Commit graph

4802 commits

Author SHA1 Message Date
Randy Heit
bd3e49c0e8 Make actor damages readable from DECORATE (again) 2015-01-10 23:02:00 -06:00
Randy Heit
9b81e0e597 16-byte align frames on the VMFrameStack
- Fixed: Don't assume operator new will return a pointer with 16-byte
  alignment when allocating a block for the VMFrameStack. Because it seems
  it's actually guaranteed to be 8-byte aligned. Don't know where I got
  the idea it would always be 16-byte aligned.
2015-01-10 23:00:45 -06:00
Randy Heit
649875b17e Add if/else blocks for action sequences
- So now you can do something like this for an action:
    {
      if (health > 1000)
      {
        A_Scream;
      }
      else
      {
        A_XScream;
      }
    }
  Yes, the braces are required. Because I see too many instances where
  somebody writes an if statement in ACS and doesn't understand why it
  doesn't work right because they forgot braces.
- Fixed: Not actually putting an action between { and } would crash.
2015-01-08 21:36:42 -06:00
Randy Heit
7d0faa5bd5 Allow multiple actions per frame
- You can now call several actions from one frame by grouping them between
  curly braces. i.e. :
   POSS G 3 { A_Pain; A_Log("Ow! That hurt!"); }
  I will probably add an `if (something) { blah; blah; } else { wah; wah; }`
  construct later, but that's the extent of the munging I plan for DECORATE. The
  real work goes to the scripting language, not here. But if this branch is
  getting merged to master sooner than later, here's an immediate benefit
  from it right now.
2015-01-07 22:42:03 -06:00
Randy Heit
9044ac9503 Don't free non-registers.
- Fixed: ExpEmit::Free() would try to free REGT_NIL registers, which
  don't really exist
2015-01-07 22:31:48 -06:00
Randy Heit
00274c5e4c Split action parsing out of ParseStates() and into ParseAction() 2015-01-06 20:02:22 -06:00
Randy Heit
910451a351 Return a FxVMFunctionCall from DoActionSpecials()
- DoActionSpecials no longer sets the function call in FStateTempCall.
  Instead, it returns the function so the caller can do it.
2015-01-06 19:50:01 -06:00
Randy Heit
320fb9aec5 Allow empty parameter lists for action functions without parameters
- Using A_Scream() in a state instead of A_Scream is now valid.
2015-01-06 19:44:20 -06:00
Randy Heit
8c105ff3a0 Use FxVMFunctionCall in FStateTempCall
- Leveraging FxVMFunctionCall simplifies FinishThingdef() slightly.
2015-01-03 22:45:11 -06:00
Randy Heit
85a2042394 Reimplement CheckClass and IsPointerEqual functions
- The definition of FxGlobalFunctionCall_CheckClass was big and scary. I
  would say this is a big improvement, since now it gets to leverage the
  same framework that action functions use.
- The definition of FxGlobalFunctionCall_IsPointerEqual was not so big and
  scary, so this can't be called so much of an improvement as
  CheckClass was. (Which is not to say that it isn't better anyway.)
2014-12-30 23:36:56 -06:00
Randy Heit
c6c2b21901 Add FxVMFunctionCall class
- This replaces the general extensibility that had existed formerly
  in thingdef_function.cpp. Parameter parsing for function calls is
  shared with state parameter parsing. Functions are defined exactly in
  the same way as action functions, but without the 'action' keyword.
2014-12-30 23:31:07 -06:00
Randy Heit
9e3ed70021 Add non-action function parsing to the DECORATE parser 2014-12-30 21:15:48 -06:00
Randy Heit
10a2c0f58a Fixed: FxIntCast::Emit() should free the source register 2014-12-21 22:03:16 -06:00
Randy Heit
b14f768b68 Fix FxPick code emission
- Fixed: Integer constants passed to pick() need to manually generate load
  instructions, since FxConstant::Emit() will just return a constant
  register with its value.
- Fixed: VMFunctionBuilder::RegAvailability::Reuse() didn't actually
  calculate a proper mask. Also added another assert to this function.
2014-12-21 21:57:30 -06:00
Randy Heit
1ea03ffbec Merge branch 'master' into scripting 2014-12-21 21:24:05 -06:00
Randy Heit
2b323d01ed Reorder pick parsing to require one parameter.
- This function is pointless without any parameters, so don't allow that.
2014-12-21 21:22:14 -06:00
Randy Heit
b5e4153c78 Merge branch 'master' into gonesolong
Conflicts:
	src/CMakeLists.txt
	src/b_think.cpp
	src/g_doom/a_doomweaps.cpp
	src/g_hexen/a_clericstaff.cpp
	src/g_hexen/a_fighterplayer.cpp
	src/namedef.h
	src/p_enemy.cpp
	src/p_local.h
	src/p_mobj.cpp
	src/p_teleport.cpp
	src/sc_man_tokens.h
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_function.cpp
	src/thingdef/thingdef_parse.cpp
	wadsrc/static/actors/actor.txt
	wadsrc/static/actors/constants.txt
	wadsrc/static/actors/shared/inventory.txt

- Added register reuse to VMFunctionBuilder for FxPick's code emitter.
- Note to self: Need to reimplement IsPointerEqual and CheckClass, which
  were added to thingdef_function.cpp over the past year, as this file no
  longer exists in this branch.
2014-12-21 21:15:11 -06:00
Randy Heit
549ba3d817 Merge branch 'master' of github.com:rheit/zdoom 2014-12-20 19:20:19 -06:00
Randy Heit
2d87eb0ba2 Merge branch 'master' into gonesolong
Conflicts:
	src/CMakeLists.txt
	src/actor.h
	src/g_heretic/a_hereticmisc.cpp
	src/g_heretic/a_hereticweaps.cpp
	src/g_heretic/a_ironlich.cpp
	src/info.h
	src/namedef.h
	src/p_buildmap.cpp
	src/p_enemy.cpp
	src/p_map.cpp
	src/p_mobj.cpp
	src/thingdef/thingdef_codeptr.cpp
	zdoom.vcproj
2014-12-20 19:13:14 -06:00
Blue-Shadow
9446edc068 Fixed a case of an undeclared variable with A_Saw. 2014-12-21 01:10:54 +03:00
Christoph Oelckers
2a53ebb6b9 - fixed state checking in A_Teleport. 2014-12-20 14:48:22 +01:00
Christoph Oelckers
48b65f3c76 Merge branch 'osx_x360_gamepad' of https://github.com/alexey-lysiuk/gzdoom 2014-12-20 11:43:36 +01:00
Christoph Oelckers
3ecc5d494f Merge branch 'hitbounce' of https://github.com/MajorCooke/zdoom 2014-12-20 11:38:47 +01:00
Christoph Oelckers
5f8d140424 Merge branch 'menu-updates' of https://github.com/Edward850/zdoom 2014-12-20 11:38:22 +01:00
Christoph Oelckers
a19f0219c5 Merge branch 'master' of https://github.com/Blue-Shadow/zdoom 2014-12-20 11:36:10 +01:00
alexey.lysiuk
08cd03dbb7 Fixed hanging on startup in native OS X backend when Xbox 360 gamepad is connected
Apple's HID Utilities has a issue with device elements enumeration while using unofficial drivers from here:
http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/OsxDriver
2014-12-20 11:49:19 +02:00
MajorCooke
31ad642843 - HITTARGET, HITMASTER and HITTRACER now apply to actors that bounce off of other actors. 2014-12-19 13:43:24 -06:00
MajorCooke
86b0065c0b - Added a multitude of flags for A_Teleport.
- TF_KEEPVELOCITY: Keep the velocity after teleporting.
- TF_KEEPANGLE: Don't use the special spot's angle.
- TF_USESPOTZ: Normally, this function
- TF_NOSRCFOG: Don't leave fog at the previous location.
- TF_NODESTFOG: Don't leave fog at the arriving location.
- TF_USEACTORFOG: Use the actor's TeleFogSourceType and TeleFogDestType properties.
- TF_NOJUMP: Don't require or cause a jump. In this case, put 0 (or "") in for the jump destination when using CustomInventory items to teleport actors around.
2014-12-19 12:37:02 -06:00
MajorCooke
7bc2e5c67e - Tiny fix to ACS. 2014-12-19 06:21:37 -06:00
Edward Richardson
80bc95d3bc Added absent cl_capfps and cl_maxdecals entries 2014-12-19 21:57:34 +13:00
Blue-Shadow
a150e0686c Added 'lifestealmax' parameter and STEALARMOR flag to A_Saw and A_CustomPunch. 2014-12-18 23:05:59 +03:00
MajorCooke
c6fd4c5aaf - Added the two definitions to actor.txt. 2014-12-18 09:46:19 -06:00
MajorCooke
2747f9a9f3 - Make ACS SetTeleFog follow the same format as the DECORATE version too. 2014-12-18 09:29:23 -06:00
MajorCooke
ba346616e5 - Fixed: ACS version of SetTeleFog and SwapTeleFog targeted the caller despite TID. 2014-12-18 09:24:35 -06:00
MajorCooke
dcab57b236 - Allow NULL.
- Instead of reverting the teleport fog back to defaults, if there wasn't a class or if the class failed to be found, set it to NULL.
- P_SpawnTeleportFog will not spawn anything if it's NULL.
- Added "" so it can be used to mean 'don't change anything' for A_SetTeleFog.
2014-12-18 09:19:39 -06:00
MajorCooke
a2bb673370 - I really need to stop coding so late at night. 2014-12-17 21:58:30 -06:00
MajorCooke
753eae4b68 - Went one up too high on the save count. 2014-12-17 21:51:47 -06:00
MajorCooke
93ca8502dd - Rewrote a bunch of things for stability. 2014-12-17 21:47:00 -06:00
MajorCooke
160ded99a9 - A few more checks to be safe. 2014-12-17 17:42:16 -06:00
MajorCooke
6f7c9f1f34 - Small adjustment for parameters here too. 2014-12-17 17:22:47 -06:00
MajorCooke
dd3d7789d5 - Always allow replacement. 2014-12-17 17:16:56 -06:00
MajorCooke
b255e5d67d - Thought I was forgetting something. 2014-12-17 17:12:33 -06:00
MajorCooke
30acb72006 - Added per-actor teleport fog modifications.
- New properties include TeleFogSourceType and TeleFogDestType.
- TeleFogSourceType is the fog left behind where the actor teleported away from.
- TeleFogDestType is the fog the actor sees when it arrives at its destination.
- Added A_SetTeleFog(<oldpos>,<newpos>) -- oldpos sets TeleFogSourceType, newpos sets TeleFogDestType.
2014-12-17 16:11:07 -06:00
MajorCooke
24f1bfae99 - Need to set it on the puff itself, not the defaults. 2014-12-16 12:48:52 -06:00
MajorCooke
fc05a3bb2f - Added HIT* flag detection for bullet and rail attacks. 2014-12-16 12:37:31 -06:00
MajorCooke
465d9ab89a - Added flags for A_CheckLOF:
- CLOFF_SETTARGET | CLOFF_SETMASTER | CLOFF_SETTRACER
- An actor that causes A_CheckLOF (and only an actor) to succeed will set the intercepting actor as its target, master, and/or tracer, respectively.
2014-12-15 14:50:35 -06:00
MajorCooke
b6c5cfb9ef - Fixed: The new HIT* flags were checking the wrong actor. 2014-12-15 10:26:22 -06:00
Christoph Oelckers
6410428715 - fixed: FxPick leaked the array's content. Also did some cleanup on FxPick code. 2014-12-14 12:03:55 +01:00
MajorCooke
3f3aab42f1 - Pick can now hold unlimited numbers to choose from.
- I.e. pick(1,4,12,16)
2014-12-14 04:45:39 -06:00
MajorCooke
785f72d6eb - Renamed RClamp to Pick. 2014-12-13 15:59:27 -06:00