Commit graph

3875 commits

Author SHA1 Message Date
Chronos Ouroboros
c6384d6109 Revert "Added support for standard DamageFactor property on Armor, PowerProtection and PowerDamage items."
This reverts commit e781cb4043.

(cherry picked from commit bb42d58427)
2020-02-10 15:43:19 -06:00
Major Cooke
636d822da7 Replaced SPF_VIEW with A_SetView<Angle/Pitch/Roll>. 2020-02-09 14:11:18 -06:00
Major Cooke
d99098fb9a Merge remote-tracking branch 'gzdoom/master' into newmaster 2020-02-09 13:57:09 -06:00
Major Cooke
e781cb4043 Added support for standard DamageFactor property on Armor, PowerProtection and PowerDamage items. 2020-02-09 19:07:52 +01:00
Major Cooke
39a9a48ad6 Added source, inflictor and damage flags to AbsorbDamage. 2020-02-09 19:07:52 +01:00
Chronos Ouroboros
b453c87b72 Merge pull request #683 from ZippeyKeys12/clearscopeindex
Clearscope Index()
2020-02-08 03:07:06 -03:00
alexey.lysiuk
081cf814b0 - fixed wrong arguments of a few A_StartSound() calls
https://forum.zdoom.org/viewtopic.php?t=67074
2020-01-24 11:57:01 +02:00
Christoph Oelckers
142e3c7df7 - text update. 2020-01-23 18:35:27 +01:00
Rachael Alexanderson
e8c69d2757 - add support for xbox 360 versions of Doom/Doom2 2020-01-23 18:23:25 +01:00
3saster
729ff8fa8f Plutonia 2 Compatibility Fixes (#1026)
* Plutonia 2 MAP20 fix

* Plutonia 2 MAP27 fix

* Plutonia 2 MAP05 fix

* Plutonia 2 MAP23 fix

* Plutonia 2 MAP24 fix
2020-01-22 07:47:17 +01:00
alexey.lysiuk
3b8ddb6b9b - fixed resetting of music volume after closing dialogue
https://forum.zdoom.org/viewtopic.php?t=67035
2020-01-20 22:05:15 +01:00
alexey.lysiuk
0d758014dd - exposed Level.MusicVolume to ZScript 2020-01-20 22:05:15 +01:00
Rachael Alexanderson
09016b7c05 - fixed: oops, show NRFTL on the episode selection menu for Doom2:Unity, if nerve.wad is loaded 2020-01-18 17:55:43 -05:00
Major Cooke
c4ccbaa1ce Merge remote-tracking branch 'gzdoom/master' into newmaster 2020-01-18 11:33:52 -06:00
Christoph Oelckers
9bbd09b78f - precache a few sounds being referenced in common game code.
- define misc/secret for Hexen, too. By now there are some mods defining secrets for the game so this sound should be present there.
2020-01-18 09:28:39 +01:00
Rachael Alexanderson
039196bcb3 - rename vid_scalemode 0 to 'normal' 2020-01-17 09:25:27 -05:00
Alexander Kromm
1f011cda7f make enter key toggle Option Search mode too 2020-01-16 17:53:28 +01:00
Christoph Oelckers
0c368a6498 - text update. 2020-01-13 23:12:02 +01:00
Major Cooke
268bc103f7 Merge remote-tracking branch 'gzdoom/master' into newmaster 2020-01-12 21:43:26 -06:00
Rachael Alexanderson
c6ea10f03f - implement player setup background by Enjay 2020-01-12 19:21:31 +01:00
Christoph Oelckers
3e9a43d7f0 - added missing render style constants to ZScript. 2020-01-12 12:02:26 +01:00
Major Cooke
3c289b8376 Merge remote-tracking branch 'gzdoom/master' into newmaster 2020-01-11 08:54:18 -06:00
Rachael Alexanderson
6df9e39152 - add support for new Bethesda.Net Unity Edition wads
- they can be extracted with this utility: https://github.com/kevansevans/Unity-Doom-Ripper
2020-01-10 16:36:01 -05:00
alexey.lysiuk
7e050010aa - removed obsolete softpoly render modes
https://forum.zdoom.org/viewtopic.php?t=66888
2020-01-06 14:31:34 +02:00
Christoph Oelckers
847cbcc0c3 - Text update. 2020-01-04 21:09:02 +01:00
Christoph Oelckers
58acbfb6b5 - added Esperanto menu option. 2020-01-04 21:00:39 +01:00
Christoph Oelckers
4646273569 - fixed: menu sounds no longer got the CHANF_UI flag. 2020-01-04 19:36:22 +01:00
Christoph Oelckers
c0b9bb6e76 - bumped ZScript version to 4.3 and silenced the remaining deprecation warnings. 2020-01-04 14:25:56 +01:00
Christoph Oelckers
4a67bfcddb - deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound 2020-01-04 14:25:55 +01:00
Christoph Oelckers
b7e1a35e6f - cleaned up the parameters of A_StartSound.
There were two booleans that could be merged into the flag word.
This also fixes a bug with CHAN_NOSTOP not working for local sounds because it checked the wrong sound source for the playing sound.
2020-01-04 14:25:55 +01:00
Alexander Kromm
60026ba4f2 export dictionary iterator 2020-01-01 08:39:25 +01:00
Christoph Oelckers
7156611643 - fixed two missing commas in DEHSUPP. 2019-12-31 23:27:00 +01:00
Christoph Oelckers
f647f3c132 - added the Dehacked extensions from Crispy/Doom Retro.
All empty placeholders for mods to fill in, no new functionality.
2019-12-31 21:13:18 +01:00
Major Cooke
6c5c6b1fd0 Merge remote-tracking branch 'gzdoom/master' into newmaster 2019-12-31 12:58:53 -06:00
Rachael Alexanderson
4bc923dddf - slight rearrange of vid_scalemode and menu update 2019-12-31 10:41:30 -05:00
Major Cooke
d101df463d Added ViewAngle/Pitch/Roll properties to actors.
- These are offsets for camera angles that allow turning the camera without affecting aim or movement direction.
- Added SPF_VIEW flag for A_SetAngle/Pitch/Roll, which will set the view direction instead of the actor's actual facing direction.
- Added ABSVIEWANGLES flag, used to make the view absolute instead of an offset.
2019-12-30 13:11:39 -06:00
Major Cooke
db3b296dfa Merge remote-tracking branch 'gzdoom/master' into newmaster 2019-12-30 12:56:24 -06:00
Major Cooke
77054fb638 Revert "Major Cooke: View Angles (Part 1)"
This reverts commit d2ecc535c1.
2019-12-30 12:50:14 -06:00
Chronos Ouroboros
b4ba7dfec2 Fixed a regression in DoTakeInventory. (the C++ code just ignored the null pointer, but ZScript can't do that) 2019-12-30 12:37:33 -03:00
Alexander Kromm
bd1892120d add Dictionary.Remove(String key) function 2019-12-30 14:57:37 +01:00
Cacodemon345
7fd27bc925 Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color) 2019-12-30 13:05:38 +01:00
Christoph Oelckers
d08bb93b84 - elimintated all cases from the ZScript code where channel indices and flags were combined into one parameter and removed all remnants of CHAN_PICKUP. 2019-12-30 09:47:25 +01:00
Alexander Kromm
703686beee export TMap<FString, FString> to ZScript 2019-12-29 13:37:38 +01:00
Christoph Oelckers
77469e0512 - fixed the colorization parser. 2019-12-29 12:11:16 +01:00
Christoph Oelckers
9b9fd35107 - hooked up the colorization feature.
It can now be used from UDMF and ZScript.
To avoid clutter it doesn't allow setting the values individually but requires definition of a data record in TEXTURES.

colorization
{
    DesaturationFactor <float>
    Invert
    AddColor <color>
    ModulateColor <color>
    BlendColor <color>, <mode> [, <alpha>]
}

Mode for BlendColor can be Alpha (normal translucent blending), as well as 3 special values taken from Build engine games: Screen, Overlay and HardLight.
2019-12-29 11:30:37 +01:00
Rachael Alexanderson
01663e357e Merge branch 'master' of https://github.com/coelckers/gzdoom into newmaster 2019-12-28 14:19:31 -05:00
Rachael Alexanderson
4ff8922006 - reinstate 320x200 with the following caveat: it only functions outside of menus and console, and only when the dialogues and logs use the default font, the game will temporarily switch to 640x400 in these situations 2019-12-23 23:14:08 -05:00
Rachael Alexanderson
af18c78156 - Google fucked this up. Thanks Google. 2019-12-22 09:08:52 -05:00
Rachael Alexanderson
71808b0d3f - language update 2019-12-22 09:01:43 -05:00
Rachael Alexanderson
cd617ca0c6 - add vid_scalemode 6 to the menu 2019-12-22 09:01:43 -05:00