Commit graph

11 commits

Author SHA1 Message Date
Christoph Oelckers
af427b80bd - did some cleanup and consolidation on damage factor code while converting it all to floating point.
- made armor properties floating point.
2016-03-22 16:35:41 +01:00
Randy Heit
55142078d8 Normalize line endings 2016-03-01 09:47:10 -06:00
Randy Heit
69fc0142eb - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
SVN r3845 (trunk)
2012-08-23 00:15:41 +00:00
Christoph Oelckers
760f70d3f1 - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
so that all files are included by a central one instead of compiling 
  each one separately. This speeds up the compilation process by 25%
  when doing a complete rebuild in Visual C.
- Cleaned up more header dependencies.

SVN r1226 (trunk)
2008-09-15 14:11:05 +00:00
Christoph Oelckers
14e94b86e2 - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
SVN r1133 (trunk)
2008-08-08 22:52:04 +00:00
Christoph Oelckers
5ccb358875 - Fixed: The Sequence pointer in ASoundSequenceSlot was not declared as
a pointer and it was missing both read and write barriers.


SVN r845 (trunk)
2008-03-23 22:19:04 +00:00
Christoph Oelckers
c7644ca34e - Converted the Heretic sound sequences and the particle fountains to DECORATE.
- Added DECORATE support for setting an actor's args. If this is done
  it will also disable the actor's special that can be set in a map. This
  is for actors that want to use A_CountdownArg or similar functions
  that use the args for something different than the special's parameters.
- Converted a_sharedmisc.cpp to DECORATE.
- Added a new NActorIterator that can search for classes specified by name.
- Added a new constructor to TThinkerIterator that can search
  for DECORATE defined subclasses that are not represented by a real C++ class.
- Fixed: BuildInfoDefaults must set the parent symbol table so that 
  all actors can get to the global symbols stored in AActor.
- Fixed some minor inconsistencies in the Arch-Vile's DECORATE definition.
- Fixed: A_VileAttack moved the flame without relinking it into the sector 
  lists. It also forgot to set the z-position correctly. (original Doom bug.)
- Fixed: The Doom 2 cast finale didn't work with the dynamic state name handling.


SVN r401 (trunk)
2006-12-02 15:38:50 +00:00
Christoph Oelckers
ecce60e8f9 SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
Randy Heit
ea3b76815d - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
its tiles are loaded from the same directory.
- RFF files now load their entire directories into the lumplist.
- Added char * and const char * type coversions for FString, so FStrings can be
  freely passed to functions expecting C strings. (Except varargs functions,
  which still require manually fetching the C string out of it.)
- Renamed the name class to FName.
- Renamed the string class to FString to emphasize that it is not std::string.


SVN r74 (trunk)
2006-05-03 22:45:01 +00:00
Christoph Oelckers
663a0f5209 - Fixed: Doom's status bar assumed that STBAR was always in Doom patch format.
- Added MF3_DONTSPLASH to the newly created sound sequence things.


SVN r62 (trunk)
2006-04-21 21:42:12 +00:00
Randy Heit
6cd650271a Added a_soundsequence.cpp to the repository.
SVN r59 (trunk)
2006-04-21 14:29:05 +00:00