Magnus Norddahl
0c9d27d078
- create an array for the stream data
2019-03-02 23:20:29 +01:00
Christoph Oelckers
eacc6c8e08
- fixed: ACS's LocalAmbientSound did not check the activator before calling its methods.
2019-03-02 23:01:42 +01:00
Magnus Norddahl
656a3b8fba
- allocate more descriptors in the pool
2019-03-02 22:41:36 +01:00
Christoph Oelckers
0dc3485990
- fixed: in CollectWithinRadius, make pos a value variable instead of a reference.
...
The underlying data here can be reallocated and invalidate what it points to.
2019-03-02 22:10:44 +01:00
Magnus Norddahl
ef30ddbd40
- fix typo
2019-03-02 21:34:34 +01:00
Magnus Norddahl
763e33badb
- fix typo
2019-03-02 21:12:50 +01:00
Christoph Oelckers
0f184a0f28
- reject all DMX sounds shorter than or equal 8 bytes.
...
8 bytes is the minimum header size for DMX, so for one byte of sample data it has to be 9 bytes.
This was causing access to invalid memory when trying to read the header of something too short.
For other file formats this is of no concern because none has a header this short.
2019-03-02 21:10:24 +01:00
Rachael Alexanderson
580c55f8a5
- moved language changer to miscellaneous menu
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- removed spacing gaps in the customize controls menu
2019-03-02 13:59:42 -05:00
Christoph Oelckers
9add9e2af9
- added two missing characters.
2019-03-02 19:02:16 +01:00
Christoph Oelckers
8a320af617
moved the 'ÿ's to the corresponding uppercase code point so that the internal substitution logic handles this properly.
2019-03-02 18:32:20 +01:00
Nemrtvi
7a8d5bc23c
Spanish font for Doom and Raven
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Also includes extra French letters (ÿ and œ) as well as a tiny fix for the Hexen smallfont ü.
2019-03-02 18:24:50 +01:00
Magnus Norddahl
b0b4028e0b
- align by 256 instead of 128
2019-03-02 17:51:57 +01:00
Magnus Norddahl
327b9a91f1
- fix one more validation error
2019-03-02 17:27:19 +01:00
Magnus Norddahl
47ce44e5f0
- add missing image usage flag
2019-03-02 17:20:14 +01:00
Magnus Norddahl
1bdaf24fa8
- add features reported by validation layer
2019-03-02 17:17:33 +01:00
Magnus Norddahl
09ea775b40
- make the vulkan logging a bit more readable
2019-03-02 17:11:23 +01:00
Magnus Norddahl
28f83fc9db
- found the stupid bug that caused validation layer not to work..
2019-03-02 16:52:33 +01:00
Magnus Norddahl
8854fad165
- fix some additional image transition errors reported by RenderDoc during the first frame
2019-03-02 16:36:29 +01:00
Christoph Oelckers
5682b1b5bb
-corrected text placement on load+save menu.
2019-03-02 16:03:56 +01:00
Magnus Norddahl
718f9e36fa
Merge branch 'vulkan2' of https://github.com/coelckers/gzdoom into vulkan2
2019-03-02 16:02:43 +01:00
Magnus Norddahl
b1f161040d
- transition image layouts and setup pipeline barriers (fixes some errors reported by RenderDoc)
2019-03-02 16:02:27 +01:00
Christoph Oelckers
dc9a995695
- output the error code when submitting a command buffer fails.
2019-03-02 15:57:43 +01:00
Magnus Norddahl
f8aa48d053
- fix blinking caused by uninitialized clipping planes
2019-03-02 14:16:11 +01:00
Christoph Oelckers
d893299185
- fixed: static event handlers must also receive WorldLoaded events on loading a savegame.
2019-03-02 13:50:58 +01:00
Christoph Oelckers
9ab57e242b
- fixed: PlayerStartStomp must check for NOTELEFRAG.
2019-03-02 13:35:35 +01:00
Christoph Oelckers
00febf0498
- fixed: FLevelLocals did not set the owner for its event manager.
2019-03-02 13:24:52 +01:00
Christoph Oelckers
0febe20a08
- fixed: Unmorphing a monster did not clear its UNMORPHED flag.
2019-03-02 13:15:38 +01:00
Christoph Oelckers
4cf90d70ae
- fixed: cl_maxdecals did not reset the decal counter when deleting decals.
2019-03-02 12:58:28 +01:00
Christoph Oelckers
5f6198f4e4
- let IWAD and PWAD BigFonts override BigUpper for consistency.
2019-03-02 12:54:46 +01:00
Christoph Oelckers
805cf6c098
- moved the sprite box on the player menu up a bit because this was badly overlapping with some long texts in most languages.
2019-03-02 12:20:58 +01:00
Nemrtvi
5ac5a0a856
French characters for Raven games
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Most of this is ripped from Hexen 64 with minor edits and palette conversions. Credits to Jimmy for the cedillas and BIGFONT breves!
2019-03-02 12:06:40 +01:00
Christoph Oelckers
ce1ecd0d4b
- implemented string table macros.
2019-03-02 12:06:24 +01:00
Magnus Norddahl
05a6896d4f
- Pass vertex color and normal via uniform buffer when the attribute isn't available
2019-03-02 01:56:08 +01:00
Magnus Norddahl
1430d9012e
- fix shutdown crash and some minor adjustments
2019-03-02 00:46:25 +01:00
Christoph Oelckers
fa123f37c7
- adjustment for renamed spreadsheet.
2019-03-01 22:04:39 +01:00
Magnus Norddahl
d86a56086c
Merge remote-tracking branch 'origin/master' into vulkan2
2019-03-01 21:50:06 +01:00
Magnus Norddahl
7871ec06ae
- add depth/stencil attachment to the render pass
2019-03-01 21:34:08 +01:00
Christoph Oelckers
a5d9d334d2
- fixed: The lump renaming was not performed for Doom, even for those pieces where needed.
2019-03-01 20:21:15 +01:00
Magnus Norddahl
d73b0b3146
- create helper function for copying
2019-03-01 20:15:56 +01:00
Magnus Norddahl
ee8349d168
- add support for specifying the topology
2019-03-01 20:06:20 +01:00
Christoph Oelckers
d84930e30b
- added inverted exclamation and question marks wherever they could be created by rotating the regular ones.
2019-03-01 20:02:18 +01:00
Magnus Norddahl
01c78d7238
- add a bit of bounds checking just to be safe
2019-03-01 19:15:52 +01:00
Magnus Norddahl
195e91adc9
- hook up the hardware renderer
2019-03-01 19:01:06 +01:00
Magnus Norddahl
308c884d02
- use a linked list to keep track of all allocated VkHardwareTexture objects
2019-03-01 18:31:33 +01:00
Christoph Oelckers
14d404e3ed
- moved misplaced characters.
2019-03-01 17:27:12 +01:00
Nemrtvi
d8886214a7
Add Serbian characters for Doom, Heretic and Hexen
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Add Serbian SMALLFONT characters for Doom and both SMALLFONT and BIGFONT for Heretic & Hexen.
2019-03-01 17:19:18 +01:00
Magnus Norddahl
c691a8fe64
- bind the vertex inputs as specified by its vertex buffer format
2019-03-01 15:37:13 +01:00
alexey.lysiuk
2939bc701e
- fixed compilation error with GCC and Clang
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src/intermission/intermission_parse.cpp:941:2: error: no matching function for call to 'F_StartFinale'
2019-03-01 10:06:34 +02:00
Magnus Norddahl
b0fd5db616
- remove misplaced todo
2019-03-01 02:42:24 +01:00
Magnus Norddahl
d4118a755c
- load all the shaders and use the right one for each renderpass
2019-03-01 02:40:02 +01:00