Commit graph

17030 commits

Author SHA1 Message Date
Magnus Norddahl
0c9d27d078 - create an array for the stream data 2019-03-02 23:20:29 +01:00
Christoph Oelckers
eacc6c8e08 - fixed: ACS's LocalAmbientSound did not check the activator before calling its methods. 2019-03-02 23:01:42 +01:00
Magnus Norddahl
656a3b8fba - allocate more descriptors in the pool 2019-03-02 22:41:36 +01:00
Christoph Oelckers
0dc3485990 - fixed: in CollectWithinRadius, make pos a value variable instead of a reference.
The underlying data here can be reallocated and invalidate what it points to.
2019-03-02 22:10:44 +01:00
Magnus Norddahl
ef30ddbd40 - fix typo 2019-03-02 21:34:34 +01:00
Magnus Norddahl
763e33badb - fix typo 2019-03-02 21:12:50 +01:00
Christoph Oelckers
0f184a0f28 - reject all DMX sounds shorter than or equal 8 bytes.
8 bytes is the minimum header size for DMX, so for one byte of sample data it has to be 9 bytes.
This was causing access to invalid memory when trying to read the header of something too short.
For other file formats this is of no concern because none has a header this short.
2019-03-02 21:10:24 +01:00
Rachael Alexanderson
580c55f8a5 - moved language changer to miscellaneous menu
- removed spacing gaps in the customize controls menu
2019-03-02 13:59:42 -05:00
Christoph Oelckers
9add9e2af9 - added two missing characters. 2019-03-02 19:02:16 +01:00
Christoph Oelckers
8a320af617 moved the 'ÿ's to the corresponding uppercase code point so that the internal substitution logic handles this properly. 2019-03-02 18:32:20 +01:00
Nemrtvi
7a8d5bc23c Spanish font for Doom and Raven
Also includes extra French letters (ÿ and œ) as well as a tiny fix for the Hexen smallfont ü.
2019-03-02 18:24:50 +01:00
Magnus Norddahl
b0b4028e0b - align by 256 instead of 128 2019-03-02 17:51:57 +01:00
Magnus Norddahl
327b9a91f1 - fix one more validation error 2019-03-02 17:27:19 +01:00
Magnus Norddahl
47ce44e5f0 - add missing image usage flag 2019-03-02 17:20:14 +01:00
Magnus Norddahl
1bdaf24fa8 - add features reported by validation layer 2019-03-02 17:17:33 +01:00
Magnus Norddahl
09ea775b40 - make the vulkan logging a bit more readable 2019-03-02 17:11:23 +01:00
Magnus Norddahl
28f83fc9db - found the stupid bug that caused validation layer not to work.. 2019-03-02 16:52:33 +01:00
Magnus Norddahl
8854fad165 - fix some additional image transition errors reported by RenderDoc during the first frame 2019-03-02 16:36:29 +01:00
Christoph Oelckers
5682b1b5bb -corrected text placement on load+save menu. 2019-03-02 16:03:56 +01:00
Magnus Norddahl
718f9e36fa Merge branch 'vulkan2' of https://github.com/coelckers/gzdoom into vulkan2 2019-03-02 16:02:43 +01:00
Magnus Norddahl
b1f161040d - transition image layouts and setup pipeline barriers (fixes some errors reported by RenderDoc) 2019-03-02 16:02:27 +01:00
Christoph Oelckers
dc9a995695 - output the error code when submitting a command buffer fails. 2019-03-02 15:57:43 +01:00
Magnus Norddahl
f8aa48d053 - fix blinking caused by uninitialized clipping planes 2019-03-02 14:16:11 +01:00
Christoph Oelckers
d893299185 - fixed: static event handlers must also receive WorldLoaded events on loading a savegame. 2019-03-02 13:50:58 +01:00
Christoph Oelckers
9ab57e242b - fixed: PlayerStartStomp must check for NOTELEFRAG. 2019-03-02 13:35:35 +01:00
Christoph Oelckers
00febf0498 - fixed: FLevelLocals did not set the owner for its event manager. 2019-03-02 13:24:52 +01:00
Christoph Oelckers
0febe20a08 - fixed: Unmorphing a monster did not clear its UNMORPHED flag. 2019-03-02 13:15:38 +01:00
Christoph Oelckers
4cf90d70ae - fixed: cl_maxdecals did not reset the decal counter when deleting decals. 2019-03-02 12:58:28 +01:00
Christoph Oelckers
5f6198f4e4 - let IWAD and PWAD BigFonts override BigUpper for consistency. 2019-03-02 12:54:46 +01:00
Christoph Oelckers
805cf6c098 - moved the sprite box on the player menu up a bit because this was badly overlapping with some long texts in most languages. 2019-03-02 12:20:58 +01:00
Nemrtvi
5ac5a0a856 French characters for Raven games
Most of this is ripped from Hexen 64 with minor edits and palette conversions. Credits to Jimmy for the cedillas and BIGFONT breves!
2019-03-02 12:06:40 +01:00
Christoph Oelckers
ce1ecd0d4b - implemented string table macros. 2019-03-02 12:06:24 +01:00
Magnus Norddahl
05a6896d4f - Pass vertex color and normal via uniform buffer when the attribute isn't available 2019-03-02 01:56:08 +01:00
Magnus Norddahl
1430d9012e - fix shutdown crash and some minor adjustments 2019-03-02 00:46:25 +01:00
Christoph Oelckers
fa123f37c7 - adjustment for renamed spreadsheet. 2019-03-01 22:04:39 +01:00
Magnus Norddahl
d86a56086c Merge remote-tracking branch 'origin/master' into vulkan2 2019-03-01 21:50:06 +01:00
Magnus Norddahl
7871ec06ae - add depth/stencil attachment to the render pass 2019-03-01 21:34:08 +01:00
Christoph Oelckers
a5d9d334d2 - fixed: The lump renaming was not performed for Doom, even for those pieces where needed. 2019-03-01 20:21:15 +01:00
Magnus Norddahl
d73b0b3146 - create helper function for copying 2019-03-01 20:15:56 +01:00
Magnus Norddahl
ee8349d168 - add support for specifying the topology 2019-03-01 20:06:20 +01:00
Christoph Oelckers
d84930e30b - added inverted exclamation and question marks wherever they could be created by rotating the regular ones. 2019-03-01 20:02:18 +01:00
Magnus Norddahl
01c78d7238 - add a bit of bounds checking just to be safe 2019-03-01 19:15:52 +01:00
Magnus Norddahl
195e91adc9 - hook up the hardware renderer 2019-03-01 19:01:06 +01:00
Magnus Norddahl
308c884d02 - use a linked list to keep track of all allocated VkHardwareTexture objects 2019-03-01 18:31:33 +01:00
Christoph Oelckers
14d404e3ed - moved misplaced characters. 2019-03-01 17:27:12 +01:00
Nemrtvi
d8886214a7 Add Serbian characters for Doom, Heretic and Hexen
Add Serbian SMALLFONT characters for Doom and both SMALLFONT and BIGFONT for Heretic & Hexen.
2019-03-01 17:19:18 +01:00
Magnus Norddahl
c691a8fe64 - bind the vertex inputs as specified by its vertex buffer format 2019-03-01 15:37:13 +01:00
alexey.lysiuk
2939bc701e - fixed compilation error with GCC and Clang
src/intermission/intermission_parse.cpp:941:2: error: no matching function for call to 'F_StartFinale'
2019-03-01 10:06:34 +02:00
Magnus Norddahl
b0fd5db616 - remove misplaced todo 2019-03-01 02:42:24 +01:00
Magnus Norddahl
d4118a755c - load all the shaders and use the right one for each renderpass 2019-03-01 02:40:02 +01:00