Magnus Norddahl
|
65f8d65858
|
Minor code clean up
|
2017-03-06 23:27:02 +01:00 |
|
Rachael Alexanderson
|
28abc96aef
|
- fully implemented "nolightfade" to turn off diminishing lights in the software renderer.
- unfortunately, LIGHT2SHADE had to be transformed into a namespaced function.
|
2017-03-06 16:14:54 -05:00 |
|
Magnus Norddahl
|
eb7955694b
|
Disable diminishing light in software renderer
|
2017-03-05 16:57:58 +01:00 |
|
Magnus Norddahl
|
9123c71bb6
|
Fix clang warning
|
2017-02-12 03:25:17 +01:00 |
|
Magnus Norddahl
|
3c0d769499
|
Fix portals draw segment indexing bug
|
2017-02-09 22:58:28 +01:00 |
|
Magnus Norddahl
|
c16aa3d361
|
Fix crouch player sprite
|
2017-02-09 12:18:40 +01:00 |
|
Magnus Norddahl
|
371dd98102
|
Show player in mirrors and portals
|
2017-02-09 05:57:37 +01:00 |
|
Magnus Norddahl
|
388c511e11
|
Fix portal sprite clipping bugs
|
2017-02-09 05:42:15 +01:00 |
|
Magnus Norddahl
|
58495ea714
|
Renamed Clip3DFloors to Clip3D to fix gcc compile error
|
2017-02-06 16:04:27 +01:00 |
|
Magnus Norddahl
|
4172d70d95
|
Make Frozen Time rendering 4 times faster by grouping draw segments in batches of 100 (old algorithm processed 32000 draw segs per sprite!)
|
2017-02-05 00:42:42 +01:00 |
|
Magnus Norddahl
|
d1cbb76b63
|
Only render player sprites on main thread
|
2017-02-04 21:00:05 +01:00 |
|
Magnus Norddahl
|
beae9a3dc7
|
Stop using validcount for sprites
|
2017-02-04 20:32:06 +01:00 |
|
Magnus Norddahl
|
cfe4c55973
|
Remove software renderer internals from F3DFloor
|
2017-02-04 19:13:56 +01:00 |
|
Magnus Norddahl
|
8ad132b64f
|
Execute scene slices on worker threads
|
2017-02-04 16:45:36 +01:00 |
|
Magnus Norddahl
|
d9e545a519
|
Hook up thread slices and eliminate some statics hiding in misc functions
|
2017-02-04 15:51:54 +01:00 |
|
Magnus Norddahl
|
f50532af8a
|
Reorder scene setup to do the stuff that can't be threaded first
|
2017-02-04 14:20:58 +01:00 |
|
Magnus Norddahl
|
5bae06a3c6
|
Make RenderScene the work dispatching class
|
2017-02-04 14:00:21 +01:00 |
|
Magnus Norddahl
|
6f5e720576
|
Split drawer command queue from drawer threads
|
2017-02-04 12:38:05 +01:00 |
|
Magnus Norddahl
|
45f623faf4
|
Move frame memory allocator into RenderThread
|
2017-02-04 02:50:52 +01:00 |
|
Magnus Norddahl
|
627a388d57
|
Move renderer singletons into a RenderThread class
|
2017-02-04 00:25:37 +01:00 |
|
Magnus Norddahl
|
da346427d3
|
Change draw segment list to use TArray
|
2017-02-03 21:11:55 +01:00 |
|
Magnus Norddahl
|
812cc61b16
|
Fix some typos
|
2017-02-03 09:08:00 +01:00 |
|
Magnus Norddahl
|
892350ac2e
|
Add functions to CameraLight
|
2017-02-03 09:00:46 +01:00 |
|
Magnus Norddahl
|
e90b73539e
|
Move viewport drawing to its own folder
|
2017-02-02 15:10:06 +01:00 |
|
Magnus Norddahl
|
69b7312099
|
Add some transform helpers on RenderViewport
|
2017-02-01 23:23:10 +01:00 |
|
Magnus Norddahl
|
d91e6ccece
|
Remove dc_destorg and ylookup
|
2017-02-01 22:24:34 +01:00 |
|
Magnus Norddahl
|
ca93d7456a
|
Change redundant bRenderingToCanvas into a helper function
|
2017-02-01 21:59:48 +01:00 |
|
Magnus Norddahl
|
bb0a223b80
|
Remove unused dc_destheight
|
2017-02-01 21:55:55 +01:00 |
|
Magnus Norddahl
|
7b578bbb53
|
Remove redundant dc_pitch
|
2017-02-01 21:52:29 +01:00 |
|
Magnus Norddahl
|
93166fa150
|
Remove r_swtruecolor variable as it is redundant
|
2017-02-01 21:42:08 +01:00 |
|
Magnus Norddahl
|
e78e76a593
|
Move r_viewport variables into a class
|
2017-02-01 16:02:21 +01:00 |
|
Magnus Norddahl
|
c574b0ad3f
|
Remove R_InitColumnDrawers and only allow DrawerArgs classes to call drawers
|
2017-01-30 11:53:11 +01:00 |
|
Magnus Norddahl
|
92bd752935
|
Move drawerargs globals into a class and make them local
|
2017-01-29 07:49:04 +01:00 |
|
Rachael Alexanderson
|
2fb82aaa9f
|
Revert "- Fully implemented Graf's level.PreserveSectorColor() changes into the software renderers."
This reverts commit 2f9453bc86 .
# Conflicts:
# src/swrenderer/line/r_line.cpp
# src/swrenderer/line/r_renderdrawsegment.cpp
# src/swrenderer/things/r_decal.cpp
# src/swrenderer/things/r_wallsprite.cpp
|
2017-01-28 17:37:57 -05:00 |
|
Rachael Alexanderson
|
2f9453bc86
|
- Fully implemented Graf's level.PreserveSectorColor() changes into the software renderers.
|
2017-01-28 09:53:24 -05:00 |
|
Magnus Norddahl
|
5f38b15635
|
Move colfunc family of globals into a DrawerStyle class and localize its usage
|
2017-01-28 07:08:59 +01:00 |
|
Magnus Norddahl
|
ed05a2edd3
|
Create CameraLight class
|
2017-01-26 10:22:54 +01:00 |
|
Magnus Norddahl
|
4bbf1ba11c
|
Move visibility stuff into LightVisibility
|
2017-01-26 09:49:07 +01:00 |
|
Magnus Norddahl
|
933f2d116a
|
Move DrewAVoxel to VisibleSpriteList
|
2017-01-26 08:39:44 +01:00 |
|
Magnus Norddahl
|
34f85569b4
|
Change RenderTranslucentPass to be a singleton
|
2017-01-26 08:36:28 +01:00 |
|
Magnus Norddahl
|
29dcea49d7
|
Move RenderDrawSegment to its own file
|
2017-01-26 08:13:39 +01:00 |
|
Magnus Norddahl
|
6899b351a2
|
Create class for draw segment list
|
2017-01-26 08:01:44 +01:00 |
|
Magnus Norddahl
|
2821c15795
|
Rename drawseg_t to DrawSegment
|
2017-01-26 07:03:27 +01:00 |
|
Magnus Norddahl
|
12271cbfb5
|
Remove the 1000 portal segment limit and make WallPortals private to RenderPortal
|
2017-01-24 05:31:39 +01:00 |
|
Magnus Norddahl
|
f94cced13d
|
Move ColormapLight to r_light
|
2017-01-24 04:24:04 +01:00 |
|
Magnus Norddahl
|
ca8f71b561
|
Remove the need for RenderPlayerSprites::SetupSpriteScale
|
2017-01-24 04:19:43 +01:00 |
|
Magnus Norddahl
|
ba6094be2e
|
Detach player sprites from VisibleSprite
|
2017-01-24 04:15:54 +01:00 |
|
Magnus Norddahl
|
112085ebff
|
Split Clear into two functions
|
2017-01-19 03:19:31 +01:00 |
|
Magnus Norddahl
|
e94cb3f114
|
Rename visplane_t to VisiblePlane
|
2017-01-19 03:11:49 +01:00 |
|
Magnus Norddahl
|
9eef7f9b32
|
Make visplanes hash list private
|
2017-01-19 03:02:32 +01:00 |
|