Commit graph

8892 commits

Author SHA1 Message Date
Rachael Alexanderson
c59925085c - Removal of the ASM functions resulted in failed compile when NO_ASM is set. 2016-12-04 10:05:01 -05:00
Rachael Alexanderson
4196a4d055 Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-04 09:34:49 -05:00
Rachael Alexanderson
7f86a5148c Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/r_draw.cpp
2016-12-04 09:33:06 -05:00
Christoph Oelckers
93163d12f1 - removed R_DrawColumnHorizP_ASM completely after discovering that the compiler generated code isn't really anything worse than the old assembly code. This looks like something that may have been relevant 10 years ago but today it looks like there's no need for hand optimization here anymore. And since it appears to be broken anyway, off this goes. 2016-12-04 15:31:08 +01:00
Christoph Oelckers
d0cf34890c - disabled R_DrawColumnHorizP_ASM because that function appears prone to crashing when rendering decals. 2016-12-04 15:01:48 +01:00
Magnus Norddahl
0ed0c47a45 Optimize capped sky rendering by writing 4 pixels at a time in 5 bands (solid, fade, texture, fade, solid) 2016-12-04 14:28:13 +01:00
Edoardo Prezioso
0cff443945 - Fixed missing linebreak in 'currentpos' error message. 2016-12-04 10:25:23 +01:00
Edoardo Prezioso
c99a051a2a - Added lambda feature to FString::(Strip|Replace)Chars.
Use it in the other (Strip|Replace)Chars methods to show how it would work.
2016-12-04 10:24:49 +01:00
Magnus Norddahl
36f168040e Fix null pointer crash bug 2016-12-04 03:12:40 +01:00
Rachael Alexanderson
244eaa99b3 Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-03 13:23:28 -05:00
Christoph Oelckers
30cbce051e - fixed: Custom automap colors were not invalidated on restart.
- fixed: D_DoomMain has 3 calls to D_DoomLoop but only the main call of these was capable of a clean restart.
2016-12-03 15:44:46 +01:00
Magnus Norddahl
e09c7d239f Adjust class naming to closer match the GZDoom renderer and split portal rendering part to its own file 2016-12-03 14:58:56 +01:00
Christoph Oelckers
5117b32431 - fixed: The math for emulating the old slop overflow was not correct and made the affected sectors in void.wad display incorrectly.
- set compat_polyobj for void.wad because its polyobjects glitch quite a bit with the normal setting.
2016-12-03 14:42:06 +01:00
Christoph Oelckers
28604bad62 - fixed: The polyobject init specials must be cleared after Polyobject initialization is done, because they can block usage of regular lines colinear with the polyobject 2016-12-03 14:06:51 +01:00
Magnus Norddahl
dbacb75617 Capped sky rendering 2016-12-03 06:58:06 +01:00
Magnus Norddahl
ff063a33b5 Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2016-12-03 05:02:42 +01:00
Magnus Norddahl
04e981dba0 Fix up/down culling issue 2016-12-03 05:02:34 +01:00
Rachael Alexanderson
c95372052c Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-02 16:39:50 -05:00
Christoph Oelckers
60b1f5c25a - fixed: FPNGTexture::fr could be left uninitialized. 2016-12-02 19:38:30 +01:00
Edoardo Prezioso
9dbfa6d04e - Fixed uninitialized line number info in thing map parsing. 2016-12-02 14:54:32 +01:00
Magnus Norddahl
ce6e1e1e47 Fully hook up sprite clipping by subsector 2016-12-02 13:24:53 +01:00
Magnus Norddahl
01008f0daa Fix sprite bsp clipping bug and wall sorting bug 2016-12-02 13:06:16 +01:00
Magnus Norddahl
71350f2c17 Sprite line clipping by subsector 2016-12-02 08:12:01 +01:00
Magnus Norddahl
3890c80b1a Fix compile error for msvc 2016-12-01 08:59:47 +01:00
Magnus Norddahl
9416d436fe Move software renderer into its own namespace to isolate its globals and make
any access explicit. This reveals the places in the code where they are being
accessed where they shouldn't and prevents accidental usage.
2016-12-01 02:38:32 +01:00
Magnus Norddahl
1bed6feadc Detach poly renderer from r_main 2016-12-01 00:42:14 +01:00
Magnus Norddahl
34bf581957 Fix new blend mode 2016-11-30 08:51:39 +01:00
Magnus Norddahl
a7a779dd31 Fix race condition 2016-11-30 08:32:05 +01:00
Magnus Norddahl
03282c957b Add a new blend mode for sprites 2016-11-30 07:49:04 +01:00
Magnus Norddahl
284a99f204 Merge branch 'gl_swframebuffer' into qzdoom 2016-11-29 22:16:58 +01:00
Magnus Norddahl
00387a7211 Add bounds check to palette upload buffer size 2016-11-29 22:16:40 +01:00
Edoardo Prezioso
7474be6284 - Fixed GCC/Clang compiler errors and warnings. 2016-11-29 19:46:38 +01:00
Rachael Alexanderson
17c4c4a384 - Fixed: Linker now searches for r_drawerasm.obj in the proper place. This probably broke on Mac and Linux. :( 2016-11-28 20:29:57 -05:00
Rachael Alexanderson
37078f7fef - Fixed: CMake now asks DrawerGen to drop its output into the build folder instead of the source folder. Fixes a linker error. 2016-11-28 19:48:44 -05:00
Magnus Norddahl
f808bcb8d2 Remove llvm_cpu cvar 2016-11-28 23:57:55 +01:00
Magnus Norddahl
09891291c2 Remove empty constructor 2016-11-28 17:34:32 +01:00
Magnus Norddahl
e9e7839133 Create drawergen tool 2016-11-28 17:31:56 +01:00
Magnus Norddahl
ccafe27b22 Merge remote-tracking branch 'origin/ssao' into qzdoom 2016-11-28 02:33:41 +01:00
Magnus Norddahl
bea113a908 Fix tonemap texture filtering (black screen) regression 2016-11-28 02:32:57 +01:00
Rachael Alexanderson
dcd389f696 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-27 11:55:05 -05:00
alexey.lysiuk
0488b18f8f Fixed junk character(s) left after removing portion of string
See http://forum.zdoom.org/viewtopic.php?t=54379
2016-11-27 16:33:25 +01:00
Christoph Oelckers
2e99681ced - fixed: When trying to calculate the damage for a blasted actor hitting another one, the velocity checks used the signed values, causing totally random damaging effects depending on the direction the objects were moving. This bug had been present in the original Hexen source as well. 2016-11-27 16:26:31 +01:00
Magnus Norddahl
057060022a Merge remote-tracking branch 'gzdoom/master' into ssao 2016-11-27 09:59:57 +01:00
Magnus Norddahl
1a16776dff Plane texturing adjustments 2016-11-27 04:39:33 +01:00
Magnus Norddahl
6417c1a7a3 Rewrite PrepWall and PrepLWall, plus make them aware of pixel centers 2016-11-27 00:43:32 +01:00
Magnus Norddahl
547973c8ba Rewrite OWallMost and WallMost to contain no build code 2016-11-26 23:28:21 +01:00
Magnus Norddahl
c37ce1fdbc Add plane clipping to the triangle drawer 2016-11-26 10:49:29 +01:00
Magnus Norddahl
8bbb63e913 Add portal plane clipping 2016-11-26 09:01:58 +01:00
Magnus Norddahl
70181f4146 Always access args.uniforms directly instead of first creating a TriUniforms variable 2016-11-26 07:35:04 +01:00
Magnus Norddahl
62188d1ea5 Change the line portal shape to be determined by the same code that decides the shape of other walls 2016-11-26 07:06:10 +01:00