6896
- typo...
2017-03-19 12:41:00 +01:00
Christoph Oelckers
fd9dc9e3f4
- fixed handling for OkayToSwitchTarget.
2017-03-19 12:07:02 +01:00
Christoph Oelckers
ac95cba848
- fixed generic class type properties to handle "" and "none" as 'no class'.
2017-03-19 12:02:17 +01:00
Christoph Oelckers
2c789a2d75
- looks like the last commit missed a few files.
2017-03-19 11:35:24 +01:00
Christoph Oelckers
845c43876c
- moved all trivial actor properties into the scripts as 'property' declarations.
2017-03-19 11:30:28 +01:00
Rachael Alexanderson
4784aae098
- backport cl_oldfreelooklimit from Skulltag - due to the advent of capped skies, there really was no reason to keep the upper limit so low.
2017-03-19 00:36:52 -04:00
Robert Cochran
077de36139
Fix method member being a qualified name
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This breaks the Linux build with GCC. This is non-standard behavior, but
apparently Visual Studio allows it.
2017-03-18 22:44:21 +01:00
Christoph Oelckers
2c7ceaf96a
- fixed the check for one-subsector BSPs.
2017-03-18 22:44:03 +01:00
Christoph Oelckers
3cced6c7cc
- fixed the early-outs for empty functions in the VM caller.
...
OP_RET should not be used as an absolute number here.
2017-03-18 21:31:43 +01:00
Christoph Oelckers
622b4a6457
- switched over to the scripted intermission screens.
2017-03-18 21:19:32 +01:00
Christoph Oelckers
9ef88ea327
- need to be careful with ctype functions - the way they are written they will do bad things with non-ASCII characters if signed chars are fed to them.
2017-03-18 19:37:36 +01:00
Christoph Oelckers
a2f2be17ef
- status screen fully scriptified but not active yet.
2017-03-18 19:35:26 +01:00
alexey.lysiuk
9a10a0f136
Added handling of any space characters in BEX par times
...
Back to Saturn X E1: Get Out Of My Stations (https://www.doomworld.com/idgames/levels/doom2/megawads/btsx_e1 ) uses tabs instead of spaces and bunch of 'Need data after par' warnings were printed during loading
PrBoom supports arbitrary space characters too
2017-03-18 18:28:19 +02:00
Christoph Oelckers
745b96beec
- made the status screen a class and scriptified a few more functions.
2017-03-18 15:45:36 +01:00
Christoph Oelckers
74e9d9db1a
- fixed: The evaluation of multi-string ZScript properties did not work correctly.
2017-03-18 15:45:36 +01:00
alexey.lysiuk
cb5ddeff25
Fixed compilation warnings reported by Clang
...
src/gl/scene/gl_clipper.h:150:23: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
src/gl/dynlights/gl_aabbtree.cpp:137:24: warning: using integer absolute value function 'abs' when argument is of floating point type [-Wabsolute-value]
src/gl/dynlights/gl_aabbtree.cpp:137:34: warning: using integer absolute value function 'abs' when argument is of floating point type [-Wabsolute-value]
src/gl/dynlights/gl_aabbtree.cpp:137:44: warning: using integer absolute value function 'abs' when argument is of floating point type [-Wabsolute-value]
src/gl/dynlights/gl_aabbtree.cpp:139:6: warning: using integer absolute value function 'abs' when argument is of floating point type [-Wabsolute-value]
src/gl/dynlights/gl_aabbtree.cpp:139:30: warning: using integer absolute value function 'abs' when argument is of floating point type [-Wabsolute-value]
src/gl/dynlights/gl_aabbtree.cpp:139:54: warning: using integer absolute value function 'abs' when argument is of floating point type [-Wabsolute-value]
src/gl/dynlights/gl_aabbtree.cpp:142:6: warning: using integer absolute value function 'abs' when argument is of floating point type [-Wabsolute-value]
src/gl/dynlights/gl_aabbtree.cpp:143:3: warning: using integer absolute value function 'abs' when argument is of floating point type [-Wabsolute-value]
src/gl/dynlights/gl_aabbtree.cpp:144:3: warning: using integer absolute value function 'abs' when argument is of floating point type [-Wabsolute-value]
src/gl/dynlights/gl_aabbtree.cpp:167:6: warning: using integer absolute value function 'abs' when argument is of floating point type [-Wabsolute-value]
src/gl/dynlights/gl_shadowmap.cpp:163:31: warning: '&&' within '||' [-Wlogical-op-parentheses]
src/p_saveg.cpp:367:16: warning: comparison of integers of different signs: 'unsigned int' and 'int' [-Wsign-compare]
src/p_saveg.cpp:402:60: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
src/p_setup.cpp:1553:39: warning: format specifies type 'ptrdiff_t' (aka 'long') but the argument has type 'int' [-Wformat]
src/scripting/zscript/zcc_compile.cpp:293:74: warning: field 'AST' will be initialized after field 'mVersion' [-Wreorder]
src/swrenderer/drawers/r_thread.cpp:113:21: warning: comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long') [-Wsign-compare]
2017-03-18 15:13:02 +02:00
alexey.lysiuk
0130fc27cc
Fixed compilation with GCC/Clang
...
src/scripting/backend/codegen.cpp:317:35: error: cannot initialize return object of type 'FxExpression *' with an rvalue of type 'bool'
2017-03-18 14:31:15 +02:00
Christoph Oelckers
b416322032
- converted FInterBackground into a class so that the scripts can use it.
...
- fixed some issues with default value matching in savegames.
2017-03-18 13:25:22 +01:00
Christoph Oelckers
1e9ef2b1df
- started scriptifying the level intermission screen. This compiles but is not active yet.
...
- allow treatment as one-character string constants as character constants. This became necessary because name constants already use single quotes and are much harder to repurpose due to a higher degree of ambiguity.
- fixed: protected methods in structs were not usable.
2017-03-18 12:18:15 +01:00
alexey.lysiuk
ce3c397ec7
Fixed builtin type names for -dumpast command line option
2017-03-18 13:11:13 +02:00
alexey.lysiuk
4557f751c8
Fixed sight check after blockmap refactoring
...
https://mantis.zdoom.org/view.php?id=446
2017-03-18 12:44:26 +02:00
Christoph Oelckers
f3ae144525
- removed some unused variables in wi_stuff.cpp.
2017-03-17 23:53:51 +01:00
Christoph Oelckers
d423ad0d18
- moved CheckRealHeight from wi_stuff.cpp to texture code.
2017-03-17 23:08:22 +01:00
Christoph Oelckers
c4f6a54753
- fixed reject check in particle code.
2017-03-17 21:54:03 +01:00
Christoph Oelckers
c9296ead57
- moved the skybox texture files to the main textures directory.
2017-03-17 21:12:09 +01:00
Christoph Oelckers
fee18a6971
- fixed the attenuation check in gl_GetLight.
2017-03-17 20:16:49 +01:00
Christoph Oelckers
7d8d69d01b
- fixed: The clipper for the main scene may not be initialized before the camera textures have been drawn.
...
It looks like the memory management at use here is not capable of maintaining multiple instances simultaneously and the camera textures create another scene drawer so the initialization of the main scene drawer has to be delayed until after the camera textures are done.
2017-03-17 19:28:47 +01:00
alexey.lysiuk
3f7160183d
Fixed compilation with GCC/Clang
...
src/p_blockmap.h:76:7: error: extra qualification ‘FBlockmap::’ on member ‘VerifyBlockMap’
2017-03-17 17:42:28 +02:00
Christoph Oelckers
d506b2e6a1
- fixed code generation bug with bad class names in DECORATE.
...
- print attenuation info with 'listlights' CCMD.
2017-03-17 16:00:04 +01:00
Christoph Oelckers
33d36157c8
- moved the blockmap into a substructure of FLevelLocals.
...
This part can certainly improved a lot but the most important thing, grouping all those global variables into one place, is done.
2017-03-17 14:24:21 +01:00
Christoph Oelckers
f864a09faa
- moved more varialbles into FLevelLocals.
2017-03-17 12:49:43 +01:00
Christoph Oelckers
ea1d6634f7
- moved the Zones array into FLevelLocals.
...
- replaced TStaticArray with regular TArrays.
They had incomplete implementations preventing proper cleanup of the level loading code. It makes more sense to add the missing methods to the regular TArray and use that.
This also makes some changes to how the game nodes are used to avoid creating a copy: If the head node's pointer is stored in a separate variable, no code needs to check which of the two arrays gets used.
2017-03-17 12:11:37 +01:00
alexey.lysiuk
c1b774e809
Fixed compilation with GCC/Clang
...
src/p_glnodes.cpp:670:3: error: cannot jump from this goto statement to its label
src/p_glnodes.cpp:682:4: error: cannot jump from this goto statement to its label
2017-03-17 12:34:05 +02:00
Christoph Oelckers
309d086a15
- GCC complained about this part.
2017-03-17 10:16:04 +01:00
Christoph Oelckers
39b329e3f7
- this was accidentally left in.
2017-03-17 10:12:47 +01:00
Magnus Norddahl
fc0f2292ab
- add non-sse version of the sprite drawers
...
- fix some typos
2017-03-17 08:44:33 +01:00
Magnus Norddahl
1435832b09
- added non-sse span drawers
2017-03-17 07:36:02 +01:00
Magnus Norddahl
5644b2c0fd
Create non-sse version of the wall drawers
2017-03-17 06:58:36 +01:00
Magnus Norddahl
a6e47b571f
- change _mm_load_ss to _mm_set_ss just in case compilers are really dumb
2017-03-17 06:19:26 +01:00
Christoph Oelckers
fea4079b7c
- moved nodes into FLevelLocals.
2017-03-17 01:42:37 +01:00
Christoph Oelckers
f818d25542
- last commit deleted a small piece of code.
2017-03-17 00:31:15 +01:00
Christoph Oelckers
f201dab534
- moved the subsectors into FLevelLocals.
2017-03-17 00:22:52 +01:00
Christoph Oelckers
59b684bdbc
- moved the segs array into FLevelLocals.
2017-03-16 21:34:04 +01:00
Christoph Oelckers
2b2c986bd0
- cleanup of GL renderer interface and improper header use in software renderer.
2017-03-16 21:34:03 +01:00
Magnus Norddahl
1f109a5deb
- fix wrong particle Y offset
2017-03-16 19:15:42 +01:00
Rachael Alexanderson
55b95e68db
- Restored a file that apparently worked fine back at a certain commit ( 0176c29
).
2017-03-16 13:55:10 -04:00
Magnus Norddahl
dbea29e02c
- added missing memory barrier
2017-03-16 17:58:41 +01:00
Magnus Norddahl
f1b03b48e9
- add thread safety to GetSpecialLights
2017-03-16 17:53:12 +01:00
Christoph Oelckers
b529b1e3a7
- removed several unneeded GL headers from the software renderer's sources.
...
- consolidated the code to calculate a sprite's display angle for all 3 renderers.
As it turned out, they all differed in their feature support because they had always been updated independently by different people.
2017-03-16 13:49:34 +01:00
Christoph Oelckers
005e6871f9
- increased the snd_channels default and minimum.
...
The values were still 8 and 32 respectively which applied to hardware from last decade, but for modern mods these are simply too low. New values are 64 as minimum and 128 as default.
- added script access to a sector's colormap and specialcolors fields. (Writing only through dedicated functions because these fields are render state which may need to trigger some form of refresh if the renderer changes.)
2017-03-16 10:38:56 +01:00
alexey.lysiuk
889a2ae6aa
Fixed compilation with GCC/Clang
2017-03-16 11:13:02 +02:00
Christoph Oelckers
3aa7687d91
- made 'nocoloredspritelighting' a global option and also implemented it in the software renderer.
2017-03-16 00:56:03 +01:00
Christoph Oelckers
91da8aecdb
- fixed fog init for SW Truecolor.
2017-03-15 23:38:12 +01:00
Christoph Oelckers
76d3ae5ba2
made the sector's color_* properties work in the software renderer.
...
With no 3D floors this appears to be ok, but there are so many places where colormaps are being set in the software renderer that I cannot guarantee that I got all of them correct. This will need some testing.
2017-03-15 23:24:53 +01:00
Christoph Oelckers
921bc763fb
- separated the software-renderer-specific parts of colormap processing from the common parts.
...
- moved testcolor and test fades into SWRenderer files.
These CCMDs work by hacking the default colormap and were never implemented for hardware rendering because they require many checks throughout the code.
2017-03-15 22:04:59 +01:00
Christoph Oelckers
cd015f9340
- make the colormap comparison against NormalLight inline because this is by far the most frequent case and any cycle being saved here counts.
2017-03-15 22:04:59 +01:00
Christoph Oelckers
9a24771a7d
- refactored FDynamicColormap out of sector_t.
...
This has increasingly become an obstacle with the hardware renderer, so now the values are being stored as plain data in the sector, with the software renderer getting the actual color tables when needed. While this is a bit slower than storing the pregenerated colormap, in realistic situations the added time is mostly negligible in the microseconds range.
2017-03-15 22:04:59 +01:00
Rachael Alexanderson
a2fc2fb707
- Add new drawer: AddClampShadedSprite
...
- fixed: AddShaded did not have a drawer associated with it in the software renderer - used new drawer for this purpose.
2017-03-15 14:40:22 -04:00
Christoph Oelckers
d0c77d7264
- added a GetRenderStyle function to Actor, so that the internal render style can be retrieved in a format suitable for scripting.
2017-03-15 10:36:41 +01:00
Magnus Norddahl
fea2361815
- fix broken voxel palette colors when using the game palette
2017-03-15 04:33:01 +01:00
Magnus Norddahl
225ce82a5a
- turned r_scene_multithreaded back off as zdcmp2 revealed some problems
2017-03-15 04:01:28 +01:00
Magnus Norddahl
366d1637ce
- enable r_scene_multithreaded
2017-03-15 03:01:43 +01:00
Magnus Norddahl
80f9c81e36
- move PrepareTexture out of the inner drawer loops
2017-03-15 02:59:33 +01:00
Christoph Oelckers
64bdc8c495
- fixed some incomplete checks for static arrays.
...
- made AActor::OkaytoSwitchTarget scripted virtual.
2017-03-15 01:39:59 +01:00
Christoph Oelckers
d283beb063
- implemented static constant arrays in class scope.
2017-03-14 23:55:30 +01:00
Magnus Norddahl
93908bc2ef
- fix crash if a worker thread is the first thread to queue drawer commands
2017-03-14 23:47:41 +01:00
Magnus Norddahl
3838ec3edc
- allow drawer queues to run immediately to improve r_scene_multithreaded performance
...
- removed unused pass ranges in DrawerThread
2017-03-14 23:03:14 +01:00
Christoph Oelckers
6926875b21
- allow parsing of static constant arrays in class scope.
...
This is only the parsing part, the arrays are not yet getting evaluated.
This required quite a hacky workaround because the gramma couldn't be made to accept the rule. The scanner will check if a 'static' token is immediately followed by a 'const' token and will combine both to a new 'staticconst' token that does not create conflicts with other rules.
2017-03-14 20:22:37 +01:00
Christoph Oelckers
539af96b8e
- fixed variable size mismatch and some warnings for 32 bit builds.
2017-03-14 18:48:51 +01:00
Christoph Oelckers
d86bd470e5
- moved two MAPINFO settings that are not exclusively used by the OpenGL renderer to the common code.
2017-03-14 18:31:11 +01:00
alexey.lysiuk
e1cd034698
Fixed compilation with GCC/Clang
2017-03-14 18:24:34 +02:00
Christoph Oelckers
3c6e9f361c
- fixed typo in fog boundary check.
2017-03-14 16:13:00 +01:00
alexey.lysiuk
6b8ea7ead3
Fixed comparison of class names for functions and fields
...
https://mantis.zdoom.org/view.php?id=426
2017-03-14 15:50:05 +01:00
Christoph Oelckers
44a087554f
- moved the OpenGL fog properties to FLevelLocals to simplify their handling.
...
- added access to the glow properties for ZSCript and ACS.
2017-03-14 13:54:24 +01:00
Christoph Oelckers
72ecaba50a
- fixed: When vr_quadbuffering is on and context creation fails, first retry without it before falling back on the compatibility handler.
2017-03-14 13:50:33 +01:00
Christoph Oelckers
0ebe98d1e0
- added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though.
2017-03-14 12:16:42 +01:00
Christoph Oelckers
f70d0a6ced
- added a setinv cheat CCMD.
2017-03-14 11:44:21 +01:00
Christoph Oelckers
dd8963142f
- fixed: P_RailAttack must send DMG_PLAYERATTACK if the attack originates from a player.
2017-03-14 11:13:52 +01:00
Christoph Oelckers
6db355a947
- added a callback to menu items for when a new menu gets created.
...
- added a StartSlideshow ACS and ZScript command and extended the functionality to specify the slideshow's name when starting it.
This is for triggering any kind of intermission definition in the middle of a level - keep in mind that this may not be set up to loop!
2017-03-14 10:41:13 +01:00
Christoph Oelckers
fbcf1b2c45
- restored a line of accidentally deleted code in the animated door thinker.
2017-03-14 10:08:43 +01:00
Christoph Oelckers
303ccb3ecc
- this is past version 2.4
2017-03-13 21:24:30 +01:00
Christoph Oelckers
d1ce5e37fc
- fixed another error in DispatchScriptProperty. That AST's data organization is really messed up... :(
2017-03-13 21:22:11 +01:00
Christoph Oelckers
5141fee8c0
- reverted the change of position where polyobjects get linked to the subsectors.
2017-03-13 21:17:25 +01:00
alexey.lysiuk
3a039b1e44
Fixed compilation error reported by GCC
2017-03-13 22:05:55 +02:00
Christoph Oelckers
6037ecb6a1
- fixed: Getting the offset to the 'Size' field for static arrays should use a fixed offset, not the size of the defining variable, which, depending on where things are defined, can be different.
2017-03-13 20:27:46 +01:00
Christoph Oelckers
cc60b005a1
- fixed processing of parameter-less ZScript properties.
2017-03-13 19:57:20 +01:00
Magnus Norddahl
a08f35fe3b
Fix missing player sprites in some situations when r_scene_multithreaded is on
2017-03-13 19:19:46 +01:00
Magnus Norddahl
22d3599ea1
Fix warp texture crash in software renderer true color mode
2017-03-13 18:02:44 +01:00
Magnus Norddahl
a408ea312f
Remove if statement that was always false
2017-03-13 17:54:05 +01:00
Christoph Oelckers
cd392e50e9
- added a dummy struct named '_' to define global variables. This can only be used internally.
...
This method was chosen because it avoids adding variable declarations to the global namespace which would have required a lot more work while polluting the grammar.
This way the global variables can be handled by a small bit of special coding in the struct generator.
2017-03-13 14:42:14 +01:00
Christoph Oelckers
feb680a4eb
- Removed the RSQRTSS code from GLSeg::Normal.
...
If we have to write compiler specific code for micro-optimizations I am out.
The Posix compatible version nullified most the advantage on MSVC by writing out the XMM register to memory and then reading back the float.
That's not worth the hassle for an optimization that brings a few microseconds at best.
2017-03-13 13:17:15 +01:00
Christoph Oelckers
5fd86cf98c
- added some syntactic help to the ZScript parser to allow defining the arrays with native structs on the script side instead of having to define them internally.
2017-03-13 12:51:09 +01:00
alexey.lysiuk
fc8b697e33
Fixed compilation of POSIX targets
...
TODO: Need better way to detect SSE support
2017-03-13 12:51:06 +02:00
Christoph Oelckers
822cda652b
- fixed: A_FireProjectile was still using the inverted pitch from A_FireCustomMissile it was supposed to correct.
2017-03-13 10:03:42 +01:00
Christoph Oelckers
1fccec32d6
- add limits.h include to vectors.h for FLT_EPSILON.
2017-03-13 09:23:57 +01:00
Christoph Oelckers
60fd79ce23
- some menu reorganization:
...
* dynamic lights also work in the true color software renderer and have been moved out of the OpenGL menu.
* created a separate software renderer menu and moved all relevant options there.
* delete non-applicable options when running in legacy mode.
* moved the OpenGL preferences menu one level up to eliminate a two-entry GL top level menu.
2017-03-13 01:17:46 +01:00
Christoph Oelckers
f9bb64a5f3
- fixed: MIDIStreamer::Update did not check if the device was still valid.
...
Stopping a song can delete device while the streamer is still valid.
2017-03-13 00:38:59 +01:00
Christoph Oelckers
439e4f9f94
Merge remote-tracking branch 'remotes/origin/3.0_work'
2017-03-13 00:02:16 +01:00
Christoph Oelckers
4965cdfd9a
- removed some unused global variables.
2017-03-12 23:56:17 +01:00
Christoph Oelckers
d72623b9b5
- eliminated global in_area variable.
...
Removing this made me realize that calling the renderers' FakeFlat functions from the automap is inherently unsafe with the recent refactorings because there is absolutely no guarantee that the data may actually still be defined when the automap is being drawn.
So the best approach here is to give the automap its own FakeFlat function that runs independently of render data and assumptions of data preservation. This one can also be a lot simpler because it only needs the floor, not the ceiling info.
2017-03-12 23:13:07 +01:00
Magnus Norddahl
a663f71a9f
- Added thread safety to texture loading in the software renderer
2017-03-12 22:53:20 +01:00
Christoph Oelckers
4c61048278
- moved gl_fixedcolormap into GLSceneDrawer.
...
This means that one of the most extensively used global variables is gone.
2017-03-12 21:57:39 +01:00
Magnus Norddahl
00f6ed45a2
Make LightVisibility thread local
2017-03-12 20:40:00 +01:00
Christoph Oelckers
61c91f05fc
Merge branch '3.0_work'
...
# Conflicts:
# src/gl/scene/gl_portal.cpp
# src/r_plane.cpp
2017-03-12 20:31:34 +01:00
ZZYZX
0176c29ec2
Will not emit OP_SCOPE if self type can be checked at compile time.
2017-03-12 20:27:38 +01:00
ZZYZX
91e83bf3c6
Fixed DECORATE scope for duplicates
2017-03-12 20:27:38 +01:00
ZZYZX
bd889cc8f1
Fixed various virtualscope oddities; set scope for DECORATE classes to play.
2017-03-12 20:27:38 +01:00
Christoph Oelckers
438b983ab1
- inlined the 4 remaining short functions of the Plane class and removed gl_geometric.cpp.
...
# Conflicts:
# src/CMakeLists.txt
# Conflicts:
# src/CMakeLists.txt
2017-03-12 20:11:57 +01:00
Christoph Oelckers
b52d1c3d50
- some cleanup.
2017-03-12 20:04:46 +01:00
Christoph Oelckers
4cd0d3d454
- removed the Vector class in the GL renderer and replaced all its uses with FVector3.
...
- optimized the math to get a plane equation from a linedef. The original code used a generic algorithm that knew nothing about the fact that Doom walls are always perfectly vertical. With this knowledge the plane calculation can be reduced to a lot less code because retrieving the normal is trivial in this special case.
- use the SSE2 rsqrtss instruction to calculate a wall's length, because this is by far the most frequent use of square roots in the GL renderer. So far this is only active on x64, it may be activated on 32 bit later as well, but only after it has been decided if 32 bit builds should be x87 or SSE2.
# Conflicts:
# src/gl/dynlights/gl_dynlight.cpp
# Conflicts:
# src/g_shared/a_dynlightdata.cpp
2017-03-12 19:59:45 +01:00
Christoph Oelckers
ef3421eee5
- moved dynamic lights out of the GL code into the common game code.
...
Since the true color software renderer also handles them there is no point keeping them on the GL side.
This also optimized how they are stored, because we no longer need to be aware of a base engine which doesn't have them.
2017-03-12 19:57:06 +01:00
Magnus Norddahl
6788b19e89
- stop using PORTSF_INSKYBOX flag in software renderer as it is not thread safe
2017-03-12 19:43:40 +01:00
Magnus Norddahl
3113db798d
Debug build compile fix
2017-03-12 19:10:52 +01:00
Magnus Norddahl
5bcdc7d889
Fix compile error on Linux
2017-03-12 18:56:48 +01:00
Magnus Norddahl
5fdbbc4f9e
Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer
2017-03-12 18:54:39 +01:00
alexey.lysiuk
23130678a1
Fixed compilation errors and warnings in Mac PowerPC target
...
Tested with GCC 5.2 on 10.4 (32-bit only) and Clang from Xcode 8.2 on 10.12 (64-bit only)
2017-03-12 16:27:02 +02:00
alexey.lysiuk
b398c7458c
Do not draw crosshair on automap with alternative HUD enabled
2017-03-12 08:57:25 -04:00
Christoph Oelckers
e7330cfa03
- all main functions in gl_scene.cpp now belong to the new GLSceneDrawer class.
2017-03-12 12:51:26 +01:00
Christoph Oelckers
e4d7d9de8b
- moved several more functions from FGLRenderer to GLSceneDrawer.
2017-03-12 12:03:54 +01:00
Christoph Oelckers
90c42519b7
- fixed changed variable inside an assert that apparently got overlooked because it got only compiled as release.
2017-03-12 01:59:41 +01:00
Christoph Oelckers
64183fc3cd
- moved GL texture precaching to gl_texture.cpp.
2017-03-12 01:49:44 +01:00
Christoph Oelckers
9b33d1dd18
Merge branch 'scene_multithreaded' of https://github.com/raa-eruanna/qzdoom into 3.0_work
...
# Conflicts:
# src/gl/scene/gl_clipper.cpp
# src/gl/scene/gl_portal.cpp
# src/gl/scene/gl_scene.cpp
# src/swrenderer/scene/r_scene.cpp
2017-03-12 00:38:55 +01:00
Rachael Alexanderson
0f61197bae
- Forbade return scripts from triggering on save load.
2017-03-12 00:22:59 +01:00
Magnus Norddahl
c79051126e
Fix ssao being applied to skybox portals
2017-03-12 00:22:58 +01:00
Christoph Oelckers
0aa0db637c
- started adding a SceneDrawer class to the OpenGL renderer.
...
This will eventually hold all the global variables for the rendering.
2017-03-12 00:19:20 +01:00
Rachael Alexanderson
bfc8c614a0
- Forbade return scripts from triggering on save load.
2017-03-11 17:39:57 -05:00
Magnus Norddahl
0c9014b984
- move r_utility globals into r_viewpoint and r_viewwindow
...
- change r_utility functions to only work on FRenderViewpoint and FViewWindow
2017-03-11 23:28:07 +01:00
Christoph Oelckers
8e2ebe15fe
- removed several unused variables from OpenGLFrameBuffer.
...
- removed the LastCamera logic in RenderView. This code predates the first GZDoom release and apparently was only added because back then R_SetupFrame was not fully compatible with the hardware renderer. Today it is not needed anymore.
2017-03-11 21:10:21 +01:00
Christoph Oelckers
9e70771da3
- Added a check to allow shader storage buffers on GL 4.3 Intel drivers. It doesn't work if GLSL version is set to 4.0 and the feature activated via extension.
2017-03-11 20:14:18 +01:00
Christoph Oelckers
9eae422dab
Merge branch 'shadowmaps' of https://github.com/raa-eruanna/qzdoom into 3.0_work
...
# Conflicts:
# src/CMakeLists.txt
# wadsrc/static/language.enu
2017-03-11 19:55:43 +01:00
Christoph Oelckers
28aba3469d
- missed 2 includes
2017-03-11 19:18:31 +01:00
Christoph Oelckers
921abc404d
- fixed GCC warnings and errors
...
(Is there anyway to tone down GCC's warning level? It outputs too many false positives for potentially uninitialized variables in which the genuine errors get drowned.)
2017-03-11 19:02:35 +01:00
Magnus Norddahl
77a388e908
Fix default palette for voxel BGRA slab data and support translated 8-bit slab data in true color mode
2017-03-11 18:31:53 +01:00
Christoph Oelckers
756e6432c0
- missed a typo.
2017-03-11 18:26:56 +01:00
Christoph Oelckers
7d6cd2ac83
- fixed some issues with the AudioToolboxMIDIDevice interface that got broken by yesterday's changes.
2017-03-11 18:17:08 +01:00
Magnus Norddahl
38ad6ce6b7
Fix ssao being applied to skybox portals
2017-03-11 17:20:06 +01:00
Rachael Alexanderson
d868f79413
- fixed: Froze on startup on Linux.
2017-03-11 11:04:37 -05:00
Rachael Alexanderson
81291e6892
- fixed: Clang on Linux compile
2017-03-11 11:01:30 -05:00
Christoph Oelckers
355bbf4829
- removed debug output from recent translation additions.
2017-03-11 14:58:59 +02:00
alexey.lysiuk
b8ba2d20e5
Do not draw crosshair on automap with alternative HUD enabled
2017-03-11 14:58:33 +02:00
Christoph Oelckers
72da1fed7e
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
...
- some concepts about building a RenderViewpoint struct. No actual work yet.
2017-03-11 11:31:09 +01:00
Christoph Oelckers
56986ba843
- removed debug output from recent translation additions.
2017-03-11 09:56:05 +01:00
Christoph Oelckers
daacaa961e
- removed Windows includes from two more files.
2017-03-10 23:30:30 +01:00
Christoph Oelckers
5eb9587135
- moved the various music format files into their own directory.
2017-03-10 22:26:02 +01:00
Christoph Oelckers
95b181e618
-added missing file.
2017-03-10 22:19:36 +01:00
Magnus Norddahl
b407ea2164
Change gl_light_shadowmap to default to being off
2017-03-10 22:12:13 +01:00
Magnus Norddahl
59ec97d2d5
Fix shadow map acne and the attenuate flag
2017-03-10 22:08:55 +01:00
Christoph Oelckers
5cc525cd54
- renamed Timidity++ device source file for consistency.
2017-03-10 21:34:42 +01:00
Christoph Oelckers
c8bfef039a
- removed dependency on windows.h for music_fluidsynth_mididevice.cpp. It just accesses a single function from Windows so let's manually define this so that this file can use precompiled headers.
...
- enable precompiled headers for all non-system-specific MIDI devices.
- moved the native Windows and Mac MIDI devices into their respective sections in the project file so that they won't get compiled on the other ones.
2017-03-10 21:18:15 +01:00
Christoph Oelckers
0b645dc42d
- reorganized sound related code.
2017-03-10 20:53:03 +01:00
Christoph Oelckers
343db41b63
- changed the #defines in ddstexture.cpp into an enum
...
(because #defines suck...)
2017-03-10 20:08:39 +01:00
Christoph Oelckers
fec958cc0a
- finally managed to get rid of the DWORD type.
...
This one was particularly nasty because Windows also defines a DWORD, but in Windows it is an unsigned long, not an unsigned int so changing types caused type conflicts and not all could be removed.
Those referring to the Windows type have to be kept, fortunately they are mostly in the Win32 directory, with a handful of exceptions elsewhere.
2017-03-10 19:46:22 +01:00
Christoph Oelckers
2b0e9650bb
- forgot to add the new header.
2017-03-10 19:11:30 +01:00
Magnus Norddahl
b660493051
Add menu option for disabling shadow maps and detecting if storage buffers are available or not
2017-03-10 19:10:40 +01:00
Christoph Oelckers
5374eed06d
- cleaned up the interdependencies between the MIDIStreamer and the WinMIDIDevice classes.
...
A major part of this device's implementation details about how to handle the callback were not encapsulated by the device class at all, they were #ifdef'd into the streamer class.
This puts everything into the device class which now exposes a clean interface to the rest of the game with no special handling aside from calling two additional virtual functions that are empty for the other devices
2017-03-10 19:08:37 +01:00
Christoph Oelckers
8d6fe24945
cleanup of MIDI code dependencies
...
* make the critical section local to the respective platform instead of polluting everything with system specific symbols.
* moved system specific class declarations into the source file instead of having them in the global header.
This commit temporarily disables the Windows system device because it cannot be done without polluting the global header and still needs a bit of refactoring.
2017-03-10 19:08:36 +01:00
Magnus Norddahl
d75e09f545
Fix span dynamic light rendering glitch
2017-03-10 12:25:18 -05:00
Magnus Norddahl
1e7ea1c7ff
Fix crash HOM effect when vid_hw2d is off
2017-03-10 12:25:05 -05:00
Magnus Norddahl
b6ea5944d3
Fix crash when vid_hw2d is off
2017-03-10 12:24:09 -05:00
Christoph Oelckers
86d8f9ca83
- removed all dependencies on Windows-defined constants, rename the ones for non-Windows platforms and use those througout.
...
This should remove all dependencies on Windows definitions from the music interface, what remains is some cleanup.
2017-03-10 12:39:23 +01:00
Christoph Oelckers
f1630cebf3
- backported Line_Align... fix.
2017-03-10 12:09:15 +01:00
Rachael Alexanderson
9d5f8ba250
- fixed: P_AlignFlat's y-offset data was ignored when calculating plane offsets for the final render
2017-03-10 12:04:43 +01:00
Rachael Alexanderson
bb1d29d491
- Fixing r_voxel's license.
2017-03-10 12:04:43 +01:00
Christoph Oelckers
bfd968a88c
- uncoupled the MIDI player from Windows system structures.
...
The approach being used here caused the entire sound system to be infested by windows.h, just to avoid copying around a handful of variables in one place, effectively preventing any compiling optimization.
Windows will now use the same internally defined structure for all MIDI processing which only for actual submission to the system player will be converted to the internal format.
2017-03-10 12:01:29 +01:00
Christoph Oelckers
bc63c664f2
Merge branch 'master' into 3.0_work
2017-03-10 10:39:12 +01:00
Christoph Oelckers
5b9fece062
- fixed bad definition of FBlockThingsIterator.Next(). When implementing the BlockLinesIterator apparently some incorrect code got modified.
...
- fixed an uninitialized variable in P_CheckSight.
2017-03-10 10:38:30 +01:00
Christoph Oelckers
4ed5b91b0f
- added a few missing includes which were not triggered as error in a debug build.
2017-03-10 09:57:10 +01:00
Christoph Oelckers
96fa38bdc6
- make GCC happy.
2017-03-10 02:29:03 +01:00
Christoph Oelckers
bd7476fb8d
- untangled r_defs.h from actor.h
...
Both files can now be included independently without causing problems.
This also required moving some inline functions into separate files and splitting off the GC definitions from dobject.h to ensure that r_defs does not need to pull in any part of the object hierarchy.
2017-03-10 02:22:42 +01:00
Christoph Oelckers
ea0a9b537b
- removed the dobject.h include from s_sound.h. This isn't needed and only increased compile times of files with no relation to the actual game that need the sound system.
2017-03-10 01:10:14 +01:00
Rachael Alexanderson
7dc70b636f
- enable multiprocessor compilation with MSVC++ using /MP for MSBuild
...
- Target NEON processors for ARM.
2017-03-10 00:49:26 +01:00
Rachael Alexanderson
0d5cb0536e
- enable multiprocessor compilation with MSVC++ using /MP for MSBuild
...
- Target NEON processors for ARM.
2017-03-10 00:44:25 +01:00
Christoph Oelckers
4de0f8b1fa
- compile both poly and sw renderer as one unit, because due to the includes this gets really slow otherwise. Lumping these together saves 50 seconds per build on my system with a 3.4 GHz Core i7 and an SSD for storage, so on other systems it may be even more.
2017-03-10 00:43:36 +01:00
Christoph Oelckers
a4710bcdb0
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
Christoph Oelckers
1c81c40c59
- moved several files for which fastmath is mostly irrelevant into the PCH group.
...
Because reducing compile time is more important than some microscopic performance gain in non-time-critical code.
2017-03-09 20:56:33 +01:00
Christoph Oelckers
6325fbc491
- did a bit of cleanup on the MIDI callback interface, made the function type a typedef and removed the two unused parameters. Only the native Windows player passed something, but it wasn't used by the callback.
2017-03-09 20:28:57 +01:00
Christoph Oelckers
9b87a167d7
- replaced a large batch of DWORDs.
...
Most of those which still rely on ZDoom's own definition should be gone, unfortunately the code in files that include Windows headers is a gigantic mess with DWORDs being longs there intead of ints, so this needs to be done with care. DWORD should only remain where the Windows type is actually wanted.
2017-03-09 20:19:55 +01:00
Christoph Oelckers
a17685f3fd
- removed some long longs, to reduce that type's use to the necessary minimum
...
.
2017-03-09 20:05:22 +01:00
Christoph Oelckers
d2beacfc5f
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
Christoph Oelckers
c008ddaf66
- replaced homegrown SWORD, SBYTE and uint32_t types.
2017-03-09 19:31:45 +01:00
Christoph Oelckers
cc1241a4b8
Merge branch 'make-qzdoom-gzdoom-again' of https://github.com/raa-eruanna/qzdoom into 3.0_work
...
# Conflicts:
# src/win32/win32gliface.h
# src/win32/win32iface.h
This compiles but no guarantees otherwise.
2017-03-09 19:09:13 +01:00
Christoph Oelckers
609e4c78b4
- fixed: NOINFIGHTSPECIES checked the wrong target actor.
2017-03-09 18:44:32 +01:00
Rachael Alexanderson
536e8fad19
- Make QZDoom GZDoom again!
2017-03-09 11:51:42 -05:00
Christoph Oelckers
878e6015df
- made all iterator classes natively abstract so that they do not get a ConstructNative method so that OP_NEW can refuse creating them without the need to mark them as abstract.
...
- block creation of actors with the 'new' instruction. Unlike the above these cannot be made abstract because without ConstructNative they cannot be serialized.
2017-03-09 17:21:37 +01:00
Christoph Oelckers
20c56f6dda
- added SectorTagIterator and LineIDIterator script classes.
2017-03-09 17:05:51 +01:00
Christoph Oelckers
420f71fc4f
- added a BlockLinesIterator script class.
2017-03-09 16:45:48 +01:00
ZZYZX
4dd1910d6d
Fixed the size of the local params array for WorldTick/UiTick
2017-03-09 15:38:49 +01:00
ZZYZX
5eb20b7877
Removed Create, CreateOnce, Register, Unregister from the C++ side as well
2017-03-09 15:38:49 +01:00
ZZYZX
01561eb768
Added: UiTick in EventHandlers, a callback that executes at 35fps on every handler in ui scope;
...
Removed: RenderOverlay, RenderFrame (commented out), Create, CreateOnce, Register, Unregister (completely)
2017-03-09 15:38:49 +01:00
Christoph Oelckers
e080f0cf89
- removed Windows.h include from gl_system.h and cleaned up that file. This means that most OpenGL sources can now be compiled without any Windows dependencies, which is significantly faster.
2017-03-09 13:19:51 +01:00
Christoph Oelckers
396c570a96
- moved Win32GLVideo's definition into the .cpp file, because it isn't needed anywhere else.
2017-03-09 13:09:38 +01:00
Christoph Oelckers
05919a2926
- remove Windows includes from gl_load.h
...
This is one of two places that unconditionally pulled in all Windows headers into the GL code.
We also do not need the cruft for defining the standard integer types. GZDoom is C++11 which means that stdint.h will be present. So the madness with the definitions should be avoided to ensure that the types are always the same.
2017-03-09 13:03:49 +01:00
Christoph Oelckers
03e1cbcfc0
- removed Windows types from several files which don't need them.
...
- split out the software renderer's video classes into their own file because they got included by all OpenGL sources.
2017-03-09 12:52:31 +01:00
Christoph Oelckers
8bd9c5a983
- moved some ACS enums from p_acs.h to p_acs.cpp.
...
There is really no point including this in multiple files if only one of them actually uses these constants.
2017-03-09 09:49:07 +01:00
Christoph Oelckers
77bac4f6fa
- fixed code generation for min/max when the first operand was a local variable or constant.
...
The code for constants was not optimal because the first operand of the instructions cannot be constant. This was solved by swapping it with the second choice which will always be non-constant.
The code for local variables did not allocate a new destination register and would overwrite the first parameter's variable.
2017-03-09 09:36:12 +01:00
Rachael Alexanderson
4d70b01da5
- followed through with GZDoom's SQWORD removals.
2017-03-08 21:35:20 -05:00
Rachael Alexanderson
cc9a2e5121
Merge https://github.com/coelckers/gzdoom
2017-03-08 21:25:24 -05:00
Magnus Norddahl
279fa7e886
Non-SSE version of the sky drawers
2017-03-08 23:35:13 +01:00
Christoph Oelckers
a632fae33f
- for some reason the change to c_expr.cpp got lost.
...
- moved NO_SANITIZE to autosegs.h, because it's the only place where it is used.
2017-03-08 21:14:21 +01:00
Christoph Oelckers
b513b32bcf
- reduced missing texture messages in the menu to warnings.
2017-03-08 19:04:35 +01:00
Christoph Oelckers
f341e7fb6a
- removed SQWORD, there were only a handful of occurences.
2017-03-08 19:02:50 +01:00
Christoph Oelckers
ba0f5a3f94
- most WORD and SWORD are gone.
2017-03-08 18:55:55 +01:00
Christoph Oelckers
8ab562ef13
- the fourth.
2017-03-08 18:55:54 +01:00
Christoph Oelckers
6dee9ff566
- replaced another large batch of homegrown type use.
2017-03-08 18:55:53 +01:00
Christoph Oelckers
6c6bab73ad
- more of the same.
2017-03-08 18:55:53 +01:00
Christoph Oelckers
ad41b23506
- replaced the homegrown integer types in all p* sources and headers.
2017-03-08 18:55:52 +01:00
alexey.lysiuk
3a0e29dab9
Added missing linker options for native MIDI support on macOS
...
Continuous integration is a cool thing: I completely forgot about addition of these frameworks because of my build environment which relies on static libraries and custom command line options
2017-03-08 16:11:04 +02:00
Magnus Norddahl
b281a697ce
Document the algorithm used for generating the 1D shadow maps
2017-03-08 14:12:59 +01:00
Christoph Oelckers
b8f7e305db
- changed TObjPtr to take a pointer as its template argument and not the class it points to.
...
This addresses the main issue with TObjPtr, namely that using it required pulling in the entire class hierarchy in basic headers like r_defs which polluted nearly every single source file in the project.
2017-03-08 13:35:21 +01:00
Christoph Oelckers
1cb89c6b37
- fixed bad call to validate function.
2017-03-08 13:35:21 +01:00
Magnus Norddahl
d09c3ad305
Move all GPU handling to gl_shadowmap and rename gl_lightbsp to gl_aabbtree
2017-03-08 13:31:19 +01:00
Magnus Norddahl
8687a9868a
Rename Level2DShape to LevelAABBTree and add a bit of documentation to it
2017-03-08 12:40:45 +01:00
alexey.lysiuk
de9c9221fe
Added AudioToolbox MIDI device for macOS
...
This device is the default one for OpenAL backend on Apple's platform
2017-03-08 11:23:36 +02:00
alexey.lysiuk
54ca55f070
Default MIDI device is now created by sound backend
...
OpenAL backend now plays music by default
It uses WinMM device on Windows and OPL on other platforms
2017-03-08 11:04:02 +02:00
Rachael Alexanderson
527a172fcd
Merge https://github.com/coelckers/gzdoom
2017-03-07 22:03:56 -05:00
Magnus Norddahl
850e61d1c9
Add shadow test to sprites
2017-03-08 00:34:08 +01:00
Christoph Oelckers
d911cdcfe7
- missed a bit.
2017-03-07 22:18:50 +01:00
Christoph Oelckers
e2f3a09dd0
- refactored the scope check for VirtualScope calls.
...
It now uses a dedicated opcode instead of piggybacking on OP_CALL and it passes data that is closer to the VM. Symbols should be avoided at this level.
It also will skip the scope instruction if the code generator detects that both calling function and the self pointer type have the same scope, this assumes that subclasses cannot flip between UI and Play.
2017-03-07 22:17:48 +01:00
Christoph Oelckers
0c686c593b
- simplify the runtime checks for OP_NEW.
...
They are not needed for OP_NEW_K which can evaluate the class relations at compile time and for OP_NEW the calling function can also be checked at compile time, passing only the scope value itself.
2017-03-07 19:57:55 +01:00
Christoph Oelckers
7a0c466b24
- fixed: For reflective floors, closed doors need to be considered an outer boundary, even if the floor below the door is reflective itself.
2017-03-07 18:59:48 +01:00
Rachael Alexanderson
71f400e238
Merge https://github.com/coelckers/gzdoom
2017-03-07 10:00:20 -05:00
Magnus Norddahl
6df3b3fbca
Changed the light collision structure uploaded to the GPU to be a binary tree using AABBs for the nodes instead of a BSP plane
2017-03-07 15:58:22 +01:00
ZZYZX
620ce72ebd
Fixed E_Responder for mouse events. It being active during console was actually a bug, because console should prevent any events.
2017-03-07 12:46:26 +01:00
ZZYZX
883048b538
Added E_Responder call for direct mouse input interception
2017-03-07 12:46:26 +01:00
Christoph Oelckers
1c95ddacb8
Revert "Moved some ancient playsim mouse input code around so that it works properly with input events"
...
This reverts commit 2e0eb742eb
.
This effectively nullifies the attempt to get a higher mouse update rate for the display.
2017-03-07 10:26:03 +01:00
ZZYZX
a681b5b706
Just in case, don't send useless mouse move events to G_Responder.
2017-03-07 09:47:47 +01:00
ZZYZX
2e0eb742eb
Moved some ancient playsim mouse input code around so that it works properly with input events
2017-03-07 09:47:47 +01:00
Rachael Alexanderson
bd50b5d05a
Merge https://github.com/coelckers/gzdoom
2017-03-06 19:40:55 -05:00
Magnus Norddahl
65f8d65858
Minor code clean up
2017-03-06 23:27:02 +01:00
Rachael Alexanderson
cb8b2de287
- somehow, this missed a few.
2017-03-06 16:58:48 -05:00
Christoph Oelckers
9d6b5f7015
- switched the menu code over to the data types of the event system.
...
Note that this will require adjustment of all menu code which overrides the Responder method!
2017-03-06 22:27:51 +01:00
Rachael Alexanderson
28abc96aef
- fully implemented "nolightfade" to turn off diminishing lights in the software renderer.
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- unfortunately, LIGHT2SHADE had to be transformed into a namespaced function.
2017-03-06 16:14:54 -05:00
Rachael Alexanderson
5c3b9d81ad
Merge remote-tracking branch 'origin/no-diminishing-light'
2017-03-06 13:47:33 -05:00
Christoph Oelckers
4f97db74f2
- fixed: The deprecation checks in the compiler backend were wrong.
2017-03-06 19:24:31 +01:00
Rachael Alexanderson
134c2f3f38
Merge https://github.com/coelckers/gzdoom
2017-03-06 12:36:34 -05:00
Major Cooke
e111b0b92e
Fixed: Deprecated functions could not act because FxVMFunctionCall::CheckAccessibility returned false on warning.
2017-03-06 17:37:18 +01:00
alexey.lysiuk
cf23deef74
Fixed ssize_t type definition for mpg123 (affects MSVC x64 only)
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According to MinGW headers (which is used for compiling libmpg123) ssize_t type must be 64-bit in size on 64-bit Windows
Moreover it was impossible to build GZDoom with the recent versions of libmpg123 because of wrong type redifinition
Tested MP3 music on Deus Vult II with Release x64 and OpenAL backend
2017-03-06 18:05:06 +02:00
ZZYZX
21ecd714ec
Added a way to tell apart console-executed events from code-executed SendNetworkEvent
2017-03-06 11:23:36 +01:00
alexey.lysiuk
4eb9f662cb
Fixed compilation with Clang
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src/scripting/backend/codegen.cpp:8568:10: error: cannot initialize return object of type 'FxExpression *' with an rvalue of type 'bool'
2017-03-06 10:41:17 +02:00
Rachael Alexanderson
7ef8ed5867
Merge https://github.com/coelckers/gzdoom
2017-03-05 18:40:44 -05:00
Gaerzi
ad89d3eea0
Added SLADE3's colourise and tint translations.
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Includes support for ACS.
Added tokens for '#' and '@' in sc_man_scanner.re.
2017-03-05 22:50:35 +01:00
Rachael Alexanderson
b4079b9915
- implemented "hazardcolor" and "hazardflash" properties. This affects strife's sector damage type that passively builds up over time. setting "hazardcolor" changes the gradual blend that is used when palette flash is disabled. setting "hazardflash" changes the flashing blend that is used when palette flash is turned on.
2017-03-05 22:48:46 +01:00
Christoph Oelckers
2b5fea4ea8
- added version checks for function calls and virtual overrides.
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- restricted the UI functions in inventory.
2017-03-05 21:44:10 +01:00
Christoph Oelckers
8a5daf211c
- added version check for member variables.
2017-03-05 20:41:41 +01:00
alexey.lysiuk
f9e543bed3
Fixed black target screen during wipe (legacy renderer only)
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Credits: NiTROACTiVE and Erick194
https://www.doomworld.com/vb/source-ports/93179-two-issues-im-having-with-gzdoom-v2-3-2/
2017-03-05 20:51:48 +02:00
Rachael Alexanderson
effe8a1e80
Revert "- started adding ARM support. incomplete. won't compile. don't try."
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This reverts commit be8abba344
.
2017-03-05 13:07:25 -05:00
ZZYZX
8400961a00
Did some cleanup - since FScopeBarrier is not in codegen now, it's possible to include it properly from vm.h
2017-03-05 18:39:59 +01:00
Christoph Oelckers
456ac64723
- implemented version checks for compile-time type determination and for class inheritance.
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Note that in this system, DECORATE counts as version 2.0, so any data that should be available to DECORATE should not use version restriction.
2017-03-05 17:58:55 +01:00
Magnus Norddahl
eb7955694b
Disable diminishing light in software renderer
2017-03-05 16:57:58 +01:00
Christoph Oelckers
7df698dad8
- implemented the parser basics of a ZScript versioning system.
...
Note that this completely disables the newly added keywords 'play' and 'ui' for unversioned code to allow using them as identifiers as I have found at least one mod that uses a variable named 'play' that would have been rendered broken otherwise.
This also disables many ZScript only keywords for other parsing jobs.
2017-03-05 14:13:00 +01:00
alexey.lysiuk
5d3244c3a7
Fixed minor issues in config file reader
...
Removed hardcoded values from long lines handling and made sure that pointer to the last character is always initialized
2017-03-05 13:07:51 +02:00
alexey.lysiuk
27376b1697
Fixed compilation of Debug configuration
...
src/scripting/vm/vmexec.cpp:204:44: error: no member named 'Native' in 'VMScriptFunction'
2017-03-05 11:39:25 +02:00
ZZYZX
38b86ad83c
No need for explicit EFX_Self check in FxStructMember::RequestAddress if self is set to readonly elsewhere.
2017-03-05 09:49:31 +01:00
ZZYZX
1832531726
Fixed: check protected fields against analog of OwningClass in functions, as opposed to the type that the field was accessed from.
2017-03-05 09:49:31 +01:00
ZZYZX
3eafc13b08
Removed BarrierSide from VMFunction, since it's obsolete with addition of VarFlags
2017-03-05 09:49:31 +01:00
ZZYZX
7cbabfb0d4
Implemented implicit 'protected' inheritance in virtual functions
2017-03-05 09:49:31 +01:00
ZZYZX
b87f9b540e
Implemented 'protected' on fields and methods
2017-03-05 09:49:31 +01:00
ZZYZX
9d4179ca06
Protected on methods of StaticEventHandler is completely useless
2017-03-05 09:49:31 +01:00
ZZYZX
6af5c1fa2b
Produce a warning if clearscope is used on non-inner structs. Also now checking for outer class presence correctly.
2017-03-05 09:49:31 +01:00
ZZYZX
86a494aacd
Can use clearscope on struct to signify that it should be plain data even if defined inside a play/ui class
2017-03-05 09:49:31 +01:00
ZZYZX
6c90d05407
By default, inner struct in class should take the scope of it's outer class
2017-03-05 09:49:31 +01:00
ZZYZX
0a7aebae93
Fixed const method qualifier. Also, fixed: const is not clearscope, treat differently.
2017-03-05 09:49:31 +01:00
Rachael Alexanderson
2c27b74e34
Merge https://github.com/coelckers/gzdoom
2017-03-05 02:55:38 -05:00
Christoph Oelckers
f07bd5ec65
- fixed some mess by two nearly similarly named flags.
2017-03-05 00:36:32 +01:00
Christoph Oelckers
600f57405f
- fixed typo in TexMan.GetSize.
2017-03-05 00:28:15 +01:00
Rachael Alexanderson
be8abba344
- started adding ARM support. incomplete. won't compile. don't try.
2017-03-04 16:50:42 -05:00
Rachael Alexanderson
b8b5360de1
Merge https://github.com/coelckers/gzdoom
2017-03-04 07:28:02 -05:00
Christoph Oelckers
cfafbfe4f2
- removed FStringNoInit.
...
This was development garbage.
2017-03-04 12:55:20 +01:00
Christoph Oelckers
7dbc6939c4
- declared most native getters in Actor as const.
...
- made the self pointer of const functions readonly.
This seems to work fine. Both calling a non-const function and trying to assign a value to a member fail with an error message.
2017-03-04 12:43:07 +01:00
Christoph Oelckers
b3ba5bfe2c
- allow 'const' on class functions. This is preferable to 'clearscope' so that the UI code can call getter functions without having to declare things as 'clearscope'.
...
Clearscope is a dangerous context and should be limited to the minimum extent possible and preferably be blocked in user code.
This may still need some work on const functions but better have it in now.
2017-03-04 12:07:45 +01:00
Christoph Oelckers
5551f3a8c5
- declared the sectorplanes in Sector as read only and marked all relevant functions in the planes themselves const.
...
This is to block modification of the planes directly. For future-proofness with renderer changes everything that alters these values should go through he function interface.
2017-03-04 11:48:36 +01:00
Christoph Oelckers
3879e67cee
- the #if was in the wrong place.
2017-03-04 11:34:53 +01:00
alexey.lysiuk
a5edd48996
Fixed remaining warning reported by Clang
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src/scripting/zscript/zcc_compile.cpp:2456:54: warning: using the result of an assignment as a condition without parentheses [-Wparentheses]
2017-03-04 12:23:15 +02:00
alexey.lysiuk
d8cee4d3a5
Fixed most of warnings reported by Clang
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src/scripting/zscript/zcc_compile.cpp: warning: comparison of integers of different signs: 'int' and 'unsigned long' [-Wsign-compare]
src/p_acs.cpp: warning: format specifies type 'char *' but the argument has type 'PClass *' [-Wformat]
2017-03-04 12:17:53 +02:00
alexey.lysiuk
8a1e0ee4b5
Fixed compilation with GCC/Clang
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src/menu/menu.cpp:806:20: error: cannot pass non-trivial object of type 'FString' to variadic function; expected type from format string was 'char *' [-Wnon-pod-varargs]
2017-03-04 12:03:31 +02:00
Christoph Oelckers
a7fdf4b90d
- fixed: M_Init needs to catch VM exceptions from MENUDEF init to print out meaningful error messages in case something goes wrong.
2017-03-04 10:58:34 +01:00
Christoph Oelckers
fd4727e701
- did a bit of cleanup.
...
- disabled the runtime check in OP_CALL because as implemented it doesn't clean up properly and is not fully implemented.
2017-03-04 10:28:51 +01:00
Magnus Norddahl
8515f9720a
1D shadow maps are now working
2017-03-04 09:14:01 +01:00
ZZYZX
3338fb7f33
Added SendNetworkEvent static method to EventHandler; Fixed qualified static method call from own class (previously was 'shadowed' by qualified virtual method call)
2017-03-04 00:57:41 +02:00
ZZYZX
c9a994a885
Fixed: clearscope should also clear the inherited scope (through struct member access chain); Fixed: struct member access chain should ONLY work for structs (forgot that FxClassMember inherits FxStructMember)
2017-03-04 00:04:19 +02:00
ZZYZX
723f9770a4
Merge remote-tracking branch 'gz/master' into gz_master2
2017-03-03 23:33:02 +02:00
Rachael Alexanderson
21a8964bea
Merge remote-tracking branch 'gzdoom/master'
...
# Conflicts:
# src/v_video.cpp
2017-03-03 16:29:33 -05:00
ZZYZX
a924564bf3
Implemented hard separation between playsim ConsoleEvent and networked ConsoleEvent (ConsoleProcess, NetworkProcess)
2017-03-03 23:21:12 +02:00
Rachael Alexanderson
4b63092c7a
- disable size checking in windowed mode for vid_setmode, allowing it to set arbitrary sizes.
2017-03-03 22:19:58 +01:00
ZZYZX
421f78c771
Fixed potential crash with new() in anonymous functions (is that even allowed?); Added compile-time check for disallowed new()
2017-03-03 22:52:35 +02:00
ZZYZX
3a57a9809f
Removed nonew class modifier
2017-03-03 22:42:12 +02:00
ZZYZX
78533cc316
Fixed: the name of accessed field is now properly retrieved in FxStructMember::RequestAddress
2017-03-03 22:38:33 +02:00
Christoph Oelckers
fd20e1d78f
- allow hooking custom serializers into PPointer so that serializable types can be handled without having to create new type classes which would be a bit unwieldy thanks to how the type system works.
2017-03-03 20:11:13 +01:00
Christoph Oelckers
c630b07011
- replaced SDWORD with int32_t globally.
...
This type wasn't used in the software rendering code so it could be removed already. The other homegrown types will have to be dealt with later.
2017-03-03 19:35:08 +01:00
Christoph Oelckers
f563a296c2
- added an ACS ScriptCall function. So far only superficially tested.
2017-03-03 19:23:27 +01:00
Christoph Oelckers
217bcb847d
- fixed: When the savegame code errors out, some cleanup is required in G_DoSaveGame.
2017-03-03 19:19:19 +01:00
Christoph Oelckers
7736e42740
- fixed: The respawn event handler was not called for a regular in-game respawn, only for a cheat resurrection.
2017-03-03 18:53:11 +01:00
Magnus Norddahl
6055f136d8
Make sure SwapInterval is only ever called while the default frame buffer is bound to avoid problems with some drivers
2017-03-03 16:55:18 +01:00
Rachael Alexanderson
b3a69e1df8
Merge https://github.com/coelckers/gzdoom
2017-03-02 18:13:33 -05:00
Magnus Norddahl
0d1deddae5
Bind shadow map texture for main.fp and sample from the shadowmap texture
2017-03-02 19:10:57 +01:00
Christoph Oelckers
1761da6079
- fixed: AActor::Howl checked HowlSound for the wrong type.
2017-03-02 18:40:01 +01:00
Christoph Oelckers
8253b91d97
- fixed: The stair and donut builders did not initialize FFloor::m_Instant.
2017-03-02 18:18:34 +01:00
Magnus Norddahl
538d516c9a
Upload shadow map index for each light to main.fp
...
Move storage buffer binding location
2017-03-02 18:07:47 +01:00
Magnus Norddahl
62c285f7b3
Create a shadowmap texture and upload light list
2017-03-02 16:19:06 +01:00
Magnus Norddahl
7a4b01471d
Add class updating and managing the shadow map texture
2017-03-02 16:19:06 +01:00
Magnus Norddahl
6363c6cf58
Add a shadowmap shader
2017-03-02 16:19:06 +01:00
Magnus Norddahl
58c7c3c902
Upload BSP tree to the GPU
2017-03-02 16:19:06 +01:00
Rachael Alexanderson
26f7902c3f
- fixed: If player is killed by world, attacker was not checked for nullptr, causing a crash.
2017-03-02 13:02:25 +01:00
Christoph Oelckers
ff88ecd3f0
- a bit more reordering for another minor performance gain.
2017-03-02 12:55:04 +01:00
Christoph Oelckers
4dc0599a6c
- did a bit of reordering AActor's variables to group the ones together which are accessed by the renderer. Tested with some actor-heavy maps this does provide a small, approx 3-4% speedup in the OpenGL sprite processing function.
2017-03-02 12:37:25 +01:00
Christoph Oelckers
3532e50575
- check for RF_MASKROTATION before calling IsInsideVisibleAngles, because it is a bit faster this way.
2017-03-02 12:14:00 +01:00
Christoph Oelckers
cfda1a49d4
- forgot to save the last fix for the previous commit.
...
- let the script compiler also output the size of the allocated data for the script functions in addition to the actual code size.
2017-03-02 11:58:30 +01:00
Christoph Oelckers
b194ba205a
- backported Zandronum's MaxHealth base class for the MaxHealthBonus item.
2017-03-02 11:39:52 +01:00
Christoph Oelckers
00dc59ebdc
- separated the blood translation index from the BloodColor variable to allow more than 255 blood translations and as a prerequisite for allowing to change the blood color.
2017-03-02 10:26:23 +01:00
Rachael Alexanderson
d84ba4b953
Merge https://github.com/coelckers/gzdoom
2017-03-02 04:22:32 -05:00
Christoph Oelckers
59bd4d608c
- fixed: Be a bit more paranoid about what to consider a mod with an empty top-level directory.
...
This should only be accepted if the subdirectory contains at least one identifiable game definition lump to avoid catching some patch mods with only a few files.
2017-03-02 10:00:22 +01:00
Christoph Oelckers
3c21ca9cb1
- added a compatibility option to move vertices and applied it to E1M6 of Masters of Chaos.
...
This map has a door/lift combination that could trap the player without any chance to get out because both elements are so close together that it was almost impossible to trigger the lift. Moved two vertices by one map unit to make enough room.
2017-03-01 22:06:39 +01:00
Christoph Oelckers
9b2f31e692
- had to add a hack because some people had to exploit implementation-dependent behavior of the PulseLight type.
2017-03-01 20:54:37 +01:00
Christoph Oelckers
0de79042d4
- fixed: 'Bloodtype' cannot use the generic property definition because it needs special handling for optional arguments. This reinstates the native handler.
2017-03-01 20:20:46 +01:00
Christoph Oelckers
b5d4a59465
- fixed: Meta properties must not be serialized.
2017-03-01 20:10:24 +01:00
Rachael Alexanderson
bb3a2b25ff
Merge branch 'qzdoom-gpuswitch'
2017-03-01 10:26:15 -05:00
Rachael Alexanderson
4ebd25171c
- Implemented a simple graphics switch. This currently affects NVidia Optimus-enabled notebooks only.
2017-03-01 09:58:56 -05:00
Matthew McAllister
0583691670
Add bash-style console shortcuts
2017-03-01 11:33:14 +01:00
Rachael Alexanderson
5e5f88b629
Merge commit '5aec906' into testmaster
2017-02-28 21:34:36 -05:00
Rachael Alexanderson
d6169ea75e
Merge https://github.com/coelckers/gzdoom
2017-02-28 18:55:17 -05:00
Christoph Oelckers
cb295e0441
- added parameter to PLayerPawn::GetMaxHealth to return the real maximum health, including stamina upgrades.
2017-03-01 00:04:17 +01:00
Christoph Oelckers
12915b5f6e
- use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty.
...
- use an enum type for ItemFlags, just like it was done for actor flags. Since the flag word is almost full it may soon be necessary to add a second one and then this kind of security check may become necessary.
2017-02-28 21:45:47 +01:00
Christoph Oelckers
dc6c91042b
- fixed misordered ACS functions.
2017-02-28 18:47:18 +01:00
Christoph Oelckers
314a642527
Merge branch 'meta'
2017-02-28 14:47:00 +01:00
nashmuhandes
bb1709228c
Changed FOV from a CCMD to a CVar, allowing players' FOV settings to persist. Also exported SetFOV to PlayerInfo for ZScript.
2017-02-28 14:46:30 +01:00
Christoph Oelckers
5f6da0d222
fixed double allocation of metadata.
2017-02-28 14:44:18 +01:00
Christoph Oelckers
168627f549
- native meta variables are not needed anymore. They were only a temporary aid to properly handle this, but now all have been redone.
2017-02-28 14:38:50 +01:00
Christoph Oelckers
bc0ffc4185
- removed access to the PlayerPawn's DisplayName variable. This one has implicit semantics, so wherever a displayable name is needed GetPrintableDisplayName should be called instead to allow later refactoring of the internal handling.
2017-02-28 14:33:46 +01:00
Christoph Oelckers
fc125f7eaf
- reworked the obituary system to use scripted virtual overrides. Let's hope this solves the problems with the original code, now that any actor needing special treatment can override it.
2017-02-28 14:30:14 +01:00
Christoph Oelckers
851984efe0
- made GetDeathHeight a virtual scripted function.
...
- made GetGibHealth a virtual scripted function.
- removed a few more native meta properties.
2017-02-28 13:40:46 +01:00
Christoph Oelckers
d5250d6b9f
- made WoundHealth modifiable to allow more control over the wound state.
2017-02-28 12:56:35 +01:00
Christoph Oelckers
2a4a5e7a70
- refactored a few more native meta properties.
2017-02-28 12:47:44 +01:00
Christoph Oelckers
1311f08f47
- scriptified Actor.GetBloodType as a virtual function to allow mods more flexibility here.
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- made CameraHeight a modifiable actor property - it was readonly before.
- allow accessing the type constants from ZScript, this required quite a bit of explicit coding because the type system has no capabilities to search for basic types by name.
2017-02-28 12:11:25 +01:00
Christoph Oelckers
b6a1fe7fc6
- scriptified the basic attack functions, its properties and the explosion properties to test the new metadata system.
2017-02-28 10:51:32 +01:00
Rachael Alexanderson
5aec906031
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/version.h
2017-02-28 04:46:23 -05:00
Christoph Oelckers
a93a7e1cac
- handle player meta properties.
...
Only two really make sense, the rest is never used from scripts and may just remain where it was.
2017-02-28 01:23:12 +01:00
Christoph Oelckers
4a87a598fb
- do floatification of the UDMF Health property as it should have been.
2017-02-28 00:59:09 +01:00
Christoph Oelckers
78a66e001a
- properly handle all meta properties for inventory items.
2017-02-28 00:45:16 +01:00
Christoph Oelckers
f343d36ea9
- implemented the basics of a working metadata system.
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This will store class meta properties in a separate memory block so that it won't have to muck around with PClass - which made the implementation from the scripting branch relatively useless because extending the data wasn't particularly easy and also not well implemented. This can now be handled just like the defaults.
2017-02-27 23:28:19 +01:00
Christoph Oelckers
3700dea336
Revert "- the UDMF health key for actors was not correctly implemented. This addresses the problem by adding a second one and documenting 'Health' as implemented."
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This reverts commit e4e023e59a
.
(This was nonsense.)
2017-02-27 22:05:20 +01:00
Christoph Oelckers
d5d383ee93
- added Floor_Stop and Ceiling_Stop action specials.
2017-02-27 21:31:59 +01:00
Christoph Oelckers
1ff4016498
- added ACS math functions floor, ceil and round.
2017-02-27 20:42:12 +01:00
Christoph Oelckers
e511f7f84b
- added a damage type parameter to MDK CCMD.
2017-02-27 20:07:21 +01:00
Christoph Oelckers
ac4074a69a
- allow sprites and particles simultaneously for puffs.
2017-02-27 19:51:37 +01:00
Christoph Oelckers
321c846d01
- added StealthAlpha actor property for defining a minimum visibility value of a stealth monster.
2017-02-27 19:46:27 +01:00
Christoph Oelckers
f82ab889b2
- added ACS strarg function which can convert a string into a string argument for ACS specials.
2017-02-27 18:44:58 +01:00
Christoph Oelckers
4bcbd5c011
- clear WF_WEAPONBOBBING in P_FireWeapon, because otherwise the first frame of the fire animation will be drawn in the current bobbing position and not centered.
2017-02-27 18:38:01 +01:00
Rachael Alexanderson
869de7554f
- fixed: Opening automap without 2D acceleration and rgb666 blending crashed due to bad color calculations. (Attempted to pass rgb888 values into rgb666 array)
2017-02-27 12:15:17 -05:00
Rachael Alexanderson
e9364fccb8
- Fixed: voxels were not properly remapped after "restart" ccmd
2017-02-27 18:12:49 +01:00
Rachael Alexanderson
4a9845a6c0
- Fixed: voxels were not properly remapped after "restart" ccmd
2017-02-27 12:02:46 -05:00
Christoph Oelckers
cc598dfdde
- fixed: To get the final error handling from the serializer, Close must be called before the destructor gets invoked.
...
- added line feeds to all error messages in the serializer.
2017-02-27 15:16:03 +01:00
Christoph Oelckers
78538ed9ef
- missed an else.
2017-02-27 14:53:39 +01:00
Rachael Alexanderson
fa6a94f789
Merge https://github.com/coelckers/gzdoom
2017-02-27 08:22:53 -05:00
Rachael Alexanderson
bd61e9f3f4
- Disabled dynlights during invulnerability/lightamp (or any FixedColormap or FixedLightLevel)
2017-02-27 08:20:26 -05:00
Christoph Oelckers
f9f9f2d5fc
- added selfdamagefactor actor property.
2017-02-27 11:22:51 +01:00
Christoph Oelckers
e84a2899f9
- this needs one more check.
2017-02-27 10:52:29 +01:00
Christoph Oelckers
073e63ed04
- Added a check for all z-movement for floor huggers so that it doesn't skip all the height checks if +NODROPOFF is also given.
2017-02-27 10:50:21 +01:00
Christoph Oelckers
0c660ff29c
- added an option to add elements to an existing options menu.
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Note that for list menus this does not exist because they require complete setup to work as intended.
2017-02-27 10:37:47 +01:00
Rachael Alexanderson
2a847ca570
Merge https://github.com/coelckers/gzdoom
2017-02-27 01:06:00 -05:00
Christoph Oelckers
720e05d131
- fixed memory leak in DEM_NETEVENT.
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- added handling for DEM_NETEVENT to SkipCommand.
- keep the data of DEM_NETEVENT at a fixed length to simplify handling.
2017-02-27 02:31:19 +01:00
Christoph Oelckers
3a5124e10e
- fixed: TakeInventory needs to check for subclasses of PowerInfiniteAmmo.
2017-02-27 02:09:56 +01:00
Christoph Oelckers
c7cf619ff4
- Caution: Wads.GetLumpName with a char pointer is stupid because it doesn't 0-terminate its return.
2017-02-27 01:58:21 +01:00
Christoph Oelckers
1e1194a669
- fixed: Dp mot strip the top level folder name in Zips if they only contain one entry or if the first entry isn't a directory.
2017-02-27 01:53:51 +01:00
Christoph Oelckers
c8445703ac
- added a workaround for the 'cannot split a seg' error in the node builder: In order to prevent all segs from ending up on the same side it will now force the bogus seg onto the other side of the node - regardless of whether this is correct or not, because the most important thing here is that the set of segs gets split to prevent the node builder from ending up in an endless recursion trying to split the same set of data and endlessly failing.
...
Note that this is not a fix, it's merely a countermeasure to avoid the crash in ZPack's E2M6 which this seems to achieve.
2017-02-27 01:41:27 +01:00
Christoph Oelckers
1ed2a0baf9
- fixed: The intermission screen did not show 'entering' for cluster-less maps.
2017-02-26 23:49:53 +01:00
Christoph Oelckers
e4e023e59a
- the UDMF health key for actors was not correctly implemented. This addresses the problem by adding a second one and documenting 'Health' as implemented.
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- fixed: Several ZDoom-exclusive actor keys did not check the current namespace.
2017-02-26 23:21:56 +01:00
Christoph Oelckers
0514a997db
- added a new argument to GlassBreak to allow it to spawn other types of debris than GlassJunk by passing a spawn ID.
2017-02-26 23:07:16 +01:00
Christoph Oelckers
8c30ca213d
- allow loading of zips that have one root folder with all content contained within this folder. This top level's folder name will be stripped out from all file names, unless it is a special name that maps to a known namespace.
2017-02-26 22:55:36 +01:00
Christoph Oelckers
f918a9d9a7
- added a BOUNCE_NotOnShootables flag that hopefully helps addressing the biggest glitch in the bouncing code.
2017-02-26 22:31:43 +01:00
Christoph Oelckers
80e9763d64
- added a NOMENU option for skills.
2017-02-26 22:10:35 +01:00
Christoph Oelckers
3d500f0495
- added default obituaries for damage types.
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Note that this is only implemented for the new official way of doing this in MAPINFO, but not in DECORATE!
2017-02-26 21:36:06 +01:00
Christoph Oelckers
f6dd99d3aa
- added A_Morph function.
2017-02-26 21:20:47 +01:00
Christoph Oelckers
346ada76bc
- allow blocking controller input in the menu.
2017-02-26 20:59:24 +01:00
Christoph Oelckers
8cac2d8c84
- added a NOATTACK sector flag which prevents monsters from going to their attack states if present.
2017-02-26 20:27:02 +01:00
Christoph Oelckers
9aff224891
- allow a link between the same sector's floor and ceiling.
2017-02-26 20:11:24 +01:00
Christoph Oelckers
0eebaf9f6b
- allow nightmare respawn if the current state has the 'canraise' flag.
2017-02-26 20:06:16 +01:00
Christoph Oelckers
7a1f36bfb0
- added RF_DONTINTERPOLATE flag.
2017-02-26 20:01:39 +01:00
Rachael Alexanderson
8c46ab40b1
Merge https://github.com/coelckers/gzdoom
2017-02-26 13:42:12 -05:00
Christoph Oelckers
4d043f086e
- missed a spot.
2017-02-26 19:41:39 +01:00
Rachael Alexanderson
7a5df2bc28
Merge commit 'b0eb19b'
2017-02-26 13:41:02 -05:00
Christoph Oelckers
7267e608cf
- added kickback factor skill property.
2017-02-26 19:37:25 +01:00
Christoph Oelckers
b0eb19bbc8
- added an option to define untranslated fonts through FONTDEFS. Note that due to how the fonts work they cannot be colorized AT ALL!
2017-02-26 19:29:27 +01:00
Christoph Oelckers
0cc46a2aaf
- added a FORCEINFIGHTING flag.
2017-02-26 19:05:20 +01:00
Christoph Oelckers
92b916fd5d
- fixed: ACS's SetMugshotState function was essentially broken in multiplayer because it contained no checks if the script's activator is connected to the current console player.
...
Ideally this should also be fixed for singleplayer but that would probably break half the mods using this function...
2017-02-26 18:49:40 +01:00
Christoph Oelckers
fb3d4bd42a
- added A_SetMugshotState.
2017-02-26 18:46:06 +01:00
Christoph Oelckers
5fe04dfd20
- added A_SprayDecal function.
2017-02-26 18:37:12 +01:00
Christoph Oelckers
c4b546404a
- added a 'nocheck' parameter to A_Raise* and Thing_Raise.
2017-02-26 17:50:48 +01:00
Christoph Oelckers
3f5ef48dac
- allow setting a global dialogue lump through gameinfo.
2017-02-26 17:22:02 +01:00
Christoph Oelckers
f31ddbc57c
- allow specifying specials in ZSDF by name.
...
- allow specifying a decal ID by name in UDMF.
2017-02-26 17:05:04 +01:00
Christoph Oelckers
ee6e427e78
- fixed: USDF did not allow specials > 255.
2017-02-26 16:54:09 +01:00
Christoph Oelckers
d80dc098bd
- added a RESETITEMS MAPINFO flag.
2017-02-26 16:48:24 +01:00
Christoph Oelckers
e6b31dde27
- added some flexibility to some Skulltag powerups.
...
- handle these powerups by actual item checks instead of cheat flags. (The same should also be done for the Frightener and Buddha but those are a bit more complex because they are also real cheats.)
2017-02-26 16:23:22 +01:00
Christoph Oelckers
8b2a5c75a1
- added an old submission for PowerReflection, although it had to be seriously reworked and improved.
2017-02-26 15:47:37 +01:00
Christoph Oelckers
a0b830c198
- allow all actor list CCMDs to filter by tid.
2017-02-26 15:20:43 +01:00
Christoph Oelckers
a6761463af
- added a new showtriggerlines mode that doesn't exclude doors.
...
- use lambdas for the AM checker functions.
2017-02-26 15:01:55 +01:00
Christoph Oelckers
bb7e191208
- allow specification of intermission music based on the destination map.
2017-02-26 14:50:02 +01:00
Christoph Oelckers
03ac816e83
- added a gme_stereodepth CVAR.
2017-02-26 14:04:30 +01:00
Christoph Oelckers
3412bdf5dc
Revert "Fixed splitting of long lines in message box menu"
...
This reverts commit 76a44ebf9c
.
Fix was done in the wrong place, it should be inside the script so that script-side calls to open a confirmation screen also get proper treatment.
2017-02-26 12:51:24 +01:00
Christoph Oelckers
2663414f72
Merge branch 'master' of https://github.com/coelckers/gzdoom
2017-02-26 12:47:34 +01:00
Christoph Oelckers
90b8dbb096
- removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it.
...
Like everything else related to doing standard math with SSE2 vs. x87, there's nothing to be gained here with anything but first generation SSE2 systems which are irrelevant these days.
Taking 'thespir2.wad' from https://forum.zdoom.org/viewtopic.php?f=1&t=10655 the SSE2 version is reproducably ~3% slower than the x87 version on my Core i7, which quite closely mirrors all my previous tests since 2007.
Overall this just looks like an optimization not worth doing.
2017-02-26 12:47:16 +01:00
alexey.lysiuk
76a44ebf9c
Fixed splitting of long lines in message box menu
...
https://mantis.zdoom.org/view.php?id=338
2017-02-26 12:04:34 +02:00
Christoph Oelckers
bfa7a2d737
- fixed: DStaticEventHandler did not declare its pointers.
2017-02-26 10:59:05 +01:00
alexey.lysiuk
c150f9d737
Fixed incorrect pointers for Actor.Used()
...
https://mantis.zdoom.org/view.php?id=340
2017-02-26 11:39:27 +02:00
alexey.lysiuk
6ae91ac9ea
Fixed scripting type of demoplayback global variable
...
https://mantis.zdoom.org/view.php?id=334
2017-02-26 10:36:03 +02:00
Rachael Alexanderson
404b326812
Merge https://github.com/coelckers/gzdoom
2017-02-25 18:32:06 -05:00
Rachael Alexanderson
e7a1a59053
- Disabled alpha-masking textures for now, since they do not yet work. (needs texman fix)
2017-02-25 16:36:57 -05:00
Christoph Oelckers
43e5f035e4
- added a 'brief' mode to linetarget and info.
2017-02-25 21:48:15 +01:00
Rachael Alexanderson
9b40aa9605
- Fixed two typos as identified by dpJudas.
2017-02-25 15:32:50 -05:00
Christoph Oelckers
35552ce0cb
- added a Death.Sky state for missiles that gets used when they hit a sky plane.
...
- fixed: The Alt HUD did not draw the crosshair in HUD off mode.
2017-02-25 20:45:28 +01:00
Christoph Oelckers
7f78b42f21
- added an 'inventory change' and 'weapon change' sound, which by default are not defined.
2017-02-25 20:20:43 +01:00
Christoph Oelckers
35033891ac
- added MF7_NOINFIGHTSPECIES flag.
2017-02-25 20:12:30 +01:00
Christoph Oelckers
8dac678200
- added DAMAGE_NO_ARMOR flag for ACS's SectorDamage function.
2017-02-25 19:10:49 +01:00
Christoph Oelckers
89a43feb7a
- split the intermission background handling into its own class.
...
This means that 1/3 of wi_stuff can be left as-is when scriptifying the rest.
2017-02-25 17:55:20 +01:00
Christoph Oelckers
13c6cebef3
- call WI_updateAnimatedBack only once from WI_Ticker instead of from each single WI_update function.
2017-02-25 16:57:46 +01:00
Christoph Oelckers
d39ee1daf3
- added a new thinker statnum STAT_STATIC which do not get deleted between levels.
2017-02-25 16:56:49 +01:00
Rachael Alexanderson
ed4fe39fbb
Merge https://github.com/coelckers/gzdoom
2017-02-25 10:20:22 -05:00
Christoph Oelckers
10c6b7a80b
- added a NULL check to the VM's entry point, in case some bad but non-fatal DECORATE results in a function not having generated any code.
2017-02-25 10:57:12 +01:00
Rachael Alexanderson
05b092a8a1
Merge https://github.com/coelckers/gzdoom
2017-02-25 01:24:45 -05:00
Magnus Norddahl
735157aea4
Bump minimum architecture to SSE 2 on the x86 platform (a Pentium 4 from 2001!)
2017-02-25 01:22:54 +01:00
Christoph Oelckers
43c5fa93f9
- fixed handling of PlayerEntered event.
...
This was done in P_SpawnPlayer where it would be called not only on voodoo dolls but also on temporary player pawns. The second case was attempted to avoid, but this would break intra-hub travels to unvisited levels.
Moved the handling to G_DoLoadLevel for all cases where we have a clear and unambiguous situation with all players being set up and no voodoo dolls that might trigger an event.
2017-02-24 21:45:53 +01:00
Rachael Alexanderson
5c5b6a55d5
Merge https://github.com/coelckers/gzdoom
2017-02-24 13:24:44 -05:00
Christoph Oelckers
555f339924
- fixed: Sight checks through portals must disable all early-outs.
...
These can also be triggered from lines outside the actually valid range because the checks are done before the lines get ordered by distance.
2017-02-24 19:01:19 +01:00
Christoph Oelckers
c6a5e74c75
- added GC support to the events. OF_Fixed is not recommended because it can seriously impede the GC's functionality if just being used as a lazy means to avoid collection.
2017-02-24 19:01:19 +01:00
Magnus Norddahl
e697746e7d
Remove the php drawers and their generated output
2017-02-24 16:59:45 +01:00
Magnus Norddahl
51b872b30b
Created template version of sprite drawers
2017-02-24 16:52:13 +01:00
Magnus Norddahl
d3812e32f8
Created templated version of wall drawers
2017-02-24 15:31:47 +01:00
Magnus Norddahl
2a7bdaad79
Switched to a template version of the span32 drawers
2017-02-24 13:56:20 +01:00
alexey.lysiuk
fd615713d5
Fixed handling of default values for Menu.SetMenu() and Menu.StartMessage() arguments
2017-02-24 11:09:25 +02:00
Magnus Norddahl
298d68865c
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2017-02-24 04:32:50 +01:00
Magnus Norddahl
616e800635
Don't copy the SpriteDrawerArgs members now that drawer args are grouped by drawer family
2017-02-24 04:32:40 +01:00
Rachael Alexanderson
e35be9c0a3
Merge https://github.com/coelckers/gzdoom
2017-02-23 22:07:40 -05:00
Magnus Norddahl
218708571e
Don't copy the SkyDrawerArgs members now that drawer args are grouped by drawer family
2017-02-24 04:03:27 +01:00
Magnus Norddahl
f76a039a76
Don't copy the WallDrawerArgs members now that drawer args are grouped by drawer family
2017-02-24 02:37:13 +01:00
Christoph Oelckers
58be506a73
- made intermission screen more scripting friendly.
2017-02-24 00:28:33 +01:00
Magnus Norddahl
8bd0df1ace
Simplify CalcTiltedLighting in hope that this function is what made GCC break
2017-02-23 23:53:38 +01:00
Magnus Norddahl
b4b391c51e
Fix palette light artifacts caused by dynamic lights in some rare cases
2017-02-23 23:13:21 +01:00
Christoph Oelckers
5bc26763cb
- fixed: String CVARs get stored as a const char *, not an FString, so the ls opcode cannot be used to read their content.
2017-02-23 22:01:46 +01:00
Magnus Norddahl
4d161fbd42
Add dynamic light to sprites in palette mode
2017-02-23 21:50:16 +01:00
Magnus Norddahl
563b64b5e3
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2017-02-23 21:08:26 +01:00
Magnus Norddahl
832790f5ba
Fix sprite light bug
2017-02-23 21:08:08 +01:00
Thomas Hume
c4cb94123f
Do not change indentation of the licence...
2017-02-23 21:01:09 +01:00
Thomas Hume
c1cafd3bbc
Consistency of indents, removes false-pos warnings
...
Clang reports missleading indentation with non bracketed if in the
presence of mixed tabs/spaces
2017-02-23 21:01:09 +01:00
Thomas Hume
06119987a8
Prevents possible pointer miss-alignment error
2017-02-23 21:01:09 +01:00
Rachael Alexanderson
80d3fd58ff
Merge https://github.com/coelckers/gzdoom
2017-02-23 15:00:09 -05:00
Christoph Oelckers
73cceea994
- also added the 'amount' parameter to DropInventroy and A_DropInventory script functions.
2017-02-23 20:55:12 +01:00
Christoph Oelckers
e2d5a708f8
- added an amount parameter to the 'drop' CCMD.
2017-02-23 20:18:02 +01:00
Christoph Oelckers
fc101049c6
- exported gamestate variable and forced it to 32 bit internally.
...
- forced gameaction_t to 32 bit to avoid problems with undefined size issues.
2017-02-23 19:29:43 +01:00
Christoph Oelckers
65c4653f59
- restored some code in PClass::CreateDerivedClass that accidentally got removed.
2017-02-23 19:03:31 +01:00
Christoph Oelckers
4bae6e81db
- turned the texture pointers in wbstartstruct_t into scripting compatible texture IDs.
2017-02-23 18:33:49 +01:00
Rachael Alexanderson
10e268ebc0
- Change "clipmidtex" compatflag to be accessible in compatibility.txt only.
2017-02-23 06:32:53 -05:00
Magnus Norddahl
3c3917f1f3
Change dynlight sprite math to not overflow when used with dynamic colormaps
2017-02-23 10:55:44 +01:00
Thomas Hume
17f04c5043
Correct two overflows in PInt ctor
2017-02-23 10:10:58 +01:00
Rachael Alexanderson
1a9b1de9a1
- Added "clipmidtex" compatflag and applied it to unloved.pk3
2017-02-23 03:39:04 -05:00
Magnus Norddahl
0702e4523d
Fix that sprite light wasn't calculated using the center of the sprite
2017-02-23 09:27:00 +01:00
alexey.lysiuk
91f8f5b556
Restored EndGameMenu as a pseudo-class
...
Fixes the following error: Attempting to open menu of unknown type 'EndGameMenu'
At least Adventures of Square is using this class in main menu
2017-02-23 10:20:02 +02:00
Magnus Norddahl
56045c1293
Remove r_drawers.h and move softpoly drawer related stuff out of the swrenderer
2017-02-23 09:02:13 +01:00
Magnus Norddahl
ad507ca246
Removed drawergen tool and all LLVM dependencies (don't let the door hit you on your way out, llvm!)
2017-02-23 08:28:18 +01:00
Magnus Norddahl
c5683bbde5
Clamp dynlights to 0-1 range on sprites
2017-02-23 07:49:02 +01:00
Magnus Norddahl
92e6f070b4
Fix sprite dynlight distance check
2017-02-23 07:05:21 +01:00
Magnus Norddahl
548aec01ec
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2017-02-23 06:01:23 +01:00
Magnus Norddahl
ef41e8e54e
Add dynamic light to sprites
2017-02-23 06:01:01 +01:00
Rachael Alexanderson
271c75ab9b
Merge https://github.com/coelckers/gzdoom
2017-02-22 22:39:34 -05:00
Magnus Norddahl
c6235fb674
Added light to span drawers
2017-02-23 04:26:37 +01:00
Magnus Norddahl
e9efb64a0b
Fix light offset
2017-02-23 03:50:24 +01:00
Christoph Oelckers
d295186378
- made all fields of in_anim_t script-safe (except for the texture pointer which will have to be replaced by a Texture ID.
2017-02-23 00:16:14 +01:00
Christoph Oelckers
47ff6ec33f
- converted the intermission stat screen into a class so that its contents can be better exposed to ZScript.
2017-02-22 23:52:25 +01:00
Edoardo Prezioso
59d304274f
- Fixed some scripts showing up as 'unknown'.
...
See https://mantis.zdoom.org/view.php?id=322 .
2017-02-22 23:49:28 +01:00
alexey.lysiuk
eb40e8bcf0
Removed DYNLIGHT preprocessor definition
...
https://mantis.zdoom.org/view.php?id=318
2017-02-22 23:02:58 +02:00
alexey.lysiuk
61de40c678
Relaxed error check for menu textures
...
Null texture is acceptable as menu patch
Total conversion IWADs like Adventures of Square may use this technique
https://mantis.zdoom.org/view.php?id=320
2017-02-22 17:39:04 +02:00
alexey.lysiuk
b45418d363
Removed problematic assert() from garbage collector
...
DObject::GetClass() cannot be called from Barrier() function
Lazy evaluation it contains screwed up object type if called from base class constructor
Example:
DSeqSectorNode::DSeqSectorNode() -> DSeqNode::DSeqNode() -> GC::WriteBarrier() -> Barrier()
https://mantis.zdoom.org/view.php?id=299
2017-02-22 12:21:27 +02:00
Magnus Norddahl
01a8df7eb3
Add dynlights to wall drawer
2017-02-22 08:05:23 +01:00
Magnus Norddahl
38453d0435
Added most of the blend modes
2017-02-22 00:27:06 +01:00
alexey.lysiuk
bdd20d3887
Fixed initialization of Strife dialogs internal structures
...
Explicit assignment to members, no more memset() on non-PoD types
https://mantis.zdoom.org/view.php?id=317
2017-02-21 22:36:20 +02:00
Magnus Norddahl
c918950ff6
Add php drawer for the poly renderer
2017-02-21 09:08:51 +01:00
Magnus Norddahl
e73031b3c9
Added sky drawers
2017-02-21 01:25:08 +01:00
Magnus Norddahl
5fa5b062d6
Added php script for the span drawers
2017-02-20 22:49:52 +01:00
Rachael Alexanderson
257f48de97
Merge https://github.com/coelckers/gzdoom
2017-02-20 04:55:54 -05:00
Magnus Norddahl
fe854fb71f
Fix php drawer blend modes
2017-02-20 07:09:30 +01:00
Christoph Oelckers
bb6e667f33
- removed some unneeded version.h #includes.
2017-02-20 01:42:53 +01:00
Christoph Oelckers
051a394f47
- fixed some mess in the graphics organization for the Strife status bar.
...
This alternatingly loaded two different patch sets but it was entirely unclear which was supposed to be loaded when so they now are merged into one. It should have been two different variables from the start.
2017-02-20 00:22:36 +01:00
Rachael Alexanderson
7825c7b244
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/version.h
2017-02-19 17:42:00 -05:00
Rachael Alexanderson
84ca9fd63c
Merge remote-tracking branch 'origin/versionstr-change' into versionstr-change
2017-02-19 17:40:44 -05:00
Rachael Alexanderson
b134ea5b4f
- fixed: Change compiled exe version strings to match git repo numbers. This is viewable in Windows by right-clicking on the executable and selecting "Properties".
2017-02-19 23:23:53 +01:00
Christoph Oelckers
26144340b8
- fixed: Hexen's poison cloud needs to call P_DamageMobj, even with a damage value of 0. Added a new flag to handle this case because normally this is not desirable.
2017-02-19 23:20:09 +01:00
Rachael Alexanderson
c2eed19b51
- fixed: Change compiled exe version strings to match git repo numbers. This is viewable in Windows by right-clicking on the executable and selecting "Properties".
2017-02-19 16:29:30 -05:00
Christoph Oelckers
4ca20e0297
- fixed: AActor::SetPortalTransition set an incorrect value for the previous position.
2017-02-19 21:35:06 +01:00
Rachael Alexanderson
11d6f46e2d
Merge https://github.com/coelckers/gzdoom
2017-02-19 13:05:32 -05:00
Christoph Oelckers
6c9558459d
- allow menu items to inherit their parent's Init method for MENUDEFS.
2017-02-19 18:15:40 +01:00
Christoph Oelckers
68b47d81de
- fixed WP_NOCHANGE changes with a restart, so this must be taken into account for the script variable holding it.
2017-02-19 17:58:54 +01:00
Christoph Oelckers
f3b6343e53
- use floats for menu item coordinates. This only has an effect in the ListMenu because the OptionMenu uses fixed offsets which work differently.
2017-02-19 17:24:30 +01:00
Christoph Oelckers
c0f588e234
- let M_ClearMenus destroy all open menus so that they can properly deinitialize.
2017-02-19 16:08:10 +01:00
Christoph Oelckers
fb52b034b0
- added a GenericMenu class, so that all menus can be given a virtual Init method.
...
Doing this to Menu itself would not work because the different menus require different parameters.
This also means that all menus that are routed through menu items must inherit from either ListMenu, OptionMenu or GenericMenu.
All other types can only be used internally.
This should complete the menu scriptification.
2017-02-19 15:35:28 +01:00
Christoph Oelckers
9089beb110
- scriptified most of the remaining parts of DMenu. Only the engine interface remains native now.
2017-02-19 15:23:33 +01:00
Christoph Oelckers
e05242e44d
- scriptified the remaining parts of the conversationmenu.
...
- do not resolve the backdrop texture to a texture ID at load time. This will allow custom menu classes to use this info differently.
- added a new ZSDF userstring property to dialog pages to give mods more means for customization.
- allow overriding the conversation menu class both globally through MAPINFO and per conversation in ZSDF.
2017-02-19 14:21:49 +01:00
Christoph Oelckers
d85b9cdd71
- scriptified the input methods of DConversationMenu.
...
- fixed handling of DimAllowed.
2017-02-19 13:07:49 +01:00
Christoph Oelckers
3c8a5fdbe7
- scriptified the drawer functions of the conversation menu.
2017-02-19 12:28:05 +01:00
Christoph Oelckers
c4a90f39af
- split up DConversationMenu::Drawer for future flexibility.
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- fixed: The in-conversation gold display did not work because it relied on an unused global variable.
2017-02-19 11:49:59 +01:00
Rachael Alexanderson
75b81381f6
Merge https://github.com/coelckers/gzdoom
2017-02-19 05:26:51 -05:00
Christoph Oelckers
129787546d
- transitioned the Conversation menu from FBrokenLines to DBrokenLines so that the internal representation matches scriptable types.
2017-02-19 10:46:53 +01:00
Christoph Oelckers
8db1646056
- fixed: Strife dialogues remembered the last menu's selection index, but with the possibility of changing sets of replies between calls of the same dialogue it should be the reply's index in the list of replies that gets remembered.
2017-02-19 10:34:47 +01:00
alexey.lysiuk
033792078c
Fixed compilation with GCC/Clang
...
src/menu/messagebox.cpp:70:95: error: no viable conversion from 'hfunc' (aka 'void (*)()') to 'VMValue'
2017-02-19 11:31:58 +02:00
Magnus Norddahl
ee3bcb6f78
Fix sampling
2017-02-19 03:51:49 +01:00
Magnus Norddahl
42a7dbe33a
Merge remote-tracking branch 'gzdoom/master' into qzdoom
...
# Conflicts:
# src/v_video.cpp
2017-02-19 03:49:13 +01:00
Magnus Norddahl
dfcfd0462f
Hook up sprite php drawers (but disable them for now as they don't fully work yet)
2017-02-19 01:23:16 +01:00
Christoph Oelckers
c0dd37e16e
- ncopystring is not needed anymore.
2017-02-19 01:14:31 +01:00
Christoph Oelckers
b1a7941414
- some preparations of the Strife dialogue data to make it usable for ZScript, most importantly this means to replace all const char * with FString.
2017-02-19 01:11:52 +01:00
Magnus Norddahl
2bedfca071
Add php script for sprite drawers
2017-02-19 00:49:46 +01:00
Christoph Oelckers
2440951811
-scriptified the ReadThis screen.
2017-02-19 00:08:30 +01:00
Christoph Oelckers
e46571c192
- DMessageBoxMenu is fully scriptified.
2017-02-18 23:39:02 +01:00
Christoph Oelckers
62b594a499
- DMessageBoxMenu::Drawer scriptified.
2017-02-18 23:18:55 +01:00
Christoph Oelckers
aabcc1f92e
- scriptified the input functions of DMessageBoxMenu.
2017-02-18 23:05:01 +01:00
Christoph Oelckers
6e0e2b2457
- replaced all subclasses of DMessageBoxMenu with a callback option and lambdas to reduce the amount of menu code to port over. Now this is only one class.
2017-02-18 22:07:28 +01:00
Christoph Oelckers
de1e7661eb
- removed all native remnants of TextEnterMenu.
2017-02-18 21:25:19 +01:00
Christoph Oelckers
f5a0f6b3bf
- almost done with TextEnterMenu.
2017-02-18 21:18:23 +01:00
Christoph Oelckers
0c41a9dee7
- scriptified DTextEnterMenu::Drawer.
2017-02-18 20:12:06 +01:00
Christoph Oelckers
06141338f1
- made DMenu's static variables regular global variables because that class is going to go completely scripted soon.
2017-02-18 19:19:14 +01:00
Christoph Oelckers
1b4c9e13b8
- cleaned out some cruft from the menu code, now that ListMenu is fully scripted.
2017-02-18 19:11:53 +01:00
Christoph Oelckers
b7a5437af6
- scriptified parts of ListMenu.
2017-02-18 18:35:44 +01:00
Christoph Oelckers
6a65f02257
- completed scriptification of LoadSaveMenu.
2017-02-18 18:01:24 +01:00
Christoph Oelckers
e46d378fb2
- sciptified DLoadSaveMenu::Drawer.
2017-02-18 17:51:40 +01:00
Christoph Oelckers
4a6d0f1fa5
- scriptified DLoadSaveMenu::MenuEvent.
2017-02-18 17:35:01 +01:00
Christoph Oelckers
ee6a90deec
- scriptified DLoadSaveMenu::Responder.
...
- scriptified DSaveMenu.
2017-02-18 16:40:32 +01:00
Christoph Oelckers
e58a03de9b
- the savegame manager needs a destructor
2017-02-18 14:18:27 +01:00
Christoph Oelckers
872969eb14
- scriptified the LoadMenu class and exported the entire interface to handle the LoadSaveMenu.
2017-02-18 14:08:16 +01:00
Christoph Oelckers
9d51266145
- some more encapsulation of savegame data in the savegame manager, because some of its info is not in a state that can be accessed directly through script code and needs a few helper functions.
2017-02-18 13:05:33 +01:00
Christoph Oelckers
128dfdeee6
- made some of the load/save menu's data a bit more scripting friendly, this mostly means removal of static string buffers.
2017-02-18 12:36:31 +01:00
alexey.lysiuk
0ffd475d8c
Fixed compilation with GCC/Clang
...
src/r_data/sprites.cpp:805:79: error: cannot pass non-trivial object of type 'FString' to variadic function; expected type from format string was 'char *' [-Wnon-pod-varargs]
2017-02-18 10:34:27 +02:00
Magnus Norddahl
4fc352a50d
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2017-02-18 09:18:40 +01:00
Magnus Norddahl
8f06b5f9a1
Updated wall drawers to process two lines at a time
2017-02-18 09:17:47 +01:00
Rachael Alexanderson
e644adf3b8
- added "vid_glswfb" CVAR for linux, defaults to false, to allow init without GL framebuffer. This will need to be ultimately finished at a later date.
2017-02-18 02:46:30 -05:00
ZZYZX
6ec7d9af59
No more crashing in anonymous functions during runtime check of virtualscope
2017-02-18 08:02:38 +02:00
ZZYZX
fb9b8c8870
Re-enabled clearscope for methods; made isBlinking() clearscope
2017-02-18 07:51:41 +02:00
ZZYZX
ab07b30d5e
Fixed: implicit method call without specifying self should be checked as well
2017-02-18 07:48:28 +02:00
ZZYZX
463620c3b8
ClearScope is not needed for methods either. Disabled, but not removed - reenable if needed later
2017-02-18 07:33:27 +02:00
ZZYZX
d7f5d8a403
ClearScope for fields essentially means 'world-writable'. We don't want to support that - disallowed
2017-02-18 07:31:07 +02:00
ZZYZX
dbc595f886
Marked DrawPowerup as ui, still compiles and somewhat works :D
2017-02-18 07:30:20 +02:00
Rachael Alexanderson
65122ed19e
Merge https://github.com/coelckers/gzdoom
2017-02-18 00:18:45 -05:00
ZZYZX
afc9050a43
Marked Thinker play. Marked OnDestroy and Destroy virtualscope. It compiles :D
2017-02-18 06:56:00 +02:00
Magnus Norddahl
097dda38a9
Hook up all php generated wall drawers and enable them per default
2017-02-18 05:34:26 +01:00
ZZYZX
e0ae0fdb2e
Dynamic virtualscope checking. May yet be buggy.
2017-02-18 06:27:28 +02:00
ZZYZX
b5ab011bb9
Static virtualscope checking. This is possible, because virtualscope can't produce false positives (data readable for everyone), only false negatives (which are handled at runtime later)
2017-02-18 04:07:12 +02:00
Christoph Oelckers
013e52fabd
- fixed: newly created list menus did not call their scripted virtual Init method.
2017-02-18 01:31:01 +01:00
Christoph Oelckers
5f1241a55c
- scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit.
2017-02-18 01:20:07 +01:00
Christoph Oelckers
49a07180c0
- scriptified ClassChanged.
2017-02-17 23:56:22 +01:00
ZZYZX
12aa18a92b
Preparing to do class-based method scopes: can't change class scope once defined (play stays play, ui stays ui)
2017-02-18 00:39:57 +02:00
Christoph Oelckers
50d2846e40
- scriptified UpdateColorsets.
2017-02-17 23:16:07 +01:00
Magnus Norddahl
89a2e434d4
Fix typo where __m128 should have been __m128i
2017-02-17 23:03:48 +01:00
Magnus Norddahl
4240a15f3a
Hook up php generated wall drawer
2017-02-17 22:58:55 +01:00
ZZYZX
014db18f2a
Fixed some things around
2017-02-17 23:36:16 +02:00
Christoph Oelckers
97eed1e6df
- scriptified UpdateSkins.
2017-02-17 22:12:56 +01:00
ZZYZX
3056570ea9
Implemented a call check between ui/play/data
2017-02-17 23:02:43 +02:00
Christoph Oelckers
498da825a5
- made the Skins array scripting friendly and exported it.
2017-02-17 21:51:23 +01:00
ZZYZX
a2f3d8511d
Implemented a read check between ui/play/data fields with a meaningful error
2017-02-17 22:46:18 +02:00
ZZYZX
a7a4406bb1
Supposedly implemented a write check between ui/play/data
2017-02-17 22:41:04 +02:00
ZZYZX
8b0dee6f66
My am dumb: PStruct is a base for PClass
2017-02-17 22:00:47 +02:00
Christoph Oelckers
6a2525b737
- scriptified PickPlayerClass.
2017-02-17 20:58:11 +01:00
Christoph Oelckers
b375657509
- scriptified DPlayerMenu::SkinChanged.
2017-02-17 20:49:04 +01:00
Christoph Oelckers
51493cde8c
- scriptified DPlayerMenu::MenuEvent.
2017-02-17 20:02:26 +01:00
ZZYZX
ecd4f5a32d
Removed supposedly debug value added in commit b0f3121bec
2017-02-17 20:25:11 +02:00
ZZYZX
496b2a74ce
Disallow const qualifier for classes
2017-02-17 20:04:40 +02:00
ZZYZX
195ae24dcb
const method cannot write to self
2017-02-17 19:54:59 +02:00
ZZYZX
338e676e73
Allow calling const methods on readonly structs
2017-02-17 19:25:29 +02:00
Christoph Oelckers
f4e9cd0009
- scriptified DPlayerMenu::MouseEvent.
2017-02-17 18:21:59 +01:00
ZZYZX
0f031c5f22
Renamed 'allowui' to 'clearscope'. 'allowui' doesn't reflect the real meaning of the keyword which clears implicit 'play' or 'ui' inherited from parent class (for classes) or owning type (for methods/fields)
2017-02-17 18:24:01 +02:00
ZZYZX
2b20abff02
Fixed consistency of checks
2017-02-17 18:01:39 +02:00
ZZYZX
4fe9c7d8c8
Added parsing of ui, play, allowui and const qualifiers
2017-02-17 17:58:16 +02:00
Christoph Oelckers
416911587e
- scriptified PlayerMenu.Drawer
2017-02-17 16:53:36 +01:00
Magnus Norddahl
cd2179e62a
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2017-02-17 05:35:15 +01:00
Magnus Norddahl
e42f914efa
Added php script generating the 32 bit wall drawers
2017-02-17 05:34:33 +01:00
Rachael Alexanderson
80f762f8a4
Merge https://github.com/coelckers/gzdoom
2017-02-16 20:40:07 -05:00
Christoph Oelckers
18925d07be
- fixed a typo.
2017-02-16 23:17:19 +01:00
Christoph Oelckers
b523aa13c8
- fixed crash with bad state labels.
2017-02-16 21:51:32 +01:00
Christoph Oelckers
1d52037779
- skip the Direct3D setup if building with a non-XP toolset on Visual Studio.
2017-02-16 21:01:52 +01:00
Christoph Oelckers
36e5bab657
- removed the fixed search path for FMod on drive E: because this can cause problems with automated builds on unknown systems.
...
This should never have been set up like this.
2017-02-16 19:45:03 +01:00
Christoph Oelckers
944f2bf266
- fixed armor save percentage values in Dehacked.
2017-02-16 19:29:07 +01:00
Christoph Oelckers
ccb083ed25
- fixed initialization of joystick menu with bogus MENUDEFS
2017-02-16 18:55:36 +01:00
Christoph Oelckers
cfeb1724fe
- added a Door_AnimatedClose special.
2017-02-16 18:35:58 +01:00
Christoph Oelckers
4d99b58f96
- allow using the default menu settings classes when none is specified in MENUDEFS.
2017-02-16 17:45:51 +01:00
ZZYZX
5e5d0d3e57
Using separate keyword 'nonew' as reverse abstract; nonew is inherited, and nonew class can only be created from the first nonew class in the hierarchy
2017-02-16 12:40:09 +02:00
alexey.lysiuk
59db1a882f
Fixed compilation warnings reported by MSVC
...
src\s_sound.cpp(1259): warning C4244: 'argument': conversion from 'double' to 'float', possible loss of data
src\c_bind.cpp(479): warning C4101: 'c': unreferenced local variable
2017-02-16 11:01:06 +02:00
ZZYZX
0803faf596
Compile time check for abstract class instantiation to reduce programming errors ASAP
2017-02-16 04:22:14 +02:00
ZZYZX
0819dd8d89
Actually pass PFunction to OP_NEW
2017-02-16 04:14:21 +02:00
ZZYZX
7d3663500f
Disallow creation of abstract classes outside of their own class (this is so that modders can create their own factory methods, not just for native)
2017-02-16 03:49:03 +02:00
Rachael Alexanderson
ef22d10756
Merge https://github.com/coelckers/gzdoom
2017-02-15 20:08:21 -05:00
ZZYZX
363990a105
Class abstractness should be inherited
2017-02-16 02:31:20 +02:00
ZZYZX
3577e4eddc
Fixed possible nullptr dereferencing on c->Type() == nullptr
2017-02-16 02:14:49 +02:00
Christoph Oelckers
304e989496
- allow splashing on non-swimmable, non-solid 3D floors if they are marked liquid and have a splash assigned.
2017-02-15 23:06:24 +01:00
Christoph Oelckers
4df2a221a8
- fixed: The special called by the InterpolationSpecial actor must have no activator.
...
This required splitting A_CallSpecial into a direct wrapper around P_ExecuteSpecial and implementing itself as a script function calling ExecuteSpecial so that this special case can use a version of the function that can be used without an activator.
2017-02-15 22:49:13 +01:00
Christoph Oelckers
b3d7980b90
- fixed: PowerProtection clamped its damage minimum to 1, but should do it to 0.
2017-02-15 21:20:11 +01:00
Rachael Alexanderson
bf1aa71194
Merge https://github.com/coelckers/gzdoom
2017-02-15 11:19:51 -05:00
Rachael Alexanderson
bd86abede3
- fixed Skulltag rune bugs.
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1) When used in a hub, returning to a previous level in the hub deactivated the runes if they were a permanent powerup.
2) When picking up two different runes with the same effect, one rune wearing off removed the effect completely.
3) This entire system was done through an extremely hacky CheatFlags implementation. This was a gross hack, and it was no wonder it didn't always work properly.
2017-02-15 16:37:45 +01:00
Magnus Norddahl
c95a52166d
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2017-02-15 13:26:52 +01:00
Magnus Norddahl
01cbb14f14
Change wall project to use the fixed version from GZDoom as it was most likely more tested
2017-02-15 13:26:43 +01:00
Christoph Oelckers
46d12635ce
- fixed warning
2017-02-15 13:17:20 +01:00
Christoph Oelckers
67f6f28b55
- fixed: When finding the highest floor plane on a given side of a linedef, the necessary tests may not depend on the actual highest floor, which may originate from the other side of the line and cause valid planes that are between the currently set plane and the actual highest floor to be skipped.
2017-02-15 13:14:59 +01:00
Rachael Alexanderson
e01895bf80
Merge https://github.com/coelckers/gzdoom
2017-02-15 07:06:52 -05:00
Magnus Norddahl
fc97ef0913
Fix palette fog boundary rendering error
2017-02-15 13:01:00 +01:00
Christoph Oelckers
d8b8767ee9
- disabled render events pending further discussion and evaluation.
2017-02-15 12:27:50 +01:00
Christoph Oelckers
c8db1f151e
- fixed: All FNames inside actor classes need to be FNameNoInit or their constructor will overwrite them after copying the defaults.
2017-02-15 12:16:24 +01:00
Christoph Oelckers
d8ebbcfc08
- fixed: When loading a savegame the player class in the userinfo needs to be updated.
...
- fixed: Class pointers should not be added to the list of garbage collected pointers.
- fixed several warnings in the event code.
2017-02-15 11:55:08 +01:00
Rachael Alexanderson
5dad292c56
Merge remote-tracking branch 'remotes/gzdoom/master'
2017-02-15 05:43:15 -05:00
Rachael Alexanderson
2b8db72cef
Merge commit '2234d36c7ac531fd802803216f747f82b58be8c2'
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# Conflicts:
# src/r_main.cpp
# src/r_plane.cpp
# src/r_things.cpp
2017-02-15 05:42:57 -05:00
Rachael Alexanderson
959ac8c65b
Merge commit '9caf5c641b374848c065059b5152339806fa7734'
2017-02-15 05:28:38 -05:00
Christoph Oelckers
6fef653aa1
- exported GetUDMF methods to scripting.
2017-02-15 01:03:47 +01:00
Christoph Oelckers
8d7a64bd17
- added a virtual 'used' method that gets called when the player presses use on an actor. This method will only be called if the actor does not have the USESPECIAL flag - that one will be handled as before.
2017-02-15 00:43:30 +01:00
Christoph Oelckers
c01289e999
- added ZScript property handling for names, sounds and colors.
2017-02-14 23:28:49 +01:00
Christoph Oelckers
2f1b5c375e
- fixed: Line_SetPortal crashed with one-way portals.
2017-02-14 23:13:29 +01:00
Christoph Oelckers
c5204f34ca
- fixed: The code to play the mage lightning's attack sound was converted wrong, because it used the same structure as looping sounds normally so, but doesn't actually loop.
2017-02-14 22:51:53 +01:00
Christoph Oelckers
a6156297ce
- don't adjust sprite offsets of IWAD sprites in sequences which have been replaced partially. This can be overridden by specifying 'iwadforced' in the SPROFS lump.
2017-02-14 22:04:52 +01:00
Christoph Oelckers
3170591e32
- restated some weird number manipulation in SBARINFO for powerup time. This appears to be needed to distinguish between non-expiring items and non-present items.
2017-02-14 22:04:52 +01:00
alexey.lysiuk
a9f650c3f2
Fixed compilation warnings reported by GCC/Clang
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src/events.cpp:167:66: warning: format specifies type 'char *' but the argument has type 'char' [-Wformat]
src/events.cpp:167:84: warning: data argument not used by format string [-Wformat-extra-args]
src/events.cpp:1036:20: warning: comparison of integers of different signs: 'int' and 'unsigned long' [-Wsign-compare]
2017-02-14 22:13:31 +02:00
alexey.lysiuk
dd0f55e8d8
Fixed compilation of Cocoa backend
2017-02-14 22:02:47 +02:00
Christoph Oelckers
b7b0e64471
- separated splash detection from water level setting.
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This could cause problems if 3D floors with different properties for slashing and waterlevel were occupied at the same time. By keeping the slash code separate both parts can be handled without having to look out for the other.
2017-02-14 20:11:30 +01:00
Christoph Oelckers
9e769f29c3
- the native part wasn't saved.
2017-02-14 19:34:01 +01:00
Christoph Oelckers
2234d36c7a
Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom
...
# Conflicts:
# src/dobject.h
2017-02-14 19:10:02 +01:00
Christoph Oelckers
2e5ada5f25
- fixed texture clamping calculations for negative scales.
2017-02-14 18:20:21 +01:00
Christoph Oelckers
2e11b4f346
- fixed: The S_Sound script export did not call the actual function.
2017-02-14 17:03:31 +01:00
Christoph Oelckers
7b1645d239
- fixed the item check in OptionMenuItemCommand.
...
This was calling the wrong GetItem function.
2017-02-14 16:50:10 +01:00
Magnus Norddahl
7f81e0bd26
Merge remote-tracking branch 'gzdoom/master' into qzdoom
2017-02-14 14:55:02 +01:00
Christoph Oelckers
443ac50887
- fixed: DMenu::CallTicker called the Drawer methods of the menu instead of the Ticker methods.
2017-02-14 13:19:37 +01:00
alexey.lysiuk
08bf08f297
Restored effect of negative horizontal texture scale in software renderer
2017-02-14 12:33:27 +02:00
Magnus Norddahl
eac98ac226
Calculate sprite dynamic light contribution and pass it along to the sprite drawer
2017-02-14 06:37:06 +01:00
Magnus Norddahl
5ef8ecce2a
Fix wall scroller direction
2017-02-14 02:52:41 +01:00
Christoph Oelckers
73ed351144
- don't error out on unknown CVars for optional parameters in menu items.
2017-02-13 23:24:31 +01:00
Rachael Alexanderson
2a71ec89de
Merge https://github.com/coelckers/gzdoom
2017-02-13 17:02:56 -05:00
Christoph Oelckers
32da1de385
- fixed: negative texture scales should not affect the direction a wall scrolls in.
2017-02-13 22:37:16 +01:00
Christoph Oelckers
cb758f6dab
- added a 'nolightfade' MAPINFO option which disables light diminishing in OpenGL. Note that this only works for light modes 0-3. Modes 4 and 8 use special light math that would not work if such a setting was forced.
2017-02-13 22:17:15 +01:00
Christoph Oelckers
1a63450fe2
- fixed a few issues with actor bouncing logic.
2017-02-13 22:00:27 +01:00
Christoph Oelckers
5dd00e44ef
- fixed bad parameters for MouseEvent call in menus.
2017-02-13 20:06:07 +01:00
Christoph Oelckers
6525e04118
- added restrictions to CVAR and CCMD access functions for the menus. CVAR changes are only allowed when the menu is open or for mod-CVARs. The CCMD execution function is now private to the control requiring it and heavily guarded against improper access from the outside so that abuse is mostly impossible.
...
This also means that the remaining scriptification of the menu is on hold. The player menu would require even more access to critical game data, which is a no-go, and the other remaining menus offer little benefit from getting scriptified.
2017-02-13 19:18:45 +01:00
Christoph Oelckers
7877bcbdcb
- exported more parts of the joystick menus and also exported all strings for them to the string table.
...
- exported the skeleton definition for list menus.
2017-02-13 17:45:03 +01:00
Magnus Norddahl
9159e3b1f0
Move software canvas drawing to its own file in the software renderer
2017-02-13 17:32:52 +01:00
Magnus Norddahl
10b36934c2
Fix vid_hw2d 0 translation bug
2017-02-13 16:13:24 +01:00
Magnus Norddahl
93f43e8751
Menu code accessed the screen buffer without a lock
2017-02-13 15:42:35 +01:00
Magnus Norddahl
69787fac72
Fix translation issue
2017-02-13 15:08:11 +01:00
raa-eruanna
a2edca6032
- fix at least one of the GCC errors
2017-02-13 07:01:44 -05:00
Rachael Alexanderson
8c176575c8
Merge https://github.com/coelckers/gzdoom
2017-02-12 21:39:20 -05:00
Christoph Oelckers
89ef30166d
- fixed assembly output for SO instruction.
2017-02-13 00:25:39 +01:00
Christoph Oelckers
46c0d27fe7
- scriptified the entire OptionMenu class and all still existing native subclasses.
2017-02-13 00:08:20 +01:00
Magnus Norddahl
22be201fc7
Split line drawing into more functions
2017-02-13 00:00:25 +01:00
Christoph Oelckers
12db190f41
- scriptified the CVar printers for the gameplay and compatibility menus.
2017-02-12 23:17:05 +01:00
Christoph Oelckers
2b977f70e6
- scriptified the video mode menu (only the part that extends the actual menu class, the entire thing is basically non-modifiable but this code would otherwise stand in the way of properly handling the rest of the menus.)
2017-02-12 23:05:39 +01:00
Christoph Oelckers
7d96f85fe8
Merge remote-tracking branch 'remotes/origin/master'
2017-02-12 21:57:46 +01:00
Christoph Oelckers
b6ad14a614
- made adjustments to text input menu to work with scripts.
2017-02-12 21:45:37 +01:00
Christoph Oelckers
f0e925c5a7
- scripted color picker fully working.
2017-02-12 20:20:47 +01:00
Christoph Oelckers
dbf3530696
- the keybinding control works again, this time fully scripted.
2017-02-12 18:38:23 +01:00
Christoph Oelckers
2e9c1ec3f3
- fixed translation setup for player backdrop.
...
- fixed return value of GetAction method of menu controls.
2017-02-12 16:48:29 +01:00
Christoph Oelckers
03283de4e8
- fixed issues with option menu items.
...
- fixed the octal parser in strbin.
- remove 'new' token because it gets in the way.
2017-02-12 16:02:55 +01:00
Christoph Oelckers
4562695854
- fixed stringtable access in menus.
2017-02-12 14:28:38 +01:00
Christoph Oelckers
bb6def820f
- everything compiles and mostly works again.
2017-02-12 14:04:48 +01:00
Rachael Alexanderson
ae0ef8b09d
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/r_things.cpp
2017-02-12 06:28:20 -05:00
Magnus Norddahl
9482c3e639
Fixed voxel clipping bug
2017-02-12 11:32:06 +02:00
alexey.lysiuk
c01107181a
Reset sound position only when there is no listener
...
https://mantis.zdoom.org/view.php?id=206
https://mantis.zdoom.org/view.php?id=248
2017-02-12 11:26:25 +02:00
Magnus Norddahl
83332562f1
Fix skyhack
2017-02-12 07:37:18 +01:00
Magnus Norddahl
bb749c032a
Create SetTopTexture, SetMiddleTexture and SetBottomTexture
2017-02-12 07:24:35 +01:00
Magnus Norddahl
b5c5bd9a1c
Create ClipSegmentTopBottom function
2017-02-12 06:44:03 +01:00
Magnus Norddahl
8d25a6d8d4
rw_offset is not a member variable
2017-02-12 06:23:57 +01:00
Magnus Norddahl
0dadf38bbe
Create WallPartTexture class
2017-02-12 06:17:38 +01:00
Magnus Norddahl
0ba8448782
Fix colormap null pointer crash
2017-02-12 03:25:27 +01:00
Magnus Norddahl
9123c71bb6
Fix clang warning
2017-02-12 03:25:17 +01:00
Magnus Norddahl
5a85fabfa6
Add true color support to voxel renderer
2017-02-12 01:27:26 +01:00
Christoph Oelckers
ee1217c8c7
- everything compiles again, now to make it work again with all menu widgets 100% scripted.
2017-02-12 01:18:49 +01:00
Magnus Norddahl
0cea344dce
Fix voxel clipping bug
2017-02-11 23:23:34 +01:00
Magnus Norddahl
8c5360e547
Enable Ken Silverman's voxel drawing code now that he has given us permission to license it as GPL
2017-02-11 22:10:52 +01:00
Christoph Oelckers
2a5b26c27c
- removed native option menu controls. Note that this commit will not compile!
2017-02-11 21:28:48 +01:00
Magnus Norddahl
3e28d53308
Move rw_havelow and rw_havehigh to local function variables
2017-02-11 20:27:11 +01:00
Magnus Norddahl
9e2702d885
Move more encrypted code into IsInvisibleLine, IsDoorClosed and IsSolid
2017-02-11 20:01:23 +01:00
Magnus Norddahl
1983dd2483
Move code closer to where it is used
2017-02-11 19:13:26 +01:00
Magnus Norddahl
1141e05fdf
Decipher some line setup code into ShouldMarkFloor, ShouldMarkCeiling and ShouldMarkPortal
2017-02-11 18:52:49 +01:00
Magnus Norddahl
c17317de24
Rename variables and group them a little more how they are used
2017-02-11 18:00:02 +01:00
Christoph Oelckers
fc4e1ffcdf
- separated the savegame menu code into an internal class managing the savegame data and the actual menu.
...
The manager class cannot be scriptified because it provides the internal implementation which may change at some point in the future. It also encapsulates all access to the file level because if that part is not protected, modders could write malware mods.
2017-02-11 17:20:12 +01:00
Christoph Oelckers
947b625c50
- all menu items scriptified, but not yet active.
2017-02-11 16:11:48 +01:00
Rachael Alexanderson
a52f79055d
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/menu/playerdisplay.cpp
2017-02-11 05:05:24 -05:00
Christoph Oelckers
f91d91d6e8
- all optionmenu items scriptified, but not integrated yet.
2017-02-11 00:36:53 +01:00
alexey.lysiuk
d2affc7c0c
Fixed crash on attempt to get string value of null
...
https://mantis.zdoom.org/view.php?id=231
2017-02-10 16:19:33 +02:00
Christoph Oelckers
98de1fcfcb
- make the pixel buffer of the player backdrop dynamic.
2017-02-10 14:18:00 +01:00
Christoph Oelckers
65174af544
- moved the backdrop for the player box into the texture manager so that the menu doesn't have to bother with managing the texture itself.
2017-02-10 14:07:21 +01:00
Christoph Oelckers
8c780ab7ff
- exported the drawer function of the colorpicker menu.
2017-02-10 13:21:35 +01:00
alexey.lysiuk
04e2b3be4a
Fixed compilation with GCC/Clang
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No more 'enumeration previously declared with fixed underlying type' error
2017-02-10 13:34:28 +02:00
Christoph Oelckers
be9b2b38fc
- ColorpickerMenu.MouseEvent exported.
2017-02-10 11:44:46 +01:00
Rachael Alexanderson
ad1092c670
Merge https://github.com/coelckers/gzdoom
2017-02-10 00:16:25 -05:00
Christoph Oelckers
07ba75762b
- the first menu function has been scriptified.
2017-02-10 00:25:50 +01:00
Magnus Norddahl
3c0d769499
Fix portals draw segment indexing bug
2017-02-09 22:58:28 +01:00
Christoph Oelckers
7efa9cd70d
- made the menu descriptors garbage collectable and started exporting some fields as preparation for script work on the menu.
2017-02-09 20:18:53 +01:00
Rachael Alexanderson
6ed46921c8
Merge https://github.com/coelckers/gzdoom
2017-02-09 11:21:01 -05:00
Christoph Oelckers
f37db344df
- removed class pointers from AActor's pointer list.
2017-02-09 15:13:43 +01:00
alexey.lysiuk
7c8babceba
Extended mouse wheel handling in Cocoa backend
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Horizontal scrolling using mouse wheel with Shift keyboard button hold is no longer ignored
2017-02-09 16:07:28 +02:00
alexey.lysiuk
14ca635dc1
Fixed clashing of actor render flags' values
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Sorted definitions in ascending order of values
See https://mantis.zdoom.org/view.php?id=204
2017-02-09 15:45:35 +02:00
Magnus Norddahl
ff4de4a744
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2017-02-09 12:19:33 +01:00
Magnus Norddahl
c16aa3d361
Fix crouch player sprite
2017-02-09 12:18:40 +01:00
Christoph Oelckers
4e1300ecbe
- added a script export for ACS's ReplaceTextures function.
2017-02-09 12:02:07 +01:00
Rachael Alexanderson
325ef6d7d7
Merge https://github.com/coelckers/gzdoom
2017-02-09 05:56:01 -05:00
nashmuhandes
3d9673af44
Fixed: Models did not take SpriteRotation into account
2017-02-09 11:29:10 +01:00
nashmuhandes
a4d146c843
Added DONTCULLBACKFACES MODELDEF flag to forcefully disable backface culling on models
2017-02-09 11:24:10 +01:00
Christoph Oelckers
845f5e0833
- fixed: A_Teleport and A_Warp had incorrect declarations for their state parameter.
2017-02-09 11:22:36 +01:00
Christoph Oelckers
4f0747c59e
- fixed: Class pointers were accepted for objects of the base type 'Object'.
2017-02-09 11:11:54 +01:00
alexey.lysiuk
4dd7e02721
AActor::GiveInventory() is now functional
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See https://mantis.zdoom.org/view.php?id=213
2017-02-09 10:15:05 +02:00
Rachael Alexanderson
47100e473e
Merge https://github.com/coelckers/gzdoom
2017-02-09 02:09:21 -05:00
Magnus Norddahl
371dd98102
Show player in mirrors and portals
2017-02-09 05:57:37 +01:00
Magnus Norddahl
388c511e11
Fix portal sprite clipping bugs
2017-02-09 05:42:15 +01:00
Christoph Oelckers
ccecfeb45c
- to avoid problems with the final garbage collection, the players' PendingWeapon needs to be cleared manually.
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This is because it can point to a non-standard value which the garbage collector cannot deal with during engine shutdown.
2017-02-09 01:34:07 +01:00
Rachael Alexanderson
5948c7b0da
Merge https://github.com/coelckers/gzdoom
2017-02-08 18:42:24 -05:00
Christoph Oelckers
4e685f2b78
- fixed: for unpositioned sounds the play position was never initialized and depended on random memory contents.
2017-02-08 23:29:52 +01:00
Christoph Oelckers
36a07b8e6e
- remove all type table entries from garbage collection.
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Like the symbols and the VM functions this is data that is static from startup until shutdown and has no need to be subjected to garbage collection. All things combined this reduces the amount of GC-sensitive objects at startup from 9600 to 600.
2017-02-08 22:43:20 +01:00
Christoph Oelckers
8277299135
- Turned DropItem into a plain struct again like it was before the scripting branch got merged.
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Making this an object had little to no advantage, except being able to remove the deleter code. Now, with some of the class data already being allocated in a memory arena so that freeing it is easier, this can also be used for the drop item lists which makes it unnecessary to subject them to the GC. This also merges the memory arenas for VM functions and flat pointers because both get deleted at the same time so they can share the same one.
2017-02-08 20:37:22 +01:00
Christoph Oelckers
9499c22dfe
- restored ZDoom 2.8.1's version of FindClassTentative which just modified the existing class instead of replacing it and having to run a costly and volatile PointerSubstitution call to replace all pointers to the old one.
2017-02-08 19:52:33 +01:00
Christoph Oelckers
17a2666bd4
- moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed.
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Now all actors have the same metaclass and therefore it will always be the same size which will finally allow some needed changes to the type system which couldn't be done because it was occasionally necessary to replace tentatively created classes due to size mismatches.
2017-02-08 19:42:24 +01:00
Christoph Oelckers
68e9918ed5
- moved player color sets and pain flashes into global variables.
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There's simply never enough of them and they are used far too infrequently to justify the hassle of tagging along two TMaps per class.
For what they provide, single global lists that handle all player classes at once are fully sufficient.
2017-02-08 19:10:11 +01:00
Major Cooke
dd102caf13
- Fixed: SetCamera didn't have the 'action' identifier, nor did it use the actual 'cam' actor provided, rendering it nonfunctional.
2017-02-08 18:17:09 +01:00
Christoph Oelckers
c77f6636f8
- moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed.
2017-02-08 18:11:23 +01:00
Christoph Oelckers
eebe09fb59
- moved the scalar class properties of PClassInventory into AInventory.
...
What's left is the non-scalars, they will need different treatment to get them out of the way.
2017-02-08 16:57:48 +01:00
Christoph Oelckers
2ca0e34785
- turned many of PClassPlayerPawn's strings into names and moved all scalar properties into APlayerPawn.
...
The goal is to get rid of PClassPlayerPawn and PClassInventory so that the old assumption that all actor class descriptors have the same size can be restored
This is important to remove some code that seriously blocks optimization of the type table because that can only be done if types do not need to be replaced.
2017-02-08 16:42:13 +01:00
Christoph Oelckers
a6785afddb
- optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself.
2017-02-08 15:47:22 +01:00
Christoph Oelckers
31223ca180
- remove all symbols that get linked into the symbol table from the garbage collector.
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Symbols are very easy to manage once they are in a symbol table and there's lots of them so this reduces the amount of work the GC needs to do quite considerably.
After cleaning out compile-time-only symbols there will still be more than 2000 left, one for each function and one for each member variable of a class or struct.
This means more than 2000 object that won't need to tracked constantly by the garbage collector.
Note that loose fields which do occur during code generation will be GC'd just as before.
2017-02-08 14:34:39 +01:00
Christoph Oelckers
f1b3d60b2f
- PSymbol does not need to inherit from PTypeBase. This also means that there are no remaining references to any symbol object outside of the symbol tables.
2017-02-08 13:37:13 +01:00
Christoph Oelckers
18c532c307
- moved the compiler symbols into their own file.
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- removed all pointer declarations to types from the symbols. All types must be placed into the type table which means that they can be considered static.
2017-02-08 13:17:25 +01:00
Christoph Oelckers
5a81a4ca16
- moved a few things around to have them into better fitting places.
2017-02-08 12:24:08 +01:00
Christoph Oelckers
f6d6f310a9
- fixed comments.
2017-02-08 11:56:12 +01:00
Christoph Oelckers
3cbd62479b
- took VMFunction out of the DObject hierarchy.
...
As it stood, just compiling the internal ZScript code created more than 9000 DObjects, none of which really need to be subjected to garbage collection, aside from allowing lazy deallocation.
This puts an incredible drag on the garbage collector which often needs several minutes to finish processing before actual deletion can start.
The VM functions with roughly 1800 of these objects were by far the easiest to refactor so they are now. They also use a memory arena now which significantly reduces their memory footprint.
2017-02-08 11:13:41 +01:00
Magnus Norddahl
2d25002e2a
Fix InterestingSegments not being properly resized in PopPortal
2017-02-08 02:59:25 +01:00
Magnus Norddahl
4f73a722af
Merge remote-tracking branch 'gzdoom/master' into qzdoom
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# Conflicts:
# src/r_draw.cpp
2017-02-08 00:34:19 +01:00
Christoph Oelckers
3cddcc8524
- removed PClassType and PClassClass.
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All non-actors now use PClass exclusively as their type descriptor.
Getting rid of these two classes already removes a lot of obtuse code from the type system, but there's still three more classes to go before a major cleanup can be undertaken.
2017-02-07 20:45:56 +01:00
Magnus Norddahl
b36444ca1c
Fix camera shader colormap (invulnerability effect) not getting applied to hardware accelerated player sprites
2017-02-07 20:43:41 +01:00
Christoph Oelckers
e3d07bddab
- moved the TypeTableType pointer from PClassType to PType.
...
Removing this variable is needed to remove PClassType and PClassClass as the next step to eliminate all of PClass's subclasses in order to clean up the type system.
2017-02-07 20:25:52 +01:00
Christoph Oelckers
7ed554158c
- got rid of PClassWeapon.
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Still 5 subclasses of PClass left...
2017-02-07 19:02:27 +01:00
Christoph Oelckers
776509e68a
- let skip_super use the AActor assignment operator. The blanket memcpy it used was clobbering some data.
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- moved the Finalize method from PClassActor to AActor. Now that defaults get their vtbl pointer initialized this will actually work.
2017-02-07 18:12:59 +01:00
Christoph Oelckers
56024a1ebe
- implemented the backend for dynamic arrays. Still needs thorough testing but it should be complete.
...
- use a memory arena to store flat pointers so that the messed up cleanup can be avoided by deallocating this in bulk.
- added a new SO opcode to the VM to execute a write barrier. This is necessary for all objects that are not linked into one global table, i.e. everything except thinkers and class types.
- always use the cheaper LOS opcode for reading pointers to classes and defaults because these cannot be destroyed during normal operation.
- removed the pointless validation from String.Mid. If the values are read as unsigned the internal validation of FString::Mid will automatically ensure proper results.
2017-02-07 14:48:27 +01:00
Christoph Oelckers
4ca69f10c7
- removed a few unused definitions.
2017-02-07 10:55:59 +01:00
Rachael Alexanderson
d760b5070a
Merge https://github.com/coelckers/gzdoom
2017-02-07 02:23:48 -05:00
Christoph Oelckers
f9712460f3
- fixed: 3D floors could be set for untagged sectors.
2017-02-07 00:31:01 +01:00
Christoph Oelckers
2021baf47d
- fixed: The 'transparent' line flag did not work due to a leftover OPAQUE constant where floats were expected.
2017-02-07 00:24:04 +01:00
Christoph Oelckers
f77a528e13
- added type checks for DynArray.Copy and Move and fixed parameter processing.
2017-02-07 00:12:55 +01:00
Christoph Oelckers
96b2cb0a45
- fixed code generation for local dynamic arrays.
...
- removed some code repetition by inherit all variable types which reference a PField for a variable offset from a base class so that PField replacements can be done with one set of code.
2017-02-06 22:57:42 +01:00
Christoph Oelckers
ca48a687f8
- major work on dynamic array support. Mostly working, some issues still exist with Move and Copy methods and with assignments in stack variables.
2017-02-06 21:39:21 +01:00
Christoph Oelckers
12477216ef
- did some cleanup on the OPL files to remove all use of homegrown integer types in favor of the standard ones. This already helps getting rid of one of the MUSLIB files still left.
2017-02-06 19:26:45 +01:00
Magnus Norddahl
58495ea714
Renamed Clip3DFloors to Clip3D to fix gcc compile error
2017-02-06 16:04:27 +01:00
Magnus Norddahl
7e6c91d73c
Remove yslope loopup table and StepColumn
2017-02-06 15:15:09 +01:00
ZZYZX
b23937c924
Safety measures: disallow using netevent when not in a level
2017-02-06 16:14:18 +02:00
ZZYZX
52d9077477
Added playsim event (netevent CCMD)
2017-02-06 16:02:44 +02:00
ZZYZX
77546ad5c2
Added non-playsim console-called event
2017-02-06 15:52:20 +02:00
ZZYZX
7a03570e4a
Merge remote-tracking branch 'gz/master' into thereisnospoon
2017-02-06 15:18:13 +02:00
ZZYZX
f368e70f89
Fixed overflows in String.Mid
2017-02-06 13:31:01 +01:00
ZZYZX
b7e64a2bc5
Merge remote-tracking branch 'gz/master' into thereisnospoon
2017-02-06 14:14:23 +02:00
ZZYZX
124d025131
More string methods
2017-02-06 12:35:21 +01:00
Rachael Alexanderson
942f90a759
Merge remote-tracking branch 'gzdoom/master'
2017-02-05 16:07:48 -05:00
Christoph Oelckers
d90f2ba1fa
- wrap the va_list that gets passed around by the Draw functions into a struct so that the templates can use reliable, identical semantics for both this and the VM's arg list.
2017-02-05 21:54:09 +01:00
Christoph Oelckers
a4dbbf6969
- fixed P_NightmareRespawn did not respawn a map defined spawn health and neither made skill-related adjustments.
2017-02-05 21:43:16 +01:00
Christoph Oelckers
810efe517d
- fixed: AActor::SetOrigin lost its 'virtual' qualifier in the ZScript merge, but ADynamicLight needs this to work properly.
2017-02-05 21:38:06 +01:00
Christoph Oelckers
e55406bc23
- changed clean scaling factor calculation so that it doesn't prefer larger scales on high resolution displays.
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This was a tweak that only makes sense when the scaling factors are low, i.e. 2 vs. 3, but for modern high resolutions it will enlarge things a bit too much.
2017-02-05 18:48:49 +01:00
alexey.lysiuk
481bddf628
Fixed incorrect offscreen rendering of player's blend
2017-02-05 18:16:27 +01:00
ZZYZX
e4970189b6
Tactical merge
2017-02-05 19:14:56 +02:00
Christoph Oelckers
72810c969d
- added ChangeCamera script function.
2017-02-05 18:07:12 +01:00
Christoph Oelckers
9e038b75fa
- exported DrawChar and DrawText.
2017-02-05 16:47:33 +01:00
Christoph Oelckers
52bec33c0d
- exported BrokenLines to scripting as a new class.
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- removed the hard limit of 128 lines for V_BreakLines.
2017-02-05 16:18:41 +01:00
Christoph Oelckers
d8a1ce88b0
- a few more exports from FFont.
2017-02-05 13:55:38 +01:00
alexey.lysiuk
ef871ec09f
Fixed compilation with GCC/Clang
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error: cannot pass non-trivial object of type 'FName' to variadic function; expected type from format string was 'char *' [-Wnon-pod-varargs]
2017-02-05 14:52:17 +02:00
Christoph Oelckers
b570d0819b
- streamlined font handling for scripts a bit.
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- moved the two 'you raised the alarm' messages for Strife to the string table
2017-02-05 13:14:22 +01:00
Rachael Alexanderson
9c50600286
- fix compile errors
2017-02-05 00:53:36 -05:00
Rachael Alexanderson
59f32d497d
Merge https://github.com/coelckers/gzdoom
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# Conflicts:
# src/r_things.cpp
# src/v_draw.cpp
2017-02-05 00:08:01 -05:00
Christoph Oelckers
5cfac78116
- added write barriers to the menu code.
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The GC was causing some crash issues with the items not having been subjected to a write barrier.
2017-02-05 01:52:09 +01:00
Magnus Norddahl
4172d70d95
Make Frozen Time rendering 4 times faster by grouping draw segments in batches of 100 (old algorithm processed 32000 draw segs per sprite!)
2017-02-05 00:42:42 +01:00
Christoph Oelckers
470dc138c6
- got rid of all DTA_Translation uses.
2017-02-05 00:17:29 +01:00
Christoph Oelckers
dadc8e2ec2
- removed all uses of DTA_Translation except for the single one that passes a custom built table.
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This means that with the exception of 3 pointers the DrawTexture interface only accepts numeric values now.
Still need to get rid of the last 3 to have this ready for scripting.
2017-02-04 23:26:28 +01:00
Christoph Oelckers
d50e52ea59
- use DrawChar to draw font characters instead of calling DrawTexture directly.
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Mostly done to remove uses of DTA_Translation.
2017-02-04 22:50:23 +01:00
Christoph Oelckers
6dea3eef8e
- exported DrawTexture to scripting.
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This uses templates to avoid source duplication of ParseDrawTextureTags. Not tested yet.
2017-02-04 22:09:49 +01:00
Magnus Norddahl
bf6ab1efc8
Clip sprites by thread slice
2017-02-04 21:55:56 +01:00
Magnus Norddahl
d1cbb76b63
Only render player sprites on main thread
2017-02-04 21:00:05 +01:00
Magnus Norddahl
beae9a3dc7
Stop using validcount for sprites
2017-02-04 20:32:06 +01:00
Christoph Oelckers
a102807737
- atags for null pointers have no meaning so do not assert on them.
2017-02-04 19:37:19 +01:00
Magnus Norddahl
cfe4c55973
Remove software renderer internals from F3DFloor
2017-02-04 19:13:56 +01:00
alexey.lysiuk
e8c2444ddd
Fixed compilation with GCC/Clang
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error: use of undeclared identifier 'op'
error: no matching function for call to 'ListEnd'
error: no matching function for call to 'ListGetInt'
error: no matching function for call to 'ListGetDouble'
...
2017-02-04 18:10:30 +02:00
Magnus Norddahl
8ad132b64f
Execute scene slices on worker threads
2017-02-04 16:45:36 +01:00
Christoph Oelckers
ec15c7f4c3
- removed the fatal errors for invalid actor->movedir.
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These can be silently mapped to DI_NODIR to let the engine get the actor back on track.
2017-02-04 16:29:01 +01:00
Christoph Oelckers
43d759782d
- fixed: Stack based local VM object pointers should not be subjected to a read barrier.
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This isn't done for register based variables so for consistency it should not be done for stack based variables, too.
This difference in handling made it impossible to check the target of a hitscan attack if it was destroyed by getting damaged.
2017-02-04 16:23:14 +01:00
Magnus Norddahl
d9e545a519
Hook up thread slices and eliminate some statics hiding in misc functions
2017-02-04 15:51:54 +01:00
Magnus Norddahl
f50532af8a
Reorder scene setup to do the stuff that can't be threaded first
2017-02-04 14:20:58 +01:00
Magnus Norddahl
5bae06a3c6
Make RenderScene the work dispatching class
2017-02-04 14:00:21 +01:00
Magnus Norddahl
5105a5d254
Fix msvc compile error
2017-02-04 13:43:39 +01:00
Christoph Oelckers
d3ed83942f
- did some preparations to ParseDrawTextureTags to allow using the same code for parsing tag lists generated by the VM.
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- removed the fixed point alpha tag from DrawTexture and replaced all uses with the floating point version.
2017-02-04 13:11:12 +01:00
Magnus Norddahl
6f5e720576
Split drawer command queue from drawer threads
2017-02-04 12:38:05 +01:00
ZZYZX
b833f5a852
Merge remote-tracking branch 'gz/master' into thereisnospoon
2017-02-04 10:27:37 +02:00
Rachael Alexanderson
ebb8da563a
Merge https://github.com/coelckers/gzdoom
2017-02-04 02:56:18 -05:00
Magnus Norddahl
45f623faf4
Move frame memory allocator into RenderThread
2017-02-04 02:50:52 +01:00
Christoph Oelckers
abac756289
- exported some stuff for fonts and screen size that will be needed for the menus.
2017-02-04 00:46:22 +01:00
Magnus Norddahl
627a388d57
Move renderer singletons into a RenderThread class
2017-02-04 00:25:37 +01:00
Christoph Oelckers
d5b908186c
- some work on the base classes for menus. None of this is being used yet.
2017-02-04 00:19:25 +01:00
Christoph Oelckers
8578a5a12e
- added a 'new' intrinsic to create new objects from inside scripts.
...
This is not tested yet and likely to not working correctly yet. Will be fixed once I get far enough to use it later.
2017-02-03 22:56:03 +01:00
Christoph Oelckers
d5962b290c
- turned all menu items into actual objects.
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This is needed for script export.
2017-02-03 21:35:42 +01:00
Magnus Norddahl
4fadc4e9a3
Fix typo
2017-02-03 21:25:51 +01:00
Magnus Norddahl
da346427d3
Change draw segment list to use TArray
2017-02-03 21:11:55 +01:00
alexey.lysiuk
c6e42d6fa0
Added handling of modifier keys for mouse events in Cocoa backend
2017-02-03 22:01:34 +02:00
alexey.lysiuk
f04b0d129d
Removed useless assignment in Cocoa backend
2017-02-03 21:56:14 +02:00
ZZYZX
eb7548d639
Printf doesn't work with FString on GCC
2017-02-03 20:54:42 +02:00
ZZYZX
b18b71c065
Mouse coordinates for UI mouse events are actually data1/data2, not x/y
2017-02-03 20:49:45 +02:00
ZZYZX
f816537992
Setting Order directly (while the event handler is registered) will result in all sorts of broken behavior. Made readonly.
2017-02-03 20:44:27 +02:00
ZZYZX
03f7c39ea7
Fixed mouse input in event handlers. Added RequireMouse field in event handler to signify that native mouse should be turned on for certain handlers.
2017-02-03 20:34:34 +02:00
ZZYZX
08f1731ded
Added keyboard modifiers for mouse events in SDL backend.
2017-02-03 17:39:26 +02:00
Christoph Oelckers
82eae78f7e
- fixed a small memory leak in the texture manager.
2017-02-03 13:11:55 +01:00
ZZYZX
0d96517f5f
Implemented RenderOverlay hook that executes directly after level and statusbar
2017-02-03 13:29:34 +02:00
ZZYZX
6a0103a746
Merged p_setup conflict
2017-02-03 13:02:44 +02:00
ZZYZX
b45af599c5
Explicit handler deinitizliation in P_Shutdown and P_FreeLevelData
2017-02-03 13:01:15 +02:00
ZZYZX
9bb4cf1c03
User input events first take
2017-02-03 12:28:40 +02:00
Christoph Oelckers
a5f417b1e5
- removed all uses of BYTE as function return value or functio parameter from the dynamic light code.
...
These were truncating the actual light values.
2017-02-03 10:13:41 +01:00
Magnus Norddahl
812cc61b16
Fix some typos
2017-02-03 09:08:00 +01:00
Magnus Norddahl
892350ac2e
Add functions to CameraLight
2017-02-03 09:00:46 +01:00
Magnus Norddahl
a0a40281b3
Simplify skyplane light selection
2017-02-03 08:19:59 +01:00
Magnus Norddahl
191438b238
Move Drawers function to viewport
2017-02-03 08:06:47 +01:00
ZZYZX
27c5e21a1d
Moved E_InitStaticHandlers(true) a bit higher in the initialization so that local scripts receive PlayerEntered properly
2017-02-03 09:04:01 +02:00
Christoph Oelckers
1515ab8f4a
- removed the long broken and obsolete PlayMovie code.
2017-02-02 23:21:21 +01:00
ZZYZX
490159f6df
Removed duplicate PlayerEntered call
2017-02-02 22:37:22 +02:00
ZZYZX
5d8b3e8084
Fixed PlayerEntered for non-travel enters
2017-02-02 22:22:10 +02:00
ZZYZX
7f2d97d7ef
Reverted previous commit
2017-02-02 22:18:28 +02:00
ZZYZX
2f79f74d2d
Fixed condition
2017-02-02 22:14:22 +02:00
ZZYZX
dae4a48574
G_FinishTravel: only call RETURN/REOPEN on actual hub return as documented, not on every snapshot/savegame load
2017-02-02 21:52:09 +02:00
ZZYZX
957a8cb117
Count resurrect cheat as respawn
2017-02-02 21:34:26 +02:00
ZZYZX
39355cf45d
Implemented player scripts.
2017-02-02 21:25:07 +02:00
ZZYZX
19d2f6a4db
REOPEN scripts should not be called per player pawn
2017-02-02 20:27:57 +02:00
ZZYZX
7fa50c22e5
Added player events
2017-02-02 20:26:56 +02:00
ZZYZX
bc1194d03b
Added ordering for handlers - by int value returned by virtual function GetOrder(); Also, some handlers (WorldUnloaded and WorldThingDestroyed) are now executed in reverse order.
2017-02-02 19:57:00 +02:00
Magnus Norddahl
c219969b68
Fix blinking wall light regression
2017-02-02 18:46:21 +01:00
Magnus Norddahl
7b4d9675c9
Fix compile errors
2017-02-02 15:24:21 +01:00
Magnus Norddahl
e90b73539e
Move viewport drawing to its own folder
2017-02-02 15:10:06 +01:00
Magnus Norddahl
d8c6f9acfd
Limit access to sprite drawer variables
2017-02-02 13:51:41 +01:00
Magnus Norddahl
f3d968cf41
Move wall drawer args into functions
2017-02-02 11:16:18 +01:00
Rachael Alexanderson
226e5238fc
Merge https://github.com/coelckers/gzdoom
2017-02-01 21:57:37 -05:00
Magnus Norddahl
69b7312099
Add some transform helpers on RenderViewport
2017-02-01 23:23:10 +01:00
Magnus Norddahl
d91e6ccece
Remove dc_destorg and ylookup
2017-02-01 22:24:34 +01:00
Magnus Norddahl
ca93d7456a
Change redundant bRenderingToCanvas into a helper function
2017-02-01 21:59:48 +01:00
Magnus Norddahl
bb0a223b80
Remove unused dc_destheight
2017-02-01 21:55:55 +01:00
Magnus Norddahl
7b578bbb53
Remove redundant dc_pitch
2017-02-01 21:52:29 +01:00
Magnus Norddahl
93166fa150
Remove r_swtruecolor variable as it is redundant
2017-02-01 21:42:08 +01:00
Christoph Oelckers
becc00a8be
- added a check to P_VerifyBlockmap to discard all blockmap with blocks whose first entry is not 0.
...
Seems someone has written a node builder which violates this long-standing assumption (https://www.doomworld.com/vb/source-ports/92468-introducing-zokumbsp/ )
However, rather than second-guessing the format's correctness it's more advisable to just discard such blockmaps to avoid some less obvious issues that may creep up.
2017-02-01 21:40:47 +01:00
Christoph Oelckers
d663f31e77
- removed the annoying assert in the dynamic light code.
...
I don't think that any of the remaining situations are a genuine problem, so let's just set the radius to the larger value.
2017-02-01 19:24:05 +01:00
Christoph Oelckers
a59a9e7420
- missed one.
2017-02-01 19:17:56 +01:00
Christoph Oelckers
6bfbff2a69
- renamed RF_INTERPOLATE to RF_INTERPOLATEANGLES to avoid confusion about its meaning.
2017-02-01 19:11:14 +01:00
Major Cooke
d55f1d3f6f
- Adopted Nash's code for handling models with INTERPOLATE.
2017-02-01 19:09:18 +01:00
Major Cooke
39fcea9176
Added INTERPOLATE actor flag, allowing the previously reverted interpolation code to be toggleable.
2017-02-01 19:09:18 +01:00
Christoph Oelckers
04988a331b
- fixed warning.
2017-02-01 19:07:41 +01:00
Magnus Norddahl
e78e76a593
Move r_viewport variables into a class
2017-02-01 16:02:21 +01:00
Christoph Oelckers
b77a0eb7cf
- let D_PageDrawer always clear the background.
...
The math in DCanvas::FillBorder does not always work out so better clean the entire screen before drawing a fullscreen image to ensure that the menu blend is always drawn over something valid.
2017-02-01 11:44:13 +01:00
Christoph Oelckers
bc29f61bfd
- set the default for menu mouse input to 'touchscreen-like' because there's too much hardware out there which doesn't play nice with mouse input events.
2017-02-01 11:25:28 +01:00
Christoph Oelckers
6d28aa3541
- do not use strtol for parsing critical values that can get large.
...
This function will truncate everything that is larger than LONG_MAX or smaller than LONG_MIN to fit into a long variable, but longs are 32 bit on Windows and 64 bit elsewhere, so to ensure consistency and the ability to parse larger values better use strtoll which does not truncate 32 bit values.
2017-02-01 11:19:55 +01:00
Rachael Alexanderson
4e45ea2300
Merge https://github.com/coelckers/gzdoom
2017-01-31 23:04:56 -05:00
Christoph Oelckers
90ee22b760
- don't let monsters without a See state disappear if they try to enter it.
2017-02-01 01:13:26 +01:00
alexey.lysiuk
3d147a032c
Proper RDTSC implementation for x86_64 targets
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Higher 32 bits of Time Stamp Counter were ignored in non-MSVC Windows and macOS builds
2017-01-31 17:51:12 +02:00
alexey.lysiuk
47faaa87fc
Fixed deprecation warning reported by Clang
...
warning: 'register' storage class specifier is deprecated and incompatible with C++1z [-Wdeprecated-register]
2017-01-31 17:41:44 +02:00
alexey.lysiuk
b12c8a8f79
RDTSC-based glcycle_t for macOS
...
Time profiler implementation is now closer to Windows version
2017-01-31 16:00:14 +02:00
alexey.lysiuk
1cdfcb4935
RDTSC-based cycle_t for macOS
...
Windows and macOS now share most of related code
Old implementation using mach_absolute_time() was more precise (at least in theory) but too costly
2017-01-31 15:57:47 +02:00
alexey.lysiuk
6225f60eb2
Added cheat flag for console variables
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CVAR with this flag can be set in console or from command line when sv_cheats is enabled
There is no such restriction for changing its value from ACS, via SetCVar() and related functions
'cheat' modifier can be used in CVARINFO lump to create variable of this kind
2017-01-31 14:08:09 +01:00
Christoph Oelckers
94d5d6848e
- moved all code that deletes some data from P_SetupLevel to P_FreeLevelData so that P_Shutdown can also call it.
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This is particularly important for camera textures which otherwise would not be taken down before a restart.
2017-01-31 13:46:35 +01:00
Christoph Oelckers
3131c08640
- fixed: the restart CCMD must clear out all statically stored pointers to VM functions because they do not survive the shutdown that is needed before loading new data.
2017-01-31 13:41:23 +01:00
Magnus Norddahl
4fdacfe96e
Fix crash in palette mode
2017-01-31 13:26:06 +01:00
Christoph Oelckers
f0a325a904
- fixed: The restart CCMD needs to clear the global FraggleScript before taking down the class system.
...
This is a soft root and would never be deleted otherwise.
2017-01-31 13:22:05 +01:00
ZZYZX
765bc2db39
Made map-section handlers in MAPINFO not static. Static now unambiguously means 'global from GameInfo'.
2017-01-31 06:24:39 +02:00
ZZYZX
6ada9c0291
Made map-section handlers in MAPINFO not static. Static now unambiguously means 'global from GameInfo'.
2017-01-31 06:22:01 +02:00
ZZYZX
26d38e6527
Since WorldThingDestroyed is the reverse of WorldThingSpawned, it should ignore actors that didn't call PostBeginPlay.
2017-01-31 04:53:18 +02:00
ZZYZX
89c475c2d1
Added WorldThingDamaged hook
2017-01-31 04:35:44 +02:00
ZZYZX
9942a59866
Almost forgot (x2): thing revived world event
2017-01-31 04:11:09 +02:00
ZZYZX
e74cd9883d
We don't want to store event objects in savegames.
2017-01-31 04:02:55 +02:00
ZZYZX
066b22af0a
Almost forgot: WorldTick hook, since ZScript doesn't have delays
2017-01-31 03:24:46 +02:00
ZZYZX
9a8a93fe51
Made global handlers (from GameInfo) implicitly transient, because these never get serialized anyway.
2017-01-31 02:37:36 +02:00
ZZYZX
3c1cecfa2b
Implemented WorldLightning and WorldThingDestroyed.
2017-01-31 02:15:57 +02:00
ZZYZX
71f62af6db
Implemented WorldThingDied (calls at the same point as SCRIPT_Kill); Added Inflictor parameter for WorldThingDied.
2017-01-31 02:07:00 +02:00
ZZYZX
27c8140c46
Replaced specialized event handlers with Event structure passed to a method; returned the check for virtual implementation to make sure that we don't waste time initializing the event data.
2017-01-31 01:28:47 +02:00
Rachael Alexanderson
e715e53c1d
Merge https://github.com/coelckers/gzdoom
2017-01-30 17:16:01 -05:00
Christoph Oelckers
0e5aee48aa
- clamp MAPINFO provided fog density values to a valid range because negative values can trigger undefined shader behavior.
2017-01-30 22:23:36 +01:00
Magnus Norddahl
eadeccd709
Fix typo
2017-01-30 20:23:50 +01:00
Magnus Norddahl
0c61b56655
Clean up SkyDrawerArgs interface
2017-01-30 20:21:18 +01:00
Christoph Oelckers
7c5e3fb677
- disabled angular interpolation again.
...
This can only be used if the entirety of the game code is aware and dealing with this properly. However, that isn't the case so the amount of glitches this causes far exceeds the number of desired interpolations.
2017-01-30 14:19:50 +01:00
Magnus Norddahl
98fa2976fa
Clean up the SpanDrawerArgs interface a bit
2017-01-30 12:46:17 +01:00
Magnus Norddahl
c574b0ad3f
Remove R_InitColumnDrawers and only allow DrawerArgs classes to call drawers
2017-01-30 11:53:11 +01:00
Magnus Norddahl
c486892c4a
Make colfunc, wallfunc, spanfunc private and remove the rest
2017-01-30 11:43:15 +01:00
Magnus Norddahl
2f365e7d2b
Rename ColumnDrawerArgs to SpriteDrawerArgs
2017-01-30 11:27:58 +01:00
Magnus Norddahl
e17c8c1678
Split wall drawer selection from sprite
2017-01-30 11:25:25 +01:00
ZZYZX
5751f84350
Moved empty virtual methods to script side
2017-01-30 11:56:03 +02:00
ZZYZX
2382a76be5
Made separate .Find in Static handlers for convenience.
2017-01-30 09:33:06 +02:00
ZZYZX
c7e3ff2356
Static event handlers can create/register/unregister other static event handlers.
2017-01-30 09:28:27 +02:00
ZZYZX
e8a0eda476
AddEventHandlers in GameInfo
2017-01-30 09:19:42 +02:00
ZZYZX
414d16a0f7
Reverted spriteID part - can't be a string
2017-01-30 09:11:10 +02:00
ZZYZX
83f868a049
Implemented WorldThingSpawned hook. Also changed Console.Printf to automatically add \n. Also fixed vararg calls with names.
2017-01-30 09:10:33 +02:00
ZZYZX
0598c18ad8
Added WorldEventHandler with WorldThingSpawned. WorldThingDestroyed is not implemented because you already can attach an object that would check master's state.
2017-01-30 08:47:15 +02:00
ZZYZX
fd282d3001
Fixed map/global static handlers; map handlers should not receive WorldLoaded/WorldUnloaded on load/save anymore.
2017-01-30 08:19:38 +02:00
ZZYZX
09ca1f610d
Removed World*Unsafe handlers (merged with WorldLoaded/WorldUnloading); Removed the concept of 'map-local static' handlers, static handlers are now only those that run globally.
2017-01-30 07:50:09 +02:00
Magnus Norddahl
36a23d60b8
Make spanfunc private and local to SpanDrawerArgs
2017-01-30 05:26:57 +01:00
Magnus Norddahl
81a20213a7
Force colormap/light selection to go through function calls
2017-01-30 05:07:07 +01:00
ZZYZX
3e44109ad1
Merge remote-tracking branch 'gz/master' into thereisnospoon
2017-01-30 05:39:01 +02:00
Magnus Norddahl
fd459b1f13
Remove redundant span drawer args
2017-01-30 04:35:28 +01:00
Christoph Oelckers
ba629379ca
- fixed: for levels with 0-length lines the allocation size of the lines array was too large because it didn't subtract those deleted lines.
2017-01-30 00:25:40 +01:00
Rachael Alexanderson
0af86efb17
Merge https://github.com/coelckers/gzdoom
2017-01-29 18:17:09 -05:00
Christoph Oelckers
b93c3619e9
- fixed: The implementation for Doom64 colors did not handle particles.
2017-01-29 18:57:47 +01:00
Christoph Oelckers
729eade8f5
- enable terrain splashes for non-solid non-swimmable 3D floors.
2017-01-29 18:46:35 +01:00
Christoph Oelckers
2883b113f3
- fixed bad scale setting for SBarInfo.
2017-01-29 18:33:19 +01:00
Christoph Oelckers
eef91463ab
- fixed: Non-actor classes never called InitializeDefaults to set up their special variables.
...
- fixed: DThinkerIterator and DBlockThingsIterator did not have a default constructor that was safe to call from an out-of-game context.
2017-01-29 18:23:39 +01:00
Christoph Oelckers
c0ef052d07
- added interpolation for actor angles which for models is needed.
2017-01-29 13:13:00 +01:00
Christoph Oelckers
1884c8a98d
- ensure that the radius of a dynamic light remains positive to avoid problems with the assumption that a light has an actual size.
...
- extended the maximum settable light size in GLDEFS to 1024 throughout.
- fixed: A fullbright flat should not be subjected to a sector's material color.
2017-01-29 12:00:05 +01:00
Christoph Oelckers
a2a1d214c0
- extended give and take cheat's arguments to full integers.
2017-01-29 11:45:28 +01:00
Magnus Norddahl
162f469630
Remove unused variables from the old 4 column drawers
2017-01-29 10:25:32 +01:00
Magnus Norddahl
7c7d6e99e9
Split DrawerArgs into WallDrawerArgs, ColumnDrawerArgs, SpanDrawerArgs and SkyDrawerArgs
2017-01-29 10:05:37 +01:00
Christoph Oelckers
8e469c1343
Corrected bad 'or' operation
2017-01-29 09:57:55 +01:00
Magnus Norddahl
92bd752935
Move drawerargs globals into a class and make them local
2017-01-29 07:49:04 +01:00
ZZYZX
9a54a5affe
Merge remote-tracking branch 'gz/master' into thereisnospoon
2017-01-29 01:01:28 +02:00
Rachael Alexanderson
0c101102dc
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/r_bsp.cpp
# src/r_main.cpp
# src/r_segs.cpp
# src/r_things.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.txt
2017-01-28 17:39:55 -05:00
Rachael Alexanderson
2fb82aaa9f
Revert "- Fully implemented Graf's level.PreserveSectorColor() changes into the software renderers."
...
This reverts commit 2f9453bc86
.
# Conflicts:
# src/swrenderer/line/r_line.cpp
# src/swrenderer/line/r_renderdrawsegment.cpp
# src/swrenderer/things/r_decal.cpp
# src/swrenderer/things/r_wallsprite.cpp
2017-01-28 17:37:57 -05:00
Christoph Oelckers
4f5d5d5de7
- this should have been in the last commit.
2017-01-28 21:49:52 +01:00
Christoph Oelckers
95afc97d48
- ok, that color_absolute option was pretty much redundant, considering that it is already possible to explicitly set a fog density per sector - it was only necessary to give that priority over standard depth fade calculations for fog-less sectors.
2017-01-28 21:42:58 +01:00
Christoph Oelckers
476aceb5d7
- added new properties to UDMF spec.
...
- implemented color_absolute flag,
2017-01-28 21:22:48 +01:00
Christoph Oelckers
e96f231420
- added Doom64 colors for sprites.
2017-01-28 21:02:03 +01:00
Christoph Oelckers
ee22a9371b
- use Doom64 colors on sectors and linedefs.
2017-01-28 20:44:46 +01:00
Christoph Oelckers
12d073a27d
- objectcolor stuff.
...
# Conflicts:
# src/gl/renderer/gl_renderstate.cpp
2017-01-28 19:06:21 +01:00
Christoph Oelckers
dbbd797baa
- added the needed properties for Doom64 colors and a little FraggleScript hack to test it with existing maps.
2017-01-28 19:05:39 +01:00
Christoph Oelckers
1d2ae53ecb
Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
...
This reverts commit dd03bb1fcb
.
Turns out that making this work in GL will create a complete mess so better remove the option as it would only cause problems.
2017-01-28 18:26:52 +01:00
Magnus Norddahl
4afac0f2cc
Force all drawing to go through DrawerStyle
2017-01-28 16:36:39 +01:00
Rachael Alexanderson
2f9453bc86
- Fully implemented Graf's level.PreserveSectorColor() changes into the software renderers.
2017-01-28 09:53:24 -05:00
Rachael Alexanderson
d27a152d9b
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/r_bsp.cpp
# src/r_main.cpp
# src/r_segs.cpp
# src/r_things.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.txt
2017-01-28 09:38:10 -05:00
Christoph Oelckers
dd03bb1fcb
- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly.
2017-01-28 12:20:18 +01:00
Rachael Alexanderson
c923f8c5e1
- fixed: If GLRenderer is uninitialized (i.e. using software renderer, or during startup), gl_paltonemap_* CVARs would crash the game.
2017-01-28 10:04:22 +01:00
Magnus Norddahl
8fceb60532
Removed unused variable
2017-01-28 08:40:31 +01:00
Magnus Norddahl
bd35d1d39f
Remove ds_fcolormap
2017-01-28 08:19:21 +01:00
Magnus Norddahl
dbf9cd5de5
Remove a few more drawerargs
2017-01-28 08:17:31 +01:00
Magnus Norddahl
9eebe3e940
Remove unused drawer args
2017-01-28 08:04:11 +01:00
Magnus Norddahl
fe40ad200e
Remove the goto in RenderDecal::Render!
2017-01-28 07:13:52 +01:00
Magnus Norddahl
5f38b15635
Move colfunc family of globals into a DrawerStyle class and localize its usage
2017-01-28 07:08:59 +01:00
Rachael Alexanderson
f9eb06a22e
- fixed: If GLRenderer is uninitialized (i.e. using software renderer, or during startup), gl_paltonemap_* CVARs would crash the game.
2017-01-28 00:13:27 -05:00
ZZYZX
2c314f3f3f
Merge remote-tracking branch 'gz/master' into thereisnospoon
2017-01-28 05:23:16 +02:00
Rachael Alexanderson
00823217c7
Merge https://github.com/coelckers/gzdoom
2017-01-27 19:17:24 -05:00
ZZYZX
13c6d16905
Fixed: compile-time error in vararg function call would result in a crash.
2017-01-28 00:32:43 +01:00
Major Cooke
46ee2c5ec6
- Fixed HITTARGET, HITMASTER, HITTRACER, crash and xdeath states being broken on bouncing actors that die/explode.
2017-01-27 18:03:09 +01:00
Rachael Alexanderson
5cbe829c05
Merge https://github.com/coelckers/gzdoom
2017-01-27 11:33:05 -05:00
Christoph Oelckers
1eb2c75328
- explode bouncing objects directly inside P_BounceActor if the bounce count expired. The calling code is too messed up to handle this cleanly.
2017-01-27 16:15:17 +01:00
Christoph Oelckers
08c252274a
- fixed issues with uninitialized RNGs and bad assumptions about corpse pointers always being fully initialized when being destroyed.
...
Both of these may be true when occuring during normal gameplay, but not during an exception unwind in the serializer, which caused crashes if ACS errored out due to mismatched scripts.
2017-01-27 12:02:47 +01:00
Christoph Oelckers
15b95cc023
- fixed: DECORATE was creating a new global constant namespace for each single included file, not just once per DECORATE lump.
2017-01-27 10:51:12 +01:00
alexey.lysiuk
6a826f37bd
Fixed compilation with GCC/Clang
...
No more 'error: cannot jump from this goto statement to its label'
2017-01-26 22:21:22 +02:00
Magnus Norddahl
ed05a2edd3
Create CameraLight class
2017-01-26 10:22:54 +01:00
Magnus Norddahl
4bbf1ba11c
Move visibility stuff into LightVisibility
2017-01-26 09:49:07 +01:00
Magnus Norddahl
933f2d116a
Move DrewAVoxel to VisibleSpriteList
2017-01-26 08:39:44 +01:00
Magnus Norddahl
34f85569b4
Change RenderTranslucentPass to be a singleton
2017-01-26 08:36:28 +01:00
Magnus Norddahl
8b0304c1e3
Remove static from RenderFogBoundary
2017-01-26 08:24:44 +01:00
Magnus Norddahl
29dcea49d7
Move RenderDrawSegment to its own file
2017-01-26 08:13:39 +01:00
Magnus Norddahl
6899b351a2
Create class for draw segment list
2017-01-26 08:01:44 +01:00
Magnus Norddahl
2821c15795
Rename drawseg_t to DrawSegment
2017-01-26 07:03:27 +01:00
Magnus Norddahl
9d9395c855
Updated the copyright
2017-01-26 06:59:20 +01:00
Magnus Norddahl
9c4b11b671
Add OpenGL ES support to Linux target and enable it for ARM devices
2017-01-25 07:18:26 +01:00
Magnus Norddahl
348b73eb83
Fix gcc warning
2017-01-25 03:45:57 +01:00
Magnus Norddahl
eb2b5269f9
Fix linux compile errors
2017-01-25 03:28:11 +01:00
Rachael Alexanderson
a04699ec1c
Merge https://github.com/coelckers/gzdoom
2017-01-24 18:15:39 -05:00
Rachael Alexanderson
c1ff1c6336
- Set banded light to "false" to not impact GZDoom defaults.
2017-01-24 22:24:53 +01:00
Rachael Alexanderson
9a777f719b
- Added "gl_bandedswlight" to reduce the software light emulation gradient to 32 levels.
2017-01-24 22:24:53 +01:00
Rachael Alexanderson
84d2a89f49
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# wadsrc/static/language.enu
2017-01-24 12:03:57 -05:00
Rachael Alexanderson
eb3f83f908
- Since tonemap tweaks are on the menu now, make their changes affect instantly.
2017-01-24 17:57:03 +01:00
Rachael Alexanderson
494be00ce5
- Made default values for gl_paltonemap_powtable and gl_paltonemap_reverselookup more "id-like".
2017-01-24 17:57:03 +01:00
Rachael Alexanderson
6e47bf9bbc
- Added gl_paltonemap_powtable and gl_paltonemap_reverselookup for tweaking palette tonemap generation.
2017-01-24 17:57:03 +01:00
Magnus Norddahl
934f6a88bb
Fix compile error
2017-01-24 17:10:28 +01:00
Rachael Alexanderson
20a83f95b9
Merge https://github.com/coelckers/gzdoom
2017-01-24 08:39:22 -05:00
Christoph Oelckers
02f678dccc
- there seem to be ACS compilers which let 'delay' pass inside a function. Since this is an unsupported feature which brings the ACS VM into an unstable state it has to be handled with a hard abort to avoid crashes.
2017-01-24 11:59:59 +01:00
Christoph Oelckers
e3c36998b6
- delete all compile-time symbols for scripting after finishing compiling data.
...
Even the bare-bones gzdoom.pk3 gets rid of over 2000 symbols this way that otherwise would need to be tracked by the garbage collector.
2017-01-24 11:57:42 +01:00
ZZYZX
8c36a2a3df
Merge remote-tracking branch 'gz/master' into thereisnospoon
2017-01-24 11:05:14 +02:00
Christoph Oelckers
c12dfd7e4d
- fixed: only explicit class type casts must obey strict namespace rules, i.e. only '(class<type>)(variable_to_cast)'
...
The general rule is as follows: A class name as a string will always be looked up fully, even if the class name gets shadows by another variable because strings are not identifiers.
It is only class names as identifiers that must obey the rule that if it is not known yet or hidden by something else that it may not be found to ensure that the older variable does not take over the name if it gets reused.
2017-01-24 10:04:46 +01:00
Magnus Norddahl
86d9594d6e
Convert r_walldraw to a class
2017-01-24 08:41:35 +01:00
Magnus Norddahl
b256f6ed89
Make wallsetup globals local to where they are used
2017-01-24 07:06:47 +01:00
Magnus Norddahl
ac74a7a1e0
Refactor wall setup into ProjectedWallLine and ProjectWallTexcoords
2017-01-24 06:50:17 +01:00
Magnus Norddahl
12271cbfb5
Remove the 1000 portal segment limit and make WallPortals private to RenderPortal
2017-01-24 05:31:39 +01:00
Magnus Norddahl
946ab93ff6
Remove unused friend declaration
2017-01-24 05:00:11 +01:00
Magnus Norddahl
f94cced13d
Move ColormapLight to r_light
2017-01-24 04:24:04 +01:00
Magnus Norddahl
ca8f71b561
Remove the need for RenderPlayerSprites::SetupSpriteScale
2017-01-24 04:19:43 +01:00
Magnus Norddahl
ba6094be2e
Detach player sprites from VisibleSprite
2017-01-24 04:15:54 +01:00
Rachael Alexanderson
3ea27cd996
Merge https://github.com/coelckers/gzdoom
2017-01-23 22:12:55 -05:00
Magnus Norddahl
07acd9375b
The memset antipattern cannot be used on classes with a virtual table
2017-01-24 02:28:32 +01:00
Magnus Norddahl
55d9392fb8
Add fallback code to Linux target so if OpenGL is either unavailable or can't be used it falls back to the old software SDL FB
2017-01-24 01:43:45 +01:00
Christoph Oelckers
17ed23bfcc
- don't read the full height of a player from the defaults, because that cannot be changed by A_SetHeight.
...
Instead a new member, FullHeight is used for this now.
2017-01-24 00:12:06 +01:00
ZZYZX
3e093a20ff
First take at serialization
2017-01-24 00:17:12 +02:00
Christoph Oelckers
3f999a990c
- removed a line of debug code that made GCC/Clang go nuclear.
2017-01-23 23:06:29 +01:00
ZZYZX
23c9386add
Removed RenderCamera, RenderBeforeThing, RenderAfterThing. Serialization preparations.
2017-01-23 23:05:51 +02:00
alexey.lysiuk
6586877ac5
Merge branch 'master' of https://github.com/coelckers/gzdoom into master
2017-01-23 22:48:16 +02:00
alexey.lysiuk
799f6c6e26
Fixed compilation error with GCC/Clang
...
src/scripting/zscript/zcc_compile.cpp:1039:11: error: no viable conversion from 'FName' to 'FString'
2017-01-23 22:20:07 +02:00
ZZYZX
efb1e5d33a
Implemented global EventHandlers in MAPINFO
2017-01-23 20:48:57 +02:00
ZZYZX
ba4a74265c
Fixed static handlers being OF_Fixed: only global (non-map) static handlers should be fixed.
2017-01-23 20:48:57 +02:00
ZZYZX
76b99da4b3
Added EventHandlers in Map section of MAPINFO
2017-01-23 20:48:57 +02:00
ZZYZX
890166a732
Hopefully I'm using OF_Fixed correctly
2017-01-23 20:48:57 +02:00
ZZYZX
35ec14f465
Made the EventHandler class tree a bit more branchy. Now disallowing creation of Static* via EventHandler.Create.
2017-01-23 20:48:57 +02:00
ZZYZX
a226337185
More portal fixing in software renderer
2017-01-23 20:48:57 +02:00
ZZYZX
ac19af7514
Fixed RenderCamera event in software renderer
2017-01-23 20:48:57 +02:00
ZZYZX
302af61686
Added per-thing render hooks
2017-01-23 20:48:57 +02:00
ZZYZX
5bfd484ae2
Generalized event handler definition; removed excessive VM calls when we don't have override defined.
2017-01-23 20:48:57 +02:00
ZZYZX
ca0d92a454
Added EventHandler.CreateOnce and EventHandler.Find to refer to handlers after they are created
2017-01-23 20:48:57 +02:00
ZZYZX
ce616f9c06
Added: prototype event system
2017-01-23 20:48:57 +02:00
Christoph Oelckers
b3aa7c61a9
- fixed: Class and struct name lookup was not context aware.
...
If a later module reused an existing name for a different class or struct type, this new name would completely shadow the old one, even in the base files.
Changed it so that each compilation unit (i.e. each ZScript and DECORATE lump) get their own symbol table and can only see the symbol tables that got defined in lower numbered resource files so that later definitions do not pollute the available list of symbols when running the compiler backend and code generator - which happens after everything has been parsed.
Another effect of this is that a mod that reuses the name of an internal global constant will only see its own constant, again reducing the risk of potential errors in case the internal definitions add some new values.
Global constants are still discouraged from being used because what this does not and can not handle is the case that a mod defines a global constant with the same name as a class variable. In such a case the class variable will always take precedence for code inside that class.
Note that the internal struct String had to be renamed for this because the stricter checks did not let the type String pass on the left side of a '.' anymore.
- made PEnum inherit from PInt and not from PNamedType.
The old inheritance broke nearly every check for integer compatibility in the compiler, so this hopefully leads to a working enum implementation.
2017-01-23 19:10:28 +01:00
alexey.lysiuk
d0565cafbd
Fixed compilation error with GCC/Clang
...
src/scripting/zscript/zcc_compile.h:95:10: error: extra qualification ‘ZCCCompiler::’ on member ‘StringConstFromNode’ [-fpermissive]
2017-01-23 11:19:26 +02:00
Rachael Alexanderson
03226e5a0a
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/r_things.cpp
2017-01-23 00:17:25 -05:00
Christoph Oelckers
5a4a5a17db
- added core lump checks for ZScript.
...
- load internal shaders only from file 0. This does not contain aborts, like most of the other checks,but it will now refuse to load any core shader file from anything but gzdoom.pk3.
2017-01-23 01:56:15 +01:00
Christoph Oelckers
517733a04e
Merge branch 'clangfix' of https://github.com/edward-san/zdoom
...
# Conflicts:
# src/scripting/zscript/zcc_compile.h
2017-01-23 01:39:31 +01:00
Christoph Oelckers
f720073b31
- removed all code that was only there to implement the broken Simplifier that just got removed.
2017-01-23 01:37:43 +01:00
Christoph Oelckers
68c3f42a53
- no more Simplify for global constants as well.
2017-01-23 01:10:40 +01:00
Edoardo Prezioso
4694f9b201
- Fixed GCC/Clang 'extra qualification' error.
2017-01-23 00:22:25 +01:00
Edoardo Prezioso
092b2d6ea0
- Fixed Clang compile error [-Wnon-pod-varargs].
2017-01-23 00:11:42 +01:00
Christoph Oelckers
061ba48dc1
- no more simplify in state parameters.
...
- resolving constants with the backend requires a few more error checks.
2017-01-22 23:53:50 +01:00
Christoph Oelckers
2880f56080
- also switched scripted properties away from Simplify.
2017-01-22 23:00:41 +01:00
Christoph Oelckers
4c93e2baa3
- use the expression evaluation capabilities of the compiler backend to resolve constants in actor defaults.
...
This is the first step to get rid of Simplify and all the baggage it depends on.
2017-01-22 22:19:32 +01:00
Christoph Oelckers
f9f5e45824
- memset the entire vissprite structure when drawing a psprite because this does not initialize all fields.
2017-01-22 20:12:44 +01:00
Christoph Oelckers
f15b051327
- use std::unique_ptr to manage the resource file for loading a savegame because the try/catch handler to ensure its deletion was causing some problems.
2017-01-22 20:06:11 +01:00
alexey.lysiuk
f9ef935840
Fixed warning reported by GCC/Clang when optimization is enabled
...
src/scripting/codegeneration/codegen.cpp:4097:12: warning: variable 'cast' is used uninitialized whenever 'if' condition is false
2017-01-22 17:00:36 +02:00
alexey.lysiuk
935d49d75f
Fixed returning of value from TakeInventory() function
...
Issuing take CCMD no longer causes assertion failure at src/scripting/vm/vmexec.h:662
assert(numret == C && "Number of parameters returned differs from what was expected by the caller")
2017-01-22 13:51:46 +02:00
alexey.lysiuk
03f9425eb1
Fixed missing xBRZ menu options on platforms without MMX support
...
xBRZ texture resize modes are no longer removed from menu for targets with HAVE_MMX undefined
2017-01-22 12:11:17 +02:00
alexey.lysiuk
33b69a27ae
Restored HAVE_MMX definition in CMake
2017-01-22 11:14:48 +02:00
alexey.lysiuk
da4981ef91
Fixed invisible mouse cursor in SDL backend
...
See https://mantis.zdoom.org/view.php?id=71
2017-01-22 10:25:37 +02:00
Rachael Alexanderson
df35d53a57
Merge https://github.com/coelckers/gzdoom
2017-01-21 22:02:50 -05:00
Christoph Oelckers
d289c00ae3
- restored a line of code that got lost when fixing the parameter checks in CallStateChain.
2017-01-22 01:28:37 +01:00
Rachael Alexanderson
53acc28f26
Merge https://github.com/coelckers/gzdoom
2017-01-21 17:47:18 -05:00
Christoph Oelckers
ee40135d55
- removed the bogus SetPointer method from PClassPointer.
...
This was blocking proper bookkeeping of class pointer variables, in particular it rendered PointerSubstitution ineffective.
2017-01-21 23:26:58 +01:00
ZZYZX
659c11514b
OpenGL: Added picnum override handling for actors
2017-01-21 23:04:45 +01:00
Christoph Oelckers
aaae52c60b
- fixed: FResourceFile::OpenResourceFile did not close the opened file in case it contained invalid data.
2017-01-21 20:15:06 +01:00
alexey.lysiuk
2358b65921
Fixed compiler warning reported by GGC/Clang
...
No more 'warning: comparison of integers of different signs: int and unsigned long'
2017-01-21 14:47:10 +02:00
Christoph Oelckers
45d3b58cc6
- fixed redundant variable declaration shadowing an outer one.
2017-01-21 13:26:26 +01:00
Christoph Oelckers
2a6fafa15e
- don't let P_DamageMobj return negative values.
...
This serves no purpose, there's not a single place in the code which checks for it, but if that negative values goes unchecked to functions that expect an actually meaningful value for damage inflicted, some bad results can happen. If no damage is inflicted, a proper 0 needs to be returned so that the value can actually be worked with. The return value was a ZDoom invention, it is completely unclear why -1 was chosen if some kind of protection rendered the damage ineffective.
2017-01-21 13:12:34 +01:00
Christoph Oelckers
4dc1d117f2
- fixed: Without letting CMake find OpenGL, under Windows the library must be added manually to the project or linker errors will happen.
2017-01-21 11:50:53 +01:00
Christoph Oelckers
cbdf9870ec
- fix uninitialized variable.
2017-01-21 11:46:23 +01:00
Christoph Oelckers
19df603f92
- fixed: P_RailAttack did not make adjustments for the shooter's floorclip.
2017-01-21 10:55:57 +01:00
alexey.lysiuk
5158b1c337
Fixed undefined behavior of DropInventory()
...
See https://mantis.zdoom.org/view.php?id=93
2017-01-21 11:43:11 +02:00
ZZYZX
6f5fff00a0
Implemented static methods in String struct. Implemented String.Format and String.AppendFormat. Implemented native vararg methods for the future.
2017-01-21 10:32:26 +01:00
Rachael Alexanderson
07409f4997
- fixed compile error with status bar code in poly renderer.
2017-01-21 01:23:49 -05:00
Edoardo Prezioso
da3da61b67
- Make OpenGL library link fully dynamic on Unix.
...
Also, remove all the OpenGL CMake checks, because they're not needed anymore.
2017-01-20 23:21:37 -05:00
Rachael Alexanderson
410a1aa24c
Merge https://github.com/coelckers/gzdoom
2017-01-20 20:56:02 -05:00
Christoph Oelckers
7e114c1127
- moved some more code out of the way.
2017-01-21 00:49:54 +01:00
Christoph Oelckers
274727e8ae
- moved the draw functions which are exclusively used by the Strife status bar into strife_sbar.cpp to get them out of the way. They are not expected to survive anyway.
2017-01-21 00:41:59 +01:00
Christoph Oelckers
74f4171947
- removed several unused draw functions from DBaseStatusBar.
2017-01-21 00:29:19 +01:00
Christoph Oelckers
355570198d
- moved statusbar code to a separate directory before starting work on it.
2017-01-20 22:59:31 +01:00
Christoph Oelckers
36e1d71f2b
- fix spelling error.
2017-01-20 22:45:09 +01:00
Christoph Oelckers
23a7fd40aa
- fixed: The script wrapper for AActor::TakeInventory erroneously called RemoveInventory, not TakeInventory.
2017-01-20 20:04:57 +01:00
Christoph Oelckers
7adc34932f
- fixed: The state parameter for CallStateChain was checked for the wrong type.
2017-01-20 19:56:29 +01:00
Edoardo Prezioso
e993f9304b
- Fixed GCC/Clang compile error.
2017-01-20 19:10:07 +01:00
Christoph Oelckers
4fa5055548
- fixed: With some functions moved to Weapon, Dehacked needs to check Weapon, not StateProvider to find its code pointers.
2017-01-20 17:23:13 +01:00
Christoph Oelckers
302cb41403
- fixed typo in MorphMonster definition.
2017-01-20 17:20:50 +01:00
Christoph Oelckers
314e49f791
- let A_SpawnProjectile, A_FireProjectile, A_SpawnItem(Ex) and A_ThrowGrenade return the spawned actors to the calling code.
...
- fixed the return type checks in CallStateChain. These made some bogus assumptions about what return prototypes to support and would have skipped any multi-return function whose first argument was actually usable.
2017-01-20 12:39:51 +01:00
Christoph Oelckers
f5421491ec
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
...
The idea is, when status bars are moved to ZScript that only this small wrapper class needs to be dealt with and the implementation can be left alone. SBARINFO is far too complex to be scriptified, but having it inherit directly from DBaseStatusBar and access its member variables severely limits the options of dealing with the status bar code. This way, it only accesses some globally visible functions in DBaseStatusBar and no variables.
- renamed the global ST_X and ST_Y variables because it is far too confusing and error-prone to have the same names inside and outside DBaseStatusBar.
2017-01-20 11:11:22 +01:00
Rachael Alexanderson
f3159af211
- fixed: Remove ccmd should check if an object is actually an inventory object before attempting to check its owner. (Ooops!)
2017-01-20 10:03:33 +01:00
Rachael Alexanderson
e52772745b
Merge https://github.com/coelckers/gzdoom
2017-01-19 23:07:14 -05:00
Christoph Oelckers
9d828a7ca0
- marked all virtual overrides in DSBarInfo with the 'override' keyword so that I do not have to search for them again.
2017-01-20 01:42:21 +01:00
Christoph Oelckers
c880b26d98
- scriptified MorphProjectile and CustomSprite.
...
This should for now conclude actor class scriptification. The remaining ten classes with the exception of MorphedMonster are all too essential or too closely tied to engine feature so they should remain native.
2017-01-20 01:11:36 +01:00
Rachael Alexanderson
62fb5d87c8
- fixed: Remove ccmd should check if an object is actually an inventory object before attempting to check its owner. (Ooops!)
2017-01-19 18:48:21 -05:00
Magnus Norddahl
545ae678e8
Merge remote-tracking branch 'gzdoom/master' into qzdoom
2017-01-20 00:22:29 +01:00
Christoph Oelckers
3c30b59bab
more inventory scriptification
...
* completely scriptified DehackedPickup and FakeInventory.
* scriptified all remaining virtual functions of Inventory, so that its inheritance is now 100% script-side.
* scriptified CallTryPickup and most of the code called by that.
- fixed: Passing local variables by reference did not work in the VM.
2017-01-19 23:42:12 +01:00
Rachael Alexanderson
7701a61830
Merge https://github.com/coelckers/gzdoom
2017-01-19 15:50:33 -05:00
Christoph Oelckers
1750ded7c4
- more exporting of AInventory.
2017-01-19 20:56:31 +01:00
Christoph Oelckers
7c6542e595
- partial scriptification of AInventory.
...
- scriptification of CustomInventory.
2017-01-19 19:14:22 +01:00
Rachael Alexanderson
8a198591f4
Merge https://github.com/coelckers/gzdoom
2017-01-19 11:58:53 -05:00
Christoph Oelckers
19b1c10ba8
- scriptified a large part of the weapon code.
2017-01-19 17:40:34 +01:00
Rachael Alexanderson
3b55406302
- fixed: Remove ccmd now no longer removes owned inventory objects (that's what the "take" ccmd is for)
2017-01-19 14:01:12 +01:00
Christoph Oelckers
6d3b26f94c
- scriptified the WeaponGiver.
2017-01-19 14:00:00 +01:00
Christoph Oelckers
42f3ccc602
- scriptified a few parts of p_pspr.cpp.
...
- added a speed parameter to A_Lower and A_Raise in the process.
2017-01-19 13:26:46 +01:00
alexey.lysiuk
0376c8ba24
Removed no longer present file from CMakeLists.txt
2017-01-19 10:08:00 +02:00
Magnus Norddahl
8af97cbbd3
Removed file was still present in CMakeLists.txt
2017-01-19 03:31:51 +01:00
Magnus Norddahl
e235d83e5b
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2017-01-19 03:19:39 +01:00
Magnus Norddahl
112085ebff
Split Clear into two functions
2017-01-19 03:19:31 +01:00
Rachael Alexanderson
9333ce1888
Merge https://github.com/coelckers/gzdoom
2017-01-18 21:15:08 -05:00
Magnus Norddahl
e94cb3f114
Rename visplane_t to VisiblePlane
2017-01-19 03:11:49 +01:00
Magnus Norddahl
9eef7f9b32
Make visplanes hash list private
2017-01-19 03:02:32 +01:00
Magnus Norddahl
a92771431b
Changed visible plane list to use the shared frame memory allocator instead of using its own internal free list
2017-01-19 01:47:58 +01:00
Christoph Oelckers
9f550941d2
- fixed loop ordering in P_SetRenderSector.
2017-01-19 01:39:05 +01:00
Magnus Norddahl
111b5c5469
Add support for repeating skies in the TC sky drawer
2017-01-19 00:12:54 +01:00
Magnus Norddahl
8788a9e788
- Change all sky drawing code use to use the sky drawers
...
- Add support for drawing repeating skies in the sky drawers
- Add the old 4 column sky fade optimization to the 1 column variant (fixes speed regression when 4col was removed)
- Remove skyplane globals
- Remove walldraw code used to draw the old skies
2017-01-19 00:02:51 +01:00
Christoph Oelckers
8256f25a84
- no need to keep AArmor native, now that all child classes have been scriptified.
2017-01-18 23:46:19 +01:00
Christoph Oelckers
632a29e365
- scriptified HexenArmor.
2017-01-18 23:42:08 +01:00
Christoph Oelckers
2fcffd1fc1
- removed the remaining native parts of ABasicArmor.
...
- simplified some FindInventory calls using PClass::FindActor to call the variant taking a name directly.
2017-01-18 22:57:47 +01:00
Christoph Oelckers
3148496f57
- scriptified BasicArmor and fixed a few errors in the conversion.
2017-01-18 22:15:48 +01:00
Christoph Oelckers
2dd6fb9595
- scriptified BasicArmorBonus.
2017-01-18 20:23:13 +01:00
Christoph Oelckers
87b9b6111d
- scriptified the BeginPlay methods of the VavoomLight classes.
...
- moved m_Radius back to arg[3] and arg[4], so that scripts have access to light sizes again.
2017-01-18 19:10:25 +01:00
Christoph Oelckers
1ce7b80158
- scriptified the rest of the weapon pieces.
2017-01-18 18:46:24 +01:00
Christoph Oelckers
30a8541a15
- scriptified the weapon piece functions.
...
- fixed: ClearInventory did not process depleted items properly.
- changed HexenArmor from UNDROPPABLE to UNTOSSABLE because this allowed to remove some special handling in ClearInventory. The only other place which checks this flag also checks UNTOSSABLE.
2017-01-18 17:26:12 +01:00
Christoph Oelckers
d8acf774a6
- scriptified the remains of AKey.
...
- replaced Key.KeyNumber with special1. This is only for internal bookkeeping purposes so there's really no need to complicate this with a new variable when this one works just as well.
2017-01-18 15:17:12 +01:00
Christoph Oelckers
d9fd2d509f
- scriptified the remains of AAmmo.
2017-01-18 14:18:17 +01:00
Rachael Alexanderson
590781d4a6
Merge https://github.com/coelckers/gzdoom
2017-01-18 05:19:34 -05:00
Christoph Oelckers
cfdd580044
- deleted a_artifacts files.
2017-01-18 10:44:51 +01:00
Christoph Oelckers
534b2ebbfb
- scriptified the remains of APowerup.
...
- ensure that actor defaults contain a valid virtual table and class pointer so that they can actually use virtual and class-dependent method functions. This is needed for retrieving script variables from them.
2017-01-18 10:33:03 +01:00
Magnus Norddahl
53a79ca215
Merge remote-tracking branch 'gzdoom/master' into qzdoom
...
# Conflicts:
# src/r_things.cpp
2017-01-18 04:09:16 +01:00
Christoph Oelckers
b41d4d9f84
- initialize variable to make Valgrind happy.
2017-01-18 01:53:15 +01:00
Christoph Oelckers
ade9e4c3da
- implemented processing of multiple return values in script functions.
2017-01-18 01:27:50 +01:00
Christoph Oelckers
232b64d332
- eliminated the native PowerupGiver class.
...
- scriptified the respawn invulnerability code into a virtual OnRespawn function for PlayerPawn so that custom effects can be implemented.
2017-01-18 00:11:04 +01:00
Christoph Oelckers
98f9219334
- scriptified the remaining functions in a_artifacts.cpp.
...
- added some helpers to set scripted member variables through the native property parser.
Unfortunately some classes, e.g. PowerMorph, MorphProjectile and the powerup contain some that cannot be handled through the 'property' definition on the script side so they need to be done from the native side.
2017-01-17 20:30:17 +01:00
Christoph Oelckers
14f2c39e58
- scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here.
...
- improved the class pointer to string cast to print the actual type it describes and not the class pointer's own type.
- fixed: The 'is' operator created non-working code when checking the inheritance of a class pointer, it only worked for objects.
2017-01-17 17:34:39 +01:00
Christoph Oelckers
75d3f42d4f
- scriptified APowerup.
2017-01-17 17:34:07 +01:00
Edoardo Prezioso
0da1142bdb
- Run libsndfile before libmpg123 when reading an audio lump.
...
libmpg123 spews quite a lot of debug stuff in stdout when encountering files like WAV or Ogg Vorbis, while libsndfile is silent when encountering an MP3 file.
2017-01-17 16:47:37 +01:00
alexey.lysiuk
c4aaeef6b1
Removed homebrew MP3 format detection
...
It didn't work for all files so let libmpg123 handle all quirks for us
See https://mantis.zdoom.org/view.php?id=60
2017-01-17 11:26:51 +02:00
Edoardo Prezioso
c317a4cbf3
- Fixed: wrong FString 'Replace' action function.
...
The function replaced only the first character of the first argument with the first character of the second argument.
2017-01-17 10:00:35 +01:00
Magnus Norddahl
9e0ae21197
Move fakeceiling and fakefloor into the inner loop
2017-01-17 02:32:23 +01:00
Magnus Norddahl
cc0c0f0236
Fix not copying the shade variable first
2017-01-17 02:27:59 +01:00
Magnus Norddahl
8e72e094ce
Fix floor brightness affects sprites not in sector
2017-01-17 02:16:13 +01:00
Magnus Norddahl
e154ff888d
Implement the todo that someone left in the source code
2017-01-17 01:43:45 +01:00
Magnus Norddahl
906c944895
Merge colormap selection into one function
2017-01-17 01:30:12 +01:00
Edoardo Prezioso
bfb7b82bcc
- Fixed uninitialized data for libsndfile.
...
According to the API docs, when opening a file for read, SF_INFO::format must be set to 0.
Discovered with Valgrind while running Deus Vult 2 map01.
2017-01-17 00:21:27 +01:00
Christoph Oelckers
8f6571241d
- scriptified AÃœpwerInvulnerable.
2017-01-16 23:45:25 +01:00
Magnus Norddahl
2848ca53dc
Merge remote-tracking branch 'gzdoom/master' into qzdoom
...
# Conflicts:
# src/r_things.cpp
# src/r_things.h
2017-01-16 23:05:34 +01:00
Christoph Oelckers
6990a46daf
- scriptified PowerStrength.
...
This revealed an interesting bug: When the berserk fadout formula was changed in 2005 the result was essentially broken, resulting in values around 7000 - it only worked by happenstance because the lower 8 bits of the resulting values just happened to work to some degree and never overflowed. But the resulting fade was far too weak and a slightly different handling of the color composition code for the VM made it break down entirely.
This restores the pre-2005 formula but weakened intensity which now comes a lot closer to how it is supposed to look.
2017-01-16 22:27:49 +01:00
Christoph Oelckers
c5f100a61d
- fixed class name checks for custom properties.
2017-01-16 20:44:52 +01:00
Christoph Oelckers
d3ab691afb
- scriptified APowerInvisibility.
...
- changed AlterWeaponSprite so that it doesn't expose renderer internals to the script code.
2017-01-16 20:34:12 +01:00
Christoph Oelckers
616f954153
- scriptified PowerIronFeet and PowerMask.
2017-01-16 19:04:03 +01:00
Magnus Norddahl
6c76c8534b
Change visstyle_t back to how it was in ZDoom and stop using it internally in the swrenderer
2017-01-16 16:23:02 +01:00
Christoph Oelckers
65b7e344f7
- added custom property parsing to DECORATE as well.
2017-01-16 10:36:56 +01:00
Christoph Oelckers
cd1d96b83a
- fixed compilation.
2017-01-16 10:36:56 +01:00
Christoph Oelckers
cd0d17dbd5
- made AbsorbDamage work iteratively to avoid large stack use in the VM.
2017-01-16 10:36:56 +01:00
Braden Obrzut
ae7b95fc52
- There are more DYN options than just fluidsynth so unconditionally use CMAKE_DL_LIBS.
2017-01-16 02:19:03 -05:00
Magnus Norddahl
1c3440e391
Merge remote-tracking branch 'gzdoom/master' into qzdoom
...
# Conflicts:
# src/r_plane.cpp
# src/r_plane.h
2017-01-16 06:03:21 +01:00
Magnus Norddahl
433eb77c37
Moved DrawSprite to VisibleSprite and marked all its variables as protected
2017-01-16 05:43:56 +01:00
Magnus Norddahl
55131a7a6d
Rename vissprite_t to VisibleSprite, convert it into a base class and lower all variables if possible. Remove unused fields and unions.
2017-01-16 05:26:22 +01:00
Magnus Norddahl
57d8b0e34c
Rewrite VisibleSpriteList to use TArray
2017-01-16 03:46:05 +01:00
Christoph Oelckers
d207b571d9
- scriptified PowerLightAmp and PowerTorch.
...
- allow calling qualified super methods so skipping some levels is possible.
2017-01-16 00:46:15 +01:00
Christoph Oelckers
d2d6e5d486
- scriptified PowerFlight and PowerWeaponLevel2.
2017-01-15 23:21:38 +01:00
Magnus Norddahl
cd9043fd94
Make RenderActorView private
2017-01-15 23:03:58 +01:00
Magnus Norddahl
f6cc75fad5
Convert r_clipsegment into a class
2017-01-15 22:57:42 +01:00
Magnus Norddahl
74e1cea9c3
Removed openings array
2017-01-15 22:21:21 +01:00
Magnus Norddahl
e02aece40a
Added a generic memory allocator for memory needed for a frame
2017-01-15 21:45:21 +01:00
Christoph Oelckers
4837e1e770
- partially scriptified APowerSpeed.
2017-01-15 20:58:52 +01:00
Christoph Oelckers
7503937a84
- scriptified PowerTargeter.
2017-01-15 19:44:43 +01:00
Christoph Oelckers
bf52ce19e4
- fixed: AActor::ClearInventory should respect IF_KEEPDEPLETED for all items.
2017-01-15 18:58:17 +01:00
Christoph Oelckers
03c7b10fd6
- fully scriptified HealthPickup.
2017-01-15 18:46:40 +01:00
Christoph Oelckers
156f9c488e
- added script variable access for native code so that many more classes can be fully exported. Tested with the puzzle items.
2017-01-15 18:16:36 +01:00
Christoph Oelckers
179b6e1a39
- added property definitions to the ZScript parser. This will allow defining custom properties for the default block in custom base classes. See 'Health' for an example.
...
- support transient object member variables for information that does not need to be put in a savegame.
- fixed: special initialization of objects needs to pass the proper defaults along, otherwise the parent classes will use their own, inappropriate one.
2017-01-15 16:55:30 +01:00
Christoph Oelckers
267600826f
- sxriptified key and puzzleitem base classes.
2017-01-15 10:37:54 +01:00
Magnus Norddahl
601ddb270d
Create a class for the viewport
2017-01-15 04:06:52 +01:00
Magnus Norddahl
42535b17f1
Rename FRenderer::ClearBuffer to SetClearColor
2017-01-15 03:21:35 +01:00
Magnus Norddahl
f9175561bb
Change RenderTarget global to be an internal swrenderer variable
2017-01-15 03:19:03 +01:00
Magnus Norddahl
aaee6e333f
Mark PrecacheTexture private and remove unneeded declarations
2017-01-15 02:50:37 +01:00
Magnus Norddahl
4c12ba740f
Remove SetWindow from FRenderer interface
2017-01-15 02:46:43 +01:00
Magnus Norddahl
1e7015643d
Remove ErrorCleanup from FRenderer interface
2017-01-15 02:04:49 +01:00
Magnus Norddahl
3093aaadc9
Remove SetupFrame and CopyStackedViewParameters from FRenderer interface
2017-01-15 01:54:25 +01:00
Magnus Norddahl
1b043bb46c
Minor cleanup in r_swrenderer
2017-01-15 01:36:57 +01:00
Christoph Oelckers
87617b588a
- some minor optimization in the VM.
2017-01-15 01:27:01 +01:00
Christoph Oelckers
9f9cea4b4a
- scriptified the health items.
2017-01-15 01:02:38 +01:00
Christoph Oelckers
4759f9a399
- scriptified the backpack.
...
- added GetParentClass builtin to compiler.
2017-01-14 23:34:47 +01:00
Christoph Oelckers
a597979738
- scriptified ammo.
...
- moved inventory stuff into its own directory.
2017-01-14 21:27:31 +01:00
Edoardo Prezioso
d91023ba0b
- Fixed GCC/Clang compile errors.
2017-01-14 18:30:01 +01:00
Christoph Oelckers
e16713492f
- scriptified A_FreezeDeath(Chunks).
2017-01-14 18:26:59 +01:00
Christoph Oelckers
6dc1bb8475
- skriptified the skybox actors.
...
- fixed code generation for internal pointed arrays, they were missing a pointer dereference.
2017-01-14 18:04:49 +01:00
Christoph Oelckers
a9ef73528d
- removed all skybox class types from code in preparation for exporting these classes.
...
- moved SectorPortal struct to FLevelLocals and exported it.
2017-01-14 16:05:40 +01:00
Christoph Oelckers
96777273c4
- scriptified ASoundSequence.
...
- exported virtual Actor.MarkPrecacheSounds function.
2017-01-14 14:37:29 +01:00
alexey.lysiuk
0b62645a35
Fixed compilation warnings reported by GCC/Clang
...
gl/data/gl_setup.cpp:430:11: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
gl/data/gl_setup.cpp:527:19: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
gl/data/gl_setup.cpp:542:19: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
nodebuild.cpp:1056:63: warning: format specifies type 'ptrdiff_t' (aka 'long') but the argument has type 'int' [-Wformat]
p_glnodes.cpp:379:50: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
p_saveg.cpp:381:18: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
p_scroll.cpp:532:11: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
p_setup.cpp:2304:43: warning: format specifies type 'int' but the argument has type 'unsigned long' [-Wformat]
p_setup.cpp:2302:12: warning: comparison of integers of different signs: 'int' and 'unsigned long' [-Wsign-compare]
scripting/codegeneration/codegen.cpp:8488:20: warning: comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long') [-Wsign-compare]
scripting/codegeneration/codegen.cpp:8606:15: warning: comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long') [-Wsign-compare]
2017-01-14 15:03:14 +02:00
Christoph Oelckers
f83444f3cc
- exported the sound sequence interface to scripting.
...
- split out the map data definitions from base.txt into their own file.
2017-01-14 13:02:08 +01:00
Christoph Oelckers
386c00f17e
- scriptified ASoundEnvironment.
...
This also exposes the functionality as a member function of Sector for easier script access.
2017-01-14 11:43:08 +01:00
Rachael Alexanderson
d707f1c22e
Merge https://github.com/coelckers/gzdoom
2017-01-14 00:38:26 -05:00
Magnus Norddahl
5ea28897af
Move r_scene into a class
2017-01-14 02:25:02 +01:00
Christoph Oelckers
40e7fa5be2
- scriptified the RandomSpawner.
...
- fixed: String constants were not processed by the compiler backend.
- added an explicit name cast for class types.
2017-01-14 02:05:52 +01:00
Magnus Norddahl
1c4e0c6385
Merge remote-tracking branch 'gzdoom/master' into qzdoom
2017-01-14 01:56:18 +01:00
Christoph Oelckers
4d68f066a0
- fixed: sector.gravity was not serialized.
2017-01-13 23:29:52 +01:00
Christoph Oelckers
f759b6757a
- scriptified the teleport fog.
2017-01-13 23:17:04 +01:00
ZZYZX
a8beb51ca3
Changed opcode implementation to native function implementation
2017-01-13 22:59:45 +01:00
ZZYZX
ee2ecf1450
Added %c (from int) and %p (from pointer) support to format()
2017-01-13 22:59:45 +01:00
ZZYZX
fcc5f4b77b
Fixed EFX_ enum for FxFormat
2017-01-13 22:59:45 +01:00
ZZYZX
e75aa08d0a
Implemented format() builtin call
2017-01-13 22:59:45 +01:00
Christoph Oelckers
4be0767d7b
- scriptified the moving camera.
2017-01-13 22:13:03 +01:00
Christoph Oelckers
51cc7feb4c
- scriptified the particle fountains.
2017-01-13 19:29:54 +01:00
Magnus Norddahl
ca046d26c5
Make particle texture slightly higher quality
2017-01-13 16:12:43 +01:00
Christoph Oelckers
8e7e1ed757
- don't use local TObjPtr variables.
2017-01-13 15:44:16 +01:00
Magnus Norddahl
edd9b6c69c
Change the shape of the particle texture
2017-01-13 15:43:06 +01:00
Edoardo Prezioso
6eb9015303
- Fixed GCC/Clang compile errors.
2017-01-13 15:42:53 +01:00
Magnus Norddahl
e1506df8a6
Change globvis to be picked up from the r_light values in softpoly
2017-01-13 15:22:22 +01:00
Rachael Alexanderson
2583c94444
Merge https://github.com/coelckers/gzdoom
2017-01-13 09:15:22 -05:00
alexey.lysiuk
8260bbbe77
Fixed compilation with GCC/Clang
...
No more 'error: cannot jump from this goto statement to its label / jump bypasses variable initialization'
2017-01-13 15:44:23 +02:00
Christoph Oelckers
d338ca3ec1
- scriptified the sector actions.
2017-01-13 13:51:47 +01:00
Magnus Norddahl
e57c6e98a8
Fix typo
2017-01-13 13:31:33 +01:00
Magnus Norddahl
8209c4f392
Fix compile error
2017-01-13 13:27:31 +01:00
Magnus Norddahl
5d9cc6a706
let 'forcenoskystretch' also apply to sky mode 2
2017-01-13 13:23:00 +01:00
Magnus Norddahl
1d941c9839
Merge remote-tracking branch 'gzdoom/master' into qzdoom
...
# Conflicts:
# src/r_plane.cpp
# src/win32/zdoom.rc
2017-01-13 13:21:10 +01:00
Edoardo Prezioso
3b7d18c129
- Fixed crash while exiting if compiled by GCC -O3.
2017-01-13 12:02:00 +01:00
Christoph Oelckers
e621b43dd3
- removed the upper limit of 20 for autosaves.
2017-01-13 11:59:55 +01:00
Christoph Oelckers
d73db8c1e8
- added a 'local' parameter to the A_Log family.
...
- complete "give quakes their own damage type." (was only partially saved.)
2017-01-13 11:48:05 +01:00
Christoph Oelckers
a388327acb
- give earthquakes their own damage type.
2017-01-13 11:19:40 +01:00
Christoph Oelckers
6cbc0a80e8
- let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about.
2017-01-13 11:12:43 +01:00
alexey.lysiuk
4001e7e6bd
Fixed compilation with macOS SDK earlier than 10.7
2017-01-13 10:52:35 +02:00
alexey.lysiuk
7e0c870d0f
Added missing OpenGL extension for PowerPC Macs
2017-01-13 10:51:56 +02:00
Christoph Oelckers
76870beb2e
- fixed the final bit of sector actions.
...
The IsActivatedByUse implementation was essentially useless because the value was not serialized so it got lost as soon as the game was reloaded from a savegame.
With the refactoring this is no longer an issue but the access function needed to be changed over to read the info from 'health'.
2017-01-13 01:44:17 +01:00
Christoph Oelckers
1400f401e7
- fixed use of multiple sector actions in the same sector.
...
The entire setup was quite broken with each item using its own activation result and the ones of the subsequent items in the list as the return value.
This rendered the STANDSTILL check in the main function totally unpredictable because the value it depended on could come from any item in the list.
Changed it so that the main dispatcher function is part of sector_t and does the stepping through the list iteratively instead of letting each item recursively call its successor and let this function decide for each item alone whether it should be removed.
The broken setup also had the effect that any MusicChanger would trigger all following SecActEnter specials right on msp start.
2017-01-13 01:34:43 +01:00
Christoph Oelckers
cf39af0642
- consolidated the sector action classes.
...
This can be done with a lot less overhead by using one of the object's properties to store the activation flag, so that all the nearly redundant trigger methods can be folded into one.
2017-01-13 01:06:37 +01:00
Christoph Oelckers
85a84b5e94
- scriptified FastProjectile.
2017-01-13 00:35:56 +01:00
Christoph Oelckers
cc58f13e4e
- scriptified the sector silencer.
2017-01-12 23:35:24 +01:00
Christoph Oelckers
3d73919092
- scriptified CustomBridge.OnDestroy.
2017-01-12 22:56:06 +01:00
Magnus Norddahl
9723078121
Removed dc_texturemid
2017-01-12 22:52:17 +01:00
Christoph Oelckers
7b7623d2c4
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
...
This was done to ensure it can be properly overridden in scripts without causing problems when called during engine shutdown for the type and symbol objects the VM needs to work and to have the scripted version always run first.
Since the scripted OnDestroy method never calls the native version - the native one is run after the scripted one - this can be simply skipped over during shutdown.
2017-01-12 22:49:18 +01:00
Magnus Norddahl
bd8d2f501f
Remove dc_light_list
2017-01-12 22:11:25 +01:00
Magnus Norddahl
9e940b4287
Remove basecolormap global
2017-01-12 21:29:19 +01:00
Magnus Norddahl
929e07697d
Remove foggy global
2017-01-12 20:13:21 +01:00
Christoph Oelckers
0b94d4e0a3
- scriptified the bridge things, except the Destroy method which still requires work to allow virtually calling this.
2017-01-12 19:55:25 +01:00
Magnus Norddahl
f912b4ab8b
Convert r_actualextralight global to a function
2017-01-12 19:09:13 +01:00
Magnus Norddahl
40f79371f5
Remove GlobVis global as it apparently wasn't very global!
2017-01-12 18:38:27 +01:00
Magnus Norddahl
80e1844d6c
Split r_main into r_viewport, r_scene and r_light
2017-01-12 16:21:46 +01:00
alexey.lysiuk
de6a66851e
Fixed issue with extraction of built GL nodes
...
See https://mantis.zdoom.org/view.php?id=39
2017-01-12 16:24:55 +02:00
Christoph Oelckers
8e19dc8f10
- restored dialog ID and removed commented-out old code.
2017-01-12 11:54:53 +01:00
Christoph Oelckers
23482735a0
- removed PClassAmmo.
...
No need to maintain these clunky meta class for one single property. The overhead the mere existence of this class creates is far more than 100 spawned ammo items would cost.
There is no need to serialize AAmmo::DropAmount, this value has no meaning on an already spawned item.
2017-01-12 11:44:33 +01:00
Christoph Oelckers
da43576035
- updated IWAD picker template to the one submitted by Gez for QZDoom.
2017-01-12 10:11:43 +01:00
Christoph Oelckers
bcd73292d3
- checked P_GetRenderSector against the original implementation from before the glsegextras were added and reinstated all checks from that version.
2017-01-12 09:58:13 +01:00
Rachael Alexanderson
1b750c1cfd
Merge https://github.com/coelckers/gzdoom
2017-01-12 00:17:40 -05:00
Christoph Oelckers
0d575a20cc
- added new PRINTNAME_ constants for retrieving next and secret next level.
2017-01-12 01:11:26 +01:00
Rachael Alexanderson
a3ad22a460
Merge https://github.com/coelckers/gzdoom
2017-01-11 18:54:43 -05:00
Christoph Oelckers
85488f2f30
- added GetActorFloorTexture and GetActorFloorTerrain ACS functions.
2017-01-12 00:49:40 +01:00
Christoph Oelckers
ea163f3898
- exported FCheckPosition to the VM and completed the parameter lists for Actor.CheckPosition and Actor.TryMove.
2017-01-12 00:26:16 +01:00
Christoph Oelckers
5ef9429ae4
- added the ability to attach a constructor or destructor to an internally defined struct.
...
There are a few which require explicit native construction or destruction that need to be exported to the VM, e.g. FCheckPosition.
The VM cannot handle this directly, it needs two special functions to be attached to handle such elements.
2017-01-11 23:46:03 +01:00
Magnus Norddahl
c80860cd5d
Split r_visibleplane into more files
2017-01-11 23:27:35 +01:00
Magnus Norddahl
2988a5fe87
Convert r_visibleplane into classes
2017-01-11 23:08:24 +01:00
Magnus Norddahl
9f8ac7e498
Convert r_skyplane into a class
2017-01-11 22:09:06 +01:00
Magnus Norddahl
0885ff44a0
Convert r_flatplane and r_slopeplane into classes
2017-01-11 21:59:26 +01:00
Magnus Norddahl
fc29958dc7
Convert r_fogboundary to a class
2017-01-11 21:33:28 +01:00
Magnus Norddahl
3f8e5d26b8
Rename RenderBSP to RenderOpaquePass and RenderTranslucent to RenderTranslucentPass
2017-01-11 20:42:39 +01:00
Magnus Norddahl
6f1836b68b
Move classes in r_visiblesprite to their own files
2017-01-11 19:50:07 +01:00
Magnus Norddahl
32b91dd978
Convert r_visiblesprite to classes
2017-01-11 19:33:02 +01:00
Magnus Norddahl
8ed66791e7
Change define to enum
2017-01-11 18:38:51 +01:00
Magnus Norddahl
48b4915f5b
Convert r_playersprite to a class
2017-01-11 18:35:20 +01:00
Magnus Norddahl
ee2811450d
Convert r_wallsprite to a class
2017-01-11 18:28:19 +01:00
Magnus Norddahl
7bed0ffeb6
Convert r_voxel to a class
2017-01-11 18:25:14 +01:00
Magnus Norddahl
164af7264f
Convert r_sprite into a class
2017-01-11 18:17:28 +01:00
Magnus Norddahl
deae5bb1a6
Convert r_particle to a class
2017-01-11 18:14:04 +01:00
Magnus Norddahl
7dfb46b8d9
Convert r_decal to a class
2017-01-11 18:10:51 +01:00
Magnus Norddahl
4b96d7377f
Detach voxel and wallsprite projection from (normal) sprite projection and move the type decision making to RenderBSP::AddSprites
2017-01-11 17:59:29 +01:00
Christoph Oelckers
ca2ac4e4fd
- reverted debug stuff.
2017-01-11 17:16:07 +01:00
Magnus Norddahl
dce3a1c81c
Move remaining parts of r_things into r_visiblesprite
2017-01-11 15:41:42 +01:00
Magnus Norddahl
f288d589ff
Move defines and enums to where they are used
2017-01-11 15:09:35 +01:00
Magnus Norddahl
72762e583f
Move AddSprites to r_bsp and R_ProjectSprite to r_sprite
2017-01-11 15:02:36 +01:00
Rachael Alexanderson
82ee9e7399
Merge https://github.com/coelckers/gzdoom
2017-01-11 07:48:45 -05:00
Christoph Oelckers
7f3e18a6cc
- fixed a few memory leaks.
2017-01-11 11:37:27 +01:00
Christoph Oelckers
72101473d0
- fixed: The texture for legacy dynamic light handling was always allocated, even if not needed, and it was never freed.
2017-01-11 10:47:45 +01:00
Christoph Oelckers
d1ce098d59
- fixed a crash with GL nodes not having partner segs where both sides have a sidedef. This can happen for some render hacks.
2017-01-11 10:46:26 +01:00
Christoph Oelckers
f4edaa2662
- fixed the railgun's spiral duration was set incorrectly.
2017-01-11 01:46:17 +01:00
Rachael Alexanderson
799d0d1091
Merge remote-tracking branch 'remotes/gzdoom/master'
2017-01-10 19:39:12 -05:00