Commit graph

16913 commits

Author SHA1 Message Date
Christoph Oelckers
c0b322c51a - make the switch between game and generic fonts automatic by adding a key value to the language table 2019-04-12 00:20:42 +02:00
Christoph Oelckers
1090c4b345 - added generic font support to the dialogue system. 2019-04-11 18:56:13 +02:00
Rachael Alexanderson
aeb63321ad - add optional hacx_gzdoom_stuff.pk3 to HacX's IWADINFO 2019-04-11 12:28:54 -04:00
Christoph Oelckers
c792234965 Merge branch 'master' of https://github.com/coelckers/gzdoom 2019-04-11 16:08:23 +02:00
alexey.lysiuk
8bf2683b4a - added message about missing texture for material definition
https://forum.zdoom.org/viewtopic.php?t=64234
2019-04-11 14:48:45 +03:00
Rachael Alexanderson
4319984e74 - add raven bigfont exclamation points - and the spanish inverted one too 2019-04-11 07:33:26 -04:00
alexey.lysiuk
ab53509774 - fixed crash in GLDEFS parser caused by missing texture
https://forum.zdoom.org/viewtopic.php?t=64234
2019-04-11 13:26:10 +03:00
Christoph Oelckers
b1ca746af3 - added a "DeleteLumps" list to IWADINFO
This is for IWADs that contain content which clashes with the engine and must be removed. The primary reason are the unimplemented characters in Raven's BigFont.
2019-04-11 03:02:23 +02:00
Christoph Oelckers
0200edd392 - added a few more character fallbacks and fixed the StringWidth function
This checked character size without substituting missing characters, resulting in bad return values.
2019-04-11 02:01:41 +02:00
Christoph Oelckers
9f5b0001fe - handle generic fonts on the summary screen. 2019-04-11 02:00:51 +02:00
Christoph Oelckers
6a3bc716e3 - text update. 2019-04-11 01:30:45 +02:00
Christoph Oelckers
772cb276ee - changed text scaling for intermission screen to ensure that long texts are not cut off.
22 lines of text need to fit and to avoid packing the text too tightly onto the screen and have a little headroom, a virtual size of 400x250 is needed.
2019-04-11 01:28:47 +02:00
Christoph Oelckers
28c8bb47fb - added generic font support for intermission text screen. 2019-04-11 00:14:53 +02:00
Christoph Oelckers
2747eef0e0 - enable Unicode font on cast call. 2019-04-10 22:32:58 +02:00
Christoph Oelckers
9fddc38030 - allow all list menu items to fall back on the Unicode font for languages which are not supported by the bitmap font.
This allows the primary menus to display Korean text without any further special handling.
2019-04-10 22:25:31 +02:00
Christoph Oelckers
b423caa8d6 - removed the rather pointless hud_althudfont CVAR and the tiny piece of code it activated.
This was meant for using the VGA font in the alternative HUD but this never went beyond the Kill/Item/Secret display which isn't useful for localization.
2019-04-10 21:57:24 +02:00
Christoph Oelckers
4bd01de4db - updated strings. 2019-04-10 21:33:06 +02:00
Christoph Oelckers
6acfbf8e02 - cleaned out the unneeded scaling hacks from the HUD messages. 2019-04-10 21:23:27 +02:00
Christoph Oelckers
5e5780dd65 - allow using the VGA font for map name display on the alternative HUD. 2019-04-10 21:21:33 +02:00
Christoph Oelckers
31d1f8ba50 - fixed redundant map name display on alternative HUD's automap HUD. 2019-04-10 20:56:24 +02:00
Christoph Oelckers
1b077c560d - removed unused mSmallFont. 2019-04-10 20:43:00 +02:00
Christoph Oelckers
9e096c62fd - allow the automap HUD to use the VGA font. 2019-04-10 20:39:15 +02:00
Christoph Oelckers
85a762f294 Merge branch 'master' of https://github.com/coelckers/gzdoom 2019-04-10 15:58:11 +02:00
Rachael Alexanderson
ab6ed0949f - fixed: PlayerEntered for bots should occur after Level->DoReborn 2019-04-10 06:24:57 -04:00
Christoph Oelckers
939815d6bf - added VGA font support to the MessageBoxMenu class
This is optional, of course.
2019-04-10 01:33:02 +02:00
Christoph Oelckers
f1105f2e13 - further work on generic HUD
Some reorganization to avoid code duplication plus making the log screen capable of using the generic font. This also means that the popup for the log in Strife's status bar will be disabled when in generic mode - this popup with its special font would be a bit problematic.
2019-04-10 00:45:32 +02:00
Christoph Oelckers
fe37c3bc4f - allow all DHUDMessage calls to substitute SmallFont
This is a preparation for setting a generic HUD mode where all these should be able to use the VGA font instead, and not just C_MidPrint.
2019-04-10 00:28:40 +02:00
Christoph Oelckers
8b0dd1376f - changed the filter name for Doom IWADs
It's "doom.id.doom1/2" instead of "doom.doom1/2" now.
The config file's content will be renamed and for lump filtering a fallback has been added - note that you cannot combine both naming schemes! The old one has to be considered deprecated now.

This also removes the duplicated content necessitated by the old naming scheme.
2019-04-10 00:15:16 +02:00
Christoph Oelckers
8182c80f1e - use the Unicode font for the scoreboard. 2019-04-10 00:16:03 +02:00
drbugbait
5733e8c049 Full character-set for Esperanto orthography. 2019-04-09 21:46:09 +02:00
Christoph Oelckers
7a01b6b0d4 - use Unicode font for deathmatch summary screen to bring it in line with the coop version. 2019-04-09 20:15:40 +02:00
Christoph Oelckers
f1408bfb5b - allow retroactive substitution of cluster texts
This is needed to localize Harmony without swapping out the MAPINFO.
2019-04-09 00:21:06 +02:00
Christoph Oelckers
c788da46fb - Localization helper code for level names that haven't been exported to the string table. 2019-04-08 22:07:09 +02:00
Christoph Oelckers
d308a1223b - fixed the calculations which decide whether to use an options menu for skills and episodes. 2019-04-08 22:04:47 +02:00
Christopher Bruns
263842169e Fix typo: add missing dollar sign in new stereo 3D submenu. 2019-04-08 19:45:48 +02:00
Christoph Oelckers
3c07485d11 - fixed: Replacing a text image with actual text may only happen if the text comes from the string table. 2019-04-07 23:54:39 +02:00
Christoph Oelckers
f6d3de76cf - fixed: ACS's APROP_ViewHeight needs to check if a real player is attached to a PlayerPawn. 2019-04-07 23:45:08 +02:00
Christoph Oelckers
f4f1c4abbf - fixed scale calculations for option menus. 2019-04-07 13:34:00 +02:00
Rachael Alexanderson
c3b927e502 - complete the changes from the previous commit for the SDL backend 2019-04-07 06:59:34 -04:00
Rachael Alexanderson
f4ea44b760 - consolidate minimum screen resolution so that it's easier to change 2019-04-07 06:56:06 -04:00
Christoph Oelckers
b60024b9c8 - fixed: The WideString conversion function was missing a null check. 2019-04-07 12:06:03 +02:00
Rachael Alexanderson
1096c14a3a - remove 320x240 from the list of resolution presets
- enforce a minimum CleanXfac scaling in the menu to prevent accidental divide by 0's
2019-04-07 06:02:36 -04:00
Christoph Oelckers
45c3558692 - 4.1pre 2019-04-07 09:31:32 +02:00
Christoph Oelckers
a166af82f8 - added layout adjustment to the skill menu as well and shortened the Italian text for "I'm too young to die" because it did not fit the minimum available space. 2019-04-07 09:11:16 +02:00
Christoph Oelckers
5f1317b38e - another text update. 2019-04-07 08:14:33 +02:00
Christoph Oelckers
f2d1126ff0 - changed menu scale to better fit the screen size and added some coordinate tweaking for the episode menu to shift long names to the left. 2019-04-06 14:36:57 +02:00
Rachael Alexanderson
8dc7190fb3 - don't autoload nerve.wad with regular Doom 2. 2019-04-06 08:21:42 -04:00
Rachael Alexanderson
6cc5ddd129 - fixed: Bots did not trigger PlayerEntered events 2019-04-06 08:14:34 -04:00
Christoph Oelckers
47a52e6a7b - changed printlevel for console output of centered messages. 2019-04-06 11:23:19 +02:00
Christoph Oelckers
b01529f473 - removed a few unnecessary abbreviations in the Spanish menu texts. 2019-04-06 09:59:32 +02:00