Commit Graph

571 Commits

Author SHA1 Message Date
Randy Heit de956a9ab6 - Added a fourth paremeter to Floor_LowerToHighest. Set it to 1 to always apply
the offset to the target height. (This is Heretic's behavior.)

SVN r3304 (trunk)
2011-10-27 01:35:30 +00:00
Randy Heit 3d214602c4 - Fixed: Strife line type 11 has the same Teleport_NewMap/Exit_Normal semantics
as line type 52.

SVN r3303 (trunk)
2011-10-27 01:05:59 +00:00
Christoph Oelckers 46cedffafb Fixed floor crushers in Strife.
SVN r3302 (trunk)
2011-10-23 10:01:59 +00:00
Randy Heit f51f4866e4 - Fix mapcolor for Strife's passcard.
SVN r3299 (trunk)
2011-10-03 00:38:20 +00:00
Christoph Oelckers 3c47a30249 - added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function.
SVN r3296 (trunk)
2011-09-23 08:23:51 +00:00
Braden Obrzut eafb9da2c1 - Backported GZDoom r1246:
* Fixed possible crash when texture for menu item patch cannot be loaded. (From Alexey's Mac OS X port.)
* Fixed iwadinfo.txt definitions of Hexen and Freedoom demos (also from Alexey's port.)
* Added missing LOF_NOJUMP definition.


SVN r3284 (trunk)
2011-08-23 02:39:20 +00:00
Braden Obrzut c12b04c130 - Fixed: autosave count has a maximum of 20 not 32.
SVN r3282 (trunk)
2011-08-18 21:40:03 +00:00
Braden Obrzut f6ddad95b7 - Set the CMAKE_MODULE_DIR so that we can use find_package instead of include for FluidSynth.
- Fixed: FadeTo() accepted parameters out of range.
- Fixed: "Enable autosaves" menu option didn't handle all possible values of disableautosave.

SVN r3280 (trunk)
2011-08-16 21:59:35 +00:00
Braden Obrzut f42358ad08 - Backported FMOD Ex 4.34 fixes from gzdoom-macosx. (With changes to continue to allow compilation with 4.22-4.28.)
SVN r3278 (trunk)
2011-08-13 21:11:09 +00:00
Christoph Oelckers ba661308d4 - added GZDoom's option not to count monsters in E1M8-style end of level sectors, but controlled by a dmflag.
SVN r3267 (trunk)
2011-07-07 21:55:55 +00:00
Christoph Oelckers 24593fe008 - added FDARI's A_Warp submission.
SVN r3238 (trunk)
2011-06-14 22:45:42 +00:00
Christoph Oelckers 4d7fcbf1b8 - added Major Cooke's Death/Paintype submission.
SVN r3237 (trunk)
2011-06-13 17:15:09 +00:00
Christoph Oelckers 6ba0689b8d - added DavidPH's A_AlertMonsters range submission.
SVN r3233 (trunk)
2011-06-13 10:30:30 +00:00
Christoph Oelckers f69181f851 - added FDARI's latest actor pointer submission.
SVN r3222 (trunk)
2011-06-07 23:05:24 +00:00
Christoph Oelckers 5df9af462a - added DavidPH's A_PainAttack extension submission.
SVN r3219 (trunk)
2011-06-06 13:23:28 +00:00
Christoph Oelckers 60a411c9ad - added A_GunFlash extension submission.
SVN r3217 (trunk)
2011-05-26 23:29:36 +00:00
Randy Heit 59b6c5ef5c - Removed a couple warnings about implicit vector truncation reported by fxc. (Apparently, it
also decided to compile some other shaders slightly differently, too.)
- Fixed: The InGameColormap had been designed without taking alpha into consideration.
  As the least likely parameter to be used, desaturation has been moved into a constant
  register to make room for the alpha parameter to live in the vertex's color value.

SVN r3208 (trunk)
2011-05-15 22:30:20 +00:00
Randy Heit 68e34e1e5c - Fixed: Wrong speed for Boom line type 175.
SVN r3206 (trunk)
2011-05-15 19:28:17 +00:00
Randy Heit 29e486495b - Fixed: The sign in Eternall.wad, map25 on line 2236 rendered at the wrong height because Doom
ignored the Y locations of patches drawn on two-sided midtextures and always drew them at the
  top of the texture. Added a compatibility flag.

SVN r3205 (trunk)
2011-05-13 03:29:48 +00:00
Randy Heit 381fb8d304 - Added optional fullthrustdistance to A_RadiusThrust to specify the distance at which thrust
starts diminishing.

SVN r3202 (trunk)
2011-05-11 04:31:31 +00:00
Christoph Oelckers b7fadac671 - added Gez's A_WolfAttack submission.
SVN r3199 (trunk)
2011-05-09 22:10:20 +00:00
Christoph Oelckers 820554d636 - added FDARI's pointer operation submission.
SVN r3167 (trunk)
2011-03-18 08:02:23 +00:00
Christoph Oelckers b8f4592ad5 - added A_FaceTracer/A_FaceMaster submission.
SVN r3161 (trunk)
2011-03-06 14:21:44 +00:00
Christoph Oelckers fae8ed444c - merged 3dfloors2 branch into trunk.
SVN r3124 (trunk)
2011-01-29 11:09:38 +00:00
Braden Obrzut f942cd0bf3 - Added cursor support for SDL.
SVN r3117 (trunk)
2011-01-23 07:37:08 +00:00
Braden Obrzut d9d94d04ba - Added DesingatedTeam property from Skulltag. Allows friendly fire calculations to be applied to monsters/objects and allows the friendly AI to be aware of teams.
SVN r3113 (trunk)
2011-01-22 03:35:33 +00:00
Braden Obrzut 7ed7e9f755 - Enable menu mouse navigation on SDL systems.
SVN r3112 (trunk)
2011-01-22 03:02:58 +00:00
Christoph Oelckers f21d035dcb - fixed: The summoned minotaur should not return to its own spawn state when idle but to the parent class's.
SVN r3108 (trunk)
2011-01-17 07:36:23 +00:00
Christoph Oelckers e4b236cbcc - added DavidPH's A_SetMass submission.
SVN r3105 (trunk)
2011-01-14 22:59:20 +00:00
Christoph Oelckers ac279d00c7 - removed obsolete references to 'generated' directory from Wadsrc project.
SVN r3096 (trunk)
2011-01-09 13:49:54 +00:00
Christoph Oelckers e90b86acce - added 'player.flechettetype' property so that the appropriate flechette type can be set per player class.
- bumped savegame version for flechette type changes.

SVN r3085 (trunk)
2011-01-01 11:16:46 +00:00
Christoph Oelckers 898b0d679d - added a new 'playertype' command for SBARINFO that checks by class type not display name.
- fixed: Status bar display for Hexen's fourth weapons only worked when they were obtained by picking up the weapon pieces.


SVN r3080 (trunk)
2010-12-27 16:14:26 +00:00
Christoph Oelckers 231e7a1c6d - added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect.
- allow setting 'Shadow' as default fuzz effect
- changed CVAR conversion that strings 'false' and 'true' get evaluated as integers 0 and 1 respectively so that changing boolean CVARs to int does not destroy their values.


SVN r3076 (trunk)
2010-12-25 23:27:26 +00:00
Christoph Oelckers e46183d836 - removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists.
SVN r3072 (trunk)
2010-12-24 13:43:36 +00:00
Christoph Oelckers 42de20a7e4 - fixed: The Floor_RaiseAndCrush types in Doom wait if blocked, therefore need Hexen crush mode.
- fixed: Angle conversion in P_SpawnMapThing did not work for negative values due to use of an unsigned multiplication.


SVN r3053 (trunk)
2010-12-16 14:39:17 +00:00
Christoph Oelckers e7eb43a343 - added Gez's automap patch to mark trigger lines.
SVN r3040 (trunk)
2010-12-15 00:14:42 +00:00
Braden Obrzut 22372fff25 - Fixed: "Show IWAD selection dialog" when only shown on Windows.
SVN r3038 (trunk)
2010-12-14 16:05:38 +00:00
Braden Obrzut ee20d0ea7a - Fixed: GCC compiler warnings.
- zipdir will no longer store files ending in '~' on Linux.
- Added st_oldouch which restores the old ouch face behavior of only showing when health increases by 20 while taking damage.

SVN r3035 (trunk)
2010-12-13 17:09:35 +00:00
Christoph Oelckers e7bbca8e33 - expanded compat_trace flag to apply also to sight checks.
- Set trace compatibility for Real World MAP11.


SVN r3021 (trunk)
2010-12-04 08:53:13 +00:00
Christoph Oelckers 74822572da - restore old portal checks for Action Doom 2 (as a hidden compatibility option.)
SVN r3018 (trunk)
2010-12-02 15:08:44 +00:00
Christoph Oelckers 976fe64f79 - fixed: Action Doom 2 loaded the wrong MAPINFO.
SVN r3011 (trunk)
2010-11-28 17:43:05 +00:00
Christoph Oelckers c5f5bcc432 - added a hidden compatiblity option for maps that fell victim to the broken destination search code in some 2.0.9x versions
SVN r3008 (trunk)
2010-11-12 21:12:47 +00:00
Braden Obrzut ae6ad394d1 - Fixed: Hexen's frag counter was not placed correctly.
SVN r3006 (trunk)
2010-11-10 23:46:18 +00:00
Christoph Oelckers 340ffc08d6 - fixed: Boom's switch-based equivalents of FloorandCeiling_LowerRaise can only move either the ceiling or the floor but never both due to a programming error. Changed this special so that Boom's broken mode can be reactivated through xlat.
SVN r3004 (trunk)
2010-11-10 11:25:34 +00:00
Christoph Oelckers aa2e14b27f - fixed typo in Firemace obituary.
SVN r3001 (trunk)
2010-11-08 06:57:28 +00:00
Christoph Oelckers 1f43f4e961 - Added DavidPH's AProp_ScaleX/Y / A_SetScale submission.
SVN r3000 (trunk)
2010-11-08 00:01:21 +00:00
Christoph Oelckers ce3b17d627 - fixed the value set of a few dmflags options.
SVN r2983 (trunk)
2010-11-06 23:45:55 +00:00
Christoph Oelckers 94d132b832 - fixed: Ultimate Doom loaded the default MAPINFO for regular Doom 1.
SVN r2982 (trunk)
2010-11-06 21:43:08 +00:00
Christoph Oelckers 72192397ad - added some initial configurability to statistics intermission screen:
* Font and color for map name can be set if it's not a titlepatch
 * 'Finished' and 'Entering' can be either patches or a printed text in all gamees now.
 * Font and color for 'finished' and 'entering' text can be set.
 * moved 'finished' and 'Now entering:' texts into string table.


SVN r2981 (trunk)
2010-11-06 09:28:17 +00:00
Randy Heit c09a56ebe0 - Added a new AmbientSoundNoGravity actor with doomednum 14067. This is identical in every
respect to the existing AmbientSound actor, except it also has the NOGRAVITY flag set.

SVN r2975 (trunk)
2010-11-03 02:46:38 +00:00