MajorCooke
c5db63fbbb
Merge pull request #1 from rheit/master
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Merge rheit: master into MajorCooke: master
2014-09-26 10:26:28 -05:00
Edoardo Prezioso
54ccf5d44d
- Fixed a possible uninitialized condition.
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In the function R_RebuildViewInterpolation, the pointer 'iview' was not initialized when the player or its camera were NULL, hence 'iview == NULL' was garbage. Also, the function FindPastViewer does not return NULL, hence the mentioned check is not needed at all. Just return early if the player camera does not exist.
2014-09-26 11:11:35 +02:00
Christoph Oelckers
0f62983aee
Merge branch 'master' of https://github.com/Edward850/zdoom
2014-09-26 08:31:20 +02:00
Christoph Oelckers
80060cf1ac
Merge branch 'checkclass' of https://github.com/MajorCooke/zdoom
2014-09-26 08:30:33 +02:00
MajorCooke
6586fa29fd
- Added FDARI's A_JumpIf CheckClass submission.
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- bool CheckClass(string classname, int ptr_select = aaptr_default, bool
match_superclass = false)
2014-09-25 23:56:10 -05:00
MajorCooke
422e83a1b9
- Added more A_Damage functions:
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- A_DamageTarget
- A_DamageTracer
-Both take a number for how much damage to deal and the damagetype to
inflict. Negative numbers means healing.
2014-09-25 23:12:25 -05:00
Edward Richardson
e25b91d5a1
Cleanup
2014-09-26 16:11:52 +12:00
Edward Richardson
84cf799803
Final changes to balancing
2014-09-26 15:48:46 +12:00
Edward Richardson
8f82243f4c
Don't balance if already the slowest node
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- Network balancing shouldn't be run if already too far behind
- Don't save network settings
- Added net_fakelatency for debug builds
2014-09-26 15:48:45 +12:00
Edward Richardson
9e68983b44
Added standard teleports to line prediction
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- Added standard teleports to line prediction
- Menudef for line special prediction
2014-09-26 15:48:45 +12:00
Edward Richardson
53b6e7d4d5
Added silent line teleport prediction
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- Allow activation of line teleport specials during prediction
- Moved prediction functions to improve uncapped framerates
2014-09-26 15:48:45 +12:00
Edward Richardson
ad0a1ad865
Readded -extratic for compatibility with launchers
2014-09-26 15:48:45 +12:00
Edward Richardson
530f474673
Shifted netmode reporting for guests
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- The netmode is now reported after a guest has received it.
- Minor code cleanup
2014-09-26 15:48:44 +12:00
Edward Richardson
c661da2995
Stop negative tic counts from corrupting messages
2014-09-26 15:48:44 +12:00
Edward Richardson
42e6737803
Player prediction now updates listener
2014-09-26 15:48:44 +12:00
Edward Richardson
4db8b3e421
Made delay updates less erratic
2014-09-26 15:48:44 +12:00
Edward Richardson
6cd4fd8151
Added menu options for network settings
2014-09-26 15:48:44 +12:00
Edward Richardson
c585eee82b
Don't need to MAX() mode 2
2014-09-26 15:48:43 +12:00
Edward Richardson
78f8bf19d2
Extratics mode 3 didn't work well
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- Removed Extratics mode 3
- Fixed a typo
2014-09-26 15:48:43 +12:00
Edward Richardson
4041f56cc8
Bumped net version
2014-09-26 15:48:43 +12:00
Edward Richardson
ded3bc73be
New extratic method
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- Extratic changed to server var, that can be changed at any time
(net_extratic)
- Added net_extratic 2 which resends all unconfirmed tics
- Corrected bad variable typo in delay reporting
2014-09-26 15:48:43 +12:00
Edward Richardson
97586c317e
Further refinements to network balancing
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- Added delay times of all players to the scoreboard
- Removed balancing from packet-server (tried it, didn't work)
- Calculations remove an extra tic to account for possible bias
2014-09-26 15:48:42 +12:00
Edward Richardson
542b8a7171
Added network load balancing
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- Guests can now attempt to match latency with the arbitrator.
(net_loadbalance)
- Added althud feature to show arbitrator and local latency.
(hud_showlag 1 is on for netgames, 2 is always on)
2014-09-26 15:48:42 +12:00
MajorCooke
b1f87295b8
- Added A_DamageSelf.
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- A_DamageSelf(int amount, name damagetype)
2014-09-25 16:47:41 -05:00
John Palomo Jr
79d9a573bb
Added AProp_MeleeRange to SetActorProperty.
2014-09-24 03:56:20 -04:00
Christoph Oelckers
0b44b51b00
Merge branch 'master' of https://github.com/GitExl/zdoom
2014-09-21 22:13:16 +02:00
GitExl
313b229319
Add PickActor ACS function.
2014-09-21 16:43:17 +02:00
Christoph Oelckers
f92cdb0ce7
- fixed: When the SectorAction's TriggerAction method was renamed, the inherited one in the MusicChanger was overlooked. (Bit thanks to the C++ specs for allowing to override a non-virtual method with a virtual one without even showing a warning...)
2014-09-21 09:11:33 +02:00
Christoph Oelckers
cbf72fe992
- fixed: Since the serializing code cannot distinguish between user variables of the same name coming from different actors in an inheritance chain, this kind of name duplication must be prohibited.
2014-09-21 08:32:39 +02:00
MajorCooke
44683657f2
- Added jpalomo's A_SetSpeed patch.
2014-09-20 17:34:57 -05:00
MajorCooke
cf5d608eb5
Merge pull request #1 from rheit/master
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- Added Blue Shadow's DropInventory ACS function.
2014-09-20 17:26:45 -05:00
MajorCooke
16a380f82a
- Added Blue Shadow's DropInventory ACS function.
2014-09-19 17:27:18 -05:00
MajorCooke
33f83cc7f9
Added Blue Shadow's A_SpawnItemEx changes: (2/2)
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SXF_TRANSFERALPHA and SXF_TRANSFERRENDERSTYLE
2014-09-19 14:17:24 -05:00
MajorCooke
5c4ad9be68
Added Blue Shadow's A_SpawnItemEx changes: (1/2)
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SXF_TRANSFERALPHA and SXF_TRANSFERRENDERSTYLE
2014-09-19 14:15:31 -05:00
Christoph Oelckers
c2377ff8e1
Merge branch 'setmasterfix' of https://github.com/MajorCooke/zdoom
2014-09-19 09:15:33 +02:00
Christoph Oelckers
0787f73cd4
Merge branch 'clang_3_5_crash' of https://github.com/edward-san/zdoom
2014-09-19 09:14:44 +02:00
MajorCooke
7a62459c00
Allow SXF_SETMASTER to work on non-monsters.
2014-09-18 17:58:06 -05:00
Christoph Oelckers
134c9ade21
Merge branch 'master' of https://github.com/rheit/zdoom
2014-09-16 08:44:37 +02:00
Christoph Oelckers
864adde92e
- typo for savegame versioning of AActor::weaponspecial: it was introduced in savegame version 4512, not 4511.
2014-09-16 08:42:27 +02:00
Edoardo Prezioso
1c96039d7a
- Fixed miscompilation with Clang 3.5.0.
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The optimizer miscompiles the function FBehavior::LoadScriptsDirectory and causes random crashes when zdoom is run with wads containing scripts.
As said in the comment, I just hope that the Clang devs fix it for the next patching release, ie 3.5.1.
2014-09-15 19:46:43 +02:00
Braden Obrzut
94123d5ef4
- Applied anonymous patch to fix uncapped stuttering in SDL backend.
2014-09-15 12:59:07 -04:00
Christoph Oelckers
4be9a71636
- fixed: The VOC reader didn't advance the read index correctly.
2014-09-15 11:32:40 +02:00
Christoph Oelckers
1b13e6be98
-. fixed:S_LoadSound passed the wrong value for the lump size parameter to LoadSoundVoc.
2014-09-15 11:24:48 +02:00
Christoph Oelckers
ee6e87d94b
- use a separate counter from AActor::special1 to count weapon use with some Hexen weapons. special1 is used for some other purposes as well, and when using a separate counter it can be reset to 0 when changing weapons, preventing counting errors.
2014-09-13 12:38:16 +02:00
Christoph Oelckers
f9741f1047
- added a compatibility option for Hexen's MAP04 to change the z-position of 4 quartz flasks that get lowered into a pool of lava but were incorrectly positioned 48 map units above the floor.
2014-09-13 12:20:06 +02:00
Christoph Oelckers
de68361f27
- fixed: When a sprite is being renamed by Dehacked it also needs to be changed in the list of original sprite names, otherwise any subsequent attempt to use the altered sprite in a frame definition will fail.
2014-09-13 11:54:19 +02:00
Christoph Oelckers
2ada3fe00e
- remove debug stuff.
2014-09-13 11:40:06 +02:00
Christoph Oelckers
50a8297201
- fixed: G_ChangeLevel must resolve warptrans map links before getting the next level's levelinfo.
2014-09-13 11:00:25 +02:00
Christoph Oelckers
f0e9fde336
- fixed: In Raven games, don't chase after monsters in the titlemap or when actor has a goal.
2014-09-13 10:40:56 +02:00
Christoph Oelckers
2be3b776d8
- fixed: A_CustomMissile should not jump to the See state for dead monsters when using CMF_CHECKTARGETDEAD.
2014-09-13 10:15:09 +02:00